Papers for
simulation platform developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Curriculum choice affects quadruped robot learning success across terrains
Is It the Curriculum or Just the Easy Start? Benchmarking Unsupervised Environment Design on Quadrupeds
Abstract: Unsupervised environment design (UED) methods such as PLR, ACCEL, SFL and PAIRED are compared mostly on 2D mazes, grid worlds and BipedalWalker, while terrain curricula for legged robots are hand-designed and evaluated against a few baselines. We present a benchmark that runs fourteen UED, domain-randomisation and robotics curricula under one protocol on five 3D quadrupeds in MuJoCo MJX: the closed-chain W01-TEK and the open-chain Unitree Go1 and Go2, Google Barkour vB and Boston Dynamics Spot. Levels are vectors of eight interpretable terrain parameters, and all curricula drive the same PPO student at matched environment-step budgets. The evaluation reports success on random and held-out structured terrains, interquartile means with stratified bootstrap intervals, capability envelopes and a level-by-level domination comparison. We compare methods within each robot and report, per level set, the top group of methods not significantly below the best. No method is in the top group on every robot and level set. Methods with easy or low-difficulty training levels, curated or not, fill the top groups on in-distribution random levels of Go1 and Barkour, and of W01-TEK apart from PAIRED+BiBC. The success-driven terrain curriculum from legged-robot practice is in a top group most often, domain randomisation on uniform levels in none, and PAIRED in none outside Spot, where the fourteen methods lie within 3.8 points on random levels of difficulty 0.25. On three robots the leader on in-distribution random levels is not the leader on held-out terrain. We collect the results into a per-robot guide to choosing a curriculum.
Large language model makes some discoveries in altered physics worlds
Can LLMs Uncover Hidden Physical Laws through Free Exploration?
Abstract: Scientific discovery often begins with an unexpected observation that prompts a new research question. In a world with altered physical laws, can large language models (LLMs) notice unexpected behavior, such as heavier objects falling more slowly, and discover the law through experiments without being told what to investigate? To evaluate this ability, we introduce LongChang, an automated framework that creates simulated worlds with altered physics, where one or more laws differ from ordinary physics. The evaluated LLMs act as explorers, manipulating objects and building tools to investigate their own questions without research tasks or hints about these laws. Separate LLM agents generate and review scenes, review tool designs, and evaluate reports for correctness and experimental support using the altered physical laws and exploration records. These records guide scene evolution for further exploration, allowing the full cycle to run without human intervention. Among 12 LLMs, GPT-6-Astra achieves a discovery rate of 16.7%, while the other 11 score 0%. The exploration records reveal uninvestigated anomalies and only partial identification of the altered physical laws.
ExecDiffuser improves decision making for self driving vehicles
ExecDiffuser: Closing the Sample-to-Execution Gap in Diffusion Planning
Abstract: Generative planners are often evaluated by the trajectories they can generate, although closed-loop driving ultimately depends on the single candidate committed to control. We identify this mismatch as the sample-to-execution gap and show that improving proposal quality alone can worsen the executed decision. Here, we introduce ExecDiffuser, a recurrent proposal-to-execution framework that couples candidate generation, trajectory selection, and subsequent replanning through shared execution semantics. Intent-Guided Diffusion Proposal (IGD) assigns hypothesis responsibility and shapes trajectories with execution-conditioned supervision. Execution-Grounded Selection (EGS) learns a candidate-conditioned publication utility, commits one trajectory to control, and returns it as context for the next planning cycle. Across nuPlan, InterPlan, and NAVSIM, ExecDiffuser achieves leading closed-loop performance against strong state-of-the-art baselines. Under a unified five-seed protocol, it obtains an average score of 85.62, improving over Diffusion Planner and FlowDrive by 4.02 and 1.31 points, respectively. On NAVSIM, it achieves 92.6 PDMS under the official evaluation pipeline. Matched counterfactual analysis further shows that ExecDiffuser more reliably converts strong candidates into committed decisions, while prefix interventions confirm that this advantage persists after physical execution and subsequent replanning.
