Papers for
robotics teleoperation teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
ViT-H enables direct video-to-humanoid control with improved motion tracking
ViT-H: Generative Video-To-Humanoid Control with Motion Tracking Feedback
Abstract: Learning humanoid control from monocular human videos offers a scalable way to acquire diverse whole-body behaviors. Yet, existing reconstruction-retargeting-tracking pipelines are limited in system-level scalability by separately optimized intermediate stages and cannot directly optimize reference motion executability using downstream tracking feedback. We present ViT-H, a video-to-humanoid control framework following a generation-and-tracking paradigm. ViT-H directly generates humanoid reference motions from videos with a diffusion model, bypassing human motion reconstruction and retargeting, and uses motion-tracking outcomes to post-train the generator with direct preference optimization. We further introduce an autoregressive variant that enables real-time humanoid video teleoperation with sub-400 ms latency. Extensive experiments on the Unitree G1 demonstrate that ViT-H outperforms state-of-the-art reconstruction-retargeting-tracking pipelines in both motion quality and executability. We further show that ViT-H scales favorably with model size and with both pre-training and post-training data scale, while motion-tracking feedback consistently improves executability across different motion trackers.
Robots learn to drive off-road by matching operator risk and speed preferences
PATH: Preference-Aware Traversability Estimation for Robotic Teleoperation in Off-Road Navigation
Abstract: Traversability estimation is critical for ground vehicle teleoperation, yet existing methods often neglect the human operator's preferences for speed and risk tolerance. To address this gap, we propose PATH-Net, a Preference-Aware Traversability estimation Hierarchical Network that adaptively generates preference-conditioned traversability cost maps and speed profiles for off-road teleoperation. Our framework integrates visual and geometric bird's-eye-view features with short-term historical vehicle states through a multi-head shared-backbone architecture. Our PATH-Net infers traversability cost maps while optimizing speed recommendations by using maximum entropy inverse reinforcement learning and sparse speed supervision. Our method incorporates operator preference via an asymmetric feature aggregation mechanism, splitting inference into a cost branch that prioritizes high-risk traversability regions and a speed branch that outputs preference-adjusted recommended speeds. Experiments with 15 operators across 225 teleoperated trajectories show alignment with user-specific navigation strategies, achieving modified Hausdorff distance of 0.17 m (aggressive) and 0.15 m (conservative). In the questionnaire assessment, participants reported lower NASA-TLX workload scores with PATH-Net recommendations than without recommendations, decreasing from 34.7 to 22.2. These results support preference-conditioned trajectory and speed recommendation for off-road teleoperation.
Egocentric camera system captures full body and hand motion simultaneously
EgoWholeView: Camera-Only Head-Mounted Capture of Body and Bimanual Hand Motion for Embodied Demonstrations
Abstract: Head-mounted body and bimanual motion capture supports self-avatars, teleoperation, and embodied demonstrations. However, a single egocentric camera is vulnerable to a limited field of view, scale ambiguity, and hand-object occlusion. We present EgoWholeView, a wearable capture system of six synchronized wide-angle RGB cameras with a role-specialized pipeline. The outward views localize the rig in a world frame, while an overlapping downward pair independently predicts SMPL-X body and MANO hand parameters. Both predictors are adapted to egocentric fisheye data. To combine the two, reliability cues measured from the predictions themselves weight the fusion of body and hand joint rotations, while shape is aggregated across views and frames. The pair's baseline fixes metric scale, and triangulation recovers root translation. Relative to monocular prediction, fusion reduces PA-MPJPE by 3.7% for the body and 11.2% for the hands, and temporal refinement lowers angular-acceleration magnitude by 32.2% and 31.0%, respectively. On our six-camera recording, the pipeline produces body and hand states in a shared world frame using benchmark-fitted gates without retuning, and temporal refinement lowers hand acceleration magnitude by 41.08%. Using only RGB cameras and no third-person view, EgoWholeView offers a low-cost, portable route to egocentric interaction data.
Robot policies improve contact tasks by directly controlling force output
Wrench-ACT: Enhancing Robot Policies for Contact Rich Behavior Using Direct Wrench Control
Abstract: While contact-rich manipulation requires deliberate regulation of interaction forces, recent approaches to robot manipulation learning predominantly represent actions as target positions or poses. Even methods that incorporate force sensing either use it solely as an observation or, when predicting forces as part of the output, rely on a hybrid force controller. In this paper, we propose an imitation learning policy that predicts wrenches as its sole action output for direct use by a pure force controller. Our studies suggest that force-domain imitation learning depends critically on data collection, with force-feedback teleoperation improving policy performance by capturing the operator's deliberate force regulation. Using Action Chunking with Transformers (ACT) as the base architecture, we train single-task models on bilateral wrench demonstrations and evaluate them on five contact-rich manipulation tasks. The wrench policy matches or outperforms position-based baselines across all tasks, with gains varying according to the degree of deliberate force regulation each task requires. Cross-condition ablations show that the bilateral data collection interface and the wrench action space each contribute independently to performance. To support further research, we will release over 1000 wrench-action demonstrations spanning these tasks on a companion website upon publication.