Papers for

sound design teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Video and audio generation and editing combined for better coherence

Joint and Cross-Modal Video-Audio Generation and Editing: A Unified Formulation and Design Taxonomy

Abstract: Video and audio are perceived together, yet most generative models treat them in isolation. We examine methods that model the two modalities jointly, generate one from the other, or edit them in a coupled manner, organized around a single question: how is the output kept coherent across modalities in time and semantics? A unified formulation casts joint generation, cross-modal generation, and joint editing as three problems defined on a single distribution over audio-visual pairs, and a taxonomy compares methods along five design axes. To our knowledge, this is the first overview to systematically taxonomize joint audio-visual editing, which we map as nine edit categories spanning 28 edit types. We describe methods, datasets, and metrics for each setting and close with the open problems we view as most consequential.

Mon 28 SeptComputer Vision and Pattern RecognitionMultimediaSound
The gist
Video and audio are usually created or edited separately, even though people experience them together. This paper looks at ways to create or change video and audio at the same time, making sure they stay matched up in time and meaning. The authors organize these methods into a single framework and list different categories of edits you can make when working with both audio and video. They also describe the data and measurements used to test these methods and highlight remaining challenges that need solving.
Open → 2609.34381v1

TimeCues Studio enables team music annotation and algorithm testing

TimeCues Studio: A Workspace for Music Annotation and Algorithm Prototyping

Abstract: Multimedia applications require precise music annotation-labeled positions, segments, or loops-placed by hand or algorithmically. Machine-learning algorithms are scalable and effective but need annotated training data, scarce for many tasks. TimeCues Studio is an open-source workspace where algorithm-development teams annotate a music corpus, compare detection algorithms against those annotations, and prototype new ones. Unlike existing tools built for a single track at a time, TimeCues targets teams annotating whole collections, tightly integrated with algorithm development. Annotators place several marker types-each supporting ambiguity-aware labeling-on a grid-locked timeline that visualizes many music features, including separated audio stems. The same timeline drives an algorithm-comparison engine with bundled baselines, a Python sandbox for prototyping new models, and an ambiguity-aware evaluator that honors the structured fields. The same visualization suits solo annotators on music-sync projects. TimeCues is MIT-licensed and deploys via one Docker Compose command.

Wed 9 SeptSoundHuman-Computer InteractionMachine Learning
The gist
Many music applications need exact markers like beats or loops, but it takes time and effort to create these markers manually. The authors developed TimeCues Studio, a tool for teams to label large music collections and test computer programs that recognize these markers. It lets users mark music timelines with flexible labels and listens to separated parts of songs. The tool also has built-in ways to compare different algorithms and create new ones using Python, making the process faster and clearer.
Open → 2609.10338v1