Papers for

space robotics engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Soft actor critic outperforms ppo in dual arm space robot control

PPO vs. SAC: A Comparative Study for Cooperative Motion Control of Dual-Arm Space Robots

Abstract: The growing population of orbital debris has intensified interest in active debris removal and on-orbit servicing, for which dual-arm space manipulators offer improved grasping stability and load distribution relative to single-arm systems. However, coordinating two manipulators under inter-arm collision avoidance, orientation alignment, and sensing uncertainty remains challenging. This paper develops a coordinated reinforcement learning framework for cooperative motion planning of a dual-arm space manipulator in a target-reaching task with inter-arm collision-avoidance constraints. A centralized state representation combines joint-space, end-effector, and target-relative information, while a multi-objective reward function promotes target-reaching accuracy, orientation alignment, motion smoothness, synchronized task completion, and collision avoidance. Within this framework, Proximal Policy Optimization (PPO) and Soft Actor-Critic (SAC) are compared as representative on-policy and off-policy algorithms, and the learned policies are further evaluated for generalization to previously unseen target configurations. Across five random seeds, SAC substantially outperforms PPO within the considered fixed-base simulation scenarios: it reaches an 80% success threshold in every seed (median 1.6M environment steps) whereas PPO does not reach it within a 4M-step budget, and it attains a higher mean success rate (78.6% versus 7.4%) with lower position and orientation errors and tighter bimanual synchronization. Both algorithms degrade on unseen boundary targets, but SAC retains most of its performance while PPO's collapses. The results also expose a failure mode of PPO: under the two-phase shaped reward, it tends to converge to a reward-loitering local optimum rather than committing to the precision task. This behavior highlights the sensitivity of on-policy learning to reward shaping.

Fri 23 OctArtificial Intelligence
The gist
Space robots with two arms can better handle tasks like grabbing objects in space, but controlling both arms smoothly without collisions is tricky. The authors compared two advanced AI learning methods, PPO and SAC, to teach a simulated dual-arm space robot to reach targets accurately while avoiding collisions. They found SAC learned faster, was more precise, and worked better on new, unseen tasks. This shows SAC may be a more reliable method for coordinating complex space robot movements.
Open → 2610.32034v1

Astrobench benchmark measures robotic capture of floating objects in space

AstroBench: Benchmarking Free-Floating Capture and Space Robotic Manipulation

Abstract: Capturing a loose object inside a spacecraft requires a robot to approach a target that can translate and rotate, and whose motion changes when contact is made. These conditions motivate evaluation beyond manipulation of supported objects. We introduce AstroBench, an open benchmark for free-floating capture and space robotic manipulation with a fixed-base arm. The task suite combines four initial-motion tracks with sample-storage operations based on MELFI hardware and cap and captive-screw servicing based on the Robotic Refueling Mission. The two workcells provide nine task definitions and 29 task-target combinations. A metadata-filtered Objaverse inventory supplies 8,414 object instances for asset expansion, alongside five cabin visual contexts and versioned task instructions. We report two acquisition-focused experiments using existing checkpoints. A frozen $π_{0.5}$ DROID joint-position policy captures 2 of 200 static targets and 4 of 200 moving targets across twenty object identities. A cube-specific ACT policy captures 8 of 10 static targets and 6 of 10 moving targets in a separate experiment. Each experiment retains its recorded observation, action and capture configuration. The results document difficult direct transfer for the tested generalist checkpoint and successful task-specific capture behavior, while identifying concrete settings for studying motion-aware perception and contact-sensitive control. Code, task definitions and editable workcell assets are available at https://github.com/AstroUpLab/AstroBench.

Thu 22 OctRobotics
The gist
Catching loose objects in space is hard because the objects float freely and move unpredictably when touched. The authors created AstroBench, a set of robot tasks and tools to test how well robots can capture and handle these free-floating objects using a fixed arm. They tested different robot control methods and found that general-purpose approaches struggle, but specialized ones work better. Their work helps identify challenges in sensing motion and controlling contact with objects in space.
Open → 2610.31064v1

Sensorized gecko adhesives sense grip states for orbital robots

Towards Interaction State Recognition in Sensorized Gecko-Inspired Adhesive Interfaces for Orbital Servicing