Concept level check finds gaps in sim and real driving perception
C-DFF: Concept-Level Diagnostics for Mechanism Parity in Simulation-Based Validation of Autonomous Driving Perception
Abstract: Simulation is widely used in autonomous-driving validation, but matching task outputs between real and synthetic images does not guarantee that a system relies on the same visual evidence. This creates a validation gap for transfer, especially in safety-critical perception functions. We present Concept-Decisive Feature Fidelity (C-DFF), a concept-level mechanism-parity diagnostic for paired real-synthetic evaluation. Starting from decisive evidence extracted from a frozen system-under-test (SUT), C-DFF projects that evidence into a shared semantic concept space using off-the-shelf segmentation and compares real and synthetic concept-importance vectors. The result is not only a scalar mechanism-parity score, but also a concept-shift diagnostic that identifies which scene concepts become more or less decisive in simulation. We evaluate C-DFF on KITTI $\leftrightarrow$ Virtual KITTI 2 with 2126 matched pairs across three frozen SUTs (steering regression, YOLOP drivable-area, YOLOP lane-line). Across these tasks, C-DFF is SUT-discriminative and yields interpretable concept-level summaries that support validation triage and simulator debugging. When reported alongside task-specific output-value context metrics, C-DFF shows that output agreement does not by itself establish mechanism parity. These results position C-DFF as a practical semantic diagnostic layer for validation and verification workflows in simulation-based AV testing.
Multi-potential reward shaping improves humanoid robot learning reliability
MPBRS: Multi-Potential-Based Reward Shaping for Unified Reward Configuration in Humanoid Locomotion
Abstract: Designing and tuning reward functions remains one of the main challenges in building effective reinforcement learning (RL) pipelines for humanoid locomotion. While shaping rewards can accelerate learning, naively formulated terms often conflict with the desired behavior, overfit to a specific robot, or become unstable under small weight changes. Potential-Based Reward Shaping (PBRS) offers an alternative solution: shaping the reward via differences of a potential function to guide exploration without changing the optimal policy. In this paper, we study Multi-PBRS for humanoid locomotion and propose a unified reward configuration. We then evaluate the same reward structure and weights across nine humanoid robots, requiring only robot-specific metadata (joint/link mappings and default poses) rather than per-robot reward redesign. Our experiments show that, compared to standard shaping, MPBRS provides more consistent scaling behavior and reduced tuning sensitivity across robots, making it easier to tune without altering the optimal policy.
Physical ai improves industrial robot navigation in real settings
Physical AI for Intralogistics: Benchmarking the NVIDIA Sim-to-Real Ecosystem for Cosmos-Enhanced COMPASS Navigation on Industrial Mobile Robots
Abstract: Classical robot navigation stacks are reliable but often require re-engineering for each new robot type and site. Learning-based navigation shifts this effort from hand-tuned parameters to data generation and training, where a policy adapts to each new embodiment or facility by fine-tuning in simulation. Whether policies adapted this way stay reliable on real industrial robots has seen little systematic testing. We study this for NVIDIA's X-Mobility and COMPASS workflow for training learned navigation policies on Idealworks robots. In simulation, we extend the COMPASS benchmark with two embodiments, the differential-drive iw.hub and an omnidirectional Humanoid Mobile Platform (HMP), and with a digital twin of the Idealworks R&D center. For the real world, we fine-tune X-Mobility on data from this digital twin, with and without sim-to-real variants generated by NVIDIA Cosmos, train COMPASS on top of it from scratch in the digital twin, deploy the resulting policies on the iw.hub's onboard Jetson AGX Xavier, and benchmark them in the Idealworks R&D center against COMPASS trained only on NVIDIA's environments and the existing Idealworks navigation stack on task success, efficiency, safety, smoothness and onboard compute. Running every static scenario both in a digital-twin replica and in the real facility measures the sim-to-real gap and how far Cosmos-augmented data closes it. Training in the digital twin with Cosmos sim-to-real augmentation raises the real-world success rate of learned navigation from 65.3% to 91.7% across four scenarios and nearly halves its weighted travel time compared with simulation-only training, bringing it within 8.3 points of the production navigation stack, fully onboard; with an integrated global planner, it also reaches far, occluded goals in every trial.
Self-play method uses uncertainty to improve multi-agent driving
Uncertainty-Driven Self-Play for Robust Multi-Agent Driving Policies
Abstract: Learning robust driving policies that generalize beyond their training domain remains a central challenge in motion planning. We propose an uncertainty-driven self-play scheme, in which half of the agents are rewarded for increasing their neighbors' epistemic uncertainty, while the other half learn to drive safely as the exploring agents continuously seek out their weaknesses. Epistemic uncertainty indicates where the policy is least confident and serves as an automatic proxy for scenario difficulty. Exploring agents use this signal to seek out hard cases, generating a challenging curriculum without manual scenario design. The resulting policy outperforms standard self-play, achieving best-in-class zero-shot transfer to nuplan Val14 (99.12% vs. 97.97%) and Argoverse 2 (82.39% vs. 78.03%) without fine-tuning, while also improving performance over standard self-play on Waymo. Our diversity-driven approach achieves 85% higher LSTM hidden-state coverage than the baseline, indicating a much richer set of behaviors. Further analysis shows that epistemic uncertainty serves as a calibrated difficulty detector, with highest-uncertain agents exhibiting 14.8 times the combined failure rate across collision, off-road, and DNF, of lowest-uncertain agents, enabling automatic prioritization of challenging scenarios without ground-truth labels.
