Papers for

spacecraft control teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Foundation models enable adaptive space robot perception and action

Foundation Models for Autonomous Space Robotics: Architectures, Physical Adaptation, and Validation

Abstract: Space robots must interpret tasks and act despite unfamiliar dynamics, difficult sensing conditions, and limited opportunities for human intervention. Foundation models offer reusable perceptual and behavioral knowledge, but their value depends on how that knowledge reaches physical execution. This critical review follows space-specific requirements through perception, prediction, planning, and action to deployment and validation, emphasizing orbital manipulation and proximity operations. Terrestrial comparisons establish benefits of particular pretraining stages and model interfaces; their transfer to space dynamics and constrained onboard operation remains insufficiently tested. Event cameras offer timely motion observations across strong illumination contrasts, while spiking neural networks provide possible routes to sparse local computation. We examine how sensor degradation, state estimation and computing choices affect feedback and recovery. Higher action throughput need not yield fresher feedback; lower processor power can also coexist with higher energy per inference. We organize validation as an iterative sim-to-ground-to-space pathway, connecting physical tests with telemetry-based diagnosis and closed-loop revalidation. A satellite-capture example links observations to approach, contact and recovery, while a corresponding protocol separates generalization from adaptation with limited target-domain interaction. These comparisons identify what models already contribute and the physical evidence needed to support autonomous space operation.

Fri 16 OctRobotics
The gist
Space robots face many challenges like unusual conditions and limited human help. The authors review how large foundational AI models can help robots perceive, plan, and act in space. They discuss specific tools like event cameras and special neural networks that could improve sensing and control. The paper also highlights how to test these models on the ground before trying them in space. Overall, it shows what foundation models can already do and what testing is still needed for space use.
Open → 2610.23068v1

Fast robust multi-agent motion planning for adversarial space scenarios

Robust Game-theoretic Motion Planning over Extended Time Horizons

Abstract: This work presents a solution to nonconvex, game-theoretic motion planning problems subject to disturbances over long time horizons. The problem is posed as a partially-decoupled generalized Nash equilibrium problem, in which each agent's dynamics depend only on its own state and control, admitting fast solution methods for competitive multi-agent motion planning. An algorithm, WOLF, is developed that applies receding-horizon model predictive control to an open-loop differential games solver based on sequential convexification. In contrast to robust formulations that fix the uncertainty description offline, the robustness tube here is itself a dynamic state, co-optimized with the trajectory, and its thickness directly sets the tightening of the shared coupling constraints. A sufficient condition is derived under which a nominal trajectory satisfying constraints tightened against all agents' error bounds remains feasible for every admissible disturbance realization. The method is demonstrated on two adversarial on-orbit games with coupled translational-attitude dynamics: a stealthy co-orbital jamming game under an active detection-probability bound, and a sun-blocking game in which an adversary disables an evader by decreasing solar power

Sat 26 SeptMultiagent Systems
The gist
Planning safe and effective paths for multiple moving agents is hard when they affect each other and face uncertainty over a long time. The authors propose a method that treats each agent's planning problem separately but links their shared constraints in a game-like setup. They create an algorithm called WOLF that updates the plans repeatedly, accounting for possible disturbances dynamically rather than fixing them in advance. This approach helps keep trajectories safe and feasible even during unexpected problems, demonstrated with space scenarios where satellites compete stealthily or block sunlight.
Open → 2609.32098v1