Papers for
user experience teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
How stated preferences differ from what people reward in ai responses
Abstract Priorities, Concrete Rewards: How Stated Preferences Relate to What People Reward in AI Responses
Abstract: AI assistants built on large language models (LLMs) are trained on human feedback and increasingly personalized to users' stated preferences. Yet how closely these preferences reflect what people reward in responses remains unclear. We compare stated and revealed preferences in the public PRISM dataset, in which 1,396 participants reported how much seven response attributes mattered to them and then rated 29,347 responses from 21 LLMs. Among responses to the same prompt, features the survey never asked about, such as response length, formatting and refusal language, were at least as strongly associated with ratings as text proxies of the surveyed attributes. Whether stated priorities matched ratings depended on how attributes were measured: participants who prioritized an attribute favoured responses from models that others perceived as strong on it, but not responses that scored higher on text proxies for it. Written feedback was more telling: participants who asked for shorter answers, even in earlier conversations, gave length less weight in their ratings, and those asking for longer answers gave it more. Their relative priorities over the surveyed attributes, however, did not predict this weight. Reasons given for choices reflected perceived attributes more than measured features. Participants also differed stably in how much they weighted several concrete features, especially length, but with a median of 6 conversations per participant, these weights were estimated poorly. The largest gain from personal information in predicting held-out choices was 0.13 percentage points, compared with 1.11 for a stronger pooled model. Stated priorities thus track perceived attributes of AI responses but say little about the concrete features that ratings reward, a distinction that matters for preference elicitation and AI personalization.
Questionnaire measures real moments of unexpected discovery online
The Serendiptionnaire: a Questionnaire for Measuring Experienced Serendipity
Abstract: Serendipity is important to design for, yet it remains difficult to measure and evaluate. No validated questionnaire exists, so studies either borrow ResQue's novelty scale, which does not measure serendipity, or build their own items, which makes findings hard to compare and synthesize. Building on our earlier conceptualization of experienced serendipity as a fortuitous encounter with content that is both refreshing and enriching, we developed the Serendiptionnaire, a questionnaire that operationalizes our framework. We conducted twenty-seven cognitive interviews over three iterations with respondents who varied in age, education level, country of birth, and English proficiency, while they browsed recommendations on platforms such as Instagram, TikTok, YouTube, and Spotify. After each iteration, we revised the items until respondents interpreted them as intended. The resulting instrument consists of modular scales that researchers can combine to target the specific flavor of serendipity they want to study or design for. The Serendiptionnaire offers a ground truth for validating system-centered serendipity metrics and LLM-based evaluations, and it provides a nuanced evaluation of users' experienced serendipity.
Mapping computer use at multiple levels reveals user and agent differences
Comparing Computer Use Behavior Across Multiple Levels of Abstraction
Abstract: Interaction traces record how people and agents use computers, and comparing them can reveal usability barriers, differences in expertise, and human--agent similarity. Yet traces are recorded as low-level, interface-specific actions, making comparisons difficult across tasks, interfaces, and input modalities. Existing approaches either compare these actions directly, reduce traces to aggregate outcomes, or summarize them at higher-level goals, obscuring where behavior differs. We present MAP (Multi-level Action Parsing), a hierarchical semantic representation and annotation pipeline that maps traces into a common vocabulary across linked levels of abstraction. MAP compares traces by sequence, recurring patterns, and effort, localizing differences by type and abstraction level. A technical evaluation across three computer use datasets shows high agreement with manual annotations and broad coverage of behavior. Applying MAP shows that sighted and blind users increasingly converge at higher levels despite navigation differences, while agents omit corrective, help-seeking, and recovery behaviors present in human traces.
Pupil and gaze signals predict lipreading ability better than mouth focus
Predicting Individual Differences in Lipreading From Eye-Tracking and Pupillometry During Silent Visual Speech
Abstract: Lipreading ability varies widely, including among people who are hard of hearing. Although mouth-directed attention is linked to speechreading outcomes, it remains unclear how much lipreading skill can be inferred from viewing behavior and which signals carry this information. We examine whether individual differences in lipreading ability are reflected in viewing behavior during silent speech and quantify the contributions of gaze dynamics, pupil-linked signals, and spatial viewing allocation. We introduce the Lipreading Perception Study (LiPS) dataset and a tracker-independent preprocessing pipeline that synchronizes SR Research EyeLink gaze and pupil recordings with the stimuli. Twenty-four adults (age 32 $\pm$ 10 years) completed a four-alternative forced-choice silent lipreading task. An extreme-groups protocol yielded 18 participants labeled as stronger or weaker lipreaders. Each participant-trial included four aligned views: lip-region images, frame-level gaze, pupil summaries, and spatial viewing proportions. A four-branch neural network with cross-modal attention predicted labels using participant-disjoint splits and systematic ablations. The full model reached accuracy 0.680 $\pm$ 0.040 across five folds, outperforming naive fusion baselines in accuracy. The pupil and viewing-summary branch was most informative: removing it caused the largest degradation (0.618 accuracy, 0.623 AUC), while it alone achieved 0.675 accuracy. The lip-image stream contributed little to participant-level discrimination. Individual differences in lipreading are reflected in pupil-linked and frame-level gaze signals rather than in how much time a viewer spends looking at the mouth. Synchronized gaze and pupillary measures may provide objective markers of visual speech perception, warranting investigation in larger, clinically diverse populations. LiPS provides a resource for extending this work.
