Papers for

robotics software teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Two-track framework improves language agent adaptation and learning

TTSE: A Two-Track Online Self-Evolution Framework

Abstract: As Large Language Model (LLM) agents are applied in continuously interactive environments, driving the evolution of their own capabilities becomes a core problem for achieving long-term autonomy. Currently, environmental knowledge is typically treated as an external fixed input rather than as part of the agent's ongoing evolution. Reinforcement learning methods usually optimize policies through environmental interaction but tend to adapt only to fixed task distributions or single environments. This paper proposes TTSE (Two-Track Self-Evolution), a dual-track online self-evolution framework that separates evolving knowledge into FACT (environmental facts, whose reliability is continuously verified through interaction evidence) and TIP (task-conditioned implementation procedures). From a decision-theoretic perspective, we decompose the agent's excess risk into environment-representation regret and conditional-execution regret, characterize the conditions under which environment-conditioned policies strictly outperform condition-agnostic policies, and bound the downstream risk in terms of FACT identification error and cross-condition mismatch cost. In practice, TTSE's ablation experiments on GDPevo validate the advantage of dual-track evolution. On the classic agent task benchmarks ALFWorld and ScienceWorld, TTSE further demonstrates superior task adaptation. Moreover, TTSE is broadly compatible with existing skill self-evolution methods; combined with the Bayesian-Agent algorithm, a single-track ablation validates the dual-track advantage, substantially improving the aggregate score across the five major domains of SOPBench over three independent repetitions. Finally, on the real end-to-end task benchmark PinchBench, TTSE is integrated into a general agent framework via retrieval-based injection and stably outperforms the baseline across three independent runs.

Mon 21 SeptMachine LearningArtificial Intelligence
The gist
This paper tackles the challenge of making AI language agents better at learning and adapting continuously in changing environments. Instead of treating what they know about the world as fixed, the authors propose a system called TTSE that lets agents update two kinds of knowledge separately: facts about the environment, and how to do tasks based on those facts. This helps agents make smarter decisions and adapt more quickly to new tasks. Tests in different simulated environments and benchmarks show TTSE works better than some previous methods.
Open 2609.24289v1

Video representations improved by learning object layouts in scenes

Video-STLayout Pre-training

Abstract: In recent years, pre-training has become fundamental to learning effective video representations, enabling strong transfer to downstream tasks. A popular framework in pre-training involves aligning features of a video encoder with that of another modality, for example, language or audio. We introduce Video-STLayout pre-training, a novel strategy for obtaining rich video representations informed by spatio-temporal layout of object bounding boxes. Object layouts can easily be obtained by applying an off-the-shelf object detector on the video frames. Our method uses a contrastive loss to align video features with the layout features from a trained layout encoder. We show the effectiveness of our approach in the task of activity recognition in complex scenes.

Mon 21 SeptComputer Vision and Pattern Recognition
The gist
Understanding actions in videos is hard because scenes are complex and involve many objects moving together. The authors found a way to teach computers to watch videos while also paying attention to where objects are and how they move over time. They do this by detecting objects first and then training the video understanding system to align with these object layouts. This approach helps computers recognize activities more accurately, especially in complicated scenes with many interacting parts.
Open 2609.24031v1

Language should sit at model boundaries not inside internal layers

Where Should Language Sit in a Multimodal Model? Lessons from What Language Does to Human Perception and Cognition

Abstract: Language models compute over tokens: language is their input, their output, and increasingly their internal representation. Whether language should keep all of these positions depends on what language does to the system that uses it. The one system with a century of data on that question is the human. We review what language does to human perception, the brain, and thought, and read the same evidence against multimodal models and language models. Throughout, we treat language as a compressor that runs on a shared codebook: a word is an index, the content is in the receiver, and a community maintains the codebook. In humans the compression is measurable, learning the codebook reorganizes the senses, and thought survives the loss of language. We then measure the rule that models apply when two cues disagree, with cue-conflict experiments on six vision-language models and two robot policies. Surviving cues are weighted in the order their reliabilities prescribe, at 11 to 82\% of the ideal observer's slope, and many answers copy the text. One policy family drops a cue that adds no information beyond the others rather than down-weighting it, another keeps it at a weight that fails when the cues conflict, and a visual cue that identifies the task in every training frame is never learned, because the language pathway already fits the data. Language models are the best current models of the human language network, and they have entered the human speech community, shifting word frequencies while alignment narrows their conceptual diversity. We close with seven implications for token-based systems. Language belongs at a model's boundary and in the shared codebook, as in the brain, not as its internal representation; the price of leaving the codebook inside is auditability.

Mon 7 SeptComputation and Language
The gist
This work looks at where language fits best inside AI models that understand both language and images or other inputs. The authors studied how humans use language to change perception and thought, then tested several AI models to see how they rely on language versus visual cues. They found that language works best as an external interface or shared codebook, like in the human brain, rather than as the internal representation inside the model. This helps keep AI decisions more understandable and aligned with how humans process language.
Open 2609.07474v1