Papers for

user interface automation teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Self improving gui agents separate experience to boost learning

Not All Experience Belongs in the Weights: Component Routing for Self-Improving GUI Agents

Abstract: Self-improving GUI agents keep the trajectories they produce and return them to the agent, by fine-tuning or by retrieval into the prompt, and studies that compare the two destinations disagree. We attribute this to the unit of experience: a trajectory bundles items with different properties, so a conclusion about the bundle depends on its mix. To address this, (i) we introduce component routing, which splits the experience into locators, procedures, state facts and lessons and sends each component to the context or to the weights, compared on the same items across three backbone families, two environments and three seeds. One pool has two destinations: locators and lessons win in the weights, procedures and state facts in the context. (ii) We fit a rule in two properties measured before any training, recurrence and state-conditionality; it recovers the destination of a held-out backbone family in 24 of 24 cells, two interventions move a component toward the boundary, and routing by the rule beats every whole-trajectory baseline and, by +3.5 points on average, the better single destination of each backbone. (iii) We identify how training and producer-consumer differences change the value of the two destinations: note readout decreases after the same component is written into the weights, most for the items that recur most, context gains increase with the information gap, and weights gains decrease with the policy gap. Code and data will be released.

Thu 1 OctArtificial IntelligenceGraphics
The gist
Self-improving agents that interact with graphical user interfaces (GUIs) learn from their experiences. The authors found that not all parts of these experiences should be stored in the same way. By splitting experience into components and deciding which to keep in the agent’s memory (weights) and which to keep in immediate context, the agents learn better. They also discovered rules to decide where each piece belongs, improving performance consistently across tests.
Open → 2610.01787v1

BlueLM-GUI improves mobile app control using real devices and smart training

BlueLM-GUI Technical Report: A Real-Device-Centric Flywheel for Self-Improving Mobile GUI Agents

Abstract: Mobile GUI agents are shifting from multi-module frameworks to native models trained end-to-end, yet industrial deployment faces three persistent gaps. Sandbox training produces a distribution mismatch with production environments; expensive real-device failures remain underutilized; and fixed benchmarks saturate, losing the power to guide iteration. We present BlueLM-GUI, a 35B-A3B mobile GUI agent built as a real-device-centric flywheel that closes these gaps through three principles. Every Sample Matters: a dual-track pipeline with Heterogeneous Triple-System Consensus evaluation and an Error Correction \& Derivation Module salvages every trajectory into usable supervision. Every Rollout Is Real: a three-stage recipe---continual pre-training, supervised fine-tuning, and agentic reinforcement learning on hundreds of real phones---grounds every rollout in real production environments, so the capability the model learns transfers directly to deployment. Every Query Evolves: a quota-driven benchmark methodology with three orthogonal axes enables precise attribution and allows the benchmark to be systematically upgraded as the model improves. BlueLM-GUI achieves 87.4 on MobileGUI-VBench, surpassing the best closed-source model by 5.1 points, and 84.9 on AndroidWorld, the best result among open-source models and competitive with closed-source models. These results demonstrate that grounding model training and iterative improvement in both real devices and the three Every principles yields strong, robust, and transferable mobile GUI capability.

Fri 11 SeptArtificial Intelligence
The gist
Controlling mobile apps automatically with AI can be tricky because models often learn in fake environments that differ from real phones, and errors during testing are rarely used to improve them. The authors created BlueLM-GUI, a 35-billion-parameter AI model trained directly on many real phones using a special method that recycles every sample and error to keep learning and improving. Their approach includes continuous training, careful evaluation, and updating benchmarks, leading to better performance than earlier systems. This means BlueLM-GUI can better understand and interact with mobile app interfaces as they really appear.
Open → 2609.12394v1