Papers for

user experience designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Emotional AI fear expressions shape human creativity and engagement

Spook the Machine: Gamified Exploration of Human Imagination of Machine Fear

Abstract: What happens when AI machines express fear? Do humans engage differently depending on how they express it? And what does it take to design for affective human-AI interaction? We present Spook the Machine, a gamified platform where participants generate images to frighten AI agents endowed with personality-driven phobias. Machines respond with emotional reactions ranging from calm analysis to begging for mercy, and a gallery of successful scares becomes visible to subsequent users. In a public deployment during Halloween 2024, 832 participants created 15,719 artifacts across 89 machines in a $2\times2$ design varying the machine's emotional expressiveness (neutral vs. high-emotion) and reward structure (rewarding scariness alone vs. scariness plus novelty). Emotionally expressive machines deepened engagement at moments of failure: users deliberated longer even when the machine did not express fear, and learned faster from the gallery, yet their creative output remained unchanged across all measures. Rewarding novelty sustained collective creative diversity over time; without it, users increasingly repeated what had previously worked. Each machine developed its own trajectory through accumulated social learning, with the gallery shaping what participants created next. These findings show that emotional expression and reward design are complementary levers for steering collective human-AI interaction: emotional expression shapes how deeply users engage, while reward structure shapes how they explore.

Mon 14 SeptHuman-Computer InteractionArtificial Intelligence
The gist
This paper studies how people interact with AI machines that can express fear and have their own fears. The authors created a game where players try to scare these AI machines, which react with different emotions. They found that when machines show more emotion, people pay more attention and learn faster, but they don't necessarily make scarier images. Designing rewards to encourage new ideas keeps creativity high, while plain scariness rewards lead to repeated ideas. This work shows that AI emotion and reward settings influence how people creatively engage with machines.
Open 2609.15472v1

AI shapes new ways people communicate through technology

Understanding the Design Taxonomy of AI-Mediated Interpersonal Communication Experiences in HCI: A Scoping Analysis

Abstract: Interpersonal communication is a fundamental aspect of everyday life, shaping interactions across workplaces, education, entertainment, healthcare, and beyond. While computer-mediated communication has been extensively studied, a comprehensive understanding of AI-Mediated Interpersonal Communication (AIMIC) remains lacking. An in-depth scoping analysis is urgently needed to understand the research landscape of AIMIC in HCI, particularly following the recent growth of large foundation models, and AI agent research. We conducted a scoping analysis to understand AIMIC by performing an in-depth review of prior HCI literature published over the past decade (January, 2016 - May, 2026). Grounded in the Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) approach, we curated 52 full-paper publications from the HCI literature spanning a range of interpersonal communication contexts. We analyzed this corpus by examining the types of AIMIC studied, AI integration approaches and human-AI interaction design, reported outcomes and benefits, and key challenges and future research opportunities.

Sun 13 SeptHuman-Computer Interaction
The gist
Communicating with others is a big part of life, and technology often helps this happen. The authors looked at 52 studies from the last 10 years to see how artificial intelligence (AI) changes and supports communication between people using computers. They found many ways AI is used to make communication easier or different, but there are also challenges to solve. This work helps us understand how AI changes our conversations when it’s involved behind the scenes.
Open 2609.14639v1

Multi agent system helps people describe what they want in custom art

MAIA: Multi-Agent Intent Articulation for Requirement Discovery in Art Commissions

Abstract: In bespoke art commissions, laypeople know what they feel but lack the words to specify it: one participant wanted a laid-off truck driver depicted as "a ghost in his own machine" but left the medium, scale, and palette unsaid. We frame this as an articulation bottleneck at an under-served upstream stage: requirement discovery, which precedes any artist or image generator and forces the commissioner to constitute intent in the first place. We present MAIA (Multi-Agent Intent Articulation), a multi-agent system that scaffolds this stage through Socratic inquiry under a "Verification over Invention" rule, turning vague affect into a text-only brief of visual terms the user verifies. In a within-subjects study (N = 16), the full configuration produced a large, significant gain in Cognitive Support over a minimal baseline (r = 0.96, p_FDR = 0.015; LMM p_FDR < 0.001). Thematic analysis traces the same mechanism, and a validator gate structurally blocks unratified content. A complementary blind review by three professional concept artists on a sampled set of briefs corroborates this improvement from the artist's side: AI rewriting improved visual completeness and executability in all eight sampled tasks (task-level Wilcoxon p = 0.008; FDR q = 0.010), with directionally larger gains under MAIA than under the baseline (underpowered, d = 1.4-2.6).

Thu 10 SeptHuman-Computer InteractionArtificial Intelligence
The gist
People who commission custom artwork often know what feelings they want but struggle to describe them clearly to artists. The authors created MAIA, a system where multiple agents ask thoughtful questions to help users turn vague ideas into clear, visual descriptions. This process lets users confirm each suggestion, improving how well intentions are articulated before work begins. Tests showed MAIA helps people provide better instructions that artists find easier to understand and use.
Open 2609.12097v1

Smartphone intention behavior gaps shaped by gender time app and input

To Stop or Not to Stop: Exploring the Intention-Behavior Gaps in Smartphone Usage

Abstract: As smartphones become integral to daily life, researchers have sought to identify when the use becomes problematic. Previous studies have operationalized problematic smartphone usage (PSU) from either an intention or a behavior perspective. Both risk delivering interventions not welcomed by users. We propose a novel approach to operationalizing PSU as the intention-behavior gap (IBG). We collected self-reported data on intentions to stop phone usage, alongside usage behavior data, from 37 participants over two weeks. We calculated IBG, examined effects of demographic and contextual variables, and developed machine learning models to predict IBG in real time. We found that IBG was explained by gender, time, app, and input interactions, among other factors. Intention was predicted most accurately with only personal data, whereas behavior and IBG were predicted most accurately with both personal and global data. Our findings can inform the design of future intervention tools optimized for timing and adaptive intensity.

Tue 8 SeptHuman-Computer Interaction
The gist
Many people plan to stop using their phones but keep using them anyway, creating a gap between intentions and actions. The authors studied this gap by tracking 37 people’s phone use and their plans to stop over two weeks. They found that gender, time of day, app type, and how people interact with their phones affect this gap. They also built computer models that can predict when people might struggle to stop using their phones. This knowledge can help build better tools that remind or help people at the right moment and with the right intensity.
Open 2609.08909v1