Papers for
traffic system planners
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Feedback strategies control payoffs in complex multi-agent environments
Feedback autocratic strategies in stochastic games
Abstract: A stochastic game is an optimal control problem for multiple agents in a stochastic environment. Stochastic games contain important practical problems, related to environmental issues or traffic flows. If the number of environmental states is one, such stochastic games are called repeated games. In repeated games, several strategies which unilaterally control payoffs have been proposed, and these strategies work in a mechanism similar to feedback control. In this paper, we generalize these strategies as feedback strategies in stochastic games, and investigate their properties. In particular, we provide a necessary and sufficient condition for such feedback strategies to work as controllers of payoffs under some assumptions. We demonstrate the performance of such feedback strategies in several examples related to social dilemmas. Our findings connect the theory of payoff control in repeated games to the theory of feedback control in stochastic games.
Agents share cost control to improve group outcomes in multi-agent systems
Who Bears the Burden? Learning Responsibility for Shared Constraints in Multi-Agent Reinforcement Learning
Abstract: When multiple agents share a cost budget, a common Lagrange multiplier can enforce the aggregate constraint but does not determine how its penalty should be allocated across agents. Uniform penalties ignore heterogeneity in the rewards agents sacrifice, while agent-specific multipliers may still rely on the same aggregate cost signal. We introduce Lagrangian Responsibility Allocation (LiRA), which learns each agent's share of a common multiplier by optimizing social welfare over a finite training horizon. The multiplier enforces the aggregate budget, while responsibility shares redistribute its influence without modifying the original rewards or constraints. For convex games under standard regularity conditions, varying these shares induces a smooth family of normalized generalized Nash equilibria in which active constraints remain at their budgets while welfare varies. To optimize responsibility before convergence, we derive a welfare gradient that accounts for both learning updates and the induced change in data distribution. Across CityLearn, MABIM, Harvest, and MetaDrive, spanning 3 to 400 agents, LiRA improves average social welfare by up to 29% over uniform and agent-specific multiplier baselines. Grid and driving costs remain within budget, inventory violations decrease, and Harvest makes more effective use of available budget.
Stability analysis methods for learning in large evolving populations
Learning in Large Populations With Anticipatory Payoffs: Bregman Meets Willems and Lyapunov
Abstract: We study evolutionary Nash equilibrium learning in large populations whose payoffs are generated by dynamic mechanisms. Counterclockwise dissipativity (CCW) provides a passivity-like framework for establishing learning/convergence under a broad convex cone of so-called well-behaved learning rules satisfying a natural payoff-alignment condition according to which, away from equilibria, the population's state (strategic profile) moves in a direction positively correlated with the payoffs. The cone is closed under conic combinations and encompasses a broad range of noise-free rules, including discontinuous rules such as best response, imitative rules such as the replicator rule that is not $δ$-passive, and all noise-free $δ$-passive rules. Existing CCW results require no knowledge of the particular rule, but establish convergence without providing a Lyapunov function or Lyapunov stability. We develop a methodology that closes this gap by constructing rule-independent Lyapunov functions from CCW storage functions of the payoff mechanism. For a nonlinear class of anticipatory mechanisms, in which agents compare current payoffs with those associated with a smoothed population state, we show that a storage can be derived as a Bregman divergence. The resulting Lyapunov function combines a potential gap with this divergence and establishes global asymptotic stability. A congestion game with a nonlinear congestion-growth toll illustrates the results.
Agent-based model shows how self-driving cars improve ramp traffic flow
Agent-Based Evolutionary Dynamics for Mixed Autonomy Weaving Ramps
Abstract: Existing models of mixed-autonomy weaving ramps characterize how altruistic connected and automated vehicles (CAVs) can improve traffic efficiency at the population level, but provide limited insight into how such behavior emerges from decentralized vehicle interactions or how it is affected by finite populations, heterogeneous preferences, and imperfect information. We develop an agent-based model of a macroscopic weaving-ramp framework in which individual vehicles adapt their lane choices using an evolutionary game-theoretic update rule and altruism-based objectives providing a microscopic interpretation of the original Wardrop model. We prove convergence of the decentralized dynamics to the unique equilibrium predicted by the macroscopic theory. Beyond reproducing aggregate equilibrium behavior, the framework enables the study of deployment-level questions that cannot be addressed by static analysis. Simulation results demonstrate close agreement with the macroscopic predictions while revealing how convergence rates, adaptation to changing traffic conditions, heterogeneous altruism levels among CAVs, and imperfect state information influence system performance and the distribution of altruistic burden across vehicles. These results provide a bridge between equilibrium traffic theory and decentralized mixed-autonomy deployment.