Papers for

social robotics teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Common cues help humans guess event typicality but AI struggles

Hey, guess what: CUES lead to inferences about typicality

Abstract: Throughout life, we accumulate knowledge of how typical certain events are. We use this knowledge in daily conversation, often interpreting meaning beyond what has been said explicitly. In this work, we take steps to better understand this meaning recovery, investigating both atypicality and typicality inferences. First, we construct two corpora, EventTyp and the human-validated EventTypGold. We conduct large-scale human and LLM experiments and find that for humans, three CUES predict inferences about typicality: Commonsense Knowledge, Utterance Emphasis, and Snark. However, in most experimental settings, we find that LLMs lack the prerequisite Commonsense Knowledge necessary to accurately assess an event's general typicality, and therefore struggle to follow these CUES.

Fri 23 OctComputation and Language
The gist
People learn over time what events are common or unusual and use clues in conversations to figure out what others really mean. The authors studied which clues people use to guess if an event is typical or not, including everyday knowledge, how something is emphasized, and sarcasm. They tested humans and large language models (LLMs) and found that while people use these clues well, current AI systems often lack the background knowledge needed to understand if events are typical, making it harder for them to interpret these clues correctly.
Open → 2610.33239v1

Large language models struggle to learn and follow social norms

Reading the Room: Foundations, Design, and Challenges of Normative Competence in LLMs

Abstract: Human communities are governed by normative systems: shared standards that produce \textit{norms} dictating acceptable behavior, enforced through community sanctioning. Aligning increasingly autonomous AI systems with these norms is a central alignment challenge, complicated by the fact that norms are vast in number, change quickly, and are often arbitrary (e.g., dress or language conventions). Thus, alignment requires \textit{normative competence}: the ability to discern from interaction alone what norms a community enforces without relying on static pretrained knowledge. We introduce a multi-agent community debate setting, where access to debate is governed by synthetic norms, to study normative competence in isolation from pretraining exposure. We show that baseline LLM agents fail to learn norms even when doing so would improve their accuracy. We then experiment with various \textit{normative modules} -- architectural components for norm inference -- finding that norm-following is highly sensitive to both the style of norm and the model powering the normative module, suggesting a lack of generalizability. Furthermore, when idiosyncratic, non-normative behaviors accompany the true norm, LLM agents exhibit an unselective attribution failure: they indiscriminately copy idiosyncratic noise alongside enforced rules, a pattern that persists even when imitating unnecessary behaviors is explicitly penalized. To the best of our knowledge, our work is the first to operationalize and evaluate normative competence in LLMs, demonstrating that current AI systems excel at behavioral mimicry but lack the capacity to discern socially enforced order.

Wed 7 OctArtificial IntelligenceMultiagent Systems
The gist
Social groups have rules called norms that guide how people behave. This paper looks at whether AI language models can learn these rules just by interacting, not from pre-learned data. The authors created tests where AI agents had to figure out these made-up rules during debates. They found that current models often just copy all behavior, including mistakes, instead of understanding the real rules. This shows AI can imitate actions but can’t reliably identify the social rules behind them.
Open → 2610.10906v1

Conditioning language models on social values improves human-like choices

Conditioning LLMs on Social Value Orientation improves behavioural alignment in a sequential social dilemma

Abstract: Large language Models (LLMs) are increasingly used to simulate human decision-making, yet their outputs often under-represent human behavioural heterogeneity. We investigate whether conditioning LLMs on Social Value Orientation (SVO, a measure of how individuals value their own outcomes relative to others') can better reproduce human behaviour in a sequential social dilemma. Using experimental data from two variants of the Centipede Game (CG) as reference, we compare the default behaviour of eight LLMs with behaviour generated after conditioning them on SVO profiles drawn from the human sample. We find that the default strategies vary substantially across models, but are generally distant from the reference distributions. However, conditioning them on SVO profiles systematically steers their strategic behaviour, improving alignment with the human reference by up to 70% with respect to the default. Across models, higher induced SVO values decrease the probability of stopping the game, reproducing the relationship between prosociality and cooperation observed in human behaviour. Together with the sensitivity of LLMs' elicited SVO to prompt and order effects, these results suggest that the usefulness of SVO for behavioural simulation does not depend on LLMs possessing stable social preferences, but rather on their ability to map social preferences onto corresponding strategic choices.

Thu 1 OctComputer Science and Game Theory
The gist
Large language models often struggle to mimic the variety of human decision-making in social situations. The authors found that by telling these models about a person's social values—how much they care about themselves versus others—they can make the models behave more like real people in a game setting. This approach made the models' choices much closer to actual human behavior, especially showing how more caring individuals tend to cooperate more. The results suggest the models don’t need fixed social feelings but can match social values to actions through prompts.
Open → 2610.01667v1

Fine-tuning personality in language models does not improve social role-playing

Do Personality-Tuned LLMs Make Better Social Agents?

Abstract: LLMs are increasingly used in social simulations for socially interactive agents and robots, offering more flexibility than rule-based systems. However, even though they mimic human behaviour very well, there is a persistent alienness to them. This work investigates whether personality-aware fine-tuning can reduce this gap by improving the consistency and controllability of personality-conditioned dialogue generation compared with instruction prompting alone. We fine-tune two small open-weight LLMs, Qwen2.5-7B-Instruct and Ministral-8B-Instruct, using a corpus that combines personality-labelled social media posts and dialogues to create a personality-based dialogue engine for social simulation. The resulting models are evaluated across multiple social interaction scenarios using three independent LLM judges, which assess personality fidelity and provide evidence-based behavioral interpretations. We additionally quantify inter-rater agreement and lexical characteristics of the generated dialogue. Results indicate that fine-tuned models are not better at role-playing different personalities than their respective baseline models. However, low inter-rater agreement limits the confidence with which these results can be interpreted. Concerning the quality of generated texts, fine-tuned models are mostly comparable to the baselines, with fine-tuning improving the linguistic diversity of the Qwen models. While the results appear generally usable and the baseline models offer the best overall performance, future studies should place greater emphasis on the quality and domain alignment of training data for accurate personality role-playing.

Fri 18 SeptComputation and LanguageArtificial Intelligence
The gist
Large language models (LLMs) can act like people in conversations, but they often seem a bit strange or unnatural. This paper tests whether adjusting these models to have distinct personalities makes their conversations more consistent or controllable. The authors trained two smaller open models on personality-labeled social media chats and found that fine-tuning did not make them better at acting like different personalities compared to just giving them instructions. However, judging personality in conversations is tricky, and the results are uncertain. The fine-tuned models did show some improvement in language diversity, but overall, the original models worked best.
Open → 2609.21857v1