Papers for

sports coaches

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

High-resolution touch sensors reveal how experts control badminton rackets

High-resolution tactile observation makes hidden racket-control mechanisms learnable

Abstract: Experts can master fine hand-object manipulation skills, yet limited conscious perception of rapid tactile interactions hinders their ability to articulate the underlying control mechanisms. Badminton racket control requires rapid, fine hand-force coordination, providing a demanding testbed for uncovering these mechanisms. An 864-node tactile-inertial glove with synchronized 100-Hz acquisition recorded over 14,000 strokes from more than 70 participants across five skills. Inspired by sensorimotor control, our mechanics-grounded two-layer framework inferred object-driving and grip-stabilizing control from tactile history, while resolving their spatiotemporal force realization. We found that higher proficiency was associated with selective rather than extensive control: greater skill specificity, anticipatory regulation, focal distal modulation and lower geometric torque cancellation, while spatiotemporal coordination showed a non-monotonic acquire-refine pattern. We translated these mechanisms into personalized guidance targeting force control and force-motion coordination. In a randomized cohort, mechanism-guided learners gained 0.72 expert-rated skill levels versus 0.05 with level-only feedback, making control mechanisms actionable.

Mon 26 OctMachine LearningHuman-Computer InteractionRobotics
The gist
Fine hand control during fast movements, like playing badminton, involves complex touch-based forces that are hard to notice consciously. The authors used a special glove with many sensors to record how people of different skill levels handle a badminton racket. They discovered specific patterns in how experts control grip and movement forces. These insights helped them create personalized training feedback that improved learners’ skills more than usual coaching.
Open → 2610.35563v1

Augmented reality helps fencers find and fix movement mistakes

FenceXR: AR Movement Replay for Error-Detection Training and Spatially Grounded Feedback

Abstract: Recognizing technical errors in movement is a perceptual skill important to motor learning, but it is challenging for beginners in fast, complex sports like fencing to develop it. A coach's attention is scarce, live demonstrations vary from repetition to repetition, and video review is limited to whatever camera angle was used to record it. Coaches and advanced fencers reviewing a recording face a related problem. They can see an error, but have no way to anchor their feedback to the movement itself, and are left describing it in words the learner must map back onto their own body. We present FenceXR, an augmented reality system that reconstructs 3D movement replays from monocular smartphone video to address both problems. A Trainee module trains novices to detect common lunge errors while a Reviewer module lets coaches and advanced fencers attach text or voice annotations to a specific joint and moment in a replay, which can be shared asynchronously with a trainee. In a study with 18 novice fencers, unaided error-detection accuracy rose from near-chance (37.5%) before training to 64.1% after a single session, with interviews showing a shift from broad visual scanning toward targeted inspection of specific joints and their timing. In a video-based study with four fencing experts, all four viewed the Reviewer module as a valuable complement to their existing coaching tools, particularly for feedback that is difficult to convey through standard video. We end with a discussion of implications for designing AR systems that ground movement-based training and feedback in the movement itself.

Wed 16 SeptHuman-Computer Interaction
The gist
Spotting mistakes in fast sports moves like fencing is hard for beginners and coaches using only videos or live demos. The authors created FenceXR, an augmented reality tool that shows 3D replays of fencing moves from simple phone videos. Beginners use it to practice recognizing common errors, and coaches can attach notes to specific parts of the replay to guide learners. Tests showed novices got much better at spotting errors after just one session, and experts found the tool useful for giving detailed feedback.
Open → 2609.19505v1