Papers for

robotics software engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

3D language model improves scene understanding with adaptive pruning and 2D features

3D-SceneQ: Empowering 3D LLM With Query-Guided Adaptive Pruning and Multi-Modal Feature Enhancement

Abstract: Current 3D scene understanding pipelines typically concatenate vast numbers of 3D object tokens with text tokens and feed the resulting sequence to a Large Language Model (LLM). However, existing 3D-LLMs for scene understanding encounter two major limitations: (i) excessive inclusion of task-irrelevant object data, introducing noise that reduces reasoning accuracy and increases hallucinations; and (ii) reliance solely on point cloud data, which inherently lacks the rich semantic information available in complementary 2D modalities, such as color, material properties, texture, and high-level contextual relationships. To address these challenges, we introduce 3D-SceneQ, a 3D LLM that unifies adaptive token pruning with multimodal semantic enrichment, markedly advancing scene understanding, reasoning, and grounding. Specifically, we propose a Query-Guided Adaptive Pruning (QGAP) module that adaptively selects task-relevant objects based on the intended meaning of user instructions, leveraging a learnable latent query to retain critical information while effectively suppressing irrelevant noise. In addition, we introduce a Multi-modal Object-level Feature Enhancement (MOFE) module, which integrates 2D feature embeddings from pre-trained models into 3D representation to enrich object-level semantic information. Evaluations show that 3D-SceneQ outperforms current state-of-the-art methods across multiple benchmarks (e.g., +5.7 CIDEr on Scan2Cap and +17.0 EM@1 on SQA3D), demonstrating its remarkable capabilities in various 3D language reasoning tasks.

Tue 27 OctComputer Vision and Pattern Recognition
The gist
Understanding 3D scenes with language models can be tricky because they often include lots of unrelated objects that confuse the model, and they usually only use 3D shapes without helpful details like color or texture. The authors created a system called 3D-SceneQ that smartly picks out only the important objects for a given question, and adds extra information from 2D images to better describe each object. This makes the system better at answering questions and describing 3D scenes. Their tests show it works better than other methods on popular benchmarks.
Open → 2610.37202v1

Verse framework speeds safety checks for multi-agent cyber physical systems

Verse: Semantics and Verification of Hybrid Multi-Agent Scenarios

Abstract: Verifying cyber-physical systems with many interacting agents remains difficult because interactions are mediated by sensors, individual decisions are constrained by environment (map) structure, and the resulting mode space scales combinatorially. We present Verse, a framework for writing agents, maps, and sensors in a familiar programming language syntax, with a formal semantics for the resulting scenarios. A compiler translates each scenario to a hybrid automaton whose executions correspond exactly to the runs of the scenario. Reachability analysis on this automaton builds an execution tree from two post operators, one for continuous flow over a time step and one for a single agent's mode change, and checks safety assertions at every vertex. The tree expands only the modes that are reached, without enumerating the global mode space. Experiments highlight expressive modeling across cars and drones, 2D/3D maps (including OpenDRIVE imports), noisy sensors, and multiple simultaneous safety assertions. Verse verifies a scenario with 7 agents and 37 modes in 90 seconds on a standard laptop; it is competitive with CORA and JuliaReach on ARCH benchmarks, and on multi-agent scenarios is an order of magnitude faster than JuliaReach at the cost of looser reachable sets.

Mon 26 OctFormal Languages and Automata Theory
The gist
Checking safety in systems where many robots or vehicles interact is hard because their actions depend on sensors and maps, and the possible behaviors multiply quickly. The authors created Verse, a way to describe agents, maps, and sensors like regular computer programs and translate them into a precise model for safety analysis. Verse only explores scenarios that actually happen instead of every possible combination, making verification much faster. Tests show Verse works well on cars and drones in 2D and 3D maps and can handle multiple safety checks efficiently.
Open → 2610.35680v1

Adapting diffusion planners outperforms just switching experts in new areas

To Route or to Adapt? Multi-Expert Diffusion Planners in Unseen Regions

Abstract: Diffusion trajectory planners with domain-specific experts face a practical question in unseen regions: can they rely on selecting among existing experts, or must the planner itself adapt? We study this question using a planner with a shared adapter and per-domain expert adapters. Across three real-world held-out maps, none of eight test-time routing schemes improves the fleet-mean lateral offset over the static default, which uses the same expert for every scene. Even an oracle that selects the best expert for each scene reduces the mean offset by only 0.9 m. In contrast, reward-based fine-tuning on just 20 target-region scenes yields substantially larger gains. On matched evaluation slices, joint replay achieves a fleet-mean offset of 6.9 m, compared with 12.4 m for the static default. Comparisons under the same target-region training budget show that target-region training drives the improvement, while replaying training scenes limits forgetting on the original ODDs. On nuPlan, fine-tuning across training cities also improves open-loop offsets, although closed-loop performance deteriorates. Further diagnostics reveal that two test-time adaptation baselines achieve low offsets by producing degenerate trajectories. These results show the limited headroom for selecting among existing experts and the greater open-loop gains available from adapting the planner.

Thu 22 OctRobotics
The gist
When self-driving car planners face new or unseen locations, they can either choose from existing expert strategies or update their planning method to adapt. The authors found that simply picking among existing experts brings only small improvements, while fine-tuning the planner on a few new examples leads to much better results. Some quick fixes tested at runtime produced unrealistic paths, showing that adapting the planner is more effective than switching experts. This work helps understand how to improve trajectory planning in unfamiliar environments.
Open → 2610.31095v1

Compact language 3d gaussian splatting improves scene understanding with smaller models

ClunoGS: Compact Language 3D Gaussian Splatting via Unified Optimization

Abstract: Language 3D Gaussian Splatting enables open-vocabulary scene understanding by associating Gaussian primitives with language features. These semantic attributes increase model storage, while most existing 3DGS compression methods are designed mainly to preserve RGB rendering quality. One straightforward approach is to apply sparsification and quantization sequentially. However, pruning based only on rendering quality can remove Gaussians that have small RGB contributions but are important for semantic prediction. Once removed, their semantic information cannot be recovered by later quantization. We propose ClunoGS, a compact framework for Language 3DGS that combines semantics-aware Gaussian sparsification and vector quantization in a unified constrained objective. Semantic supervision is used during sparsification, and the objective jointly considers rendering quality, semantic accuracy, and compactness. We optimize the unified objective with alternating primal, sparsification, quantization, and dual updates. We evaluate ClunoGS on open-vocabulary localization and segmentation using the LERF and ScanNet-10 benchmarks. Under aggressive compression, our unified, semantics-aware formulation substantially alleviates the degradation of semantic representations caused by sequential compression and semantics-agnostic Gaussian sparsification. Ablations further show that jointly coordinating sparsification and quantization better preserves semantic accuracy than applying them independently.

Wed 21 OctComputer Vision and Pattern Recognition
The gist
3D Gaussian Splatting helps computers understand scenes by linking tiny 3D shapes to language features. But adding language info makes the model bigger, and existing ways to shrink these models mainly focus on keeping picture quality, not preserving language understanding. The authors propose ClunoGS, a method that carefully shrinks the model by considering both image quality and the ability to understand language together, so important language info isn't lost. Their tests show ClunoGS keeps language understanding better when compressing these models than other simple shrinking methods.
Open → 2610.30013v1

DriveMLP shows simple training beats complex models in autonomous driving

DriveMLP: When Training Strategy Outperforms Model Complexity in Autonomous Driving

Abstract: Learning motion planning policies that remain reliable under closed-loop execution is a central challenge in Autonomous Driving (AD). Imitation Learning (IL) scales well to large AD datasets but suffers from distribution shift, causal confusion, and compounding errors under closed-loop execution. In contrast, Reinforcement Learning (RL) typically requires handcrafted rule-based rewards and massive simulation. We study a simple closed-loop IL framework that uses RL purely as an optimization tool, guided by a trajectory-distance reward derived from logged expert data. We refer to this training strategy as Expert-Guided RL (EGRL). Through a controlled empirical study we find evidence that the training procedure, rather than model size and complexity, accounts for a substantial part of the performance gains. We then introduce DriveMLP, a lightweight MLP policy trained with EGRL, as a simple instantiation of these findings. It achieves a score of 86.51 on the nuPlan Val14 Reactive benchmark, a +3.2 point improvement over the previous best IL planner (Flow Planner), with >15x faster inference. Code is available at: https://github.com/alessandro-canevaro/DriveMLP .

Wed 21 OctMachine LearningRobotics
The gist
Motion planning in self-driving cars is hard because small mistakes can pile up when the car makes decisions on its own. The authors show that how you train the model can matter more than making the model bigger or more complex. They created a simple method called Expert-Guided Reinforcement Learning (EGRL) that uses expert driving data to guide the training. Using this, their lightweight DriveMLP model performs better and runs faster than previous imitation learning methods.
Open → 2610.29676v1

Simulation-guided learning improves autonomous race car adaptation speed

Simulation Priors for Rapid Adaptation in Model-Based RL for Autonomous Racing

Abstract: Reinforcement learning enables learning high-performance control policies, but its reliance on extensive interaction limits deployment on physical systems where data collection is costly, and failures are unsafe. We introduce Prior-Informed Adaptation (PIA), an offline-to-online model-based RL framework that uses structured simulation priors for rapid adaptation. PIA pretrains a world model on heterogeneous low- and high-fidelity simulated trajectories, then adapts it with limited target-domain interaction using uncertainty-regularized planning. Rather than requiring an accurate simulator for policy transfer, PIA treats simulated trajectories as biased priors whose residual mismatch is corrected during online adaptation. We evaluate PIA in autonomous racing using high-fidelity simulation and on a real full-size autonomous race car. In simulation, PIA adapts faster across track and surface shifts than strong baselines, achieving lower lap times and fewer failures. On hardware, PIA achieves reliable few-shot adaptation with less than one hour of on-vehicle interaction.

Mon 19 OctMachine LearningRobotics
The gist
Training robots or cars to drive well often takes a lot of real-world practice, which can be risky and slow. The paper presents a method where a computer first learns about driving from different types of computer simulations, then quickly adjusts when driving the real car using only a short amount of practice. This approach helps the car adapt to new race tracks or surfaces faster and with fewer mistakes. The method works not only in simulated environments but also on a real full-size race car.
Open → 2610.26757v1

Multimodal models use visual scaffolds to improve reasoning accuracy

Visual Scaffolding: Toward Native Multimodal Reasoning

Abstract: The success of chain-of-thought (CoT) in complex reasoning can be attributed to a textual scaffolding effect: explicit intermediate results can be examined, reused, and composed to support subsequent reasoning, much as scaffolding supports a building under construction. However, mainstream multimodal LLMs lack an equivalent scaffold for visual distinctions that are difficult to express in concise verbal descriptions. We therefore ask: Can native visual representations become first-class citizens alongside language, providing a visual scaffold for reasoning? We define native multimodal reasoning as reasoning in which native visual representations and language jointly carry reusable intermediate states. As a concrete implementation, the visual scaffolding mechanism we proposed lets the MLLM autonomously initiate a retrieval action at any reasoning step. A lightweight retriever selects native visual features, which are then incorporated directly into the evolving CoT and remain available to subsequent steps. To evaluate this mechanism under controlled visual demands, we introduce NMR-Bench, comprising Burden Counting and Path Tracing. With 88M added parameters (approximately 2%) on Qwen3-VL-4B-Thinking, our model achieves 66.43% and 72.50% accuracy, respectively, surpassing the evaluated GPT-5.5 and Gemini 3.1 Pro baselines. Controlled interventions show that changing selected visual content affects task accuracy and can redirect subsequent visual selection even when intervening text is held fixed. These findings show that native visual states can function as intermediate reasoning material and point toward reusable scaffolds for additional modalities.