Llm writing changes reading effort by word and length differences
The Cognitive Cost of LLM Writing: A Reading-Time Comparison with Human Text
Abstract: Although linguistic differences between human-written and Large Language Model (LLM)-generated texts have been extensively studied, their implications for the cognitive effort involved in reading remain less explored. In psycholinguistics, reading time is commonly used as an indirect measure of cognitive processing effort. Building on this perspective, we investigate whether human-written texts and their LLM-generated rewrites exhibit differences in predicted reading time that may reflect differences in processing demands for readers. To this end, we introduce RoBERTa-RT, a model trained on human eye-tracking data to predict word-level reading times. We evaluate the model on both internal and external test sets, construct a paired dataset of 496 human-written articles and their LLM-generated rewrites, and apply RoBERTa-RT to compare their predicted reading times. Our findings show that LLM-generated rewrites tend to be shorter and have slightly lower predicted total reading times, while exhibiting higher predicted reading times per word. These differences are associated with systematic linguistic changes, including longer and less frequent words, greater lexical diversity, and higher contextual predictability. From a cognitive perspective, our findings suggest that LLM-generated writing may redistribute reading demands: reducing the amount of text to process while increasing the predicted processing effort associated with individual words. This highlights the importance of considering not only the linguistic characteristics of machine-generated content, but also its potential implications for human cognitive processing.
Chatbot ranking models struggle to fairly compare similar AI versions
Similar Models, Broken Odds: Where Luce's Axiom Fails in Chatbot Arena
Abstract: Chatbot Arena ranks language models with the Bradley-Terry model, which gives each model one score and so assumes Luce's choice axiom. Choice theory predicts where this fails: near-copies are told apart more decisively than their scores imply. On 1.8 million Arena votes, votes between versions of one model are 1.37 times as decisive as Bradley-Terry predicts, between sizes of one generation 1.26 times and between models of one lab 1.12 times; a release a year later gives consistent multipliers, and the effect survives alternative tie treatments, prompt subsets and topics, and timing checks. How alike two models' answers are worded and formatted tracks the effect. A correction with four to six parameters predicts held-out votes better than Bradley-Terry and than models with hundreds of parameters, mostly by modelling ties; frozen and carried to new releases in a test fixed in advance, its gains are concentrated in ties, and better head-to-head odds are not established. The leaderboard order barely moves. With language-model judges and three-answer menus, a near-copy takes votes mostly from its twin when choices are pooled over prompts (log-odds shift +0.10, 95% interval 0.05 to 0.16); within a prompt the shift is smaller and clear for two of four judges.
Multimodal recommendation systems get clearer explanations for choices
Toward Explainability in Multimodal Recommendation
Abstract: Multimodal recommender systems effectively alleviate data sparsity and cold-start problems by integrating heterogeneous information, yet complex cross-modal representations and model decision-making processes also introduce new interpretability challenges. Despite the rapid growth of research on the interpretability of multimodal recommendation in recent years, relevant methods and evaluation criteria remain relatively fragmented, lacking a unified conceptual framework. To address this gap, this paper categorizes existing methods into modality explanation and post-hoc explanation based on the timing and manner of explanation generation, and further constructs a progressive system for each category. Building on this foundation, this paper synthesizes four categories of evaluation metrics from both objective quantitative and subjective perceptual perspectives, and reviews relevant datasets along the dimensions of application domain and data source. Through a comprehensive analysis of existing research, we further propose future research directions. This paper aims to establish a unified analytical perspective across multimodal representation, recommendation decision-making, and user preferences, providing a research foundation for building transparent and trustworthy multimodal recommender systems.
