Papers for

service robot developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Avalan enables indoor robot navigation without prior site mapping

AVALON: Zero-Shot Indoor Navigation with Human-Seeded Topological Memory

Abstract: Indoor service robots often enter unmapped buildings whose layouts and task constraints are already familiar to users. We address this human-familiar, robot-unseen setting with AVALON, a topological navigation framework organized around human-seeded layered spatial memory, node-verified topological execution, and task-triggered, evidence-gated human--robot memory co-updating. The robot has no prior on-site traversal or site-specific training. Deployment requires only a floor plan, place clues, and an initial topology-odometry alignment. Visual depth point-goal navigation leverages verified node arrivals to perform translational re-anchoring, without requiring a robot-constructed global SLAM map. Human--robot memory co-updating fuses complementary sources of information. Human operators specify task constraints that are unobservable via vision and report offline environmental modifications, whereas the robot provides physical-state evidence through active in-situ validation. Task relevance governs whether human-reported environmental changes undergo robot validation during the active mission. Field-collected perceptual evidence gates memory updates, maintaining an explicit separation between human-specified permissions and robot-observed traversability. Our experiments on a Unitree Go2 show that AVALON with X-NavDP completes a 12.81 m Intersection-to-Dining mission in 46.4 s (5/5) with no mapping, 40.9% less robot time than DimOS-Go2 (78.5 s, 4/5), while policy-only X-NavDP times out in all of the 5 runs. These demonstrate the superiority of the proposed topological navigation framework.

Thu 15 OctRoboticsArtificial Intelligence
The gist
Indoor robots often struggle to navigate buildings they haven't seen before. The authors present AVALON, a method that uses human-provided hints and a basic floor plan to help robots find their way without creating detailed maps first. The robot checks its location using visual clues and adjusts its path as needed, while humans and robots update a shared memory to handle changes or task needs. This approach was tested on a real robot and showed faster, more reliable navigation compared to other methods that rely on building detailed maps.
Open → 2610.21586v1

Robot navigation that moves obstacles to reach blocked goals

Towards Path-Creative Navigation: Robot Navigation through Embodied Interaction

Abstract: Autonomous navigation in cluttered and constrained environments typically assumes a fixed environment and searches only for paths within existing free space. However, a route can be blocked by an articulated structure, a movable object, or a pedestrian, and reaching the goal may therefore require appropriate embodied interaction with the environment. This paper formulates Path-Creative Navigation (PCN), a navigation paradigm in which the robot recovers free space by coordinating locomotion and embodied interaction, and addresses one class of PCN tasks with a mapless framework. The vision-LiDAR-odometry framework integrates local observations, obstacle geometry, and robot-state estimates through a unified navigation system, providing stable semantic and geometric information for navigation and interaction. The traversability-aware decision method utilizes visual and LiDAR distance information to determine whether a blockage is actionable and whether it can be safely bypassed, enabling the robot to interact only when necessary while supporting articulated structure pushing, movable object pushing, obstacle avoidance, and pedestrian requests. We design simulation scenarios and evaluate different methods in both simulation and two real-world tasks that cannot be completed by conventional navigation alone without embodied interaction. These results demonstrate that our framework achieves higher task completion than the baseline methods by coordinating navigation and interaction in cluttered and constrained environments. Code is available at:{https://anonymous.4open.science/r/path-creative-navigation/}.

Thu 8 OctRobotics
The gist
Robots often get stuck when paths are blocked by things like movable objects, doors, or people. This paper introduces a way for robots to not just find paths but also move or interact with obstacles to create new routes. The authors built a system that combines sensors and robot movement to decide when and how to push or avoid obstacles safely. They tested their system in simulations and real-world tasks where normal navigation fails, showing it can complete more tasks by using these interactions.
Open → 2610.11072v1

