Papers for
smart home device developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Large audio language models struggle to infer high level human actions
Probing Large Audio-Language Models for Compositional Understanding of Sounding Actions
Abstract: Large audio-language models (LALMs) excel at understanding and reasoning tasks over atomic sound events, yet their ability to infer higher-level human activities from such fine-grained events remains largely unexamined. Everyday human actions and activities, such as setting a table, cleaning the house, or preparing a breakfast emerge compositionally from temporally distributed sound events, requiring abstraction beyond the event-centric granularity that dominates current training and evaluation paradigms. Our benchmark evaluates a wide set of LALMs under a principled framework that tests how language-based reasoning, grounded in acoustic perception, structures sound abstractions into higher-level understanding. By systematically varying exemplar typicality and distractor similarity, our evaluation exposes \added{that current models do not reliably perform compositional inference from atomic acoustic events to higher-level human activities solely from audio.} All data, taxonomies, and evaluation scripts are publicly available on our companion website: https://alm-sounding-actions.onrender.com/
Particle filter helps assist with changing goals during tasks
Assisting for Open-Ended Tasks: Goal-Oriented Shared Autonomy as a Particle Filter
Abstract: A common approach for shared autonomy blends human inputs with autonomous assistance based on the human's likely goal. However, most existing approaches assume that a static set of possible goals is known a priori, which limits the use of such methods in unstructured assistive settings. We instead investigate how to enable shared autonomy with open-ended and dynamically changing goals. We formulate goal-oriented shared autonomy as a particle filter in which particles represent candidate human goals. Unlike conventional approaches with a fixed goal set, our transition model dynamically proposes new candidate goals as the interaction evolves, and human actions update the belief over these goals in real time. We instantiate this framework with foundation models (e.g., vision grounding and large language models) that propose context-relevant semantic goals, generate goal-conditioned assistance from low-level skill primitives, and refine those skills from human corrections. We assess our approach through a user study where 12 participants perform a variety of tabletop manipulation tasks with our method and state-of-the-art shared autonomy baselines. The results show that our particle filter-based approach reduces the amount of time users spend teleoperating the system and improves user satisfaction. User study videos: https://youtu.be/Ii26XuRqm9c
Anomaly detection triggers brief audio capture to improve wearable activity recognition
AnomaSense: Anomaly-based Sensor Activation for Fine-Grained Human Activity Recognition
Abstract: Audio carries rich cues about human activities, and microphones are already built into most wearable devices. However, microphones also capture speech, and this privacy risk limits their use in Human Activity Recognition (HAR). We present AnomaSense, a sensor activation approach for wrist wearables that keeps the microphone off by default and turns it on for at most one second when an unsupervised anomaly detector flags an IMU segment that is likely to produce sound. The captured audio is further masked before it reaches the recognition model. We study 20 activities from 15 participants, organized into five groups in which activities share similar wrist motion but differ in the object or material involved. With IMU data alone, our recognition model reaches 78.98% accuracy in leave-one-participant-out validation. With the short, masked audio windows added, accuracy reaches 96.89% with no masking and stays above 86% when 90% of each one-second audio window is removed. On the same data, the anomaly detector triggers the microphone with 86.46% precision and 74.28% recall relative to sound events. We also report a small preliminary check of automatic speech recognition on masked speech, which shows that contiguous masking degrades recognition far more than point-wise masking at the same masking ratio. Our evaluation is a controlled, offline feasibility study. We describe the threat model, what the approach does and does not protect, and the steps needed before deployment.
Foundation model framework improves robot task planning with incomplete scene knowledge
Search, Ground, Plan: Functional Sufficiency for Task and Motion Planning under Incomplete Scene Knowledge
Abstract: Foundation models (FMs) have expanded task and motion planning (TAMP) to manipulation problems specified through language and visual observations. However, incomplete scene knowledge leaves a critical gap between understanding what the task requires and knowing whether the physical scene can actually realize it. We introduce GRAB-TAMP, an FM-based TAMP framework that searches for scene entities required for task completion, grounds functional roles to valid physical objects, and plans only after a complete joint assignment establishes functional sufficiency. We represent the task through functional roles, relations, and assignment constraints, and incrementally inspect the scene while requirements remain unresolved, verifying candidate objects through semantic, geometric, and relational checks. We evaluate GRAB-TAMP across 32 scene variants spanning Kitchen, Living Room, and Workshop domains. Across 200 feasible trials, our approach achieves 54.0% end-to-end success with 67.3% plan goal coverage. Compared with three FM-based TAMP frameworks under the same execution setting, GRAB-TAMP improves end-to-end success by 25.7 percentage points over the mean baseline. Implementation and evaluation code: https://github.com/Narendhiranv04/GRAB-TAMP
Decoupled vision language and action improve robot manipulation efficiency
Decoupling Vision, Language, and Action for Efficient Multi-Task Robot Policies
Abstract: Vision-Language-Action (VLA) models attach an action module to a Vision-Language Model (VLM) with billions of parameters and pay for that backbone at every control step. For a low-level manipulation policy, this cost may be unnecessary: the VLM supplies vision and language embeddings, and recent standalone vision encoders and encoder-only language models now match or exceed large VLMs on visual embedding and language understanding benchmarks. We study this question with a controlled experiment. Holding the demonstrations, the training budget, the tasks, and the measurement platform fixed, we vary the vision encoder, the language encoder, and the action head of a decoupled policy and compare against seven VLA baselines. The study yields the Decoupled Embodiment Model (DEM), which pairs a fine-tuned DINOv3 encoder and a frozen NeoBERT encoder with a MeanFlow head that generates each action chunk in a single forward pass. On 18 simulated manipulation tasks with held-out language paraphrases and randomized scenes, and on three real-robot tasks, DEM achieves observed success comparable to state-of-the-art VLM-backbone policies under our evaluation protocol, while running at eight to seventeen times their inference frequency and drawing six to fifteen times less energy per inference. Within this task scope, modern decoupled components offer a better success--latency--energy trade-off.
Multimodal AI struggles with step-by-step jigsaw puzzle help
PuzzleMate: Benchmarking MLLMs for Egocentric Puzzle Assistance
Abstract: Personal AI assistants hold the potential to evolve from digital interfaces into embodied companions capable of guiding users through complex physical activities. For these assistants to become integral to daily life, they must do more than identify objects; they must provide precise, step-by-step instructions that align with a user's real-time progress. While Multimodal Large Language Models (MLLMs) show promise in general visual understanding, their ability to deliver grounded, sequential guidance for fine-grained manipulation tasks remains largely unverified. In this paper, we choose the jigsaw puzzle as a strategic testbed for this capability. Unlike general object recognition, puzzle solving demands high-precision spatial reasoning, the ability to distinguish between minute geometric variations, and a rigorous adherence to sequential logic. We investigate this capability through PuzzleMate, a novel framework focused on jigsaw puzzle solving captured through an egocentric viewpoint. We deploy PuzzleMate in a user-in-the-loop study to evaluate how well state-of-the-art MLLMs perceive the current puzzle state and generate actionable next-step instructions. Our analysis reveals seven key bottlenecks that limit their effectiveness. Building on these insights, we propose a benchmark that enables systematic evaluation of MLLMs' reasoning capabilities for puzzle solving. Our findings reveal a substantial performance gap in current models like GPT-5.2 and Gemini-2.5-Pro; while these MLLMs are highly capable, they struggle to navigate the intricate reasoning and sequential logic essential for jigsaw puzzle assistance.