Papers for

robotics software developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Driving models plan continuous paths inside visual language networks

Planning in the Backbone: DiffAdapterVLA for Native Continuous Trajectory Generation with Driving VLMs

Abstract: Pretrained driving vision-language models (VLMs) integrate visual, route, language, and driving context into rich driving priors, yet their representation objectives remain separated from continuous driving planning. Existing methods typically begin trajectory generation only after the VLM has formed a final condition, leaving depth-wise condition computation outside the stepwise formation of trajectory state. We introduce DiffAdapterVLA, which realizes Planning in the Backbone: it injects explicit trajectory tokens into selected VLM late layers, bringing trajectory state into backbone forward computation, where it co-evolves with driving conditions at different depths. Lightweight layer-wise DiffAdapters organize this computation into recursive trajectory refinement, while asymmetric joint attention preserves directed guidance from the condition stream to trajectory planning. By placing planning within existing backbone computation rather than relying on an independent trajectory planner, DiffAdapterVLA adapts only lightweight trajectory modules to turn existing driving priors into efficient continuous planning capability. NAVSIM results show that it achieves high-quality closed-loop planning with low end-to-end latency using few trainable parameters, and demonstrate that jointly evolving trajectory state and depth-wise driving conditions in VLM late-layer computation effectively realizes continuous trajectory planning.

Mon 14 SeptRoboticsArtificial Intelligence
The gist
Generating smooth driving paths usually happens separately from how driving conditions are understood by vision-language models. The authors introduce DiffAdapterVLA, which mixes trajectory planning directly into the driving model’s internal layers. This lets the model refine planned routes step-by-step, adapting continuously as it processes visual and context information. Their approach achieves better, faster trajectory planning using fewer new parts added to existing models.
Open 2609.15322v1

GRAVA improves autonomous driving by grounding language in scenes and actions

GRAVA: Grounded Reasoning-to-Action Representation and Learning for Autonomous Driving

Abstract: Driving vision-language-action (VLA) models increasingly reason before acting, but their intermediate reasoning is often weakly grounded in physical scene evidence and loosely connected to executable behavior. We present GRAVA, a framework built around Grounded Reasoning-to-Action (GRA), which unifies grounding, reasoning, and action generation in a single autoregressive stream. GRA links action-relevant language references to 2D visual regions and ego-centric physical states, organizes object interactions and decisions in a trajectory-anchored typed graph, and serializes this structure into grounded reasoning. A single VLM generates this reasoning followed by a compact Executable Planner action that is deterministically decoded into a continuous trajectory. We further introduce an agentic GRA data construction pipeline that combines forward scene grounding with backward trajectory anchoring, and use it to build GR-NavSim with 2.2M grounded question-answer pairs and 70K GRA reasoning traces. A progressive training strategy develops grounded cognition through pre-training, establishes the reasoning-to-action interface through imitation, and improves driving behavior through reinforcement learning and exploration. Using about 60% of the available human driving demonstrations for action supervision, GRAVA-8B achieves state-of-the-art performance among purely autoregressive driving models on the full NAVSIM benchmark. On an internal long-tail benchmark, full GRA improves key-object compliance and Closed-loop Driving Score by 19.3% and 20.5% over action-only prediction, respectively. These results show the benefit of preserving action-relevant physical evidence from grounded reasoning through executable action generation.

Mon 14 SeptComputer Vision and Pattern RecognitionRobotics
The gist
Driving AI needs to understand what it sees and say why before it decides how to act. The authors created GRAVA, a method that helps the AI link words about the scene to real things it can see and touch, then plan its driving. GRAVA also learns from lots of examples to get better at this reasoning, which leads to safer and smarter driving decisions. This method worked better than previous AI models on standard driving tests.
Open 2609.15169v1

Nonparametric method improves stability in risk-aware reinforcement learning

Nonparametric Variance-Penalized Actor-Critic: Statistical Inference for Risk-Sensitive Reinforcement Learning

Abstract: Variance penalization is a principled approach to risk-sensitive reinforcement learning (RL) that explicitly trades expected return for policy stability. Existing methods require a dedicated second critic to estimate return variance online, adding architectural complexity and compounding estimation error during learning. We propose a nonparametric variance-penalized actor-critic (VPAC) framework that replaces the variance critic with statistically grounded online estimators based on bootstrapping and random scaling, techniques drawn from the statistical inference literature for stochastic approximation. These estimators require no auxiliary network, maintain a single-critic architecture, and produce variance penalties that are bounded by construction, enabling clean convergence analysis. We establish almost-sure convergence for both a variance-penalized Q-learning algorithm and a two-timescale actor-critic variant via the ordinary differential equation (ODE) method, requiring only that variance estimates remain bounded rather than consistent. Empirically, we evaluate across discrete and continuous stochastic environments, demonstrating that the proposed methods match or exceed the variance reduction achieved by the existing dual-critic VPAC baseline while eliminating the overhead of a second critic. We further validate on a high-temperature superconductor (HTS) manufacturing case study, where VPAC-RS (Random Scaling) achieves a 74% reduction in steady-state critical current variability and a 63% reduction in episode return standard deviation, translating directly to improved yield consistency. Our results establish nonparametric statistical inference as a practical and theoretically sound alternative to auxiliary critics for risk-sensitive RL.

