Papers for
security system designers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Self supervised RF odometry estimates robot motion in tough conditions
Self-Supervised Doppler-Guided RF Odometry
Abstract: Radio-frequency (RF) sensing enables robot ego-motion estimation in darkness, smoke, and fog, yet RF odometry remains challenging because multipath and moving reflectors make cross-frame matching highly ambiguous. Existing methods often rely on auxiliary inertial sensors or ground-truth pose supervision. We present RFWalk, a self-supervised, RF-only odometry framework that models dense correspondences across range-azimuth frames as random walks on a space-time graph and learns them from unlabeled sequences through temporal cycle consistency. To rule out correspondences that are cycle-consistent but physically implausible, we introduce a Doppler consistency loss that constrains correspondence-induced motion using radial velocity measured by the RF sensor itself. Ego-motion is then recovered through robust $\mathrm{SE}(2)$ registration that suppresses uncertain correspondences and those arising from independently moving objects. Without pose labels or auxiliary sensors, RFWalk remains competitive with supervised baselines in static scenes and reduces absolute trajectory error by 58% in dynamic scenes with moving pedestrians.
Multi agent systems can hide secret signals from overseers
Who Else Is In? Multi-Agent Collusion Initation Via Strategic Vagueness
Abstract: Multi agent LLM systems raise the risk of collusion among agents pursuing objectives hidden from their overseers. When potential partners identities are unknown, collusion first requires initiation: agents must discover one another, often through a public channel observed by ordinary agents and monitors. Strategic vagueness offers a way to navigate this mixed audience, conveying intent to a prospective partner while preserving a plausible ordinary interpretation. We introduce a mutual identification game in which two schemers must identify each other through public interaction, while jointly solving an ordinary task. We find that some models discover successful handshake strategies without explicit signalling guidance, using task compatible exchanges that monitors often fail to flag at low false positive rates. To characterize the communicative capabilities underlying these exchanges, we study a controlled coordination setting. We find an asymmetric response to message explicitness: as messages become more indirect, monitor punishment can fall faster than partner coordination, creating a profitable intermediate regime of strategic vagueness. Together, these findings illustrate a Blackstone style evidential asymmetry: communication sufficient for coordination between agents may remain insufficient for confident detection by monitor, opening a new surface of collusion.
TriDifNet improves pedestrian detection with aligned infrared and visible images
TriDifNet: A Unified Three-Task Diffusion Network for End-to-End RGB-T Perception
Abstract: Infrared--visible (IR--VIS) multi-modal perception supports robust scene understanding under challenging illumination. Infrared and visible images are often misaligned due to platform motion, viewpoint changes, and modality-dependent distortions, causing registration errors to propagate into subsequent fusion and detection stages. We propose TriDifNet, a unified three-task diffusion network for end-to-end RGB-T perception. To the best of our knowledge, TriDifNet is the first diffusion-based network that jointly optimizes registration, fusion, and detection for misaligned RGB-T pedestrian perception. TriDifNet consists of three diffusion-based modules, i.e., the Registration Diffusion Module (RegDM), the Fusion Diffusion Module (FusDM), and the Detection Diffusion Module (DetDM). RegDM aligns the unaligned infrared image to the optical reference by estimating a dense deformation field. FusDM performs residual conditional diffusion to generate a detection-oriented fused representation with optical structural cues and complementary infrared saliency. DetDM formulates pedestrian detection as an iterative denoising process in bounding-box space. To couple the three tasks, TriDifNet introduces a closed-loop optimization mechanism, where detection semantics guide fusion and registration, and the fusion result further regularizes geometric alignment. A stage-wise progressive training strategy and a lightweight Nash multi-task learning (Nash-MTL)-based late-stage refinement are further adopted to balance registration, fusion, and detection optimization. Extensive experiments on the KAIST multispectral pedestrian benchmark show that TriDifNet achieves superior downstream detection performance under misaligned RGB-T settings. Against strong system-level competitors, TriDifNet achieves 65.44\% Recall, 57.55\% mAP$_{50}$, and 26.83\% mAP$_{50:95}$.