Sun 18 OctComputer Vision and Pattern Recognition
The gist
Complex problems are easier to solve when you write down your intermediate steps, like building a frame while constructing a house. The authors found that current AI models struggle to do this with visual information because it's hard to describe images in words alone. They created a method where the AI can directly use and remember visual data as it reasons step by step. Tests show this helps the AI solve tricky tasks better than other popular models. This approach could make AI better at tasks needing both seeing and thinking together.
Open → 2610.25247v1

Video model guides robot hands for complex long tasks

Dream What I Can: Sparse Visual Planning for Long-Horizon Robot Manipulation

Abstract: Video models provide rich priors for generalizable robotic manipulation, but plausible visual futures are not always executable. We introduce DreamCan, a hierarchical policy that grounds video models through sparse visual planning: a high-level planner adapted from a pre-trained video model and a low-level visuomotor policy. Rather than predicting dense trajectories, the high-level planner generates sparse visual subgoals that balance reachability and task utility. From offline, action-free robot videos, we estimate these quantities and use dynamic programming to select subgoal sequences without manual annotations. The resulting subgoals are more reliably attained than uniformly spaced alternatives, and the full system outperforms language, dense-video, and uniform-subgoal planners, reaching high planning success rates on Language-Table tasks and 91.2% success on LIBERO-Long with a 0.1B-parameter low-level policy. Additional suboptimal videos and test-time compute further improve success. The system also performs challenging real-world bimanual tasks, including box folding and packing with unseen object combinations. More results are available at https://dreamcan.github.io/.

Sun 18 OctRobotics
The gist
Robots need to plan steps to do long tasks like folding boxes, but predicting every move can be hard and may fail. The authors created DreamCan, a system that breaks down tasks into fewer important visual goals using videos, making it easier for robots to reach those points and complete the task. They trained DreamCan using only videos without robot actions, and it works better than other methods on both simulated and real-world robot tasks. This approach helps robots handle long, complicated jobs with fewer mistakes.
Open → 2610.24981v1

3D large language models often miss key 3D evidence in scene questions

Do 3D Large Language Models Really Use 3D Evidence?

Abstract: Recent 3D Large Language Models (3D-LLMs) have shown strong performance on scene question answering with extensive post-training. Yet, existing benchmarks rarely evaluate how 3D-LLMs respond to referential ambiguity, insufficient scene evidence, or false presuppositions, obscuring whether their responses are grounded in 3D evidence. In this work, we introduce UNICORNS, a benchmark for evaluating the reliability of 3D-LLM responses across four evidence conditions. UNICORNS contains 11,387 questions across 557 ScanNet scans, covering eight challenge categories alongside answerable controls. A response passes only if it satisfies the required response behavior and contains no scene claim unsupported by the available evidence. Evaluation of six open-sourced 3D-LLMs reveals a pronounced performance gap: even the strongest zero-shot model achieves 61.22% accuracy on answerable controls, but only 40.94% across the eight challenge categories. To address this gap, we further propose HORN, an obligation-aware post-training method combining group-relative task rewards, leaf-conditioned obligation rewards, and supervised control replay. Extensive experiments demonstrate that HORN reaches $75.1 \pm 1.0\%$ across the challenge categories and $77.2 \pm 0.8\%$ overall, outperforming all baselines without degrading answerable-control accuracy. Our findings enable a systematic evaluation and improvement of evidence-grounded 3D reasoning for 3D-LLMs (code: https://anonymous.4open.science/r/unicorns-6B38/).

Sat 17 OctComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
3D large language models (3D-LLMs) are designed to answer questions about 3D scenes, but they sometimes give wrong or unsupported answers because they don't fully use the 3D information available. The authors created UNICORNS, a new test set to check how well these models rely on real 3D evidence. They found existing models perform worse on challenging questions needing careful use of 3D data. To fix this, they developed HORN, a training method that helps models better understand when to trust and use 3D evidence, improving their accuracy on tough questions without hurting normal performance.
Open → 2610.24447v1

FutureLift improves motion forecasts by linking proposals in future graphs

FutureLift: Lifting Trajectory Proposals into Bidirectional Future Graphs for Motion Forecasting

Abstract: Accurate motion prediction is critical for safe autonomous driving, yet even strong forecasters leave residual errors in their multimodal proposals. Existing refiners compress complete proposals or update their segments sequentially, preventing the full proposed future from serving as explicit relational context for correction. We introduce FutureLift, a backbone-agnostic refiner that represents each multimodal proposal as a heterogeneous future graph, with spatially grounded temporal nodes connected to agent histories, map elements, alternative modes, and, for joint prediction, other agents future trajectories. Bidirectional temporal edges allow later evidence to revise earlier segments in a single pass, and the updated nodes predict residual coordinate and confidence corrections. Requiring only proposals, scores, and scene context, FutureLift provides a common refinement interface for structurally different forecasting backbones. On Argoverse2 and the Waymo Open Motion Dataset, it consistently improves frozen proposals and outperforms native and specialized refiners across marginal and joint forecasting. On the WOMD motion-prediction leaderboard, FutureLift ranks first in minADE (0.5049m) and minFDE (0.9942m) among the compared standard-input methods, without LiDAR or ensembling, while achieving a competitive 0.4874 Soft mAP.

Thu 15 OctComputer Vision and Pattern RecognitionMachine Learning
The gist
Predicting where vehicles will move next is important to keep autonomous cars safe, but current methods still make errors. The authors introduce FutureLift, a tool that takes initial guesses about vehicle movements and creates a connected graph of different possible futures. This graph can look both forward and backward in time to improve the predictions in one step. Tested on major datasets, FutureLift enhances existing forecasts and beats other refinement methods without needing extra data like LiDAR.
Open → 2610.22215v1

Robots gain faster motion planning with new trajectory optimization method

LEAP: Gradient Flow Augmented Lagrangian Trajectory Optimization for Contact Constrained Robots

Abstract: Generating dynamically feasible motions for legged and manipulating robots requires solving a large, nonlinear, non-convex optimal control problem (OCP) in which contact wrenches must satisfy friction-cone constraints throughout the motion, not only at isolated instants. Existing solvers are sensitive to the initial guess and scale poorly with the number of joints. This paper introduces LEAP, which transcribes the OCP with pseudospectral collocation and, instead of a Newton or SQP solve, integrates a primal--dual gradient flow of a Powell--Hestenes--Rockafellar augmented Lagrangian to compute a solution. Because the flow is stiff, this paper designs a linearly implicit integrator with a Gauss--Newton metric, momentum, and a merit-based step controller that keeps the augmented Lagrangian monotone. Across locomotion benchmarks on five robot platforms, from planar hoppers to 32-joint humanoids, LEAP is the only method to solve every tested problem, achieves substantial speedups over Crocoddyl and Aligator on several benchmarks, and reaches trackable references at smaller compute budgets. The resulting trajectories are validated by tracking them in a high-fidelity simulator and on hardware. We will make the code public upon final acceptance of this paper.

Wed 14 OctRobotics
The gist
Planning movements for legged and manipulating robots is difficult because their motions must follow complex rules, especially where their feet or hands touch the ground. The authors developed a new way called LEAP that solves these planning problems more reliably and quickly than older methods. LEAP uses a special mathematical approach to ensure the robot’s contact forces behave properly throughout the motion. Tests on a variety of robots showed LEAP can find workable motions consistently and faster, and these motions worked well on real robots and simulators.
Open → 2610.20936v1

SafeDrivevla improves autonomous driving using navigation and conflict awareness

SafeDriveVLA: Navigation-Conditioned World Model Dreaming for Conflict-Aware End-to-End Autonomous Driving

Abstract: Vision-Language-Action (VLA) models are gaining attention in autonomous driving, inheriting commonsense priors from large language models (LLMs) and widening the navigation interface from a fixed command set to free-form natural-language instructions. However, this open-ended interface exposes a new vulnerability surface: an inattentive driver may issue instructions that are unsafe given the current scene, and a malicious user may issue dangerous ones on purpose. We present the first benchmark suite that evaluates navigation following and conflict awareness together, along with adversarial robustness. Existing VLAs fall short on both: SimLingo completes no language-instructed lane change in closed loop, and all models degrade sharply under conflicting signals. We propose SafeDriveVLA, the first driving VLA that (1) explicitly predicts a three-level navigation-compliance mode to decouple conflict reasoning from action generation, and (2) uses navigation-conditioned world model dreaming to inform this prediction. Unlike prior world models that roll out expert or planned actions, ours dreams of strictly following the navigation signal, showing when following is safe. SafeDriveVLA reaches 88.16 Driving Score (DS) and 68.64% Success Rate (SR) on Bench2Drive, lifts closed-loop language following by 49.3% and reduces collisions under unsafe instructions from 60 to 38 compared to the best SimLingo variant. Video demonstrations are available on our project page.

Wed 14 OctRobotics
The gist
Following navigation instructions in self-driving cars can be hard and risky, especially when instructions conflict with what’s safe on the road. The authors introduce SafeDriveVLA, a new method that predicts when it’s safe to follow given navigation commands by imagining future driving scenes conditioned on those commands. This helps the car decide whether to follow instructions exactly or act more cautiously, improving safety and success rates. Their tests show SafeDriveVLA reduces crashes and performs much better than previous models in realistic driving scenarios.
Open → 2610.20609v1

EvoWeave improves agent task performance by reusing modular steps

EvoWeave: Composing Reusable Agent Experience through Operation Level Graphs

Abstract: Different tasks often require interactive agents to perform similar operations at intermediate steps. Retrieving an entire past workflow can introduce irrelevant steps, whereas retrieving isolated operations can discard the dependencies needed to reuse them. We introduce EvoWeave, a framework for experience memory that represents abstract states as nodes and reusable operations as directed edges with input and output contracts, provenance, and capability references. A planner decomposes the current task into a dependency graph; operation retrieval and bounded directed search then assemble relevant experience fragments. An execution agent can inspect these fragments and their referenced capabilities, while reflection separates concrete execution evidence from reusable abstractions. We study the framework across four benchmarks, five evaluation settings, and three language model backbones. Across backbones, AppWorld Normal and Challenge task goal completion average 51.91 and 27.99, respectively, exceeding the baseline without memory by 6.99 and 4.99 percentage points. An AppWorld ablation associates directed connections with an additional improvement of 2.08 points over independent operation cards. The results motivate composition of reusable operations while exposing tradeoffs in retrieval overhead and conditions for valid reuse.