Interactive tool simulates cognitive diversity effects in interface design
NeuroDivSim: An Interactive Tool for Model-Based Reflection on Cognitive Diversity in Interface Design
Abstract: Recent approaches to simulated and synthetic users offer new ways to support design, but raise questions about how computational representations of users should contribute to design practice. We present NeuroDivSim, an interactive tool that explores simulation as an inspectable mechanism for reflecting on cognitive diversity during design and prototyping. Rather than using an LLM to act as a simulated user, NeuroDivSim uses generative AI to construct inspectable task, interface, and environment models from a usage scenario. After human review, these models are combined with explicit cognitive reference configurations and processed through deterministic simulation. This enables designers to hold a modeled usage situation constant while varying cognitive assumptions and tracing their consequences to interaction steps and rule-based design recommendations. We further report an exploratory pilot evaluation (N=10) that provided formative insights into how participants engaged with the workflow and informed subsequent refinements to the presentation of models, simulation results, and recommendations.
Large language models measure effort to use command line tools
Beyond Task Completion: Measuring Interaction Cost in Terminal User Interfaces
Abstract: Large language models (LLMs) are increasingly used through terminal user interfaces (TUIs), yet task completion alone does not capture how difficult an interface is to understand and operate. Existing human assessments and LLM-generated ratings or reports do not provide repeatable measurements of interaction effort grounded in verified task execution. We propose Agent-as-a-User, an evaluation paradigm that places an LLM agent in the user role. Agent-KLM separates agent-side interpretation and operation costs and relates them structurally to human interaction. TUINaut operationalizes the paradigm by recording interaction trajectories and verifying outcomes with actor-independent oracles. Using TUINaut-Bench, we study 84 tasks across 15 real-world TUIs with six human participants and five observation-evaluator configurations, and evaluate 45 TUIs generated by three leading stacks. Similar aggregate success rates mask differences in which tasks humans and agents complete, whereas interpretation and operation costs follow correlated task rankings, especially for operation. This pattern persists across configurations. Generated TUIs can implement correct functionality while still requiring usability improvements. These results position Agent-as-a-User as a repeatable, execution-grounded paradigm for measuring task-based usability.
Teenagers struggle to understand social media privacy and safety settings
"A Necessary Evil": Teenagers' Sensemaking of Privacy and Safety Settings on Social Media
Abstract: Social media platforms are embedded in teenagers' daily lives, supporting friendship and identity while exposing teenagers to unwanted contact and privacy harms. Previous scholarship has documented how attention capture strategies and dark patterns shape social media use, and we extend this work to better understand platform settings that ostensibly provide privacy and safety protection. We report on think-aloud sessions with 11 teenagers aged 14 to 17 who completed six privacy and safety tasks on Instagram, TikTok, Snapchat, and YouTube. We show how participants worked out what a setting meant through their routines, boundaries, and prior experiences, how they accommodated protections softer and less predictable than expected, and how they treated the platform as the authority on what protection should look like. We argue that feature-by-feature evaluation cannot establish whether teenagers are protected, and that platforms should carry the obligation to show that a protective action took effect and is durable.
Human-aligned ai models do not always behave like humans
Are Human-Aligned Models Models of Humans? A Turing-Test Gap in Preference Alignment
Abstract: Human-feedback alignment has made language models useful assistants and is commonly described as aligning them with humans. However, the responses people prefer from an AI need not be the responses they themselves would give. We distinguish alignment with human preferences from alignment with human behavior, and show that alignment with human preferences can make model behavior less human-like even when both preferences and responses come entirely from humans. We call this the Turing-test gap. We show that preference alignment preserves the human response distribution only under a restrictive condition, and find no consistent evidence that real human preferences satisfy it. Empirically, the loss of human-response likelihood increases with the strength of preference weighting, regardless of its direction, and the gap also appears under standard DPO. These results establish human-likeness as an explicit dimension of alignment rather than something assumed to follow from preference alignment.
Gricea platform helps build and share conversational AI studies
Gricea: An Open Science Platform for Conversational AI Research
Abstract: We need studies on conversational AI (CAI) at scale to understand human behavior and shape CAI design. However, fragmented reporting of systems and study configurations hinders replication, extension, and knowledge accumulation. We present Gricea, an open-science platform representing studies as configurable, deployable research artifacts that researchers can run, inspect, share, and reuse. Informed by a formative analysis of prior CAI research, Gricea couples study procedures, participant-facing systems, and conversational task behavior in. In a replication study using Gricea, we replicated configurations 93% of eligible CUI 2026 papers; while also flagging missing information in 96% of papers that hinder faithful replication --- further motivating Gricea's need. In a user study, researchers and practitioners from diverse backgrounds successfully constructed runnable studies addressing various open-ended research questions. Together, these findings demonstrate Gricea's support for constructing, reproducing, and extending CAI studies through shared research artifacts, enabling cumulative knowledge building through open science.