Household robots struggle to plan well in uncertain long tasks
Evaluating Long-Horizon Robot Planning under Uncertainty
Abstract: Household robots must successfully navigate im-perfect circumstances, both in their internal models and the external world. We introduce a benchmark of seven long-horizon household tasks in Habitat that vary initial robot memory and environment configurations. We evaluate adaptations of ReAct, VLM-TAMP, and Tru-POMDP within a shared execution framework across 90 tasks-environment-memory combinations, totaling 1,350 episodes. Our evaluation measures task success, partial completion, and action efficiency, along with rule-based analysis of execution traces. ReAct achieves the highest overall task success (45.3%) and completion (71.7%), while having accurate initial memory does not consistently yield the highest performance for every planner. We identify recurring placement errors, precondition errors, and redundant actions through trace analysis. These findings highlight differences in how the evaluated planners use initial knowledge and respond to uncertainty.
Vision language driving models struggle to follow passenger instructions
Language2Drive: Do Vision-Language-Action Models Really Follow the Instructions in Autonomous Driving?
Abstract: Recent Vision-Language-Action (VLA) models increasingly use natural-language instructions to condition autonomous driving behavior. Yet existing closed-loop benchmarks primarily measure route completion, safety, and rule compliance, leaving a fundamental question unresolved: does language actually determine which feasible behavior the vehicle executes? A trajectory may be safe and successful while still violating or even ignoring the passenger's instruction. To address this, we introduce \ltd, a benchmark designed to directly test this capability. Its key evaluation unit, the paired counterfactual unit (PCU), holds the initial driving scene fixed while changing only the instruction. This design enables us to distinguish isolated instruction success from counterfactual paired success across four instruction-following scopes. To test whether this distinction persists across evaluation regimes, we instantiate Language2Drive in complementary closed-loop CARLA simulation, reconstructed real-world scenes, and open-loop driving benchmarks, including our released CARLA-Language2Drive simulator with purpose-built maps. Evaluating representative driving VLAs across these settings reveals a striking mismatch between strong driving competence and weak language control: 93.2% of successful rollouts do not have a successful counterpart under the alternative feasible instruction. This failure is dominated by one-sided completion, where a model repeatedly executes one preferred behavior but fails when the same scene requires the counterfactual alternative. These results expose two fundamental limitations of current evaluation: isolated success and driving scores, which are widely used by conventional driving benchmarks, can substantially overstate language-following capability, while current driving VLAs themselves lack reliable instruction following under matched counterfactual tests.
Simulation-guided video helps improve driving action planning models
SimVTA: Simulation-Grounded Video-Trajectory Alignment for Driving World Action Models
Abstract: Driving world action models (WAMs) learn from paired trajectories and future observations. Post-training with reinforcement learning allows the policy to explore alternative trajectories and improve planning using driving rewards. However, driving logs contain future videos only for the recorded trajectories, leaving these alternatives without corresponding visual supervision. Thus, we introduce SimVTA, a simulation-grounded post-training framework that combines trajectory optimization with video supervision. First, we sample candidate trajectories for each observation and use a real-world simulator (e.g., World Engine) to render future videos for high-reward candidates in real-world scenes reconstructed with 3D Gaussian Splatting (3DGS). This provides trajectory-matched supervision independent of the model's own predictions. Under a limited rendering budget, we prioritize video supervision for higher-error futures among these rendered candidates. Finally, we optimize trajectory planning with Group Relative Policy Optimization (GRPO) and use a flow-matching loss on the matched videos to update shared representations. At inference time, the model predicts trajectories directly, without simulator calls. On NAVSIM v1, applying SimVTA to a WAM initialization improves PDMS from 86.2 to 91.3 (+5.1). It achieves 88.2 EPDMS on NAVSIM v2 and an average HD-Score of 38.8 in closed-loop evaluation on HUGSIM. Ablations show that updating shared representations with video supervision improves planning, while prioritizing higher-error futures among high-reward trajectories further improves performance.