Wed 14 OctArtificial Intelligence
The gist
Many tasks need agents to do similar things part by part, but using whole old task plans can add unnecessary steps while using only simple pieces can lose important connections. The authors created EvoWeave, a way to map tasks as connected states and reusable actions, helping agents pick and combine just the right parts from past experiences. Their tests show that this method helps agents complete goals better than when they don’t reuse past steps, especially when considering how these parts link together. This work helps machines learn from experience more flexibly while balancing searching speed and reusability.
Open → 2610.19381v1

Robot updates only broken steps to fix long action sequences

ReEnvision: Future-Guided Selective Action Repair for Long-Horizon Manipulation

Abstract: Long-horizon robotic manipulation requires robust execution over sequences of interdependent actions. Existing methods typically handle execution deviations by replanning the remaining action chunk or correcting actions step by step as new observations arrive. However, a local deviation may affect only a few actions under distribution shift, yet replanning regenerates the entire chunk from an unfamiliar state, potentially introducing errors into otherwise valid actions. Step-wise correction may react too late, as it does not explicitly anticipate how the deviation affects subsequent actions. We propose ReEnvision, a future-guided selective action repair framework that updates a joint future-action belief using execution feedback. It then learns how the resulting belief revision affects each unexecuted action. The resulting belief revision enables selective repair of only the affected actions within a cached action chunk, preserving valid actions and reserving full replanning for severe deviations. On CALVIN, L-CALVIN, and RLBench, ReEnvision achieves 86.6% 5-step success, improves 10-step success from 56% to 63%, and reaches an average success rate of 88.8%, respectively. On five real-world manipulation tasks, it achieves an average success rate of 82.8%. Controlled repair experiments further demonstrate the benefits of localizing affected actions and preserving valid ones during execution.

Tue 13 OctRobotics
The gist
Robots often need to perform many steps in a row to complete a task, but if one step goes wrong, they might try to redo everything, which can cause more mistakes. The authors present ReEnvision, a method that helps robots figure out exactly which steps need fixing when something goes wrong, without changing the steps that are still good. This makes the robot better at finishing longer tasks successfully, as shown in tests using simulated and real robot tasks.
Open → 2610.17977v1

New distance measure improves 3D scene graph prediction accuracy

SWORD: Scene-Grounded Wasserstein Object-Relation Distance for 3D Scene Graph Prediction

Abstract: 3D scene graph prediction is commonly optimized with object-node and relation-edge classification losses. These objectives encourage exact object and relation label recovery, but they do not directly optimize semantic proximity to the ground-truth scene graph: two wrong graphs can receive comparable penalties even when one is much closer in object roles and relation contexts. A direct graph-distance loss is difficult in general, since graph matching and graph edit distance require correspondence search and edit-cost design. Our key observation is that prior supervised 3D scene graph prediction protocols are conducted on fixed object-node indices and supervised edge slots. This can turn a scene graph comparison into a well-defined aligned graph-distance problem. To this end, we propose SWORD, a Scene-Grounded Wasserstein Object-Relation Distance that builds block-normalized object and relation ground distance metrics from training scene graph annotations through a deterministic base-to-context order, without external semantic priors. SWORD lifts these metrics to Wasserstein distances over aligned node and null-augmented edge marginals, providing semantic graph-distance supervision beyond exact-label penalties while preserving the ground-truth graph as the unique zero-distance solution in aligned marginal probability space. We prove that SWORD is a strict metric on aligned marginal probabilistic scene graphs, preserves scene-graph-grounded substitution ordering, controls additive graph-grounded semantic observables, and yields a surrogate upper-bounding decoded semantic error.

Tue 13 OctComputer Vision and Pattern Recognition
The gist
Predicting 3D scenes often involves figuring out objects and their relationships, but traditional methods only focus on exact label matches. The authors propose SWORD, a new way to measure how close a predicted scene graph is to the true one, considering semantic context rather than exact matches. This helps train models to better understand the roles and relationships between objects, leading to more meaningful scene predictions. Their method uses mathematical tools to compare graphs in a way that respects the structure and meaning of scenes.
Open → 2610.17692v1

Two-robot task solvability fully mapped with minimum unique tasks

A Minimum Exact Disjunctive Basis for Two-Robot Solvability Profiles

Abstract: We completely characterize the solvability profiles of tasks for two autonomous mobile robots in the plane under variable disorientation, chirality, and rigid movements. The four standard capability models and the schedulers considered here have a known quotient order Q of thirteen computational classes. A task's solvability profile is the set of classes in which it is solvable, and is necessarily an upset of Q. We prove that every upset is realizable and construct a minimum exact disjunctive basis of thirteen concrete tasks. The basis contains one task for each principal upset. For every antichain of Q, the disjunction of the corresponding tasks has profile exactly equal to the union of their profiles. This exactness is not implied by the individual profiles: an algorithm may satisfy different disjuncts in different executions. We establish it by constructing, for every algorithm in each maximal class outside the target union, a single admissible fair execution violating all selected predicates simultaneously. Consequently, the realizable profiles form the entire finite distributive lattice Up(Q): there are exactly 54 profiles, counted by the antichain polynomial 1 + 13z + 24z^2 + 16z^3, and each has a canonical disjunctive representation using at most three principal tasks. We also identify six tasks whose solvability signatures recover every inclusion and incomparability in Q, and prove that six is minimum even among arbitrary separating tasks. Their profiles are precisely the principal upsets generated by the join-irreducible elements of Q. In contrast, any task family generating every profile by exact disjunctions must contain all thirteen principal profiles. Thus our exact disjunctive basis has minimum size and is unique at the profile level.

Tue 13 OctDistributed, Parallel, and Cluster ComputingRobotics
The gist
This paper studies what tasks two robots can solve when they have different limitations, like confusion about directions or handedness. The authors show that every possible pattern of solvability across robot capabilities can be represented by combining a small set of thirteen basic tasks. They also find the smallest number of tasks needed to distinguish all key capability differences. This provides a complete and efficient way to understand how robot abilities affect what problems they can tackle.
Open → 2610.17677v1

Optimal data structure improves nearest neighbors search for weighted and convex distances

Optimal Planar $k$ Nearest Neighbors Queries for Additively Weighted Euclidean Distances and Convex Metrics

Abstract: Given a set $P$ of $n$ point sites in the plane, the $k$ nearest neighbors problem is to build a data structure that, for a query point $v$ and a query integer $k$, reports the $k$ nearest point sites of $v$ in $P$ efficiently. For the Euclidean metric, after four decades of efforts, an optimal data structure has been developed with $O(n)$ space, $O(\log n+k)$ query time and $O(n\log n)$ preprocessing time [Mat92b, Cha00, AC09, CT16]. In contrast, for a family of distance functions, the state-of-the-art data structure [AES99, KMR+20, Liu22] attains $O(n\log\log n)$ space, $O(\log n+k)$ query time and expected $O(n\log n)$ preprocessing time. An open question is the existence of an optimal data structure with $O(n)$ space and $O(\log n + k)$ query time for distance functions more general than the Euclidean metric. Such an optimal data structure also remains unknown for non-point sites in the Euclidean metric, even for disk sites or, more generally, additively weighted Euclidean distances. We develop an optimal $k$-nearest-neighbors data structure for additively weighted Euclidean distances with $O(n)$ space, $O(\log n + k)$ query time and expected $O(n\log n)$ preprocessing time. Since this data structure can be adjusted to disk sites, it serves as an initial result toward optimality for non-point sites. We also adapt our data structure to point sites under a family of convex metrics, including commonly used $L_p$ metrics and uniform orientation metrics. The data structure can be further extended to distance functions that satisfy certain axioms. Thus, we demonstrate the existence of optimal $k$-nearest-neighbors data structures for distance functions more general than point sites in the Euclidean metric. Our main technical advance is to generalize Matoušek's shallow partition theorem for hyperplanes [Mat92b] to these settings, while achieving a logarithmic crossing number.

Mon 12 OctComputational Geometry
The gist
Finding the closest points to a given location is a common problem in computer science, especially when distances are measured in different ways. Traditional methods work well for straight-line distances between points but not as well when distances have added weights or use different shapes. The authors developed a new method that quickly finds the nearest points even when distances involve weights or complex shapes, while using minimal memory. This improvement builds on and extends classic mathematical tools to work in these more general settings.
Open → 2610.17430v1

Robot software repair benchmark measures fixes by driving in simulation

RoboBugBench: Benchmarking Automated Repair of Real Robot Software Under an Audited Behavioral Oracle

Abstract: Language agents increasingly modify robot software, but whether they can repair it is unmeasured, because the domain supplies no oracle to inherit: a robot bug manifests as behavior, and robot repositories ship almost no tests that capture it. We present RoboBugBench, a benchmark of 33 real, execution-validated defects in a pinned ROS 2 navigation stack, in which a candidate patch is graded by compiling it and driving the robot through a physics simulation rather than by running a unit test. Three frontier models, each given 1 attempt per instance, repair 24.2%-36.4%, with no pairwise difference significant; difficulty tracks the oracle rather than the domain, at 66.7% on instances graded by process survival against 22.2% on those graded by what the robot did (instance-level p = 0.0027). Because the oracle is constructed rather than inherited we audit it adversarially, and report the decomposition that audit yields: counterfeit patches which suppress a failure without repairing the defect are accepted by the shipped rule 11/11, while a distributional rule over the same data rejects 4 at no cost in false rejects. The residual is an observability bound (what the observation channel discards, no predicate over it can recover), so discrimination must be bought with instrumentation rather than stricter criteria, and our repair rates are bounds: inflated by what the oracle cannot distinguish, deflated by unanimity's rejection of correct fixes under run-to-run noise. We release the corpus, criterion batteries, counterfeit suite and cached telemetry.

Mon 12 OctRobotics
The gist
Robot software bugs show up as strange or wrong robot actions, but it’s hard to test fixes because robot code often lacks tests that check behavior. The authors created RoboBugBench, a set of real robot program bugs tested by running the robot in a simulator to see if the fix works. They found current AI and language models fix about a quarter to a third of the bugs, but it’s tricky to tell if a patch truly repairs the problem or just hides it. Their benchmark includes tools to catch fake fixes and highlights the challenges in observing robot behavior reliably.
Open → 2610.16369v1

State representation affects agent learning and task transfer success

State Representation Shapes Long-Horizon Agent Learning and Transfer: An Empirical Study

Abstract: An end-to-end success rate alone cannot distinguish failure to learn an action from failure to apply it as task state changes. We study this distinction in deterministic tool workflows that provide the current artifact state and candidate action recipes. Using 1.7B, 8B, and 27B Qwen models, we compare supervised learning across workflow horizons and cross the state representation used for training with the one used at evaluation. Horizon-matched supervision yields high completion, but an H4-trained 1.7B model transfers poorly to longer workflows under full-state observations. In an H16 crossover, compact-trained 1.7B adapters complete 50/50 held-out tasks in compact view and 0/50 in full view for each of three paired training seeds; full-trained outcomes vary across seeds. A separate 8B adapter pair shows a similar asymmetry. The view dependence also appears in paired-choice tasks where both candidate calls are executable and the correct choice depends on table contents; here, the compact mask does not consult the target action. An explicit relevance cue improves full-view execution but does not close the gap for the tested checkpoint. In a separate 27B ScienceWorld study, compact-state training improves local accuracy under both views, indicating that the transfer pattern depends on the task and observation construction. Together, these experiments identify representation-sensitive transfer as a bottleneck in the controlled workflows, without isolating content reduction from other changes to the observation.