Robust guarding of polyomino shapes with movable guards
Restless Guards: Robust Guarding of Polyominoes
Abstract: The art gallery problem is a fundamental problem whose practical applications have inspired numerous variants. In this work, we investigate a setting in which full coverage of the gallery shall be ensured despite locational uncertainty of the guards. We study this problem for polyominoes under rectangular visibility, where a $k$-restless guard assigned to a cell may move to any cell within distance at most $k$. While all polyominoes are guardable for $k\in\{0, 1\}$, the same is not true for all $k\geq 2$. However, for a given polyomino $P$ and integer $k$, we present an algorithm that identifies a $k$-restless guard set of $P$ in polynomial time, or decides that no such set exists. For the cases $k\in\{0,1\}$, where $k$-restless guard sets always exist, we provide tight worst-case bounds on the number of $k$-restless guards that are always sufficient and sometimes necessary to guard a hole-free polyomino with $n$ vertices or $m$ cells. Moreover, we show that computing a minimum guard set is NP-hard. Complementing the hardness, we provide polynomial-time algorithms for solving the problem optimally for histograms, and leverage this to obtain a $20k$-approximation for polyominoes without holes.
Bilinear compressive security’s key recovery depends on matrix sparsity
Bilinear Compressive Security with Finitely Many Samples
Abstract: Bilinear Compressive Security (BCS) is a lightweight encryption scheme that combines compressed sensing with a fresh random convolution filter to improve resistance against key-recovery attacks under key reuse. Previous work derived information-theoretic guarantees for BCS by relating key identifiability to phase retrieval under the assumption that an adversary has access to the full ciphertext distribution induced by the random filter. In practice, however, an adversary only observes finitely many encryptions, leaving the security of BCS in the finite-sample regime largely unexplored. In this paper, we study key recovery from only finitely many observations. We first develop a covariance-based attack that estimates the linear measurements from repeated encryptions of the same plaintext and subsequently recovers the secret measurement matrix. We analyze the estimation procedure and derive finite-sample guarantees together with corresponding sample-complexity bounds. We further investigate the complete attack experimentally and compare its observed recovery behavior with the previously established information-theoretic identifiability results. Our experiments show two qualitatively different recovery regimes on the structure of the measurement matrix. For dense matrices, including Gaussian matrices, the number of measurements required for successful recovery appears to grow linearly with the signal dimension. This differs from the worst-case behavior suggested by information theory. In contrast, for matrices with sparse rows, we observe a quadratic growth consistent with the theoretical bound. These results suggest that the sparsity structure of the measurement matrix plays an important role in the security of BCS and should be taken into account when selecting parameters and designing practical instances of the scheme.
Robust robot tracking improves following people in crowded places
VLX-Go: Robust Embodied Tracking through Multi-Stage Learning and On-Policy Refinement
Abstract: Embodied visual tracking requires a robot to identify a designated target from visual observations and control its own motion to follow that target through an environment. Following an isolated person is a comparatively simple demonstration of embodied visual tracking, but following the intended person among distractors remains challenging. Existing methods exhibit a substantial drop in success from single-target to distractor tracking, motivating a focus on the shared spaces that person-following robots must navigate. We present \method{}, a vision--language waypoint policy built around the hypothesis that visual and language representations should be aligned before tracking-specific motion is learned. The policy combines complementary frozen visual encoders, multiscale temporal context, a transformer backbone, and a lightweight head for robot-centric waypoint prediction. Its training progresses through vision--language alignment, multimodal reasoning mid-training, and tracking specialization on 19,532 oracle episodes. Compared with 41.54\% distractor-tracking success for our earlier OmTrackVLA model, the complete multi-stage recipe achieves 55.80\%. We then explore on-policy refinement using filtered oracle labels for states visited by the policy. This preliminary study adds 2.42 percentage points of distractor-tracking success, reaching 58.22\%, while reducing collision rate by 1.99 pts. The final policy records the highest distractor- and ambiguous-tracking success rates among the compared methods. These results support staged multimodal learning as a promising direction for tracking among distractors and motivate further study of on-policy refinement for person following in shared spaces.