Robot world models improved to spot failures and avoid false success
World Models Dream of Success: Diagnosing and Repairing Failure Insensitivity in Robot World Models
Abstract: Robot world models support policy evaluation, planning, and synthetic data generation, but these applications require predictions that distinguish successful actions from failures. Across four released checkpoints from two architecture families, we observe weak sensitivity to action changes and success-like predictions on verified failures. Although recent work incorporates failures into model training, which data can repair released checkpoints without changing their architecture or training objective still remains underexplored. To this end, we introduce CureWM, which constructs alternative actions from successful demonstrations across a severity grid, verifies their outcomes through execution in simulation or on hardware, and fine-tunes released models on the resulting failures and surviving successes alongside nominal demonstrations. This construction provides controlled action contrasts from shared starting contexts. On 484 held-out LIBERO failure counterfactuals, optimism falls from 80\% after fine-tuning on the official data to 30--43\% across four independently fine-tuned CureWM models (38\% mean). In two separate evaluations on a physical robot arm, failure predictions scored as success-like by a latent-distance diagnostic decrease from 90\% after fine-tuning on successful demonstrations alone to 33\% with CureWM. With failure counts per task, successful replay data, and training budget matched, counterfactual failures yield a success--failure value gap of 0.124, compared with 0.014 for freshly collected on-policy failures. These findings support execution-verified counterfactual replay for post-hoc repair and show why reduced optimism must be evaluated alongside success--failure discrimination. Code is available at https://github.com/jiuyixu25/CureWM.
Magic-W0 model improves robot control by linking 3D world state and actions
Magic-W0: A Structured World-Action Foundation Model for Physical Intelligence
Abstract: World-action models (WAMs) augment robot policies with action-conditioned environment dynamics, yet existing approaches largely rely on future observation reconstruction or generic latent prediction and lack structured, control-oriented world representations tightly coupled with action generation. We introduce Magic-W0, a world-action foundation model that jointly models structured physical state evolution and continuous actions. Magic-W0 represents interaction as a Structured World Transition consisting of Current State, Transition, and Future State. Current State combines vision-language context with Current 3D Geometry; Transition is represented by 3D Motion capturing action-induced three-dimensional changes; and Future State is represented by Future Semantics describing task-relevant outcomes. To couple prediction and control, we propose a layer-aligned world-action interaction architecture in which evolving action hypotheses condition world-transition prediction, while predicted world representations continuously inform action generation. Magic-W0 is pre-trained on large-scale egocentric human manipulation, UMI, real-robot, and simulation data, with latent supervision for geometry, 3D motion, and future semantics from pre-trained visual models. Inference-time interventions show that structured world representations respond systematically to changes in candidate actions and that action-related information propagates through shared 3D representations into future semantic predictions. On RoboDojo-Sim, Magic-W0 achieves an average Score of 27.10, the highest among the compared WAMs. Across multiple real-robot tasks, it also demonstrates strong downstream performance after fine-tuning with limited downstream data, supporting generalization and rapid adaptation.
Real data drives better synthetic scenario generation with faster program search
Real-to-Sim Generation: Synthesizing Scenario Programs from Real-World Data via Constraint Solving
Abstract: The demand for synthetic training data is hindered by the sim-to-real gap, as current data-driven and LLM-based generators often produce physically implausible scenarios. To address this, we propose R2SGEN, a Real-to-Sim framework that synthesizes structured scenario programs from real-world data. To overcome the combinatorial explosion and intractability of monolithic Satisfiability Modulo Theories (SMT) encoding, we introduce a decoupled synthesis strategy. This approach separates the discrete structural program search from continuous geometric resolution using lightweight, atomic SMT constraints. Furthermore, we significantly accelerate the search process by integrating two tailored pruning mechanisms: Common Prefix Abstraction-based pruning for Breadth-First Search and Branch-and-Bound for Depth-First Search. We evaluate R2SGEN on 20 real-world scenes of varying complexity from the nuScenes dataset. Experimental results show that our method guarantees consistency with the input scene and produces substantially lower-cost programs than the LLM-based baselines under the evaluated inputs. Both proposed search paradigms exhibit complementary advantages, proving highly efficient and scalable for high-complexity synthetic data generation.
Robot model predicts actions using sight touch and movement data
ME-Dex 1.0: Bringing Heterogeneous Tactile Sensing into World Action Modeling
Abstract: World Action Models bring the predictive capabilities of video models into robot action generation, providing a rich foundation for modeling future visual states. Tactile sensing complements this foundation with direct measurements of physical interaction. Some existing methods use tactile features as conditioning inputs without jointly predicting future tactile states, visual observations, and actions. Our key insight is that tactile signals, like video, provide observations of the evolving world state and should be modeled as future observations alongside video. We present ME-Dex-1.0 (MachEmbodied-Dex-1.0), a unified World Action Tactile Model for joint visual, tactile, and action learning. ME-Dex-1.0 adopts a Mixture-of-Transformers architecture comprising a Video Expert, a Tactile Expert, and an Action Expert, all trained with flow matching. We use shared attention connects the experts in intermediate layers, allowing action generation to draw on learned representations of visual and tactile dynamics during joint denoising. To support multi-source heterogeneous tactile inputs, a Canonical Hand Model and a Unified Tactile Autoencoder map tactile observations from different embodiments and sensing layouts into shared spatial and latent spaces. To address the limited availability of paired visual, tactile, and action data, we develop the Agentic Tactile Data Engine, an agent-based data production platform. It supplements RoboTwin and DexJoCo with tactile data recorded directly from force sensors during trajectory replay in simulation. Experiments on the RoboTwin, DexJoCo, and ManiFeel simulation platforms, together with real robot evaluations, demonstrate improved manipulation performance using both grippers and dexterous hands equipped with tactile sensing.
