Papers for

urban planners and surveyors

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

SatUnreal provides precise synthetic satellite images for 3D mapping

SatUnreal: A High-Precision Synthetic Dataset for Satellite Stereo Matching via Unreal Engine

Abstract: 3D reconstruction from satellite imagery is essential for large-scale topographic analysis, yet the lack of high-fidelity training datasets with accurate occlusion labels remains a primary bottleneck. Existing benchmarks, such as US3D and WHU-Stereo, face inherent challenges in spatio-temporal mismatch -- environmental changes and shadow displacements between multi-view acquisitions -- and provide ambiguous ground truth in occluded regions due to LiDAR sparsity. In this paper, we propose SatUnreal, a high-precision synthetic dataset designed to fundamentally overcome these limitations through an Unreal Engine-based simulation pipeline. SatUnreal provides 10,000 stereo pairs with high resolution (0.3m GSD) and is characterized by: (1) Physical Geometry Simulation, replicating realistic satellite orbits by systematically varying baselines and azimuths; (2) Spatio-temporal Consistency, eliminating temporal noise through fixed virtual environments; (3) Topographic Diversity, spanning dense urban canyons to low-texture natural terrains; and (4) Mathematical Label Integrity, utilizing a novel two-step linetrace algorithm to generate flawless occlusion masks. Experimental results using SOTA iterative models demonstrate that models trained exclusively on SatUnreal achieve superior zero-shot transfer performance on real-world benchmarks (US3D, WHU-Stereo) compared to those trained on real datasets. Our findings prove that physically accurate synthetic data provides a more effective supervisory signal for learning geometric features than complex real-world observations, establishing a new paradigm for Sim-to-Real transfer in Earth Observation. Code and dataset are available at https://github.com/jmp-Telepix/SatUnreal_A_High-Precision_Synthetic_Dataset_for_Satellite_Stereo_Matching_via_UnrealEngine

Wed 23 SeptComputer Vision and Pattern Recognition
The gist
Making 3D maps from satellite pictures is hard because real-world data often has errors and unclear areas, especially where objects block each other. The authors created SatUnreal, a large set of perfect synthetic satellite images made using a game engine to avoid these problems. SatUnreal includes many varied scenes and exactly knows which parts are hidden, helping computers learn better to reconstruct 3D shapes. Training only on this synthetic data improved performance on real satellite images, showing its value for remote sensing.
Open → 2609.27442v1