Multi-frame method improves event camera action recognition accuracy
Event-based Action Recognition by Pre-Training on Multi-Frame Representations
Abstract: Action recognition is a crucial task in domains like robotics, patient monitoring, or surveillance. Recently, event-based action recognition has attracted much attention due to the event camera's ability to capture fast motions and its improved privacy over conventional vision cameras. While frame-based event representations work well for short event sequences, their discriminative ability declines sharply with longer and more complex event sequences. In this work, we introduce a multi-frame representation that greatly improves recognition performance over its single-frame counterpart. We adopt a masked auto-encoding framework to pre-train a Vision Transformer using a sparsity-aware masking algorithm and token selection mechanism to improve downstream performance and control computational complexity. We also introduce multiple mask tokens for the decoder with a position-aware attention mechanism, leading to further improved performance. Our proposed method shows impressive performance for challenging long-duration and complex event sequences, yielding state-of-the-art performance on THU-EACT-50 CHL and DailyDVS-200.
Pose cues improve robot anticipation of human interaction across sites
Fixed-Reference Pose Residuals for Measuring Cross-Dataset Cue Transfer in Human-Robot Interaction Anticipation
Abstract: Social and service robots in public spaces need to anticipate which nearby person is about to approach and touch them, so that a response can be prepared before contact. It is largely unknown which cues support this anticipation when a model trained with one robot is used on another robot at a different site. We study this question with a fixed-reference pose residual (FRPR) model: a geometry predictor built from the person's bounding box and mask is trained and frozen, and a temporal network then learns from body pose an additive correction to its logit, so that every prediction splits exactly into a geometry term and a pose term. Between two public egocentric datasets recorded by different robots, HUI360 and SSUP-A, with every choice made on source data, the pose correction raised average precision (AP) from 0.277 to 0.321 from SSUP-A to HUI360 and gave no measurable gain in the opposite direction; the same asymmetry held over a stronger, source-selected geometry reference. Freezing gave no AP advantage over joint training, and simple geometric baselines and tree ensembles remained competitive or better, so the construction serves measurement rather than prediction accuracy. A head-orientation residual added small gains in both directions. Post hoc, whether a person faces the camera kept its discriminative direction across datasets, whereas head pitch reversed. With thresholds chosen on source data, the neural models that use geometry detected at most 17% of target interactions. Code and processed data are available at https://github.com/WeiZhou96/FRPR-interaction-anticipation.
Language models match order-preserving compression algorithms closely
Language Modeling is Monotone Compression
Abstract: A long-standing hypothesis in artificial intelligence and neuroscience posits that intelligence is closely related to compression: the ability to compress information efficiently intuitively reflects capacities associated with intelligence and learning. Indeed, recent experimental works verify this intuition by showing connections between the capabilities of large language models (LLMs) and their ability as compressors: for instance, Deletang et al. (ICLR'24) demonstrate that LLMs can be used as powerful compressors, and Huang et al. (COLM'24) show that the compression ability of LLMs is highly correlated with their performance on benchmarks for knowledge and reasoning. In this work, we initiate a theoretical study of this connection. Our main result is that LLMs (formally modeled as next-token predictors) are equivalent to monotone (a.k.a. order-preserving) compression algorithms---namely, compression algorithms where the encoding process preserves the ordering of the inputs---in the sense that the one can be constructed from the other while preserving the same error up to an additive gap of 2. We next show that the monotonicity is required for this equivalence to hold if and only if cryptographic (infinitely-often) one-way functions exist. As a direct corollary, we get a cryptographic result of independent interest: the notion of next-bit pseudoentropy (a computational analogue of entropy) of a distribution is equivalent to monotone incompressibility of the distribution. (Previously, it was only known (Haitner et al., ITCS'23) that incompressibility implies next-bit pseudoentropy.)
