Papers for
soft robot developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Cosserat model improves stiffness prediction for soft helicoid robot arms
Cosserat Modeling of Trimmed Helicoid Soft Arms with a Separated-Section Constitutive Law
Abstract: Cosserat rod models for soft robots usually construct sectional stiffness by summing material properties over a common cross-section. This assumption becomes inaccurate for trimmed helicoid arms, where load-bearing helix domains are separated and connected only through sparse fused crossings. This paper formulates a separated-section constitutive law that evaluates each helix domain in its local frame and pulls its constitutive response back to the backbone, yielding an effective backbone stiffness. Sparse-fusion mechanics captures the additional compliance caused by relative motion between neighboring domains and determines channel-wise reduction profiles $η_c(s/L)$ for bending, torsion, and extension. The resulting effective sectional stiffness is strongly anisotropic: bending and extension are reduced by about one order of magnitude, whereas torsion remains close to the effective backbone stiffness. The resulting sectional law is embedded in a geometrically exact dynamic Cosserat model with GVS discretization and routed-tendon actuation. Across 103 measured configurations, the three datasets give pooled normalized position errors of \SI{7.7}{\percent}, \SI{6.7}{\percent}, and \SI{7.8}{\percent}, while each full-arm solve requires approximately \SI{0.3}{s} on one CPU core (Intel Xeon, Cascade Lake, \SI{2.8}{GHz}), enabling rapid model-based planning, state and load estimation, and morphology--control co-design for architected soft robots.
Vine robots grow safely by finding paths with minimum pressure
An Efficient Algorithm for Minimum-Pressure Growth Planning of Vine Robots
Abstract: Vine robots navigate cluttered environments by extending from their tip. Although their ability to operate in such environments has been extensively demonstrated, little work has addressed growth planning, i.e., finding optimal growth paths. Moreover, existing planners do not account for the growth pressure necessary to follow a given path, which can cause the robot to burst when it is too high. In this paper, we address the problem of finding minimum-pressure paths for vine robots growing around polytopic obstacles. We propose an efficient algorithm that is guaranteed to find globally optimal solutions in 2D and approximate solutions in 3D, with an error that vanishes as a discretization parameter approaches zero. First, we derive a growth pressure equation for vine robots of arbitrary shape, which we use to show that there always exists a minimum-pressure path that is piecewise-linear and can bend only at specific points on the obstacles. We then leverage this observation to reduce the growth-planning problem to a shortest-path problem with time-dependent weights, which we efficiently solve using a modified Dijkstra's algorithm. We demonstrate the speed and scalability of our approach through numerical simulations. We also validate our algorithm with hardware experiments and provide an open-source and high-performance implementation in the Python package, VinePlanner: https://github.com/Ahsoka/VinePlanner.
Soft robot drumsticks play faster rolls with new motion tricks
Multi-bounce Drum Roll with Optimized Active Tricks to Leverage Soft Embodiment
Abstract: This paper presents a soft robotic drummer for accurate and efficient drum rolls. High-frequency drum rolls require the "multi-bounce technique," where a drumstick bounces multiple times with a single stroke. In robotic reproduction of this technique, the body's elasticity is key, while the fine motion during the stroke is also crucial for maximizing the potential of that elasticity. Therefore, we design two tricks: i) Tap-Pull (TP) trick to increase the number of rebounds by adding a pulling motion after impact; and ii) Micro-Pulse (MP) trick to keep the drumming volume by injecting small oscillations during the stroke. Due to the nonlinear complexity of soft embodiment, both tricks are efficiently tuned using Bayesian optimization in a data-driven manner for accomplishing the respective objectives quantified. We evaluated the optimized behaviors with soft and rigid end-effectors. As a result, the soft TP achieved the highest bounce count (12.25 per stroke) with uniform intervals. The soft MP suppressed the volume decay, yielding 6.8-times higher acoustic efficiency compared to the rigid MP. These results indicate that the proposed tricks with the combination of elasticity and optimization can make robots play excellent drum rolls.