Sun 13 SeptMachine Learning
The gist
Controlling the risk or variability in decisions made by AI agents is important for stable and reliable results. Existing methods to manage this risk need extra complex components that estimate how much outcomes vary. The authors present a new approach that uses proven statistical tricks to measure variability without extra components, simplifying the design. Their method reliably reduces risk and variability both in tests and in a real-world manufacturing process, improving consistency.
Open 2609.14327v1

Trajectory planning method optimizes drone flight paths without needing models

Trajectory Bundle Method in SE(3) for Black-Box Fixed-Wing Aircraft Trajectory Optimization

Abstract: Dynamically feasible trajectory optimization for rigid-body systems is naturally formulated on the special Euclidean group SE(3) but is challenging when dynamics are available only as black-box computations without derivatives. This paper formulates the Trajectory Bundle Method (TBM) for motion planning implicitly on SE(3). Bundles are constructed in the Lie algebra and propagated through nonlinear rigid-body dynamics using exponential and logarithmic maps, enabling derivative-free planning of non-Euclidean trajectories. We show that Euclidean TBM interpolation error is bounded quadratically by bundle diameter and extend this result to SE(3), where the bound additionally depends on a local Lipschitz constant of the Log map. Numerical experiments corroborate these bounds. Finally, we demonstrate SE(3) TBM by optimizing an acrobatic, collision-free fixed-wing maneuver through a rotated aperture without explicit models or derivatives of the vehicle dynamics, aerodynamics, or collision model.

Thu 10 SeptRobotics
The gist
Planning safe and doable flight paths for flying robots is hard when you don't know exactly how they move. The authors created a way to plan paths that respect 3D rotations and positions, using special math tools that don't need detailed models or derivatives. They tested this method on a drone flying through a tricky space and found it could plan smooth, collision-free maneuvers. This approach helps plan complex moves even when the robot’s dynamics are unknown or hard to model.
Open 2609.12248v1

Tensegrity robots navigate complex terrain with learned contact-aware control

Model Predictive Control of Tensegrity Robots via Contact-Aware Graph Neural Dynamics Model

Abstract: Tensegrity robots offer lightweight, compliant mobility over challenging terrain but remain difficult to model and control due to complex contact-rich dynamics and partial observability. This work presents a model predictive path integral (MPPI) controller for a three-bar tensegrity robot driven by a learned graph neural network (GNN) dynamics model. This work first extends prior GNN-based models with a differentiable contact detection module. The extension allows the dynamics model to reason over non-horizontal planar terrains, obstacles, as well as self-collisions. Then, the learned dynamics model and the MPPI controller operate in a closed data-collection loop, iteratively improving model accuracy and control performance. This work further introduces a hybrid MPPI strategy that combines MPPI with turning motion primitives to improve maneuverability. Experiments are performed in MuJoCo across five navigation tasks, which include, wall obstacles, inclines, narrow corridors, low-clearance structures, and a composite 3D obstacle course. The experiments demonstrate that the hybrid MPPI controller operating over the learned GNN dynamics model improves predictive accuracy over a flat-ground baseline model and achieves superior navigation performance compared to $A^*$-based re-planning and MPPI-only variants. Results show that the contact-aware learned dynamics combined with the sampling-based model predictive control enable robust tensegrity navigation in complex, contact-rich environments.

Tue 8 SeptRobotics
The gist
Tensegrity robots can move over rough ground but are hard to control because their movements depend on tricky contacts with the environment. The authors developed a new control method that uses a special AI model called a graph neural network to better understand these contacts, including bumps and obstacles. This model helps the robot predict how it will move and plan its path more accurately. They tested their method in simulations with many obstacles and found it worked better than older methods, helping the robot move more smoothly and reliably.
Open 2609.08958v1

Mars clip improves zero shot image segmentation accuracy

MARS-CLIP: Multi-Resolution and Attention Refined Zero-Shot Image Segmentation

Abstract: Contrastive Language-Image Pre-training (CLIP) has demonstrated impressive capabilities in zero-shot transfer but often struggles with dense prediction tasks due to low spatial resolution and the loss of structural information. To address these limitations, we propose MARS-CLIP (Multi-resolution and Attention Refined Segmentation for CLIP), a novel framework for zero-shot semantic segmentation. Our approach introduces two key strategies: (i) a multi-resolution feature extraction module that fuses local fine-grained features with global context to overcome input resolution constraints, and (ii) an attention refinement mechanism that injects spatial and color biases from intermediate layers into the final self-attention block to accurately restore object boundaries. A set of experiments on six public datasets demonstrates that MARS-CLIP significantly outperforms state-of-the-art methods.