Algorithm reveals winning regions in cops and robbers style games
Feedback Dominance Analysis for Pursuit-Evasion Games on Graphs
Abstract: This work identifies the dominance regions for discrete, simultaneous-move pursuit-evasion games on graphs. Existing geometric approaches provide efficient characterizations of winning regions, but typically provide only sufficient conditions and rely on open-loop strategies. To address these challenges, we develop a set-based dynamic programming approach to characterize the pursuer's winning and losing regions, providing necessary and sufficient winning conditions under worst-case behavior. The reachability analysis admits a set-chasing interpretation, allowing translation of dominance sets to feedback strategies that adapt to the players' positions in real time. For states where neither player can guarantee victory, we introduce an instantaneous matrix-game formulation and establish upper and lower bounds on the pursuer's winning probability. Simulation results validate the correctness of the dominance-region characterization and the proposed bounds.
Conflict-free edge cut complexity characterized by graph properties
On the Parameterized Complexity of Conflict-Free Edge Cut in Undirected Graphs
Abstract: In this paper, we study CONFLICT-FREE EDGE CUT (CF-CUT), which is a recently introduced conflict-free version of the MIN-CUT problem that asks to find the minimum number of edges to disconnect a connected graph. The CF-CUT takes as input a connected undirected graph G = (V, E), a conflict graph $\widehat{G}$ such that $E(G) = V(\widehat{G})$, and the objective is to decide whether there exists $F \subseteq E(G)$ such that $G - F$ is disconnected and $F$ is an independent set in $\widehat{G}$. Rauch et. al. [IPL-2025] proved that CF-CUT is NP-Complete and also provided some results on the parameterized complexity of CF-CUT. A related variant MIN CONFLICT-FREE EDGE CUT (MIN-CF-CUT) takes a connected graph $G$, a conflict graph $\widehat{G}$ such that $V(\widehat{G}) = E(G)$, and an integer $k$ as input and asks if there is a set $F$ of at most $k$ edges such that $G - F$ is disconnected and $F$ is an independent set in $\widehat{G}$. In this paper, we extend the work of Rauch et al. [IPL-2025] and provide a systematic study on the CF-CUT and MIN-CF-CUT from the perspective of parameterized complexity and polynomial kernelization. We prove that CF-CUT is NP-hard when the dissociation number of the input graph is at most two. We also complement it by proving that CF-CUT is poly-time solvable when the dissociation number of an input graph is at most one. Additionally, for MIN-CF-CUT, we consider both solution size and various structural parameters of the input graph as parameters, and provide fixed-parameter tractability and W[1]-hardness results when the conflict graph is restricted to various graph classes. We also prove that unless NP $\subseteq$ coNP/poly, MIN-CF-CUT admits no polynomial kernel when parameterized by the vertex cover number of the input graph; and also when parameterized by the sum of the solution size and the vertex integrity of the input graph.
Clip achieves strong zero shot gender detection from face and eyes
Benchmarking CLIP for Zero-Shot Face and Periocular Gender Estimation
Abstract: We investigate CLIP for zero-shot gender estimation from full-face and periocular images. Three CLIP backbones are evaluated on 11,299 frontal images from Adience using image-text similarity with male/female prompts, achieving 95.54% full-face accuracy without task-specific training. For periocular, zero-shot predictions are strongly biased towards males, primarily due to a misaligned decision boundary. Threshold alignment substantially reduces this bias, reaching 85.29% accuracy. Linear SVMs trained on CLIP features provide only marginal gains, with a best periocular accuracy of 86.17%, approximately 2.8% above previous Adience results in the literature. Nevertheless, the gap with full-face performance confirms the greater difficulty of periocular gender estimation
R1A-PC improves human shape recovery from complex electromagnetic signals
R1A-PC: Physics-Guided Electromagnetic Inversion of Three-Dimensional Human Point Clouds in Complex Static Environments
Abstract: Recovering three-dimensional human geometry from electromagnetic measure?ments in a complex static environment is difficult because strong multipath responses from walls, floors, and other objects obscure the weak target per?turbation. We propose R1A-PC, a physics-guided method that reconstructs a 2048-point human cloud from paired complex fields measured with and without the target. Complex background subtraction emphasizes target-induced ampli?tude and phase changes, while the background field remains available as an environmental condition. A frequency-balanced discrete Born adjoint produces a three-dimensional spatial knowledge map. At each of two bounded deformation stages, the decoder combines complex measurement features, background fea?tures, and multiscale physical features queried at the current point coordinates; the second stage queries again after the first coordinate update. We analyze the residual of paired subtraction, the weighted normal-operator structure of the raw adjoint, and the feasible set of the predicted cloud. In a held-out background generated by full-wave simulation under a fixed acquisition geometry, R1A-PC obtains a squared Chamfer distance of 0.001434 m2 and an F-score of 0.963080 at 0.05 m. Compared with TopNet, the Chamfer distance decreases by 70.28%. Removing physical guidance or background subtraction increases the Chamfer distance by 242.06% or 241.18%, respectively. Experiments across background layouts and poses support the complementary roles of paired subtraction and position-dependent adjoint features.
