Papers for

sports ar/vr developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Volleyball 3D reconstruction improves player and ball tracking accuracy

Volley3D: Unified 3D Full-Sequence Reconstruction from Monocular Broadcasts

Abstract: 3D reconstruction from single-view sports broadcast is a pivotal capability for automated analytics and immersive AR/VR replays, yet notoriously ill-posed due to difficult-to-calibrate moving cameras and depth ambiguity. Unlike widely studied racket sports, team sports such as volleyball feature unpredictable multi-contact sequences and high altitude jumps. These dynamics categorically invalidate the standard planar projection assumptions relied upon by existing methods. To resolve these limitations without 3D training supervision, we propose a complete, physics-grounded pipeline tailored to monocular broadcast volleyball. First, we include a correction module to the perspective drift induced by ground-plane projection by coupling temporal jump spotting with Newtonian interpolation for 3D player placement. Second, for 3D ball trajectory estimation, we design a dedicated sub-trajectory segmentation architecture alongside a collision-matching algorithm. By anchoring physical equations to reconstructed 3D hand vertices, we lift noisy ball 2D detections into a spatiotemporally coherent 3D scene. Evaluations on multi-camera benchmarks demonstrate our approach significantly reduces 3D spatial drift compared to 2D-reprojection baselines.

Wed 28 OctComputer Vision and Pattern Recognition
The gist
Figuring out the full 3D positions of players and the ball in volleyball games from just one TV camera is very hard because the camera moves and volleyball moves in complex ways like high jumps and quick ball hits. The authors created a new method that does not need 3D training data and uses physics ideas to correct errors caused by the camera’s perspective and reconstruct the ball’s path. Their system breaks down the ball’s movement into smaller parts and matches collisions to improve accuracy. Tests show their approach tracks players and the ball in 3D much better than simpler methods that just guess from 2D images.
Open → 2610.38358v1