Papers for

social simulation developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Small extremist groups change outcomes in ai agent societies

When Extremists Enter LLM Societies: Investigating Extreme Behavior in Multi-Agent Systems

Abstract: Large language model (LLM) agents increasingly serve as computational actors in multi-agent social simulations. While existing work emphasizes representative personas and average-case behavior, social science shows that persistent tail actors can disproportionately shape collective dynamics. We study this regularity in controlled LLM-based multi-agent systems (LLM-MAS). In these systems, such actors cannot be reduced to fixed scalar states: prompts, natural-language histories, and backbone generation mediate their behavior and influence. We first analyzed three properties of extremists in sociology and model the LLM extremist based on LLM-native perspective. We introduce EXAM, an EXtremist Agent Modeling framework that capable of configuring extremist agents for specific tasks and precisely controlling their population proportion, spatial distribution, interaction protocols, and measurement interfaces. Across four scenarios: congressional election, financial crisis, epidemic public opinion, and iterated prisoner's dilemma, we observe that small persistent tail groups produce measurable, backbone- and scenario-dependent collective shifts. EXAM shows how this social-science regularity manifests through language-mediated mechanisms specific to LLM-based social simulation.

Wed 14 OctMultiagent Systems
The gist
Small groups of extreme characters can have a big effect on how large groups behave, as shown by social scientists. This paper looks at how such extremists act in simulations made from language models that talk to one another. The researchers created a way to control and study these extreme agents in different scenarios like elections and finance. They found that even a small number of extremists can change what happens overall, depending on the situation and how the agents communicate.
Open → 2610.19863v1

MetaPersona generates realistic personas from social science data

MetaPersona: Task-Grounded Synthetic Populations from Empirical Social Science

Abstract: Personas used to seed LLM social simulations face a cold-start problem: existing methods lack a principled basis for deciding which attributes to include and how to assign their values. As a result, synthetic populations may misrepresent the demographic composition, latent attributes, and dependency structure that shape downstream behavior. We introduce MetaPersona-DB, a dataset of 11,000+ empirical human-subjects studies annotated with task-relevant variables, reported relationships, and aggregate-level population statistics. Building on this resource, we propose MetaPersona, a framework that retrieves task-relevant evidence, constructs literature-derived persona dependency graphs, and samples synthetic populations from empirical priors linking demographics, latent attributes, and outcomes. Across three downstream case studies, three baselines, and three frontier models, results vary by task and model: MetaPersona performs strongly on misinformation belief and AI-tool sentiment, while results on income redistribution are mixed. It also reduces persona-construction cost to under $0.5 per task using GPT-5.2. Finally, we present MetaPersona-Studio, a prototype interactive interface for empirically grounded persona generation.

Tue 29 SeptArtificial Intelligence
The gist
Creating believable personas for social simulations is hard because it’s unclear which traits to include and how they relate. The authors built MetaPersona-DB, a large collection of social science studies with detailed data about people and their behaviors. Using that, they made MetaPersona, a tool that creates synthetic personas grounded in real evidence, making simulations more accurate. They tested this method on different social topics, seeing good results especially for understanding misinformation beliefs and attitudes towards AI tools. They also made an interactive tool called MetaPersona-Studio to help generate these personas efficiently.
Open → 2609.38392v1

LLM social simulations need new ways to measure reasoning accuracy

What People Almost Did: Evaluating LLM Social Simulations Beyond Behavioral Fit

Abstract: LLM-based social simulations are primarily evaluated for behavioral fit, testing whether agents reproduce the actions or response distributions of the people they are simulating. However, the promise of simulation extends beyond behavioral fit. Simulations can explain human behavior, diagnose barriers, and compare large-scale interventions. These use cases depend on understanding \textit{why} people acted a certain way, not just \textit{what} they did. As a result, behavioral fit is insufficient for these types of claims because behavior underdetermines the reasoning process behind it. For instance, the behavior of staying silent may be due to disinterest or suppressed speech, and not answering a call may be due to distrust of the caller or limited phone access. In this paper, we propose \textit{representational adequacy} as a new evaluation target for LLM-based social simulations. By leveraging LLM reasoning traces, representational adequacy measures whether a simulation's scenario--reasoning--action triples preserve the reasoning process behind the behavior in a way that is faithful to the population and scenarios being simulated. We distinguish representational adequacy from interpretability and alignment metrics, propose ways to integrate it into simulation research, and pose its measurement as an open problem.

Thu 17 SeptHuman-Computer Interaction
The gist
Simulations using large language models (LLMs) often check if people act the same way as the real people they mimic, but this only shows what people do, not why. The authors argue that understanding why people act a certain way is important for better social simulations. They introduce a new idea called representational adequacy, which checks if the simulated reasoning behind actions matches real human thinking. This helps simulations explain behavior, diagnose problems, and test interventions more accurately. The paper also clarifies how this idea is different from other evaluation methods and highlights challenges in measuring it.
Open → 2609.20055v1