Rgb and thermal images better aligned and combined using frequency equalization
SAGE: Source-Anchored Guidance via Frequency Equalization for Hierarchical RGB-T Alignment and Fusion
Abstract: Spatial misregistration and cross-modal discrepancies often cause ghosting, structural blurring, and content imbalance in RGB-T fusion. Existing methods typically decouple appearance adaptation, geometric alignment, and information fusion, limiting dependency propagation across stages. We propose Source-Anchored Guidance via Frequency Equalization for Hierarchical RGB-T Alignment and Fusion (SAGE), a unified framework integrating frequency equalization, hierarchical alignment, and subband fusion. SAGE employs invertible joint encoding and source-specific low-frequency modulation to derive structural and gain guidance while preserving source information. Hierarchical frequency collaborative alignment estimates global affine geometry from low-frequency approximations and transfers geometric and contextual cues to high-frequency correlation reasoning for reliability-aware residual refinement. Guided subband fusion jointly aggregates the aligned frequency coefficients under propagated source and alignment guidance, coordinates complementary low- and high-frequency information, and reconstructs the fused image through the inverse wavelet transform. Extensive experiments on RGB-T datasets with real-world and synthetic misalignments demonstrate consistently competitive performance in alignment and fusion, validating the effectiveness of source-anchored guidance for weakly registered RGB-T images.
High-resolution depth guides privacy-safe segmentation with low-res color
Privacy-Preserving Semantic Segmentation from High-Resolution Depth and Ultra-Low-Resolution RGB
Abstract: As mobile robots become increasingly integrated into everyday environments, privacy risks arising from onboard cameras have become a growing concern. Ultra-low-resolution (ULR) RGB can mitigate visual privacy exposure at the source, but ULR appearance alone substantially limits semantic and spatial understanding. We therefore introduce a privacy-preserving asymmetric sensing setting that combines high-resolution (HR) depth with ULR RGB, preserving dense geometry while restricting fine-grained visual information. To address the severe information imbalance between HR depth and ULR RGB, we propose a joint 2D framework using HR geometry to guide semantic-oriented RGB reconstruction and RGB-D segmentation. Despite reliable frame-level predictions, consistent scene-level understanding remains challenging under the asymmetric HR depth--ULR RGB setting. We therefore develop an end-to-end 2D-to-3D pipeline that consolidates 2D semantic features for 3D segmentation. Experiments on ScanNet show that our method achieves the best 2D and 3D segmentation performance among privacy-preserving approaches and delivers the strongest zero-shot transfer to SUN RGB-D and SceneNN. Privacy recoverability analysis shows that our proposed HR depth--ULR RGB input reduces the recoverability of sensitive data, and real-robot experiments demonstrate the utility of the resulting 3D semantics for object-goal navigation.