AdvScene generates initial driving scenes to trigger safety-critical events
Safety-Critical Scenanrio Emerges from Initial Scene
Abstract: Safety-critical driving scenario generation has largely focused on manipulating the behavior of surrounding agents while starting from an initial scene from driving data. This assumption can limit the space of discoverable failures, since driving data can provide little opportunity for meaningful interaction. For example, in the Waymo Open Motion Dataset, 20.44% of recorded slices feature a stationary ego vehicle that never moves, and 30.39% of initial frames contain no nearby traffic participants within 10 meters. We instead study safety-critical scenario generation as an initialization problem: given agnostic black-box driving policies, we learn to generate realistic initial scenes that are more likely to evolve into critical interactions. We propose AdvScene, a conditional latent diffusion model that is trained in two stages. Starting from pretraining on naturalistic driving data, we post-train the adversarial-agent generation branch using reinforcement learning with feedback from closed-loop simulator rollouts. Conditioning on ego driving displacement prevents the ego from remaining static, and RL finetuning induces criticality directly with non-differentiable safety-critical metrics. Experiments on the Waymo dataset across 12 combinations of ego and traffic policies show that our AdvScene substantially increases the rate of ego-fault collision events and TTC<3s events.
FluxVLA Engine simplifies building robots that see and act
FluxVLA Engine: A One-Stop VLA Engineering Platform for Embodied Intelligence
Abstract: Vision-language-action (VLA) models, world-action models (WAMs), and offline reinforcement learning methods are rapidly expanding the design space of embodied policies, yet turning these algorithms into reliable robot systems remains constrained by fragmented data formats, training stacks, evaluation protocols, inference runtimes, and embodiment-specific interfaces. We present $\mathrm{FluxVLA}$ Engine, an open, configuration-driven platform that turns heterogeneous embodied-policy components into a reproducible data-to-deployment workflow. Rather than introducing another policy model, $\mathrm{FluxVLA}$ standardizes interfaces for datasets, visual-language and world models, action heads, reward- or advantage-weighted learning, distributed training, simulation evaluation, optimized inference, and robot operators. The engine further integrates compositional dual-arm simulation, scalable automatic data generation, and model-decoupled human-in-the-loop rollout, takeover, correction collection, and reward annotation. For responsive physical execution, it combines Real-Time Chunking (RTC) with accelerated inference backends, lightweight remote GPU serving, and configurable trajectory post-processing. Together, these capabilities connect offline learning, simulation validation, online correction, and real-robot execution through shared and auditable contracts. $\mathrm{FluxVLA}$ therefore targets the engineering bottlenecks separating promising embodied-learning algorithms from reproducible evaluation and dependable deployment. Code is available at https://github.com/FluxVLA/FluxVLA
Adaptive driving controls improve comfort and safety in simulations
Comfort by Construction: Adaptive, Comfort-Bounded Action Spaces for Learned Driving Policies
Abstract: Data-driven driving simulators command accelerations and steering rates from a fixed grid without constraining the realized accelerations and jerks. As a result, reinforcement-learning policies inflate safety metrics through abrupt, last-second maneuvers that lie far outside the range of human driving and would be unacceptable to occupants of a real vehicle, so the metrics measure simulator permissiveness rather than policy quality. Enforcing comfort bounds naively is not enough: lateral limits shrink quadratically with speed, so clamping a static grid saturates it and destroys fine-grained control ("grid collapse"). We propose an adaptive action parameterization that rediscretizes the grid at every step to span exactly the per-step feasible control set, via closed-form inversion of the lateral-jerk constraint. We further present PufferDrive-Editor, a browser-based tool to audit realized kinematics and author kinematically challenging scenes. On the Waymo Open Motion Dataset and a hand-authored slalom, our adaptive model holds comfort violations below 1% while outperforming clipped-grid and direct-jerk baselines in navigability.