Papers for

urban traffic control teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Competitive online routing improves on grid maps with blocked paths

Tight asymptotic competitive ratio for the Canadian Traveller Problem on unit-weighted grids

Abstract: We study the $k$-Canadian Traveller Problem (k-ctp), an online navigation problem introduced by Papadimitriou and Yannakakis in 1991. Given an undirected weighted graph $G=(V,E,ω)$ and two vertices $s,t\in V$, a traveller aims at navigating from $s$ to $t$ while minimizing the total distance travelled. However, up to $k$ edges of the graph may be blocked, and the traveller discovers that an edge is blocked only upon reaching one of its endpoints. The performance of an online algorithm for k-ctp is measured with the competitive ratio, which is the quotient between the distance actually traversed and the distance traversed by an omniscient traveller who knows all blockages in advance. A general lower bound $2k+1$ for the competitive ratio of deterministic algorithms remains valid even when the input graph is series-parallel, whereas constant competitive ratios can be achieved on restricted graph classes, such as cycles or unit-weighted outerplanar graphs. In this paper, we establish the first intermediate competitive ratio between constant and linear regimes. We prove that, on unit-weighted solid grid graphs, there exists an online algorithm with competitive ratio $O(\sqrt{k})$. This ratio is asymptotically tight and cannot be defeated, even on unit-weighted square grids. Finally, we show that both the unit-weighted and solidity assumptions are essential: going further with arbitrary edge weights (even on square grids) or non-solid unit-weighted grid structures yields a linear lower bound of $Ω(k)$.

Fri 9 OctData Structures and Algorithms
The gist
Imagine trying to find the shortest way on a map where some roads might unexpectedly be blocked, and you only find out the blockage once you reach that spot. The authors study this problem on grid-like maps where every road is the same length. They show that it's possible to plan a route that isn't too much longer than an ideal route that already knows which roads are blocked, achieving a travel distance that grows with the square root of the number of blockages. They also prove this is the best possible performance in this setting and that if the map or road lengths are different, planning becomes much harder.
Open → 2610.13712v1

VeriFuse improves cooperative 3D detection using vision-language models

VeriFuse: Bounded Vision-Language Arbitration and Reason-Guided Refinement for Cooperative 3D Perception

Abstract: Vision-language models (VLMs) have demonstrated strong scene understanding and semantic judgment across diverse tasks, but their appropriate role in cooperative perception remains unclear. Directly asking a VLM to regress 3D detections is unreliable and computationally expensive, whereas using it to select the output of a single source discards useful information from other agents. We introduce VeriFuse, a bounded arbitration framework for vehicle-infrastructure cooperative 3D detection. Each agent first produces detections independently. Around each vehicle and roadside proposal, VeriFuse generates source-conditioned geometric candidates and combines the original detections, their perturbations, and cross-source hypotheses into a unified candidate pool. A frozen VLM then chooses among three admissible actions: SELECT an adequate candidate; REFINE an existing anchor when an object is supported but all candidates are geometrically inadequate; or REJECT an unsupported infrastructure-only proposal. Experiments on the DAIR-V2X dataset show that VeriFuse achieves 0.494/0.357 cooperative 3D AP50/AP70 and limits the relative vehicle-side BEV AP50 drop under a 300 ms delay to 1.7%. Overall, VeriFuse assigns the VLM a clear and constrained role in cooperative perception: semantic reasoning resolves ambiguity among cross-agent hypotheses, while deterministic constraints determine the final 3D geometry.

Fri 18 SeptComputer Vision and Pattern Recognition
The gist
Detecting objects in 3D space using data from multiple vehicles and roadside sensors is challenging because they produce different, sometimes conflicting information. The authors propose VeriFuse, a system that first gathers proposals from each agent, then uses a vision-language model to pick the best candidate or improve existing ones, while rejecting unreliable detections. This combination helps make better decisions about what objects are around, improving overall detection accuracy without heavy computation. Their tests show that VeriFuse keeps vehicle detection quality high even with some delay in communication.
Open → 2609.21323v1