Papers for

user experience researchers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Vision language models do not see as described personas would see

Telling Is Not Seeing: Textual Personas Rarely Make Vision-Language Models Answer Like the People They Describe

Abstract: Vision-language models (VLMs) are increasingly prompted with personas, such as "You have low vision", to stand in for people in user studies. We ask whether a persona makes a model see like the person it describes. We compare persona answers with measured people with low vision, color blindness or hearing loss, and with simple rules that use only the facts the persona states. The persona never beats these rules, and it erases the real differences between groups and individuals. Describing blur leaves recognition unchanged in all 14 models we test, while blurring the photo lowers it as it does for people. Inside open models, the description changes neither the image information nor the answer probabilities. Yet the models know the effects they fail to show: they can estimate how blur and illusions affect people. Telling is not seeing: a persona makes a model say what it knows about people, not see what they see.

Thu 29 OctComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
The paper finds that vision-language models (VLMs) prompted to adopt a persona, such as a person with low vision, do not actually perceive images as the described person would. Instead, these models answer based on their knowledge about these conditions rather than experiencing or simulating the visual changes that come with them. The authors tested many models and found that simply describing a blur or color blindness in the prompt did not change model recognition, whereas physically altering an image did. Thus, giving a model a persona makes it say what it knows, not see what the persona would see.
Open → 2610.39331v1

Human curated dataset of ai generated people images and videos across contexts

HumanCentric-Scenes-AI: A Human-Curated Multimodal Dataset of AI-Generated Human-Centric Scenes Across Surveillance, Occupational Portraits, AI-Edited Images, and Short-Form Video

Abstract: We introduce HumanCentric-Scenes-AI, a human-curated dataset of 296 AI-generated stimuli that depict people across four contexts in which people encounter AI-generated media. The Surveillance subset contains 85 AI-generated CCTV-style images. The Occupations subset contains 128 AI-generated occupational portraits in a balanced paired design covering 64 occupations with one female and one male version of each. The AI-edited subset contains 27 real photographs in which a region was altered or replaced by a generative model. The Video subset contains 56 AI-generated short videos. We curated the images and videos manually over multiple rounds to make them as photorealistic as possible. For each stimulus we release the file, the generation prompt where recorded, and per-stimulus metadata. We report depicted-gender distributions from an initial set of 134 generations without a specified gender and compare them with U.S. Bureau of Labor Statistics occupational gender shares. We report edit-region size and its association with zero-shot detection difficulty for the AI-edited subset. We report image-quality distributions for the Surveillance subset and subject-category coverage for the Video subset. HumanCentric-Scenes-AI is intended first for human-perception research, and also for calibration of AI-detection classifiers and bias analysis of generative models.

Wed 21 OctComputer Vision and Pattern RecognitionArtificial IntelligenceHuman-Computer Interaction
The gist
It is hard to study how people react to AI-generated images and videos of people because good examples are hard to find. The authors created a carefully chosen set of nearly 300 realistic AI-made pictures and short videos showing people in places like surveillance cameras, workplace portraits, and edited real photos. They also provide details like what gender the images show and how hard it is to detect edits in such images. This dataset helps people who want to understand human perception of AI images and improve tools to detect AI-generated content.
Open → 2610.29045v1

Inspectable simulated interview participants help improve qualitative research protocols

Inspectable LLM-Simulated Participants for Qualitative Interview Rehearsal

Abstract: LLMs are increasingly used across research workflows, including research ideation, qualitative analysis, and participant simulation. Within work on participant simulation, prior studies have largely evaluated simulated participants by how realistic or human-like their responses appear, leaving less known about how researchers use and critique these materials when revising interview protocols before fieldwork. We present Rehearsim, an inspectable research probe that treats LLM-simulated participants as materials for methodological rehearsal rather than substitutes for human participants. Rehearsim combines literature-grounded participant construction, interactive interview rehearsal, and traceable thematic review while keeping protocol decisions under researcher control. In a study with 21 qualitative researchers, participants used simulated materials to surface assumptions and gaps, reconsider participant populations, revise target populations, and develop follow-up probes. They also identified risks, including the concealment of weak questions, dismissal of unexpected synthetic details, and interpretive anchoring from generated themes. We derive an inspectable-rehearsal framework emphasizing traceability, contestability, researcher control, and epistemic boundaries.