Sun 11 OctArtificial Intelligence
The gist
When teaching AI agents to perform tasks step-by-step, how the agent sees the current situation matters a lot. The authors found that agents trained viewing tasks in a simple way struggled when tested on more detailed views, and vice versa. They tested different sizes of AI models and observed that changing the way the state is shown can limit how well the agent can apply what it learned to new, longer tasks. Their study shows that the way task information is represented is a key challenge for improving AI learning and transfer.
Open → 2610.15407v1

Self-evolving memory improves teamwork in long tasks for ai agents

SEPM: Self-Evolving Procedural Memory Grounded in Task Graphs for Multi-Agent Collaboration

Abstract: Long-horizon multi-agent collaboration requires memory that preserves both successful actions and the coordination structure underlying them. Existing memory systems support information sharing or procedural reuse, but often leave the evolution of shared procedures disconnected from the task dependencies and execution states of collaborating agents. This coupling also limits the direct transfer of procedural memory designed for individual agents to team settings. We propose Self-Evolving Procedural Memory (SEPM), a framework that uses task dependency graphs as a common representation for online coordination and procedural memory evolution. During execution, a lightweight shared blackboard records structured evidence alongside task dependencies, supporting the detection of goal, plan, and world-state divergence and evidence-based realignment. After execution, verified actions and dependencies are distilled into reusable procedures, while recurring failures inform warnings and constraints. The shared procedure pool evolves through creation, refinement, specialization, and retirement, guided by success and cost utility and constrained by evidence and safety requirements. Together, these mechanisms preserve the collaborative structure and applicability conditions needed to reuse experience across tasks. Evaluations on ALFWorld, WebArena, and OfficeBench under AutoGen and DyLAN show that SEPM achieves the highest task scores among the compared methods in all six benchmark settings. Under AutoGen, it improves task scores over the no-added-memory baseline by 29.85, 25.86, and 13.00 percentage points, respectively. The codebase is available at https://github.com/cookieApril/SEPM.

Sat 10 OctMultiagent Systems
The gist
Long tasks that need many agents working together require them to remember not only what actions worked, but also how they coordinated. The authors propose SEPM, a method that links agents’ memory with the tasks’ structure to help them share and update plans smoothly. SEPM tracks what happens during tasks and learns from successes and failures to build routines that keep evolving. This helps agents work together better and reuse what they learned in new team tasks. Tests show SEPM improves performance compared to other memory methods in various simulated teamwork environments.
Open → 2610.14515v1

Athlete framework teaches humanoid robots to play tennis reactively

ATHLETE: Learning Reactive Humanoid Tennis via Trajectory-Guided Motion Matching

Abstract: Humanoid tennis requires reactive whole-body coordination under rapidly changing ball dynamics, yet collecting task-specific motion-capture demonstrations that cover diverse approach states, contact locations, and timing conditions is costly. Inspired by how humans acquire new skills by combining reusable motor experience with task-specific demonstrations, we present ATHLETE, a framework for learning reactive humanoid tennis from generic locomotion data and ordinary tennis videos. ATHLETE combines LAFAN1 locomotion with video-derived striking motions and uses Trajectory-Guided Motion Matching (TGMM) to construct diverse task-conditioned whole-body references. These references are transformed into a reactive policy through physics-based teacher--student learning with online DAgger distillation, followed by PPO fine-tuning for the tennis task. The resulting policy responds directly to robot and ball observations without requiring reference-motion inputs at deployment. On a real humanoid robot, ATHLETE achieves forehand and backhand hit rates of $90.00\%$ and $86.67\%$, respectively, and enables multi-shot rallies with human players. These results demonstrate that ATHLETE can learn dynamic humanoid tennis skills from reusable locomotion data and video demonstrations. Result videos and code can be found at https://anonymous.4open.science/w/ATHLETE2027/.

Fri 9 OctRobotics
The gist
Playing tennis with a humanoid robot is hard because it needs to move its whole body quickly and accurately to hit a fast-moving ball. The authors created ATHLETE, a system that teaches a robot to play tennis by combining general walking and running movements with tennis hitting moves learned from ordinary videos. This system builds a virtual coach that guides the robot’s movements and then turns that into a real-time robot player that responds directly to the ball. When tested on an actual humanoid robot, ATHLETE could hit tennis balls with high success and even rally with humans.
Open → 2610.13572v1

Vision language action models learn to recover from mistakes

OGPO: Offline Goal-conditioned Policy Optimization for Recoverable Vision-Language-Action Models

Abstract: Vision-language-action (VLA) models have shown strong promise in robotic manipulation, yet their post-training still predominantly relies on trajectory-level supervised imitation over robot demonstrations. While effective for learning feasible actions, this paradigm supervises policies to reproduce expert actions at each step, biasing them toward demonstration-specific action paths and providing limited guidance for recovering toward task-progress states once execution deviates from demonstrated trajectories. To address this limitation, we propose OGPO, an Offline Goal-conditioned Policy Optimization framework for recoverable VLA post-training. Instead of treating offline demonstrations merely as step-wise action labels, OGPO adaptively relabels trajectories with semantic key states and constructs goal-conditioned process rewards to optimize the policy for reaching these task-progress states. In this way, OGPO shifts VLA post-training from trajectory-level action imitation to key-state reachability learning, enabling policies to acquire a more robust ability to complete goal states from feasible off-demonstration states without requiring additional online interaction. Experiments on LIBERO and MetaWorld show that OGPO consistently improves VLA policy performance over standard supervised fine-tuning. Moreover, evaluations on LIBERO-Plus and our proposed LIBERO-ReAct, a mid-execution perturbation benchmark, further demonstrate that OGPO achieves stronger robustness and goal-directed recoverability under distribution shifts and recoverable off-demonstration states.

Fri 9 OctArtificial Intelligence
The gist
Robots often learn to copy expert actions exactly when doing tasks, but this can make it hard for them to fix mistakes or handle unexpected situations. The authors introduce OGPO, a way to train robots that focuses on reaching key important states in a task instead of just repeating every single step. This helps robots become better at recovering and finishing tasks even if things don't go exactly as shown in demonstrations. Tests show OGPO improves robotic performance and robustness without needing extra live practice.
Open → 2610.12914v1

Robot code tracks state to improve decisions and learn new tasks

Embodied Turing Machines: Stateful Code for Robot Recursive Self-Improvement

Abstract: Most robot policies keep a model in the control loop: a VLA maps observations to actions, and an Agent Harness, such as Agent-as-Policy or Harness VLA queries a VLM for decision making at run time. We propose a different view: the embodied world is an Embodied Turing Machine, whose tape is the robot and environment state and rules are the policy. If this state can be represented accurately, the decision making can be written entirely in code. We therefore propose Code-Only-as-Policy (COAP): code measures and tracks the robot, environment, and task state from camera images and proprioception, and makes every decision from it. The same code applies across episodes, and different tasks share one library without a VLM or VLA in the loop. Compared with VLAs and Agent Harnesses, we analyze three advantages of COAP: (i) Explicit State: the state can be stored in code; (ii) Execution: code makes decision making controllable, recovers from failures flexibly, and runs fast and cheaply online; (iii) Extensibility: new tasks reuse, inherit, or extend the shared library, so capabilities can accumulate over tasks. These advantages make COAP a suitable medium for recursive self-improvement (RSI): coding agents develop the library in a closed loop, and each change is explicit and controllable. On RoboDojo's 42 bimanual tasks, the resulting library reaches a success rate of 70.24% without a model at test time. The upper bound of COAP lies in how accurately the state is represented for decision making and how robust the code logic is. We thus propose COAP as a new paradigm for embodied tasks; since it applies across episodes, it can also serve as an efficient data engine for VLAs and Agent Harnesses.

Thu 8 OctRoboticsComputer Vision and Pattern Recognition
The gist
Making robots that can improve themselves is hard because they often rely on AI models that guess what to do next. The authors suggest treating the robot and its surroundings like a giant computer tape, where all the important information is stored in clear, editable code. This code can use the robot’s camera and sensors to understand exactly what’s happening and make smarter decisions without relying on big AI models during tasks. Their approach lets robots handle many tasks, fix problems, and get better over time by updating the shared code they run.
Open → 2610.12369v1

RoboPace speeds robots while safely handling contact tasks

RoboPace: Contact-Aware Time-Optimal Retiming for Action-Chunk Policies

Abstract: Robot manipulation data collection has been shifting from teleoperation toward robot-free demonstrations, through interfaces such as the Universal Manipulation Interface (UMI) or directly from human hands. Vision-Language-Action (VLA) policies trained on such data inherit the demonstrator's timing. Yet human timing does not directly transfer to robots: compliant hands tolerate fast contact, whereas robots may overshoot due to actuator and tracking limitations; conversely, robots can move faster in free space. This motivates a unified approach that reconciles execution speed with contact safety. We present RoboPace, an online retiming layer that preserves the policy's geometric path while adapting its timing, respecting the target robot's kinematic and dynamic constraints. It adapts execution speed based on predicted contact, jointly accounting for contact-dependent speed limits and the robot's motion constraints. The method requires no policy retraining and operates in real time. Across three contact-rich tasks on a dual-arm robot, faster uniform execution and physical-limit-only retiming largely fail. RoboPace instead achieves higher overall success than slow uniform execution while completing four of five commands in approximately half the time, retaining the reliability of slow execution without its time cost.

Wed 7 OctRobotics
The gist
Robots often learn how to move from watching humans, but humans move at a pace that doesn’t always work well for robots. Fast robot moves can cause mistakes when touching objects, while moving too slowly wastes time. The authors created RoboPace, a method that changes how quickly a robot performs a task without changing the path it takes. It carefully slows down or speeds up depending on when the robot will touch something, making robots finish tasks faster while still being safe and accurate.
Open → 2610.09696v1

Co-evolving agent policies and skills improve autonomous decision making

SkillCycle: Co-Evolving Agent Policies and Skill Banks

Abstract: Internalizing external skills changes a language agent's capabilities and, with them, the value of its remaining guidance: rules can become redundant, misleading, or insufficient for newly encountered decisions. This creates a coupled problem of learning from skills and adapting the skills that supervise further learning. We introduce SkillCycle, a framework for co-evolving agent policies and skill banks through a feedback loop between skill internalization and rule revision. Our central contribution is to give distillation feedback a second role: token-level contextual differences help locate rules for inspection, while interaction outcomes guide edits to their content and applicability. SkillCycle alternates between two phases: policy learning with a fixed skill bank and router, and rule revision with a frozen policy. Candidate edits undergo rule-level and whole-bank environment comparisons before they guide the next learning cycle. On WebShop, SkillCycle with a 3B model achieves a success rate of 74.74% and a score of 88.37 without inference-time skill inputs, representing relative improvements of 0.73% and 3.96% over the state-of-the-art (SOTA) model, respectively. In Cycle 3 ablations on ALFWorld and WebShop, SkillCycle's no-skill success rates improve by 10.18% and 18.11% relative to a static skill bank, and by 2.41% and 2.50% relative to a single bank update, respectively. These results show that continually revising skill guidance as the agent's capabilities change helps transform external skills into policy capabilities that require no skill inputs at inference. We will release code, configurations, skill banks, and evaluation protocols.

