Papers for

robotics software developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Whole body control lets robots hold and move bulky objects easily

Whole-Body Dexterity

Abstract: Current humanoid dexterous manipulation remains largely confined to end-effectors and simple grasps, falling short of humans' ability to engage the entire body by bracing and sliding bulky objects against the arms and torso. We introduce Whole-Body Dexterity (WBD), a general framework that uses the robot's body and appendages as contact surfaces to grasp and manipulate objects. Our sim-to-real pipeline first generates a dataset of feasible whole-body grasps, then trains reinforcement-learning experts on a general any-to-any repositioning objective by sampling initial and goal grasps from the dataset, and distills these experts into a single policy that uses proprioception and object geometry. We show that the distilled policy transfers zero-shot to a real Unitree G1, where it repositions a basketball and a cardboard box to regions around the torso and completes a long-horizon task that stows a box under one arm, carries it from a shelf to a table, and places it. The controller operates interactively, steered by coarse motion references from a human teleoperator. Across real-world whole-body manipulation tasks, the distilled controller completes 90% of trials, compared with 18% for direct retargeting and 4% for a generalist whole-body controller.

Thu 15 OctRoboticsArtificial IntelligenceMachine Learning
The gist
Typical robots only use their hands to hold things, unlike humans who use their arms and bodies to handle big or awkward stuff. The authors developed a method that helps robots use their whole body to grab and move objects by learning many possible ways to hold them. They trained and combined multiple robot experts in simulation, and then tested the combined policy on a real robot successfully moving a basketball and a box around its body. This method worked much better than previous ones and lets a robot perform complex tasks like carrying and placing a box using its arms and torso.
Open → 2610.22184v1

Grid planner improves autonomous driving safety and comfort with graph rewards

GRID-Planner: Graph-Structured Relational Reward Shaping for Diffusion Planning

Abstract: Autonomous driving planning requires selecting trajectories that remain safe, rule-compliant, and comfortable under complex multi-agent interactions, yet robust closed-loop decision making in planning-critical scenes remains challenging. Existing diffusion- and RL-based planners often rely on generic rewards and use relational structure mainly for representation, limiting how planning-critical rollouts shape policy improvement. We present GRID-Planner, a graph--reward integrated diffusion planning framework that aligns generative planning with structured relational signals. Specifically, GRID-Planner combines graph-aware importance weighting, a time-indexed relational reward surrogate, and an advantage-weighted diffusion objective with on-policy self-distillation, forming a rollout-return-advantage-update loop without explicit likelihoods. Experiments on nuPlan and interPlan show that, compared with the diffusion-only baseline, GRID-Planner reduces collision rate, lane deviation, and jerk by 35.8\%, 60.8\%, and 27.4\%, respectively, and improves the planning score by 3.4\%. Project website: https://github.com/yangzhaojason/GRID-Planner.

Thu 15 OctRoboticsComputer Vision and Pattern Recognition
The gist
Planning safe and smooth routes for self-driving cars is hard because cars need to react to many other vehicles. The authors created a new method called GRID-Planner that uses a special way of rewarding possible routes based on relationships between vehicles. This method helps the planning system pick safer and more comfortable paths, reducing crashes and sudden moves. Their tests showed substantial improvements in avoiding collisions, staying in lanes, and smoothness of driving.
Open → 2610.21984v1

Robot reflex control enables faster safer human-robot interactions

Sub-Millisecond Reflexes for Continuous Physical Human-Robot Interaction

Abstract: Continuous physical human-robot interaction requires robots to rapidly adapt their control behaviour without interrupting task execution. However, existing ROS 2 control architectures rely on stop-to-switch mechanisms that introduce substantial delays and interrupt execution. We present an open-source, sub-millisecond reflex engine based on an enhanced ROS 2-compatible multimode controller that enables deterministic switching between control modalities and integrates reflex behaviours for mitigating contact hazards and kinematic limit violations. Experiments on a Franka Robotics manipulator demonstrate switching delays below 0.1 ms, more than four orders of magnitude faster than conventional ros2_control, while maintaining continuous operation during safety-critical events. In a multi-stage manipulation task, the proposed framework reduced execution time by 3.5% and peak trajectory jerk by more than threefold. By eliminating runtime middleware overhead, controller transitions are implemented as lock-free pointer operations, enabling reflex-level responsiveness within an open-source robotics framework.