Tue 8 SeptComputer Vision and Pattern Recognition
The gist
Image segmentation means breaking an image into meaningful parts, like objects, without training on those exact images beforehand. The authors show that a popular AI model called CLIP struggles to do this well because it loses detail and context in the image. They designed a new system, MARS-CLIP, that looks at images at different sizes and pays special attention to spatial details and colors. This helps the system better recognize and outline objects it hasn't seen before, improving performance on several tests.
Open 2609.08283v1

Synthetic training improves detection of real urban LiDAR objects

Solution for UCF UrbanTwin LUMPI Track: Sim-to-Real Urban LiDAR 3D Object Detection

Abstract: We present our solution to the LUMPI track of the UCF UrbanTwin Sim2Real LiDAR Challenge at the 6th DriveX Workshop, ECCV 2026. The detector must be trained only on synthetic data and is evaluated on 50 held-out real LiDAR frames; a separate 50-frame synthetic submission is evaluated for point-cloud realism. Our method addresses the Sim2Real gap at three levels. First, we align synthetic scans to the 50k-point test density and build a 30k-record training pool using UT-LUMPI geometry, RangeLDM-based sampling diversification, rare-class copy-paste, and pedestrian-oriented augmentation. Second, complementary DSVT detectors and Car/Bus PointPillars specialists are trained under the same synthetic-only constraint. Third, predictions are integrated by class-aware routing, asymmetric agreement fusion, constrained residual-recall supplementation, class-coverage auditing, and selective box-size calibration. The realism branch is optimized independently with radial-density matching, weak affine calibration, and calibrated set mixing. The final submission obtains a Combined Score of 0.4692, a Detection Score of 0.1797, a Realism Score of 0.9035, and 3D mAP@0.5 of 0.1258.

Mon 7 SeptComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
Detecting objects like cars and pedestrians from LiDAR scans is harder when the system is trained on fake data but tested on real data. The authors combine several techniques to make their detector better at this challenge by adjusting training data, using different detectors for various object types, and smartly merging their outputs. They also improve how realistic the synthetic data looks. Their approach works better than simpler methods in detecting real objects from synthetic training.
Open 2609.07590v1

Structured multi-agent learning improves autonomous tugboat and barge control

SMaRT-Tug: Structured Multi-Agent Reinforcement Learning for Physics-Based Tugboat-Barge Collaborative Manipulation

Abstract: Autonomous tugboating is central for automating maritime operations such as port logistics and vessel maneuvering, where multiple tugboats must cooperatively transport/manipulate a larger vessel. Collaborative pushing in this setting is challenging due to coupled hydrodynamics, low resistance, strong environmental disturbances, underactuated barge dynamics, and contact-rich interactions. Conventional control methods often rely on simplified models and fixed configurations, which limit their adaptability, while learning-based approaches are constrained by the lack of scalable and physically realistic training environments. We address these challenges by introducing a physics-based, GPU-accelerated simulation and learning framework for collaborative tugboat manipulation. Our simulator incorporates a customized buoyancy model, wave modeling, and hydrodynamic resistance, and supports large-scale multi-agent training under marine dynamics. In this simulator, we train a decentralized MAPPO (Multi-Agent PPO) policy augmented with a structured control prior (SCP) to improve training stability and maintain feasible pushing configurations. We evaluate our learned policy on straight-line transit, turning, and deceleration tasks, where we show that our decentralized framework yields more reliable and accurate maneuvering performance compared to a PID-based controller and a centralized PPO baseline. We further demonstrate zero-shot generalization to more challenging sea states and advanced maneuvers, as well as zero-shot scalability to larger teams of three and four tugboats despite training with only two agents.

Mon 7 SeptRobotics
The gist
Controlling tugboats to push and move large barges is tricky because of water forces, waves, and the way the barge moves. The authors created a detailed computer simulation that mimics how tugboats and barges behave in real water, including waves and resistance. Using this simulator, they trained multiple tugboats to cooperate effectively using a new learning method, achieving better control than traditional methods. Their approach works well even when facing harder sea conditions or when using more tugboats than initially trained for.
Open 2609.07445v1