Wed 7 OctComputer Vision and Pattern Recognition
The gist
Agents that learn tasks from rules and external skills can become confused as they improve because some rules become outdated or irrelevant. The authors propose SkillCycle, which teaches an agent to improve its own skills while simultaneously updating the rules that guide it. This process helps agents internalize skills fully, so they rely less on external help. Tests show that their approach improves success rates and scores on simulated task environments compared to previous methods.
Open → 2610.09430v1

Vision-language-action model speeds robot control with stage-aware action refining

StairVLA: Stage-Aware Hierarchical Action Generation for Vision-Language-Action Models

Abstract: Vision-language-action (VLA) models increasingly rely on diffusion- or flow-matching-based action heads to generate continuous robot actions. These action heads typically process the denoising trajectory in a largely uniform manner. However, we observe that the conditioning focus naturally shifts across denoising stages: early stages combine language instructions and visual observations to establish a coarse action trajectory, whereas later stages place greater emphasis on current visual observations for action alignment. Based on this insight, we introduce StairVLA, a stage-aware hierarchical action generation framework that uses partially denoised actions as a natural interface between coarse long-horizon action generation and local refinement. A high-level VLA performs early denoising to produce a reusable long-horizon partially denoised action trajectory, while a lightweight refiner operates at a higher frequency to refine local action chunks using the latest observations. This design amortizes expensive high-level VLA computation while preserving frequent closed-loop correction. On LIBERO, our GR00T-style instantiation improves average success from 96.5% to 97.8% while reducing amortized inference latency from 115.0 ms to 44.2 ms per action chunk. More broadly, across two VLA backbones, simulation benchmarks, and real-robot tasks, StairVLA consistently reduces inference cost while maintaining strong task performance.

Tue 6 OctRobotics
The gist
Robots that follow instructions from language and visuals need to decide their moves carefully. The authors noticed that early steps in planning actions use both words and pictures for a rough plan, while later steps focus more on recent visual info to fine-tune moves. They created StairVLA, which divides this process into two parts: a high-level plan made less often and a quick local fix made frequently to adjust actions. This method makes robots work faster while keeping good performance in tasks.
Open → 2610.07756v1

End-to-end safe robot navigation maps raw sensors to controls

End-to-End Safe Social Navigation via Multi-Task Reinforcement Learning and Probabilistic Perception

Abstract: Autonomous social navigation requires balancing efficiency, physical safety, and social compliance. Reinforcement Learning (RL) methods provide a viable and effective solution but often rely on unrealistic assumptions, such as the knowledge of humans' position and velocity. In this paper, we introduce JESSI (JAX-based E2E Safe Social Interpretable navigation), a lightweight end-to-end RL framework that maps raw LiDAR scans directly to kinematically feasible control commands. JESSI enhances safety via Dirichlet-parameterized continuous action spaces and deterministic bounding, while an integrated attention-based perception module extracts probabilistic human states for interpretable, socially aware decision-making. Through extensive simulations and real-world deployment on a differential-drive robot, we demonstrate that jointly optimizing the RL policy with a supervised perception signal in a multi-task paradigm enhances social behavior. Ultimately, JESSI is able to balance high navigation success rates and superior social behaviors compared to state-of-the-art baselines.

Mon 5 OctRoboticsHuman-Computer Interaction
The gist
Navigating safely around people is hard for robots because it requires understanding where people are and how to move without causing accidents or discomfort. The authors created a new system called JESSI that lets a robot use raw sensor data like LiDAR to directly decide its movements while paying attention to people’s presence and behavior. This approach combines learning to perceive and act together, allowing robots to move efficiently and safely in social spaces. The authors tested it in simulations and on a real robot, showing better success and social awareness than other methods.
Open → 2610.05733v1

DeltaWorld improves physically realistic robot action simulations

DeltaWorld: Physically Consistent Interactive World Simulators via Action-Conditioned Latent Increment Learning

Abstract: Interactive world simulators can provide scalable environments for robot planning, policy training, and evaluation by predicting action consequences while reducing reliance on repeated physical rollouts. To serve these applications, they must generate future image sequences that respond faithfully to robot actions and preserve the dynamics of robot-object interactions over long horizons. However, existing world models typically predict the entire next latent state and often fail to capture subtle changes induced by robot actions. Such omissions can produce physically implausible outcomes, including object interpenetration and excessive deformation. To address this limitation, we propose DeltaWorld, a physically consistent interactive world simulator for robotic manipulation. Our method introduces the Delta Latent Transition Model (Delta-LTM), which predicts action-induced latent feature changes and adds them to the current latent state to obtain the next state, rather than predicting the next latent state directly. To mitigate object interpenetration and excessive deformation in predicted future frames, Interaction-aware Latent Alignment is introduced to construct counterfactual interaction regions and supervise interaction-related latent changes. DeltaWorld is evaluated on the IWS manipulation benchmark and a self-collected cross-robot dataset covering multiple robot embodiments and manipulation tasks. On the cross-robot dataset, DeltaWorld reduces FVD by 46.6% and LPIPS by 31.1% relative to the IWS baseline. These results highlight the potential of DeltaWorld for long-horizon action-conditioned video prediction in robotic manipulation.

Fri 2 OctRobotics
The gist
Simulating how robots interact with objects is hard because tiny details in movements can cause unrealistic outcomes like objects passing through each other. The authors propose DeltaWorld, a simulation method that predicts only the small changes caused by robot actions, helping keep interactions more physically accurate over time. They also use a technique to focus on areas where objects interact to prevent unrealistic behavior. Their method works better than previous simulators on tests involving different robots and tasks.
Open → 2610.02691v1

High-level robot plans can miss hidden safety problems during execution

Mind the Refinement Gap: When Safe High-Level Robot Plans Produce Unsafe Executions

Abstract: Language-enabled robot systems increasingly combine semantic-graph planning with temporal-logic safety monitors. We investigate a trace-completeness assumption in these systems: whether the high-level action sequence checked by a monitor represents the navigation and implicit action effects induced during execution. We audit this assumption in RoboGuard by comparing its verdict on a surface plan with its verdict on a graph-refined trace under the same Linear Temporal Logic (LTL) specification. Our evaluation comprises 28 controlled cases spanning five action-abstraction families and 14 end-to-end cases in which SPINE [1] generates plans from natural-language instructions while RoboGuard generates scene-grounded safety specifications. In the controlled evaluation, all 12 targeted abstraction cases exhibit the predicted surface-versus-refined discrepancy while all 16 controls behave as expected, motivating graph-based trace refinement as a lightweight mitigation and a diagnostic tool for physical-AI safety monitors.

Fri 2 OctMachine LearningRobotics
The gist
Robots often plan their actions using simple, high-level steps that are checked for safety before making a move. This paper shows that these safety checks can miss problems because the actual detailed steps robots take might cause unexpected unsafe situations. The authors studied a robot system called RoboGuard and found that checking the detailed sequence of actions helps catch these hidden safety issues. They propose a method called graph-based trace refinement to improve safety monitoring during robot operation.
Open → 2610.02662v1

Policy optimization method avoids unstable action gradients in reinforcement learning

FERPO: Forward Entropy-Regularized Policy Optimization

Abstract: Several state-of-the-art methods for online reinforcement learning in continuous control improve policies using action gradients of a learned critic. However, critics are typically trained to predict returns, and accurate value predictions do not necessarily yield accurate action derivatives, potentially leading to unreliable policy updates. We propose Forward Entropy-Regularized Policy Optimization (FERPO), an on-policy maximum entropy reinforcement learning algorithm that performs policy improvement using critic values without differentiating the critic with respect to actions. FERPO derives an optimal target action distribution from a policy-improvement objective regularized by entropy and Kullback-Leibler (KL) divergence. We then fit the actor to this target by minimizing a forward-KL objective, estimated using self-normalized importance sampling (SNIS) with actions drawn from the rollout policy. By limiting the target distribution's deviation from the rollout policy, the KL regularization helps keep these importance weights well behaved. In contrast to reverse-KL objectives, which can favor a subset of the target distribution's modes, the forward-KL objective encourages coverage of multiple high-value modes and thereby promotes exploration. Experiments and ablations on MuJoCo Playground and ManiSkill show competitive performance and sample-efficiency gains. Computational benchmarks also demonstrate faster actor updates than Relative Entropy Pathwise Policy Optimization (REPPO).

Thu 1 OctMachine LearningArtificial IntelligenceRobotics
The gist
When teaching a computer to make decisions in complex situations, one way is to guess how good each action is and improve based on that guess. But predicting the exact value of an action doesn't always help improve decisions correctly because the details can be unreliable. The authors propose a new method called FERPO, which improves decision-making without needing those tricky details by comparing current choices to a carefully balanced target. This approach encourages exploring multiple good options and is more stable and efficient in tests on simulated robotic control tasks.
Open → 2610.02198v1

SkeleWAM uses 3D skeleton models for better robot manipulation

SkeleWAM: Skeleton World-Action Modeling for Efficient Robotic Manipulation

Abstract: World action models (WAMs) combine robot action generation with future state prediction. Existing WAMs typically predict videos or learned visual latents, which represent interaction geometry only implicitly and may retain appearance information unrelated to control. We introduce SkeleWAM, a compact WAM that represents a manipulation scene as a sparse 3D skeleton composed of robot joints, object centers, and interaction points. Constructed online from current RGB-D observations and robot proprioception, the skeleton provides a unified geometric state for action generation and future skeleton prediction. Future skeleton prediction provides additional geometric supervision for action learning without requiring visual reconstruction. At inference, SkeleWAM generates actions directly from the current skeleton and language instruction, while Medoid Action Consensus (MAC) serves as an auxiliary consensus strategy for stochastic action samples. On LIBERO-Plus, SkeleWAM achieves an overall success rate of 85.9% with 57.1M parameters, outperforming Cosmos-Policy by 3.7 percentage points. These results demonstrate that sparse 3D robot--object structure provides an effective state space for robust and parameter-efficient world action learning. The project is available at https://skelewam-project.github.io/.

Thu 1 OctRobotics
The gist
Robots need to decide how to move objects, which means understanding both their actions and how the world changes afterward. The authors created SkeleWAM, a way for robots to represent scenes as a simple 3D skeleton of key points, like joints and object centers. This helps robots predict what will happen next and pick better actions without dealing with complex visual details. Tests showed that SkeleWAM works well and uses fewer parameters than other methods, making robot control more efficient.
Open → 2610.02120v1

Dynamic harness improves robot coordination and self-correction during tasks

DynaHarness: A Dynamic Physical Harness for Self-Evolving Robot Agents

Abstract: Pretrained robot policies provide useful action priors, but long-horizon manipulation still requires coordination between semantic reasoning and physical execution. Semantic reasoning operates at a coarser timescale than physical interaction, while episode-level failures provide limited guidance on which system component should be revised. We propose DynaHarness, a dynamic physical harness that couples semantic reasoning with physical governance through a shared execution contract and turns failure evidence into validated capability revisions. To be more specific, the slow brain proposes capabilities and symbolic arguments, while the fast brain grounds and monitors commands, refuses unresolved actions, substitutes capabilities, and requests replans when needed. The physical execution contract bounds each accepted command and records execution evidence across analytic skills, recovery skills, and the frozen VLA. Failure attribution localizes faults in these records and directs targeted revisions of reusable capabilities or execution mechanisms. Paired regression checks govern admission or rejection, closing the self-evolution loop. On LIBERO-Pro, DynaHarness achieves 75.2% on 800 newly sampled initial states, compared with 17.5% for the frozen policy. With the same capability library, full dynamic execution reaches 74.0% versus 63.9% under nominal one-step replanning. This demonstrates the value of DynaHarness as a dynamic physical harness that governs how existing capabilities are grounded, monitored, and coordinated during execution. Our project page is at https://denghaoyuan123.github.io/Dynaharness_page/.