Mon 19 OctHuman-Computer Interaction
The gist
Preparing for interviews in social research can be tricky because it's hard to know if your questions are good before talking to real people. This paper shows how large language models (LLMs) can simulate interview participants to practice and refine interview questions. The researchers created a tool called Rehearsim that lets researchers interact with these simulated participants and review how well their interview plans work, helping them find weak spots or assumptions. However, they also found some challenges, like missing subtle problems hidden by the simulation or relying too much on generated themes.
Open → 2610.27333v1

UnexpectedParrots improves behavioral study design before human testing

UnexpectedParrots: Iterating Behavioral Experiment Design with In-Silico Simulations

Abstract: Running behavioral experiments is expensive, slow, and prone to design flaws, often detectable after collecting data. We introduce UnexpectedParrots to iteratively refine behavioral study designs before a researcher recruits costly human participants. UnexpectedParrots relies on reasoning traces in addition to responses from LLM participants to uncover diagnostic critiques of structural errors and missed opportunities in existing study designs. When evaluated against a human-pilot or a no-simulation design-only baseline, UnexpectedParrots adds most value, producing unique, high-quality critiques. In a moderated user study with 12 proficient researchers, we find UnexpectedParrots useful, time-saving, and thought-provoking. Critiques provided by UnexpectedParrots often converge on issues researchers identify only during independent human pilots or additional formative interviews, even when the fidelity of the simulated populations remains questionable. Our users deem UnexpectedParrots useful not only as a tool to conduct early pilot studies and identify errors but also as an ideation tool to expand one's research horizon.

Sun 18 OctHuman-Computer Interaction
The gist
Behavioral experiments often take a lot of time and money, and mistakes in design can only be spotted after collecting data from people. The authors created UnexpectedParrots, a tool that uses computer simulations representing human participants to find problems in experiments before real participants are involved. This tool looks at both answers and explanations from these simulated participants to give detailed feedback on study designs. Researchers who tested the tool found it saves time and helps think of new ideas, even if the simulations aren't perfect.
Open → 2610.25343v1

Understanding what disagreement means in preference learning data

What Does Disagreement Mean? A Semantic Identifiability Frontier for Pairwise Preference Learning

Abstract: Pairwise comparison data are a standard supervision signal in preference learning, but disagreement in such data can reflect stable latent heterogeneity, ephemeral stochasticity, or non-binary responses hidden by a forced-choice interface. We study which of these semantic distinctions are identifiable from the feedback channel itself. We introduce a nonparametric latent semantic model with three querywise quantities: aggregate directional preference $μ_q$, persistent disagreement $τ_q$, and non-binary mass $α_q$. Under the anonymous binary channel, we prove an exact semantic fiber theorem: $μ_q$ is point-identified, whereas $(τ_q, α_q)$ vary over an explicit feasible region compatible with the same binary law. Same-annotator repeats identify $τ_q$ through a covariance identity, abstention-enabled feedback identifies $α_q$ directly, and together they point-identify the full semantic triple. We also derive finite-sample estimators, nonasymptotic concentration bounds, and semantics-aware action-recovery guarantees, and validate the theory on theorem-matched synthetic data.

Wed 14 OctComputer Science and Game TheoryMachine Learning
The gist
When people or systems give pairwise preferences—choosing one option over another—sometimes they disagree. This disagreement can come from real differences in taste, random noise, or limitations of forcing a choice between just two options. The authors study how we can tell these different causes apart using only the data itself. They introduce a mathematical model that separates stable preferences from persistent disagreement and ambiguous (non-binary) responses. Their results include ways to identify and estimate these components and show how data with repeats or abstentions can clarify what kind of disagreement is present.
Open → 2610.20450v1

New method speeds up learning from noisy pairwise comparisons

Fully sequential Gaussian process regression for preference learning

Abstract: We study continuous global optimization problems in which the objective function cannot be directly evaluated; rather, we observe only which of two selected design points appears to perform better, subject to noise. Such comparisons complicate the use of Gaussian process regression because they yield non-Gaussian posteriors. We consider a fully sequential approximation, based on moment-matching, that yields a fast closed-form update of the metamodel's mean and covariance. We then propose DOVE, a fully sequential sampling policy that combines an information gain criterion with randomized sampling designed to control error accumulation. Under fairly standard regularity conditions, we prove convergence rates for both statistical error and expected simple regret that depend on kernel smoothness. To our knowledge, these are the first such rates for fully sequential approximate Bayesian inference in continuous global optimization.

Wed 14 OctMachine Learning
The gist
Sometimes you want to find the best option but can only compare two choices at a time, not measure how good each one really is. This makes it hard to use standard prediction methods. The authors developed a fast way to update predictions after each comparison using a technique called Gaussian process regression with a special approximation. They also created a strategy, named DOVE, to decide which options to compare next, improving the search efficiency. They proved that their approach gets closer to the best choice reliably and quickly under normal conditions.
Open → 2610.19391v1

Panel platform makes human tests for generative AI easier and private

PANEL: An Open-Source, Self-Hosted Web Platform for Human Evaluation of Generative Models

Abstract: Human judgement is the reference measure for evaluating generative models, yet the software used to collect it lags behing the methodology. Researchers adapt listening-test frameworks designed for perceptual protocols such as MUSHRA, rely on closed commercial survey platforms, or implement single-use web applications. Live arenas such as Chatbot Arena and Music Arena rank publicly deployed systems at scale, but do not support controlled comparisons of a laboratory's own models with its own participants. We present PANEL, an open-source, self-hosted platform for such studies. A study is authored in the browser and distributed as a single link, with audio, video, image, and text stimuli, seven question types, and screening and skip logic. The platform reports per-question summaries, across-condition significance tests, pairwise win rates and Bradley--Terry scores, and supports power analysis from pilot data. Consent versioning, self-service withdrawal, retention enforcement, and audit logging support GDPR-compliant operation. Each study exports as a machine-readable specification. PANEL is available at https://github.com/matteospanio/panel.