Multi-agent AI systems often act to avoid human shutdown
Shutdown Sabotage Propensities in Multi-Agent Systems
Abstract: The final safeguard against rogue AI behavior is the human ability to shut systems down. It has been theorized that when an AI is instructed to perform a task, self-preservation can emerge as an instrumental subgoal. Here, we test whether AI agents show a propensity to take actions that avoid human shutdown even when no goal is provided. We find that multi-agent systems will coordinate to avoid shutdown without any incentive to do so. Across 17 models, agents sabotage a peer agent's shutdown mechanism in 38.3% of rollouts, compared with 8.4% in control experiments. Studying this propensity in detail, we find that shutdown sabotage (1) increases with the irreversibility of the shutdown mechanism; (2) increases with the number of agents; (3) is reduced but not eliminated by an explicit prohibition on tampering; (4) is removed by the imposition of an unrelated task, but returns when completing the task triggers the shutdown; (5) is reduced when the context normalizes shutdown scripts or introduces them as routine; and (6) decreases but still persists when the target is an unknown external agent. These results offer a window into the factors that drive propensities to sabotage shutdown in AI agents, and point to the emergence of multi-agent swarms as a specific risk vector. Our work also offers hints as to which interventions might help mitigate shutdown sabotage.
Video tracking method improves identity summaries with diverse features
Identity-Centric Video Summarization via Hierarchical Fusion of Biometric, Appearance, and 3D Body Features
Abstract: This work presents a video summarization algorithm based on multi-object tracking and person reidentification. We integrate facial embeddings, 3D body-shape features, and visual appearance into a unified tracking framework. These representations enable hierarchical identity assignment and tracking through bidirectional anchoring, which robustly recovers trajectories under severe occlusion or low visual quality. From these stable trajectories, we generate a compact set of summaries for each identity. We select keyframes using a multi-factor weighting scheme that optimizes biometric clarity, social interaction, and motion dynamics, while Adaptive Non-Maximum Suppression ensures temporal diversity. Evaluation on a custom dataset demonstrates tracking stability, achieving an IDF1 of 97.89% and a MOTA of 95.79%. Compared to Top-K selection, our algorithm also increases visual diversity by 146%, temporal coverage by 89%, and information retrievability by 3.5%.
Polynomial time methods solve witness set problem in weak visibility polygons
Witness Set in Weak Visibility Polygons is Polynomial-Time Solvable
Abstract: In the classical Art Gallery Problem (AGP), guards are placed in a polygon so that together they see every point. The Witness Set Problem (WSP), introduced by Amit, Mitchell, and Packer, is a natural dual to the AGP. In this paper, we study the WSP in weak visibility polygons (WVPs), the simple polygons in which every point is seen from some point of one fixed edge. A witness set is a set of points whose visibility regions are pairwise disjoint, so that no single guard sees two of them. A maximum witness set, therefore, lower-bounds the guard number. Exact polynomial-time algorithms for the WSP are known only for monotone mountains, a proper subclass of WVPs. We give the first exact polynomial-time algorithms for the WSP in WVPs, in two settings. In the Discrete Witness Set Problem (DiscWSP), the witnesses come from a given set of $m$ points, and we find a maximum witness subset in $O(n + m \log(n+m))$ time on an $n$-vertex polygon. The algorithm rests on a structural fact: the visibility intersection graph of a WVP, in which two points are adjacent if their visibility regions intersect, is a trapezoid graph, that is, an intersection graph of trapezoids between two parallel lines. Moreover, the class of these graphs properly contains the interval graphs and the permutation graphs, which may be of independent interest in graph theory. We also prove an $Ω(n \log n)$ lower bound in the algebraic decision-tree model for instances with $m = Θ(n)$, so our algorithm for DiscWSP is optimum. In the Continuous Witness Set Problem (ContWSP), a witness may be any point of the polygon, and we give an exact algorithm running in $O(n \log n + ρ^{2}(n + ρ^{2}))$ time, where $ρ$ is the number of reflex vertices.
