Papers for

smart home system designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

RobotEQ 3.0 enables personalized social actions for embodied agents

RobotEQ 3.0: Towards Personalized Social Proactive Intelligence in Embodied Agents

Abstract: Social Proactive Intelligence (SPI) is an emerging research area, aiming to shift embodied agents from reactive assistance toward proactively understanding human needs and executing socially desirable actions. Prior work has largely centered on the average user. However, human expectations are inherently diverse, and prior work overlooks individual nuances. To bridge this gap, we introduce RobotEQ 3.0, a benchmark for Personalized SPI. (Dataset) We first profile participants via a structured questionnaire covering factors that are correlated with human expectations of embodied agents, such as basic demographics and personality traits. Participants then select their preferred actions from a set of candidates. Unlike prior SPI benchmarks that focus on assessing behavioral appropriateness, our task centers on predicting the actions preferred by a specific user, thereby capturing human subjectivity. The resulting dataset establishes explicit links between individual traits and behavioral preferences. (Solution) We observe substantial inter-annotator variance, confirming that user preferences over actions are highly individualized. This motivates our exploration of Personalized SPI, in which user traits serve as additional inputs to predict individual preferences. Experimental results show that incorporating user traits can aid personalized prediction. This work aims to shift the research paradigm from developing agents suited for the average user to designing systems tailored to specific individuals.

Tue 29 SeptHuman-Computer Interaction
The gist
Helping robots understand what any one person wants is hard because people expect different things. The researchers created RobotEQ 3.0, a dataset that links people's personal backgrounds and traits with the actions they prefer robots to take. Instead of guessing what most people want, their system predicts what a specific person prefers based on who they are. This helps robots become more personalized and socially aware in how they assist people.
Open → 2609.36618v1

Adaptive hands-free guidance helps blind users find objects indoors

Touvigation: Embodied Adaptive Object Acquisition for Blind and Low-Vision Users in Unfamiliar Indoor Environments

Abstract: Blind and low-vision users often face challenges when locating and physically acquiring objects in unfamiliar indoor environments. Existing vision-language-model-based assistants can provide semantic descriptions but may introduce latency, hallucinations, and guidance that is poorly aligned with embodied action. We present Touvigation, a hands-free object acquisition system that combines vision-language understanding with persistent local spatial modeling to provide low-latency, body-relative guidance. Drawing on formative interviews with eight blind and low-vision participants, we design a multi-stage guidance framework that adapts spatial references as users transition from orienting, to walking, to reaching and tactile verification. We evaluated Touvigation with 12 blind and low-vision participants against a multimodal large-language-model assistant and unassisted search. Touvigation achieved 100% task success, compared with 58% for the multimodal assistant and 85% for unassisted search, while reducing completion time and cognitive workload. Our findings demonstrate how persistent spatial grounding and adaptive embodied guidance can improve object acquisition for blind and low-vision users.

Fri 18 SeptHuman-Computer InteractionArtificial Intelligence
The gist
Blind and low-vision people often struggle to find things in new indoor places. The researchers created Touvigation, a system that gives real-time, body-focused directions to help users find and grab objects without needing to use their hands. It changes the type of guidance as users move from walking to reaching out and feeling for the item. In tests, Touvigation helped all participants find objects faster and with less mental effort than other tools or searching alone.
Open → 2609.21828v1

Shared kitchen design choices reveal household needs for older adults

Choosing Together: How Dyadic Negotiation Shapes Adaptive Kitchen Design Preferences for Older Adults with Cognitive Impairment and Their Care Partners

Abstract: Adaptive technology for older adults with cognitive impairment is typically designed around individual preference, yet most of this population lives and cooks with a spouse or family member. This paper examines a co-design workshop in which four dyads and two individuals (N=10) built kitchen cabinet designs from twenty-one options across five features. Thematic analysis of thirty selections identifies recurring patterns: visual access retained through enclosure rather than open shelving, physical effort treated as a household concern, and automation accepted when predictable. Structured analysis of ten interaction episodes shows how some patterns were negotiated in practice, including care partners contributing embodied constraints distinct from the primary participant, and disagreements resolving through documented deliberation. Together, the two analyses show that adaptive technology preferences are not always individual properties but can be shaped through household interaction. We offer candidate design implications for facilitation protocols and collaborative systems supporting shared decision-making in aging-in-place contexts.

Sat 12 SeptHuman-Computer Interaction
The gist
Designing kitchen features for older adults with memory problems often focuses on individual wishes, but many cook with a family member. The authors studied how pairs of people made kitchen cabinet choices together and found they often kept cabinets enclosed but visible, shared physical effort concerns, and accepted technology that worked reliably. They also saw how family members brought their own perspectives and settled disagreements by discussing and documenting them. This shows that design preferences come from how people interact at home, not just personal tastes.
Open → 2609.13700v1