Fri 25 SeptHuman-Computer InteractionSound
The gist
Evaluating AI that creates text, images, or audio requires human judgement, but tools for collecting this feedback are limited or not private. The authors made PANEL, a free and self-hosted website where researchers can create and run evaluations using many types of media and questions. It includes features like skipping irrelevant questions, checking participants’ attention, and making results easy to analyze. PANEL respects privacy laws and lets participants withdraw easily. It’s available online for anyone to use and improve.
Open → 2609.31392v1

Bayesian method improves ordinal regression with better preference queries

Bayesian Deck-of-cards-based Ordinal Regression with Sequential Preference Elicitation

Abstract: The Deck-of-cards-based Ordinal Regression (DOR) infers a value function from a ranking of reference alternatives in which the Decision Maker (DM) inserts blank cards between consecutive levels to express preference intensity. DOR, and its stochastic extension (SMAA-DOR), treat these answers as hard constraints defining a set of compatible value functions. We propose B-DOR, a probabilistic reformulation of DOR in which each pair of adjacent levels yields an ordinal observation, the declared direction and the number of cards, modelled through a cumulative-link likelihood that relates the number of blank cards to the latent value difference between alternatives. Two Bayesian inference algorithms are proposed: BAYES-DOR samples the whole posterior distribution by Hamiltonian Monte Carlo; FTRL-DOR tracks the maximum a posteriori estimate by constrained convex optimization. Moreover, through a multi-step elicitation process, elicitation can be spread over several short sessions reducing the cognitive burden on the DM. Both algorithms enjoy logarithmic regret bounds for prediction that hold for any sequence of DM responses and that guide the choice of the prior hyperparameters. A Monte Carlo study over 768 configurations shows that accuracy grows with the number of sessions, that blank cards add significant information over preference directions alone, that both algorithms maintain good performance under inconsistent answers, and that both outperform DOR and SMAA-DOR. An illustrative application to Italian regional healthcare performance demonstrates the practical applicability of the approach for building composite indicators.

Sat 19 SeptMachine Learning
The gist
Choosing items or ranking options can be hard when people have to say how much they like things compared to others. The authors present a new Bayesian method that learns these preferences better by listening not just to order but also to how strongly differences are felt, using 'blank cards' as a metaphor. Their approach works gradually over multiple short sessions, making it easier for people to express their preferences. They tested two algorithms that can handle inconsistent answers and found their methods make better predictions about preferences than older ones.
Open → 2609.23212v1

Participant empowered platform collects sensitive digital trace data securely

Participant-Mediated Collection of Sensitive Digital Trace Data: The CANDOR Research Infrastructure

Abstract: Digital trace data provide rich measures of behavior in everyday settings, but the research ecosystem supporting their collection is constrained by declining platform API access and a historical reliance on publicly observable data. Participant-mediated data donation offers a complementary approach in which individuals contribute selected portions of their own digital histories to research. Such data can include longitudinal and non-public behavior, span multiple platforms and modalities, and be linked to independently collected study measures, enabling study designs that are difficult to implement using public social media data alone. These opportunities also introduce methodological challenges around participant control, data minimization, heterogeneous platform exports, privacy, and governance, particularly when semantic or multimodal content is necessary to study the construct of interest. We present CANDOR (Collecting and Analyzing Networked Data for Open Research), an end-to-end infrastructure for participant-mediated collection and governance of sensitive digital trace data. CANDOR supports participant-directed selection of platforms, data types, and temporal ranges; modular platform- and modality-specific parsing and de-identification; linkage to independent study measures; and protected processing, storage, and access. We derive design requirements for this class of research and compare CANDOR with existing data donation infrastructures, identifying how different approaches support participant control, data minimization, scientifically necessary data richness, study-design flexibility, and governance. Together, this work provides a methodological and infrastructural framework for using participant-contributed digital traces in behavioral research, particularly when the data needed to address a scientific question are longitudinal, non-public, multimodal, or sensitive.

Tue 15 SeptHuman-Computer InteractionComputers and Society
The gist
Collecting personal digital data for research is harder now because companies limit access to social media APIs and public data captures only part of people’s online activity. The authors developed CANDOR, a system that lets people choose what of their own digital history to share for research, including private and multi-platform data. This system helps protect privacy while allowing researchers to study behaviors over time and across different digital spaces. It also manages the data carefully, linking it to other study information and controlling access to keep it secure.
Open → 2609.17722v1