Papers for

spatial audio engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Graph neural network improves wide-area 6DoF spatial audio rendering

Graph Neural Network for Wide-Area 6DoF Ambisonic Rendering

Abstract: Wide-area 6DoF rendering from sparse Ambisonic recordings is commonly addressed by interpolating parametric spatial descriptors rather than the waveforms themselves. This preserves the fidelity of a nearby measured signal and avoids phase artifacts caused by mixing distant arrays. However, existing DirAC-based approaches rely on geometric interpolation weights that do not depend on the acoustic scene observed by the microphones. We propose a lightweight Graph Neural Network (GNN) that refines only this interpolation stage. The known Ambisonic arrays and the query position are represented as a graph whose nodes contain local DirAC features and whose edges encode relative distance and directional relations. The network predicts positive query-conditioned weights over the measured arrays, while the target energy, diffuseness, and direction of arrival are reconstructed by an analytical DirAC layer. Experiments on unseen rooms, unseen speech signals, and unseen array configurations show that the proposed weighting improves energy reconstruction and radiation-pattern similarity with respect to baseline interpolation.

Mon 26 OctSound
The gist
Capturing and recreating 3D sound from a few microphones spread out in a space is tricky because mixing audio signals from faraway spots can cause distortions. The authors show how using a graph-based neural network to smartly combine measurements based on their positions and acoustic properties leads to better sound quality at new listener locations. Their method keeps the original sound's energy and direction more accurately than older ways that just use fixed geometric rules. They tested their approach in rooms and setups the network had never seen before, and it worked better.
Open → 2610.35741v1

Efficient audio codec improves low-bit spatial sound transmission

An Efficient Parametric Codec for Low-Bitrate First-Order Ambisonics

Abstract: Driven by the rapid growth of immersive teleconferencing and generative spatial audio, efficient low-bitrate coding of first-order Ambisonics (FOA) has become increasingly important. In this work, we develop a lightweight parametric FOA codec that retains the standard Directional Audio Coding analysis and synthesis while redesigning the spatial metadata quantization scheme. Rather than quantizing direction-of-arrival (DOA) and diffuseness independently, we combine them into a 3-D directivity vector and jointly quantize these vectors across frequency bands via residual vector quantization (RVQ). The RVQ codebooks are optimized within minutes via stage-wise k-means without backpropagation, yielding a constant-bitrate (CBR) representation that decouples metadata rate from the number of frequency bands. Evaluations show that our approach outperforms low-bitrate perceptual codecs in FOA reconstruction, remains competitive with neural codecs on the downstream Sound Event Localization and Detection task, and maintains robust performance when paired with different external monaural codecs. Given its lightweight training, strong performance, and CBR design, we consider the proposed method to be a favorable and reproducible baseline for future FOA codec research.

Sun 27 SeptSound
The gist
Sending 3D audio that feels like it's all around you usually needs a lot of data. The authors created a simple way to shrink this data by carefully combining sound direction and how spread out it is, then compressing those details together. Their approach keeps the audio quality good while using less data and trains fast without complicated methods. This makes it easier to send immersive audio over networks with limited capacity.
Open → 2609.33554v1