Wed 30 SeptRoboticsArtificial IntelligenceMachine Learning
The gist
Robots often struggle with long tasks because their thinking and doing happen at different speeds, and when they fail, it’s hard to know what went wrong. The authors present DynaHarness, a system that lets a robot’s slow 'brain' plan and a fast 'brain' monitor actions closely, catching problems early. It uses a contract to track what commands are allowed and learns from failures to fix its skills. This approach helped their robot reach much higher success in tests than a fixed policy.
Open → 2609.40306v1

Stochastic world models improve verifying vision-based neural systems

Stochastic World Models for Verifying Vision-Based Neural Feedback Systems

Abstract: Verifying a vision-based neural feedback system requires a model of the observations its controller acts upon. Such a model must capture the variation the sensor produces, while remaining tractable for closed-loop analysis. Generative adversarial networks (GANs) have served as perception surrogates, but they are large, reproduce complex scenes poorly, and are hard to verify. We explore stochastic world models as a richer class of perception surrogates. We train a world model with physically grounded latents, built from operations that standard verifiers bound. It reproduces held-out frames more faithfully than GAN surrogates with up to 130 times as many parameters. To verify these surrogates, we develop a procedure that combines falsification, adaptive refinement, symbolic, and backward analyses. On an emergency braking benchmark with a GAN surrogate, our procedure resolves the entire state space, 38% of which the state-of-the-art verifier left unresolved. On the RGB version of the benchmark, where no verification results have previously been reported, our procedure resolves over 80% of the state space with a world model surrogate.

Tue 29 SeptArtificial Intelligence
The gist
Verifying systems that use camera images with neural networks is hard because the models of what the cameras see are often too big or inaccurate. This paper shows a new way to model the camera observations using stochastic world models that simulate sensor variations more realistically but remain easier to analyze. The authors also introduce a method combining different verification strategies that can check much more of the system’s possible states than before. Their method works better than previous approaches on a safety test involving emergency braking in driving scenarios.
Open → 2609.38120v1

Robot memory improves manipulation by remembering count and time

ReCAT: Remember, Count, and Time: Structured Recurrent Memory for Robot Manipulation

Abstract: Memory-dependent manipulation requires robots to make decisions using information that is no longer available to their current sensors, such as recalling an earlier visual cue, tracking task progress, counting repeated events, or estimating elapsed time. We present ReCAT, a language-conditioned policy with structured recurrent memory. An instruction-conditioned encoder forms features from the current observation. A recurrent memory integrates the observation stream through Mamba-2 layers and one causal attention layer. A flow-matching Transformer decoder reads the current and the historical representation through separate cross-attention in every block. ReCAT reaches 95.3\% average success on LIBERO and 62.4\% on RMBench, with the best or tied-best result on six of nine tasks. On three real-robot tasks probing spatial recall, event counting, and interval timing, the best ReCAT variant reaches 66.7\% average success, against 8.3\% for the strongest short-history baseline. Controlled comparisons within ReCAT show that the observation encoder and every-block memory conditioning are needed for this performance. They also show that update rules developed for efficient sequence modeling behave differently as robot memory: additive updates have the highest observed success on counting and timing, and delta-rule updates on spatial recall. Project website is at https://intuitive-robots.github.io/ReCAT

Mon 28 SeptRoboticsArtificial IntelligenceComputer Vision and Pattern Recognition
The gist
Robots often need to remember things from earlier to do tasks well, like spotting something they saw before, keeping track of repeated steps, or knowing how much time has passed. The authors created ReCAT, a system that helps robots use past information effectively by combining different memory and attention methods. This system helps robots perform better on tasks requiring memory, such as recalling places, counting events, and estimating time passed. Tests show ReCAT outperforms other approaches on many robot manipulation challenges, both in simulation and on real robots.
Open → 2609.35200v1

Hierarchical guidance improves long task learning for smaller language models

Dense Is Not Enough: Hierarchical Supervision Allocation for Long-Horizon On-Policy Distillation

Abstract: On-policy distillation (OPD) transfers the capabilities of a large language model to a smaller student by providing teacher supervision on the student's own rollouts. In long-horizon agentic tasks, however, uniform token-level matching can allocate supervision poorly: a large local discrepancy need not improve future behavior, while consequential guidance may be beyond the current student's reach or fail to persist without privileged input. We formulate long-horizon OPD as hierarchical supervision allocation and argue that productive guidance lies at the intersection of future utility and current learnability. Crucially, this intersection evolves as the student learns. Based on this principle, we propose LENS-OPD, a coarse-to-fine framework that organizes supervision through Locate, Validate, and Refine. Locate adapts trajectory exposure to the student's evolving competence and proposes a candidate decision for intervention. Validate tests whether teacher guidance at that decision improves the same student's subsequent behavior. Refine internalizes the beneficial guided behavior into the deployable policy and concentrates token-level supervision on decisive teacher-student conflicts within the validated turn. These stages are nested: each finer allocation is conditioned on the coarser decision, rather than being optimized as an independent importance score. Experiments across multiple long-horizon agent benchmarks and student-teacher configurations show that LENS-OPD consistently improves task performance over vanilla OPD and strong curriculum- and selection-based baselines. Our results suggest that effective long-horizon distillation requires teaching at the right depth, the right decision, and the right token.

Sun 27 SeptComputation and Language
The gist
Training smaller AI models to behave like larger ones can be tricky, especially when tasks take many steps to complete. The authors found that simply copying every detail uniformly doesn’t help these smaller models learn effectively. They designed a method called LENS-OPD that first finds where the smaller model struggles, checks if giving advice there actually helps, and then focuses teaching efforts on the most important parts. Testing this approach showed it helps smaller models perform better on complex tasks over longer times.
Open → 2609.33409v1

Interactive planning improves autonomous driving in busy urban traffic

INTERACT: Interactive Planning for Autonomous Driving via Anchor-Conditioned Prediction and Trust-Region Refinement

Abstract: Driving in dense urban traffic is interactive: whether a merge or an unprotected turn succeeds depends on how surrounding agents respond to the ego vehicle. Conventional planners predict first and plan second and, therefore, cannot account for this dependency. Methods that integrate prediction and planning either train both jointly, which introduces task interference, or keep them separate and are restricted to a predefined set of proposals. We present INTERACT: Interactive Planning for Autonomous Driving via Anchor-Conditioned Prediction and Trust-Region Refinement. Our key insight is that surrounding agents react to the intent a trajectory expresses rather than to its exact realization, so a single reactive prediction stays valid across an entire family of plans. INTERACT therefore decomposes interactive planning into prediction across driving intents and optimization within each intent. We derive a small set of diverse intents, which we call anchors, from map geometry, query a dedicated ego-conditioned prediction model once per anchor, and refine every anchor with the Cross-Entropy Method under a trust-region penalty that keeps the refined plan close enough to its anchor for the conditioned reaction to still apply. Prediction thus remains a separate model, avoiding task interference, while conditioning on anchors preserves the dependency. Because each anchor is refined continuously, the final plan is not restricted to the anchor set, yet INTERACT requires only one predictor query per anchor rather than one per candidate plan, with all anchors processed in parallel. On the nuPlan and interPlan closed-loop benchmarks, INTERACT sets a new state of the art, with the largest gains precisely in the interactive scenarios that motivate the method. The code will be released upon acceptance.

Fri 25 SeptRobotics
The gist
Driving in crowded city streets is tricky because how other drivers behave depends on what you intend to do. The authors present a new method called INTERACT that helps self-driving cars plan better by predicting how nearby drivers will react based on broad driving intents instead of exact moves. They break down the planning into parts: first guessing how others would respond to a few possible intentions, then fine-tuning the car’s plan within those intentions. This way, the prediction and planning parts stay separate but connected, making the car’s decisions more reliable and better suited for interactive situations.
Open → 2609.31137v1

Relational scene graphs improve autonomous driving prediction accuracy

Relationally Grounded Latent World Models for Autonomous Driving

Abstract: Latent world models learn predictive representations for autonomous driving, but the relational semantics these states preserve often remain implicit. We investigate whether traffic scene graphs can serve as privileged semantic supervision for latent world representations. Building on LAW, we construct actor-centric scene graphs from nuScenes 3D annotations, encode their serialized relational structure using a frozen text embedding model, and align the visual latent representations with this semantic target during training. We remove the supervision branch at inference, so it requires neither scene graphs nor 3D annotations and adds no test-time computation. On nuScenes, our method reduces average trajectory L2 error from 0.661 to 0.622 (5.9%) and collision rate from 0.456 to 0.217 (52.4%) relative to our retrained LAW baseline. It also outperforms an unstructured caption-style semantic target, supporting the benefit of explicit relational structure for latent world-model representation learning.

Mon 21 SeptComputer Vision and Pattern RecognitionRobotics
The gist
Predicting how cars and pedestrians move is important for self-driving cars. The authors explore using 'scene graphs'—which show how things in traffic relate to each other—to teach a computer better. They train their model to recognize these relationships during learning but do not rely on them later. This method reduced prediction errors and collisions in tests, showing understanding relationships helps improve driving safety models.
Open → 2609.24626v1

Robot model predicts motion and stiffness for delicate tasks

CompVLA: A Variable Compliance Vision-Language-Action Model for Contact-rich Manipulation

Abstract: Contact-rich manipulation, requiring robots to regulate not only motion but also how they yield to external forces, has emerged as the next frontier for Vision-Language-Action (VLA) models. However, existing VLAs output purely kinematic commands, degrading performance on real-world contact-rich tasks. In this paper, we introduce CompVLA, a unified VLA framework that jointly predicts motion and stiffness matrix from RGB and language inputs. Our approach augments the conventional architecture with a dedicated Compliance Expert, which outputs time-varying stiffness and virtual displacement profiles executed via geometric impedance control. We demonstrate that CompVLA achieves the highest average success rate across diverse contact-rich tasks, outperforming both vanilla and compliance-aware VLA baselines, with ablations confirming each component is essential.