Robot improves handovers by predicting human task grips from images

Reactive Task-Oriented Robot-Human Handovers via Generative Hypothesis Selection

Abstract: When humans hand each other objects, they incorporate both geometric and semantic information into this process. For example, passing a knife with the handle towards the recipient, rather than the blade, is both more ergonomic and safer. Recent state-of-the-art methods for task-oriented robot-human handovers have progressed from modeling object geometry to incorporating object affordances. However, they often forgo predicting the explicit, task-specific hand poses a human selects to utilize an object. Since many objects support multiple interaction modalities, e.g., a claw hammer used to strike or pull nails, this variability must be modeled to achieve robust task-oriented handovers. To tackle this, we propose a novel approach, GENESIS-Handover (GENErative HypotheSIS), which leverages VLM image generation to produce a variety of task-specific hand-object interaction hypotheses. These hypotheses are matched in real time to the observed human hand pose, enabling inference of the most suitable handover configuration. By leveraging VLMs as priors of plausible hand-object interactions, the method produces task-conditioned handover strategies for previously unseen object-task pairs. We evaluate the standalone interaction proposal module before deploying the full system on a mobile manipulator. In a user study with 12 participants across five task-object pairs, 83.3% perceived our method to have better task understanding than the previous state of the art.

Tue 6 OctRobotics
The gist
When people hand objects to each other, they consider both the shape and use of the object to pass it safely and comfortably, like passing a knife handle-first. Past robots have tried to match object shapes or functions, but they often miss how humans specifically hold objects based on the task. The authors created a method called GENESIS-Handover that uses image-generation models to imagine different ways a human might hold an object for a certain task and picks the best fit by looking at the human's hand in real time. This helps robots hand over objects in ways that feel more natural and task-appropriate, even for new objects and tasks they haven't seen before.
Open → 2610.08003v1

Robots improve searching for people using habits and trust in real settings

CSIR: Contextually and Socially Informed Robots for Efficient Person Goal Navigation

Abstract: We address the Person Goal Navigation (PersonNav) problem, enabling robots to search for people under realistic constraints on information accessibility and language uncertainty. This tackles the current solutions revolving around rigid person finding systems requiring exact knowledge of the individual for item-delivery in indoor settings. While the focus in literature is on learned methods using unavailable public or sparse data due to human privacy. We propose a planning framework that combines distance and semantic information about the recipient (habits and intent) weighted by the trust of the user-provided information. A synthetic benchmark of scenarios is also developed including actors, items, and requests to evaluate performance before real-world deployment aiming to simulate natural language human-robot interactions. Results show our informed search outperforms classical distance-based graph baselines, while semantics alone lead to ungrounded, sporadic search. Our method achieves strong gains over baselines, with an LLM-based variant performing comparably, and its explicit belief representation naturally supports future Bayesian filtering. Hardware tests demonstrate our method supports real-world embodiment able to leverage between semantic and distance information in a real setting. This work moves toward more intelligent mobile service agents capable of human-like, informed search in realistic environments to be leveraged in day-to-day use. https://anonymous.4open.science/r/personnavsite-4ED2/index.html.

Fri 2 OctRobotics
The gist
Finding people with robots can be tricky when the robot doesn’t have exact details about who to find. The authors developed a way for robots to search for people by combining simple distance measures with information about what people like to do and what they want, while considering how much the robot trusts the information given. They tested their method in computer simulations and on a real robot, showing it works better than traditional distance-based searching. Their approach could help robots interact naturally and efficiently with people in everyday environments.
Open → 2610.02750v1