Abstract: Reliable contact establishment remains a critical challenge for autonomous on-orbit servicing (OOS), particularly when interacting with non-cooperative targets. Gecko-inspired dry adhesives provide a lightweight, passive, and residue-free solution for robotic capture in space, yet current systems operate in open loop, without the ability to estimate their own contact or adhesion state during interaction. This paper presents a real-time interaction-awareness framework that enables sensorized gecko-inspired adhesive interfaces to estimate their contact state throughout the adhesion lifecycle using embedded capacitive sensing. Five discrete interaction states (idle, proximity, contact, engaged, and disengaged) are classified using experimentally collected and augmented sensor data, enabling a comparative evaluation of six lightweight machine learning models suitable for embedded deployment. Among the evaluated models, Random Forest achieved the highest offline classification accuracy of 95.65%. For online deployment, combining Random Forest with a rule-based state machine improved accuracy from 78.02% to 93.14%, achieving a macro F1-score of 0.9343 while maintaining a 53 ms inference cycle. These results demonstrate that incorporating physics-consistent state constraints significantly improves robustness during realtime inference, representing a step toward interaction-aware capture in future autonomous orbital servicing missions.

Mon 19 OctRoboticsMachine Learning
The gist
Grabbing and holding things in space is tricky because robots often don't know if they are really touching or holding an object. The authors worked on special sticky pads inspired by gecko feet that have tiny sensors inside them to tell what kind of contact they have. By using smart computer programs to read the sensors, the pads can figure out if they are near, touching, gripping, or letting go of a surface. This helps space robots better know when they successfully catch or release objects without needing extra help.
Open → 2610.27141v1

Reinforcement learning enables quick robot training for rough terrain travel

Towards Reinforcement Learning for Space Robotics: Fast Training and Reliable Real-World Transfer

Abstract: This work demonstrates the use of a fast simulation-based training framework to learn control policies using reinforcement learning. The hardware requirements are minimal and the simulation-learned policies transfer reliably to the real world. With this setup, we show that a quadruped robot can learn to traverse diverse real-world terrains reliably---including in a lunar-analog facility---after less than 20 minutes of training on a single consumer-grade GPU. These results provide a glimpse of a future where reinforcement learning is a crucial tool in developing more capable and robust space robotic systems. Video demonstrations are available at https://youtu.be/vUFJiZdJaQ0.

Fri 16 OctRoboticsArtificial Intelligence
The gist
Robots that explore planets need to move across uneven ground safely and quickly. The authors show a way to teach a four-legged robot to walk on tricky surfaces using a computer simulation that trains faster than before. After less than 20 minutes of practice on a regular computer, the robot uses what it learned in simulation to walk reliably on real rough surfaces, including places like the moon. This work brings us closer to robots that can handle difficult terrain in space missions.
Open → 2610.24241v1

Vision language model controls lunar rover for safer autonomous docking

End-to-End Vision-Language-Action Policies for Autonomous Lunar Rover Docking

Abstract: Surface navigation on the Moon is subject to extreme illumination contrast and deployment-time perceptual disturbances. While modular navigation pipelines have long supported planetary rover navigation, robustness is compromised by measurement errors that propagate through hand-engineered components. End-to-end learned policies are an alternative approach to navigation, which maps observations directly to control actions without intermediate components. Vision-language-action models, in particular, have driven significant breakthroughs in robotics and autonomous vehicle research. By leveraging internet-scale vision-language pretraining, these models can be exploited for their commonsense reasoning and visual understanding to provide robust generalization with limited task-specific data. However, their applicability and performance have yet to be characterized for lunar surface operations. In this study, we design a vision-language-action policy for autonomous lunar rover docking and characterize its performance relative to a modular navigation pipeline. We develop a scalable training framework that generates safety-aware expert demonstrations in a high-fidelity lunar simulation environment. In closed-loop evaluations, our policy performs competitively relative to the modular baseline under perceptual disturbances unseen during training. To address the tradeoff between compute consumption and closed-loop safety, the policy adapts its execution horizon by determining how far the rover may safely travel in open loop. Adaptive-horizon execution reduces inference frequency while limiting hazard-contact rates relative to fixed horizons in the evaluated scenarios.

Tue 13 OctRobotics
The gist
Navigating the surface of the Moon is tricky because of harsh lighting and unexpected challenges with sensors. The authors created a new method that lets a lunar rover understand what it sees and directly decide how to move without relying on separate navigation parts. Their approach uses big vision-and-language models that already know a lot about the world to help the rover adapt to new situations. They tested this method in a detailed Moon simulator and found it works as well as traditional navigation methods, even when things go wrong. Additionally, the rover can decide how often to think about its moves, which helps it work safely and efficiently.
Open → 2610.19224v1

Robots learn safe whole-body movement for moon surface tasks

Learning Safety-Constrained Whole-Body Loco-Manipulation for Lunar Surface Operations