Sun 20 SeptRobotics
The gist
Robots doing tasks that involve touching and pushing objects need to control both how they move and how much they resist forces. Existing robot systems mostly just decide how to move, which can cause problems with delicate tasks. The authors created CompVLA, a robot model that uses pictures and language instructions to decide both motion and flexibility. This lets the robot handle tasks better and more successfully than previous methods.
Open → 2609.23614v1

Robot world models fail when action commands are rewritten differently

Robot World Models Are Not Invariant to How the Actions Are Written

Abstract: A robot policy is trained with one of two action parameterizations: absolute joint targets, or deltas relative to the current state. The choice is a live engineering decision in robot learning, and a world model conditioned on actions inherits it silently. We show the inheritance is catastrophic. A latent dynamics model trained on one parameterization and handed the identical commanded trajectory written in the other collapses: retrieval degrades by 2.6-13.4x across three robot datasets and two morphologies, goal-conditioned action selection falls from 53% to 15%, and on PushT the two beliefs about the same future are near-orthogonal (cos = 0.067, worst case -0.377), so the predictor does not degrade gracefully, it answers a different question. This is not a distribution-shift artifact in the usual sense: the two encodings are mutually reconstructible at R^2 = 0.996 given the joint input, so no information is lost, and we give the test that separates a valid re-parameterization from a lossy summary or a sensor swap. The test rejected three of the four axes we proposed. The defect lives in the action channel, which the invariance literature for visual models does not examine: work there concerns crops, jitter and camera pose, while the parameterization of the commands goes unaudited. The repair is averaging over the two encodings, and where it goes matters. Averaging the objective restores task performance by itself; averaging the outputs, safe for probabilities by concavity, is not available for direction-valued prediction, where the normalized mean can score below every member of the orbit. What objective-averaging leaves behind is the tail: worst-case agreement stays at 0.78, a disagreement penalty closes it to 0.995, and over a latent rollout it is the difference between a worst case that erodes and one that holds. On PushT, averaging alone does not repair the axis.

Sat 19 SeptRoboticsMachine Learning
The gist
Robots learn to perform tasks by following action commands, which can be expressed in different ways. This paper shows that changing how these commands are written—either as exact target positions or as changes from the current position—can confuse the robot's internal model, leading to much worse task performance. The authors demonstrate that the same planned movements look very different to the robot's predictive model when expressed in different formats, even though all the necessary information is still there. They propose a method to fix this by averaging across the two command forms during training, improving results but not fully solving all disagreements.
Open → 2609.23252v1

Vision language models control robots with human like commands

Transferring the Intelligence of VLMs to Robotic Control

Abstract: Humans can seamlessly adapt to both physical and digital worlds, suggesting that while a digital-to-real gap exists in embodiment, environment and task, human intelligence itself may transfer across this gap. This naturally raises a fundamental question: can the intelligence of vision-language models (VLMs) similarly generalize from the digital world to the physical world for robotic control? We investigate this question through RoboDawn, a human-intuitive interface that exposes robotic control to an agentic VLM through a compact set of discrete translation, rotation, and gripper commands. Using this interface, the VLM controls a robot in a closed loop: it observes the current visual state, reasons about the next action, executes it, and adapts subsequent decisions to the resulting state. Furthermore, we introduce an in-context learning (ICL) scheme that uses a few demonstrations to ground the VLM in both interface usage and task-solving strategies. Experiments on RoboTwin 2.0 C2R and RoboDojo demonstrate that RoboDawn achieves strong performance without task-specific robot training. In the zero-shot setting, RoboDawn outperforms several strong policies trained on benchmarkspecific robot data, while a single in-context demonstration further yields substantial performance gains and establishes state-of-the-art (SOTA) results. On RoboTwin 2.0 C2R, the success rate increases from 53.2% zero-shot to 73.6% one-shot, exceeding the solid baseline π0.5 (46.0%). Similar gains are observed on RoboDojo, where success rate improves from 35.67% zero-shot to 47.17% one-shot. The same framework also transfers to real-world robots, performing block-in-basket and block stacking on Franka.

Sat 19 SeptRobotics
The gist
Controlling robots well is hard because robots need to understand both their surroundings and the task they are doing. The authors use large vision-language models (VLMs) to bridge this gap by teaching them to control robots through simple commands like moving and grabbing. They created an interface called RoboDawn that lets these AI models see what the robot sees, think about what to do next, and then act, improving as they go. Tests show that this method works well even without special robot training, and it performs better with a few examples. The same approach also works on physical robots to complete tasks like stacking blocks.
Open → 2609.22966v1

Vla models improve driving by using memory to guide perception

PRIME: Perception Feedback with Situational Memory Embeddings in VLA Models

Abstract: Current Vision-Language-Action (VLA) models for autonomous driving operate primarily through feedforward inference across the perception--reasoning--planning hierarchy. While modern architectures maintain temporal recurrence within the perceptual module, early perception remains blind to downstream reasoning and navigation goals, processing visual inputs agnostically without prioritizing cues informed by prior decisions. To bridge this gap, this paper introduces PRIME, a learned feedback mechanism that conditions the VLA perceptual queries on a novel Situational Memory. By aggregating latent representations of past perception, reasoning, navigation goals, and predicted behaviors across an L-step window via cross-attention, PRIME enables intent-driven perceptual attention at minimal computational cost, adding only a maximum of 29.7M parameters (0.41% of the 7.3B-parameter base model). Evaluated on the Bench2Drive closed-loop benchmark, PRIME achieves a state-of-the-art Driving Score of 82.47 (+4.73 over ORION) and a Success Rate of 60.00% (+5.38 percentage points), the highest reported Driving Score among published VLAs trained on Think2Drive demonstrations.

Fri 18 SeptComputer Vision and Pattern RecognitionRobotics
The gist
Self-driving car models usually see and understand their environment without knowing what decisions they will make next. This paper presents PRIME, a way for the model to remember its recent goals and choices and use that memory to pay attention to what matters most in the visuals. By doing this, the model can better focus on relevant details while driving, which helps it perform safer and smarter. The authors show that PRIME improves driving scores and success rates over previous methods.
Open → 2609.22040v1

Risk aware occupancy improves trajectory prediction in autonomous driving

Driving on Registers, Reasoning on Risk: Risk-Aware Occupancy for Register-Based End-to-End Autonomous Driving

Abstract: Multimodal trajectory prediction improves behavioral coverage in end-to-end autonomous driving, but existing methods remain limited by sparse scene representations. Incomplete evidence leads to low-quality candidate generation and unreliable ranking among geometrically similar trajectories. On a register-based baseline, bad and poor candidates constitute 19.74% of the candidate set, while the oracle-best candidate ranks only 33.9th on average. We propose RRDrive, which introduces risk-aware occupancy as a dense, temporally aligned, and trajectory-queryable representation. Its global structure guides high-quality multimodal generation, while candidate-conditioned risk queries support fine-grained selection. We further construct RiskOcc4D-NAVSIM with automatic risk annotations. RRDrive achieves a selected-trajectory PDMS of 0.951, representing a 1.5% relative improvement over the baseline (0.937), and improves the average candidate PDMS by 7.7%. In challenging scenes, it improves candidate PDMS by 30.2% and increases the Spearman correlation among good candidates by 0.41, from 0.26 to 0.67. To move beyond this oracle setting, we further develop an external RiskOcc predictor, a perception module that estimates risk-aware occupancy directly from sensor inputs. The competitive performance validates the representation's feasibility.

Fri 18 SeptArtificial Intelligence
The gist
Autonomous cars need to predict where other vehicles and pedestrians might go to drive safely. The authors found that current methods sometimes choose poor guesses about future movements because they only use limited information about the scene. They propose a new way to represent space and risk over time, called risk-aware occupancy, which helps create better guesses and pick the safest path. Their system, RRDrive, shows clear improvements in test scenarios, and they also build a tool that can estimate this risk-aware view directly from car sensors.
Open → 2609.21486v1

Distilling agent behavior into reusable feedback trees improves task performance

DENSE: Distilling Agent Trajectories into Evidence-Grounded Shortcut Trees for Self-Refinement

Abstract: Online agent deployments produce abundant execution traces, while task-specific verification and expert annotation are costly to scale. We study how to distill these traces into reusable feedback without post-hoc outcome labels, drawing on their evidence of local progress, recovery, and unfinished requirements. We introduce DENSE (Distilling Evidence from Nested Subtask Executions), which organizes this evidence into evidence-grounded nested shortcut trees. DENSE compresses redundant attempts, reconciles issues across levels using recovery evidence, and summarizes completed branches while expanding unresolved ones, linking reusable progress to remaining obligations. We introduce REFIT, a source-paired protocol comparing feedback from shared initial trajectories under post-hoc outcome blindness, with environments and model contexts reset for fresh attempts at the same tasks. On Terminal-Bench 2.1, DENSE achieves the highest strict pass rate among tested non-privileged feedback methods across four recipient models. Relative to initial executions, strict pass rate improves by 7.12-15.64 pp, with 19.0-43.6% fewer observed recipient tokens in reruns. GPT-5.5 ablations support combining nested subtask analysis with shortcut construction and issue reconciliation. These findings point toward agent self-refinement through evidence-grounded trajectory reuse with less reliance on external supervision.

Fri 18 SeptArtificial Intelligence
The gist
Lots of computer programs called agents can do tasks and leave behind traces showing what they did step-by-step. The authors created a method called DENSE that groups these steps into trees which show progress, problems, and what’s left to do. This helps the agents learn to fix themselves without needing extra labels or help. Experiments showed DENSE helps agents perform tasks better and use fewer steps when trying again.
Open → 2609.21423v1

Robots safely reach and remain in targets using black-box control filters

Winning a Won Game: Strict Reach-Avoid-Stay Control Barrier Functions for High-Dimensional Black-Box Systems

Abstract: Robots must complete their tasks and maintain the achieved outcomes while avoiding safety failures at all times. Strict reach-avoid-stay (sRAS) formalizes this requirement: safely reaching a target and remaining there indefinitely after first entry. We propose an sRAS Q-control barrier function (CBF) safety filter for high-dimensional black-box systems under bounded uncertainty. Our construction combines a stay value encoding safe permanent residence in a target subset with a reach-avoid value encoding safe reachability of this subset while avoiding target states from which safe permanent residence cannot be guaranteed. We prove that these values jointly yield a valid robust discrete-time CBF and lift them to state-action Q-functions for runtime intervention. For exact values and under a measure-zero condition, our filter preserves sRAS feasibility from almost every winnable initial state and keeps the system safely within the target after first entry, against all admissible uncertainty realizations. We adopt reachability-based adversarial reinforcement learning for scalable value approximation using only black-box interactions. Notably, neither synthesis nor deployment of our filter requires known dynamics, affine structure, value derivatives, or hand-designed barriers. We validate our framework in quadruped gap jumping in simulation and hardware, where the robot crosses the gap, lands safely, and remains safe afterward. Simulated F1TENTH races further demonstrate safe overtaking and lead retention.

Wed 16 SeptRobotics
The gist
Robots need to safely reach certain goal areas and stay there without causing accidents. The authors created a new method that can learn these safe behaviors even when the robot’s inner workings are unknown, treating it like a 'black box.' Their approach combines ways to make sure the robot can reach the goal safely and stay there permanently, despite possible uncertainties. They tested this on simulated and real robots jumping gaps and racing safely, showing it works in tricky, high-dimensional problems.
Open → 2609.19449v1

Risk-aware model improves safe trajectory planning for self-driving cars

Risk-Aware World Modeling with Flow-Guided Occupancy Evolution for Selective Trajectory Planning in Automated Driving

Abstract: Safe motion planning in automated driving requires anticipating evolving traffic risks and deciding when to revise the current planned trajectory. We introduce RiskWorld, a risk-aware world modeling framework for shared occupancy forecasting and selective trajectory replacement. Spatial risk fields and temporal actor context are fused with visual bird's-eye-view features. Flow-guided evolution transports occupancy and scene features, while signed residuals correct occupancy after transport. One forecast is generated per planning step and reused across candidates. Each candidate is compared with a current-state persistence reference, yielding a nonnegative collision-score correction. The trajectory selected by current-world evaluation serves as the planning anchor and is replaced only when additional predicted risk triggers intervention and an alternative satisfies component-wise constraints on predicted risk and trajectory error. Candidate geometries remain unchanged. We evaluate RiskWorld for open-loop planning on nuScenes using camera features, annotation-derived current and historical actor states, and dataset-provided map context. RiskWorld achieves the lowest collision rate at a long evaluation horizon of 3 s, and the second-best average L2 error among various state-of-the-art baselines, while running at 11.5 FPS on a single NVIDIA RTX 4090 with 90.81 M parameters. Within-setting ablations show that RiskWorld achieves lower collision rates than the current-state rescoring baseline, while forecast reuse enables additional candidates to be evaluated at low marginal computational cost.