Specializing robot manipulation boosts success with fewer demonstrations

ComManip: Overfitting Manipulation Policies to Comfortable Regions

Abstract: Training robot manipulation policies relies on costly robot demonstrations, making large-scale data collection impractical. Meanwhile, to improve policy generalization, existing approaches seek greater diversity in visual observations by varying object placements, viewpoints, and robot configurations during data collection. However, under a limited demonstration budget, this strategy forces the policy to model diverse visual observations, providing insufficient supervision to learn reliable observation-action correspondences under similar local conditions. Our study reveals that policies trained under this strategy achieve lower task success rates than those trained within a compact, visually and kinematically stable region. We refer to these stable regions as comfortable manipulation regions. To exploit this finding, we propose ComManip, a learning paradigm that specializes manipulation policies to comfortable manipulation regions. During inference, ComManip repositions the mobile base until the detected target center enters the familiar image-space range estimated from comfortable-region demonstrations. It then executes the same manipulation policy, enabling effective manipulation across diverse target locations. We conduct extensive experiments across multiple manipulation tasks, demonstration budgets, and policy families including ACT, $π_{0.5}$, RDT, OpenVLA-OFT, and SmolVLA. The results demonstrate that ComManip improves task success by roughly 20 percentage points or more across different policy architectures in large workspaces under limited demonstration budgets, suggesting that specializing manipulation policies to comfortable regions provides a more data-efficient learning paradigm for manipulation.

Tue 29 SeptRobotics
The gist
Training robots to manipulate objects often needs many examples, which is expensive. The authors found that making a robot learn mostly in a small, stable area, called a comfortable region, helps it perform better. They created ComManip, a system that moves the robot so the object stays within this comfortable region during tasks. This approach improves robot success by about 20% even when training data is limited.
Open → 2609.36928v1

LLM chaining improves robot task planning in home environments

Design and Evaluation of LLM Chaining-Based Task Planning for General Purpose Service Robots

Abstract: General Purpose Service Robot (GPSR) tasks, as defined in the RoboCup@Home benchmark, require robots to interpret diverse natural language commands and generate multi-step action sequences in real home environments. Conventional Single Prompt (SP) approaches suffer from context bloat and the "Lost in the Middle" phenomenon, leading to unreliable task planning. We propose an LLM chaining architecture that separates instruction classification and action generation into two specialized stages, reducing per-inference prompt length by approximately 45% while improving planning consistency. We evaluate our method using 100 randomly generated GPSR commands across three language models spanning local open-source and frontier cloud deployment contexts. Results show consistent planning improvements over SP across all models, with gains of up to +37 percentage points on local models. Further, real-robot execution experiments on the Toyota Human Support Robot (HSR) reveal that planning success alone does not guarantee task completion, with 6 of 10 tasks completing successfully and execution-layer failures identified as the primary remaining bottleneck.

Thu 24 SeptRoboticsArtificial IntelligenceComputation and Language
The gist
Robots that help around the house need to understand and follow complex instructions in natural language. The authors found that using a two-step approach—first classifying the instruction type, then generating detailed actions—helps robots plan tasks better than trying to do everything in one step. They tested this method with different language models and on a real robot, showing it plans more consistently. However, completing tasks also depends on how well the robot executes those plans, which still has challenges.
Open → 2609.29043v1

Visual perception and language guide robots in navigation without maps

Multi-Task Visual Perception Network with LLM Conditioning for Autonomous Navigation

Abstract: Long-term navigation for service robots faces crit- ical challenges like the accumulation of odometry drift and sensor error, which progressively degrade 2D maps and renders traditional path planning algorithms (e.g., A*, RRT*, DiPPer, ViT-A*) ineffective over time. To address this, we propose a user-friendly, interactive framework that eliminates the reliance on globally consistent maps. Our approach integrates visual perception with Large Language Models (LLM) to interpret user commands via text or voice. Instead of relying on a drift- prone global map, the system generates a sequential action plan based on local visual cues and egocentric geometric instructions. These action plans are executed sequentially, allowing the robot to navigate known and unknown environments safely. By reset- ting localization relative to immediate targets, our framework effectively works with a minimum accumulation drift strategy, ensuring accurate, efficient, and collision-free navigation without the maintenance overhead of traditional mapping. Experiments on real-world and simulated data have shown significant improve- ments over other methods. Our source code is publicly accessible at https://github.com/PraveenSingh24/VL-Navigation.

Sun 13 SeptRobotics
The gist
Navigating robots often get lost over time because they rely on maps that can become inaccurate. The authors created a system where robots use local visuals and understand human commands through language to plan their steps instead of relying on a full map. This helps the robot avoid getting lost and safely move around even in places it hasn't been before. Their tests show this method works better than older map-based approaches.
Open → 2609.14297v1