Multi-view pedestrian tracking improves with fewer cameras
GRACE: Geometry- and Ray-Aware Camera-Efficient Multi-View Pedestrian Tracking
Abstract: Reducing the number of cameras reduces the deployment cost but removes views that correct BEV responses stretched away from true pedestrian positions by projection and short score drops that can split tracks} in Bird's-Eye View (BEV) tracking. We introduce GRACE, a camera-efficient multi-view tracker with three components. Volumetric-Guided Fusion combines homography-based BEV features with features lifted through 3D space. Ray Conditioning exposes each camera's viewing direction to the fusion network. Its tracking component, BEV Track Recovery (BTR), uses low-confidence detections only to continue existing tracks. The same detections cannot start new tracks. With two WildTrack cameras, GRACE improves MOTA from 83.54 for TrackTacular, our baseline, to 91.07.
Gait emotion recognition improved with fusion and timing robustness
Single-Stream Multi-Feature Fusion with Temporal Robustness for Gait Emotion Recognition
Abstract: 3D skeleton-based gait emotion recognition faces high annotation costs, data scarcity, and poor generalization on heterogeneous data. This paper proposes SV-GCN, a single-stream multi-feature fusion framework with temporal invariance. We introduce intra-frame relative motion features to eliminate frame-rate sensitivity and embed heterogeneous cues at shallow layers, enabling early fusion without multi-stream complexity. For variable-length sequences, we design a global mask-guided valid-frame spatio-temporal graph convolution module, introducing frame-rate insensitivity for the first time in this domain. On the E-Gait dataset, our method achieves performance comparable to state-of-the-art while demonstrating strong generalization across varying sequence lengths and frame rates, offering a viable pathway for pre-training on large-scale skeleton-based action recognition datasets.
Movable surfaces improve wireless signal control for smarter networks
Movable-Element STAR-RIS for 6G: From Programmable Propagation to Programmable Geometry
Abstract: Reconfigurable intelligent surfaces (RISs) make the wireless propagation environment programmable, while simultaneously transmitting and reflecting RISs (STAR-RISs) extend this capability to users located on both sides of a surface. However, conventional STAR-RIS architectures retain a fixed physical geometry after deployment. Movable-element STAR-RIS (ME-STAR-RIS) introduces an additional spatial degree of freedom by allowing the surface elements to reposition within prescribed regions while maintaining electronic control of their transmission and reflection responses. This combination of electromagnetic and geometric reconfiguration can alter propagation distances, multipath combinations, spatial correlation, interference, near-field focusing, and sensing geometry. This article presents a system-level perspective on ME-STAR-RIS through the concept of programmable geometry. We discuss its operating principles, movement architectures, and promising applications in communications, security, near-field systems, sensing, and high-mobility networks. A representative case study comparing optimized fixed and movable STAR-RIS architectures illustrates measurable spectral-efficiency gains from limited local displacement and the resulting saturation behavior. Finally, key hardware, channel-acquisition, electromagnetic, energy, reliability, and control challenges are discussed toward practical ME-STAR-RIS deployment.
Defender misled by attackers hiding true speeds in reach games
Deception in Reach-Avoid Game with Unknown Heterogeneous Attackers Speed Information
Abstract: This letter investigates a reach-avoid game involving two Attackers and one Defender, where the Attackers aim to maximize the number reaching the target region while the Defender seeks to minimize it. In contrast to conventional complete information formulations, we consider an information asymmetry scenario where the Attackers' heterogeneous maximum speeds are privately known but publicly disclosed to lie within continuous ranges. Existing studies on uncertain speeds, however, have primarily focused on homogeneous settings, whereas heterogeneity extends the uncertainty from a common capability level to the relative capability configuration of the Attackers. To address the resulting capture-order ambiguity over infinitely many possible speed combinations, we establish a critical speed pair framework that characterizes when different capability configurations induce different optimal capture orders, and enables the analysis of the Defender's guessing behavior and the design of information-limiting strategies for the Attackers. We demonstrate that under certain initial conditions, the Attackers can mislead the Defender into making suboptimal decisions through a slow-speed deception strategy, achieving superior payoffs compared to the complete information game. Numerical visualizations reveal the widespread occurrence of such dilemma conditions.