Abstract: Robotic systems for lunar surface operations must act autonomously and preserve their own integrity in an environment where failures are unrecoverable and continuous supervision is impossible. This paper presents a Constrained Reinforcement Learning framework for quadrupedal mobile manipulators that learns a single whole-body policy for tracking a 6D end-effector pose specified in task space, with operational limits enforced during learning through a constrained learning mechanism. We introduce a reward formulation in which the transition between locomotion and manipulation emerges from the reward geometry rather than from an explicit gating mechanism, a stability term derived from the Gravito-Inertial Inclination Margin and motivated by the reduced-gravity dynamics of the lunar surface, and a design rule for reward regularization that follows from the multiplicative structure of the termination-based objective. The framework is evaluated in a lunar-analog simulation spanning three terrain morphologies at five difficulty levels under lunar gravity, with regolith contact properties calibrated to the JSC-1a simulant and varied from loose to dense. The learned policy attains mean position and orientation errors of 3.22 cm and 6.83 deg. under nominal conditions, retains this precision across regolith densities and over the operationally representative range of terrain difficulty, and reduces soft-constraint violation time by up to an order of magnitude relative to an unconstrained baseline while incurring no hard-constraint violations.

Sun 11 OctRobotics
The gist
Operating robots on the moon is risky because failures can't be fixed easily and people can't watch them all the time. The authors designed a way for a four-legged robot with arms to learn how to move and use its tools safely while working on the moon's surface. The robot figures out how to shift between walking and manipulating objects by itself, using special rules that keep it balanced in low gravity. Their approach was tested in moon-like simulations with different ground types and showed good precision and safety.
Open → 2610.15486v1

Vision tactile sensor detects object rotation accurately in varying gravity

A Minimal Optical-Flow Representation for Vision-Based Tactile Rotation Classification in Robotic Manipulation Across Gravity Domains

Abstract: Vision-based tactile sensors provide rich contact information, but processing high-resolution images can be costly for resource-constrained platforms such as space robots. This work investigates whether a compact representation of tactile motion can classify object rotation across different gravity conditions. Dense optical flow from a simulated GelSight Mini is aggregated over a 7x9 grid into 126 features and used to classify the direction of load-induced rotation under Earth, Mars, Moon, and orbital gravity. Gravity causes a small but significant shift in these features, accounting for 1.6% of their variance (R2 = 0.016). Despite its small magnitude, this shift affects models trained only on Earth data: XGBoost accuracy decreases from 94.4% on Earth to 75.9% in orbit. In contrast, a single model trained across all four gravity domains achieves 96.3% overall accuracy and 95.1%-97.0% across individual domains, without using gravity as an input. The representation can also be reduced to 40 features while retaining 95.7% accuracy, with XGBoost requiring only 0.14 ms per inference. These findings show that Earth-gravity performance alone is insufficient to establish the transferability of tactile perception for space robotic manipulation, highlighting the need to account for gravity-induced domain shifts during training and validation.

Thu 8 OctRoboticsComputer Vision and Pattern Recognition
The gist
Tactile sensors that use vision can tell how objects rotate when touched, but their detailed image data is heavy to process, especially in space robots with limited computing power. The authors studied a smaller set of motion features derived from optical flow in these sensors to classify object rotation across different gravity levels—Earth, Mars, Moon, and orbit. They found that gravity changes the sensor features slightly, enough to hurt accuracy if the model only trains on Earth data. Training on multiple gravity environments fixes this, making tactile rotation detection reliable across gravity levels.
Open → 2610.12073v1

Efficient simulation framework brings advanced robotics to space operations

mjorbit: A Simulation Framework for Space Robotics

Abstract: This paper presents a general framework for simulating multi-body space robots with contact. We bring efficient, large-scale robot simulation to in-space servicing, assembly, and manufacturing applications. First, we perform an empirical trade study of methods for coupling orbit propagation with existing robotics simulation frameworks. Next, we present mjorbit, a general, flexible, and performant framework built on the MuJoCo engine widely used in robotics, to which we add key spacecraft dynamics, actuators, and sensors. We provide a low-latency C++ CPU backend and a high-throughput GPU backend behind a simple Python API. We demonstrate mjorbit by solving several realistic on-orbit case studies with both model-predictive control and reinforcement learning. Open-source code and examples are available at: https://johnzhang3.github.io/mjorbit/

Mon 7 SeptRobotics
The gist
Simulating robots in space is hard because they move around large, complex machines in weightless environments. The authors studied different ways to combine space movement with robot simulation. They made a new tool called mjorbit, which uses an existing robot simulator but adds space-specific physics and parts. They show how this tool can help control robots working on satellites or space stations using advanced methods like predictive control and learning. The tool and examples are available for anyone to use.
Open → 2609.08010v1