Papers for

special effects artists

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Video motion tokens improve language guided video generation accuracy

ViMoLa: Discrete Motion Tokens for Language-Guided Video Generation

Abstract: Language-guided video generation often captures scene content while missing the requested motion. We present ViMoLa (Video Motion Language), which predicts a motion prior from language and injects it into a frozen image-to-video backbone. A spatial vector-quantized autoencoder compresses dense trajectories into 64 tokens from a 512-entry codebook; a 28M-parameter transformer predicts the tokens from text; and zero-gated cross-attention adapters condition every frozen Wan~2.2 DiT block through forward hooks. Trained on 462K videos from Something-Something~v2 and Kinetics-400, ViMoLa raises directional accuracy from 0.287 to 0.442 (chance 0.250), with similar measured generative quality. Across-prompt shuffled codes achieve 0.283, supporting the importance of prompt-matched token content. A low-rank adapter reaches 0.428 at 1.45% additional forward-pass FLOPs, and reusing the tokenizer and language model with newly trained CogVideoX adapters raises accuracy from 0.301 to 0.398. Control remains imperfect: oracle codes reach 0.531, compound-motion gains are smaller, and the adapter does not explicitly preserve token-to-patch assignments.

Sun 18 OctComputer Vision and Pattern Recognition
The gist
Creating videos from written descriptions often shows the right scenes but struggles to produce the correct movements. The authors introduce ViMoLa, a system that turns language into a sequence of motion tokens, which are then used to guide video creation. Their method improves how well generated videos match the requested motion, by learning from large video datasets. However, it does not perfectly capture all movements yet, and some improvements remain possible.
Open → 2610.25595v1

World models improve video view changes with trained-free control

World in World: Explore the World with World Models

Abstract: Autoregressive video world models enable interactive, long-horizon exploration, but flexible control remains challenging. Exploring a source video from new viewpoints requires the generated rollout to remain synchronised with the recorded event, place observed content in the requested view, plausibly complete newly exposed regions, and recover previously generated appearance on revisits. Existing methods typically address these requirements through task-specific modules or additional training. We present World in World, a training-free inference-time interface that converts heterogeneous control evidence into camera- and time-labelled clean visual states, which are read through the native self attention of a frozen causal video model. The evidence comprises source-video observations, target-view scene projections, geometry renderings that guide completion of newly exposed subject regions, and retrieved generated states beyond the rolling cache. Each evidence source carries token-level support and its own availability schedule. A correspondence router combines persistent point identities with geometry to establish token correspondences, guiding supported queries towards matching source-video tokens. Evidence-wise attention CFG (EWA) then independently regulates each auxiliary channel's additional contribution using attention responses from the same denoising forward pass. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer with the same frozen backbone. We evaluate World in World on camera-controlled video rerendering under diverse viewpoint changes, assessing perceptual quality, temporal consistency, and camera-following accuracy.

Thu 10 SeptComputer Vision and Pattern Recognition
The gist
Changing the viewpoint of a video while keeping everything looking real and consistent is very hard. The authors created a method called World in World that lets an existing video model handle different camera angles and times without needing extra training. Their method combines clues from the original video, 3D geometry, and previous video states to fill in new views smoothly and keep the scene realistic. This helps create videos where you can change the camera angle or revisit scenes over a long time and still see believable and consistent content.
Open → 2609.11548v1