Wed 16 SeptArtificial IntelligenceEmerging TechnologiesMachine Learning
The gist
Planning safe paths for self-driving cars means predicting where other cars and pedestrians might be and what risks might happen soon. The authors introduce RiskWorld, a system that predicts how the positions of other road users will change and checks if the current driving plan is still safe. It only changes the planned path if the predicted risks increase beyond a limit and there is a better alternative path. Tests show RiskWorld reduces collisions and keeps errors low while running efficiently.
Open → 2609.18442v1

UAVs gain smarter flight control by linking human intent with AI agents

UAVs Meet Embodied Intelligence: Bridging Human Intents and Flying Dynamics Via Harnessing Physical-Digital AI Agents

Abstract: Unmanned aerial vehicles (UAVs) extend embodied intelligence into continuous three-dimensional space, where perception, reasoning, physical embodiment, and action are tightly coupled through flight and environmental interaction. Recent advances in foundation models, world models, and AI agents are shifting UAV autonomy from task-specific perception and control toward systems that can interpret human intent, understand open environments, reason about physical consequences, and organize complex behaviors under embodiment and flight-dynamic constraints. We characterize this emerging paradigm as UAV embodied intelligence (UAV EI) and distinguish it from its system realization, the embodied-intelligent UAV (EI UAV). To provide a unified view of the field, we introduce a 5+5 framework that describes UAV EI through five capability dimensions and EI UAVs through five architectural layers spanning physical embodiment, general cognition, embodied skills, external interaction, and system harnessing. Based on this framework, we systematically review recent progress in embodied morphology, embodied perception, world models, embodied planning, vision-language navigation, embodied manipulation, and embodied collaboration. We further identify long-horizon autonomy, predictive physical reasoning, test-time skill acquisition, and autonomous capability evolution as key challenges toward more general aerial embodied intelligence. Finally, we argue that harnessing physical-digital AI agents, through persistent coupling of digital intelligence with physical sensing, dynamics, action, and feedback, provides a system-level pathway toward adaptive and continuously evolving UAV autonomy. Project resources are available at our project website and GitHub repository.

Wed 16 SeptRobotics
The gist
Flying drones need to understand what people want them to do and fly safely in complex spaces. This paper looks at new ways that drones can use smarter AI to connect what humans intend with flying actions. The authors organize recent research on how drones perceive, plan, and act with AI that understands flight dynamics and physical conditions. They also highlight future challenges like improving long-term autonomy and learning new skills on the fly. Finally, they discuss combining digital AI with the drone's physical sensors and movements to create drones that can adapt and improve continuously.
Open → 2609.18326v1

Energy efficient robot navigation needs tailored ROS 2 settings

Tuning ROS 2 for Energy-Efficient Navigation: Empirical Insights from Costmap 2D Configurations

Abstract: Robots are increasingly used in diverse application areas, where autonomous navigation plays a central role. As these systems become more widespread, improving their energy efficiency is critical to extending operational time and reducing environmental impact. The Robot Operating System (ROS) is a widely adopted middleware for robotics, offering a rich set of configurable packages. However, this flexibility can result in suboptimal software configurations in dynamic environments, negatively affecting both performance and energy consumption. This paper investigates the impact of ROS 2 package reconfigurations on the energy efficiency of mobile robot navigation. We conduct a controlled experiment in two warehouse-like scenarios (small and large) with varying obstacle layouts and Costmap 2D configurations (essential to the Nav2 stack). Through repeated trials, we measure energy usage, power profile, CPU load, memory consumption, and navigation performance. Results show that configurations must be carefully chosen for the specific robotic environment, and we were able to identify critical settings that lead to good and poor performance and energy consumption.

Fri 11 SeptRobotics
The gist
Robots use software to move around safely, but if their software isn’t set up right, they waste energy. The authors studied how different settings in a common robot software system called ROS 2 affect how much power a robot uses while navigating obstacle-filled spaces. They tested various configurations in small and large warehouse-like areas and found that tweaking certain settings can save energy without hurting performance. This means that adjusting robot software carefully can make robots run longer and be more environmentally friendly.
Open → 2609.12971v1

Visual generators struggle with physical consistency during ego motion

Beyond Visual Quality: Evaluating Physical Consistency under Ego-Motion with EgoGenEval

Abstract: Recent visual generators produce high-fidelity images yet often violate physical consistency under ego-motion, limiting their use for spatial reasoning and embodied planning. Existing benchmarks largely focus on isolated images or single-step quality, leaving this challenge underexplored. We introduce EgoGenEval, a geometry-grounded, pose-free benchmark designed to evaluate the physical consistency of visual generators under ego-motion, and organize our study into two parts. (1) EgoGenEval contains 1,400 cases and 2,360 target views spanning single-step and multi-step ego-motion. It separately measures Camera Motion Grounding (CMG) and Scene State Preservation (SSP), with both metrics validated against blinded human judgments. Evaluating 16 pose-free generators together with two pose-conditioned references reveals that current models struggle to execute camera motion while maintaining scene state, and that no system performs well on both axes at once. (2) To examine whether benchmark-derived data can improve these capabilities, we build EgoGen-Train from the same geometry-grounded pipeline and run controlled SFT studies. These show that pairwise supervision does not reliably improve camera-motion grounding and scene-state preservation together: even at the full training pool and the longest budget, scene preservation gains a fraction of what camera motion does. This points to the pairwise teacher-forced objective itself as the binding constraint, motivating a trajectory-centric paradigm that couples self-conditioned rollouts with explicit pose and visibility supervision.

Thu 10 SeptComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
Generating clear images that stay realistic when the viewpoint changes is a tough problem. The authors created a new benchmark called EgoGenEval to test if image generators can keep scenes physically consistent when the camera moves. Their tests show most current models fail to match camera movements and keep the scene unchanged at the same time. They also explored training methods to improve this but found current approaches only help a little, pointing to the need for new techniques.
Open → 2609.11172v1

Direct Diversity Optimization improves successful AI strategies coverage

Direct Diversity Optimization for Diverse Successful Trajectories in Preference Post-Training

Abstract: LLM agents for sequential decision tasks are often post-trained with trajectory-level outcome labels, but such labels provide little supervision for preserving multiple successful branches from the same decision state. We study this problem as successful strategy coverage: how broadly a model realizes distinct successful strategies under a fixed rollout budget. We present Direct Diversity Optimization (DDO), an offline post-training method that combines Divergence-Tree Collection (DTC) with the Reference-Relative Target-Odds Objective (RTO). DTC constructs state-aligned branch sets rooted at shared decision states, and RTO trains the model to match reference-relative targets over successful alternatives. DDO achieves the strongest task success and successful strategy coverage among the compared post-training methods across BabyAI, BabaIsAI, and WebShop. It also achieves the highest recovery rate after local action replacement and higher task success and coverage than successful-only imitation and decoding-time diversification controls.

Wed 9 SeptComputation and LanguageArtificial IntelligenceMachine Learning
The gist
Many AI agents learn from examples of their past successes, but often they miss out on keeping multiple good ways to solve a task. The authors look at this problem and create a method called Direct Diversity Optimization (DDO), which helps AI keep track of different successful strategies starting from the same point. Their method uses special techniques to group similar decision points and guides the AI to recognize diverse successful options. This approach helps AI perform better and maintain a wider variety of successful strategies in different tasks.
Open → 2609.10052v1

SyncWorld enables robots to imagine actions in new environments visually

SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators

Abstract: World models are increasingly used as policy-in-the-loop imagination environments, where reliable rollouts require fine-grained controllability with respect to low-level robot actions. A key obstacle to scaling such models in robotics is that actions are not a universal language in pixel space: changes in visual environment, camera view, robot placement, or embodiment alter how the same numerical action manifests visually, leading to conflicting supervision under mixed training and brittle generalization at deployment. We introduce SyncWorld, an action-conditioned world model that serves as a zero-shot simulator across unseen environments without any additional training. SyncWorld leverages a visual calibration episode---paired frames and actions that showcase all the controllable degrees of freedom---to specify the setup-specific Action--Visual Mapping in context. Training with visual calibration contexts teaches the model to interpret actions through visual evidence and to leverage interaction history when explicit calibration is unavailable. Experiments show that SyncWorld can accurately simulate action outcomes in previously unseen settings, and that its capability of simulating rollouts enables test-time policy improvement without training.

Tue 8 SeptComputer Vision and Pattern Recognition
The gist
Robots use models to imagine what will happen when they take actions, but changes in the robot’s surroundings or camera view confuse these models because the same actions look different visually. The authors introduce SyncWorld, a model that learns how robot actions translate visually through a quick setup phase called visual calibration. By seeing paired examples of actions and their visual outcomes, SyncWorld adapts instantly to new environments without retraining. This allows robots to predict the effects of their actions more reliably in unfamiliar settings and even improve their behavior during use.
Open → 2609.09155v1

Reinforcement learning avoids danger by predicting changing conditions

Proactive Context-Forecasted Safety Constraints for Nonstationary Reinforcement Learning

Abstract: Ensuring safety in reinforcement learning under nonstationarity requires anticipating changes in risk before they lead to unsafe behavior. Existing approaches typically rely on safety constraints defined at design time or updated reactively during execution, assuming that such constraints remain valid over time. However, in nonstationary environments with evolving contexts and changing driving layouts, these assumptions may fail. We propose a framework for proactive safety constraint generation based on context forecasting. The approach infers latent environmental context from observations, predicts its future evolution, and constructs safety constraints adapted to anticipated conditions. This enables the agent to proactively avoid unsafe regions instead of reacting only after safety violations occur. We evaluate the method in driving environments with structured context variation. The experiments include a sweep over nonstationarity intensities and additional held-out driving layouts, including highway, intersection, and racetrack scenarios. Results show that proactive constraint generation substantially reduces collisions under both seen and out-of-training nonstationarity intensities and generally remains effective across held-out driving layouts while maintaining usable task performance. These findings suggest that context-based constraint generation is a promising approach for safe reinforcement learning under nonstationarity.

Tue 8 SeptMachine Learning
The gist
Keeping AI behavior safe when environments change can be tricky because risks may appear suddenly. This paper shows how the authors use clues from current surroundings to guess how things might change soon and create safety rules ahead of time. This lets AI avoid dangers before they happen instead of just reacting afterward. They tested this idea in driving simulations with different road types and changing situations, and it helped reduce crashes while still letting the AI perform its tasks well.
Open → 2609.08080v1