Generative AI impacts how people seek and trust information
Investigating the Impacts of Generative AI on Information Seeking
Abstract: This paper is an encore submission of our 2026 journal article "Expertise and Information Seeking in the Age of Generative AI: New Procedures, New Problematics" with an extended discussion for the CSCW 2026 "Broader Impacts of GenAI in Communication" Workshop on October 10, 2026. In the original article, we employ procedural rhetoric to analyze how generative AI chatbots leverage natural language signifiers of expertise and intelligence to influence users' perception of their trustworthiness. In this submission, we extend our conversation in the CSCW community with the goal of cultivating a cross-disciplinary vocabulary for describing, analyzing, and mitigating the risks posed by the integration of generative AI into human communication practices. It is important to develop an understanding of how the procedures surrounding information-seeking practices are informed by users' values, experiences, and expectations - and how these procedures might in future be altered by the emerging turn toward AI "experts" and authority.
Challenges arise in applying existing design rules to AI companions
Assessing the Applicability of Existing Design Recommendations to AI Companion Design: A Multi-Method Study
Abstract: With the rapid proliferation of large language model (LLM)-based systems, AI companions have emerged as conversational agents designed to cultivate emotional connection rather than primarily to support humans in instrumental tasks. Because engagement with AI companions involves relational, emotional, and potentially long-term interactions, their design is consequential. Prior work has offered guidance for designing trustworthy and relational AI systems and has begun to examine design for AI companionship. However, while such work provides insights into possible design solutions, less is known about what makes AI companion design difficult as a design problem. To examine this challenge, we assessed the applicability of existing design recommendations from adjacent domains in the context of AI companion design. Our multi-method investigation unfolded across four phases: literature review, practitioner co-analysis, internal heuristic evaluation, and external expert assessment. Throughout this process, we synthesized nine design principle areas that surfaced tensions in the applicability of existing recommendations to AI companion design. Our findings show that ethical and UX-oriented considerations are deeply intertwined and often require context-sensitive application. We document a systematic, multi-method problem analysis that uses these principle areas as an analytic artifact to examine why existing recommendations cannot be directly transferred to AI companion contexts.
TraceMind predicts how users absorb AI content during co-writing
TraceMind: Predicting User Information Uptake from Low-Cost Interaction Traces during Human-LLM Content Co-Generation
Abstract: In human-LLM content co-generation, AI-generated information can enter final artifacts without being adequately processed by users, creating risks when artifacts are shared or acted upon. We study whether recognition-level uptake of atomic information units can be assessed in open-ended co-generation and predicted from low-cost interaction traces. We collected data from 62 participants across three tasks. For each final draft, we extracted atomic information units and generated post-task recognition questions, yielding 1187 unit-level uptake labels. We present TraceMind, which tracks units across Chat and Draft histories, aligns interaction traces with changing on-screen layouts, and models spatial, temporal, and workflow-informed evidence. TraceMind outperformed all learned baselines across AUROC, AUPRC-non, balanced accuracy, and macro-F1. We found that uptake unfolds throughout interaction, with sustained active engagement providing informative evidence beyond isolated signals. Our work shifts human-LLM co-generation from content adoption toward what users actually take up, motivating uptake-aware systems grounded in low-cost interaction traces.
Multi-source feedback integration boosts design confidence and flexibility
Integrating Multi-Source Feedback in Computational Design
Abstract: In real-world design practice, evaluations rarely rely on a single source of judgment. Designers routinely combine expert opinions, empirical studies, and computational models, each with distinct strengths and limitations. While machine learning offers methods to integrate multiple feedback sources, these approaches remain largely inaccessible to designers without technical expertise. In this paper, we explore how to integrate multiple feedback sources, primarily through: (1) a practical approach for multi-source integration, and (2) its implementation in MUSE, a no-code tool that allows designers to combine and balance diverse sources. Our technical findings show that independent modeling of multiple evaluation sources enables exploration across heterogeneous feedback, accommodates different evaluation speeds, surfaces disagreements between sources, and supports an adaptable evaluation setup that designers can reconfigure during their process. In a visualization design study, participants navigated their own judgments alongside simulator feedback, reporting a perception of enhanced confidence and flexibility. Our results highlight the viability of multi-source integration to support computational design, offering a step toward bridging the gap between advanced optimization methods and design practice.