Thu 15 OctRobotics
The gist
Robots that work closely with humans need to react very quickly to changes, like unexpected touches or limits in their movements, without stopping what they’re doing. Current robot control systems usually pause to change how they respond, causing delays and interruptions. The authors developed a new control system that can switch its behavior in less than a millisecond without stopping the robot. This makes robots safer and smoother, reducing jerky motions and speeding up task completion.
Open → 2610.21913v1

Diffusion models generate humanoid robot control networks from learned weights

Modeling and Understanding Neural Weights of Humanoid Policies with Diffusion

Abstract: Recent advances in robot learning have driven rapid progress in humanoid control, enabling increasingly agile behaviors in the real world. However, humanoid control networks are typically obtained through conventional training procedures, while comparatively little attention has been given to directly modeling the distribution of their learned weights and generating functional networks in weight space. In this work, we investigate whether high-performing humanoid control networks can be generatively modeled directly through their weights. We adopt a latent diffusion framework that couples a linear autoencoder with a Diffusion Transformer. The autoencoder compresses actor network parameters into a compact latent space, and the Diffusion Transformer models the distribution of these latents. Trained on networks collected from reinforcement learning for the Unitree G1 robot, our approach generates deployable networks that perform various motions in the real world, including walking, dancing, and spin kick. Beyond generation, we further study the learned weight space to better understand the structure captured by these humanoid control networks. We identify a structural principle in the first-layer weights that consistently reflects the robot's kinematic prior. Notably, this kinematic prior emerges under both Reinforcement Learning (RL) and Imitation Learning (IL) training, suggesting that it is not specific to a particular optimization process but may instead reflect common knowledge associated with humanoid embodiment. Together, these results demonstrate the feasibility of generative modeling in humanoid network weight space, while providing initial insights into the information encoded by their learned weights. Additional results are available on our project website: https://humanoid-weight-diffusion.github.io/

Wed 14 OctRoboticsArtificial IntelligenceMachine Learning
The gist
Humanoid robots need smart computer programs to control their movements. This paper looks at creating these programs by directly modeling their internal settings, called weights, instead of training them from scratch each time. The authors use a special machine learning method called latent diffusion to compress and generate these control programs. Their approach can create working control programs for tasks like walking and dancing, and also reveals common patterns related to the robot’s body structure. This helps us better understand how robot control programs encode knowledge about movement.
Open → 2610.20606v1

KinoGen creates custom humanoid robot movement videos for tasks

KinoGen: Customizable Humanoid Loco-Manipulation References via Kinematically Grounded Video Generation

Abstract: We present KinoGen, a framework that synthesizes customizable humanoid loco-manipulation references through kinematically grounded video generation. KinoGen conditions a pretrained video generator on calibrated renders of the target robot and object in a simulated task instance and recovers the reference by fitting the same models to the generated two-view video, so that the reference lies in the robot configuration space by construction without a human body proxy or retargeting. Body, hand, and object priors initialize the reconstruction, and direct optimization against cross-view evidence refines it. Since an edited keyframe is simply another rendered state, a user can prescribe a goal object pose, regenerate the video around the edited keyframe, and obtain a reference that satisfies the pose exactly. Across eight loco-manipulation tasks, KinoGen yields lower penetration and foot skating than video-based baselines and preserves over 90% of annotated contacts, and its customized references satisfy every prescribed target with substantially less penetration than direct interpolation. Tracking policies trained on the synthesized references are deployed on a Unitree G1 humanoid with dexterous hands. Project webpage: https://kinogen-humanoid.github.io/.

Wed 14 OctRobotics
The gist
KinoGen is a system that makes videos showing how humanoid robots can move and interact with objects during tasks. It uses computer simulations to generate video references that match the robot’s actual physical limits, without needing to guess from a human body shape. Users can even change parts of the video to set specific goals for the robot’s hand or object positions. The system was tested on eight tasks and helped robots move more smoothly and accurately with less unrealistic motion.
Open → 2610.20552v1

Humanoid robot controllers evolve skills at test time for new tasks

InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation

Abstract: We study test-time evolution for humanoid loco-manipulation: solving tasks that a controller was never trained for by repurposing its existing skills, improving from its own attempts, and retaining what it learns, without retraining. Our key insight is that a broad controller already holds much of the competence a new task needs, and that this competence becomes accessible through an interface between planning and control that is expressive enough to specify contact-rich, multi-stage interactions, yet executable and measurable enough that execution feedback can guide planning from experience. InterEvolve realizes this interface with two components. First, we develop an object-aware forward-backward (FB) behavioral foundation model, whose object residuals on a frozen body prior turn a new reward about the body or objects into loco-manipulation behavior at test time. Second, we specify tasks as reward programs: staged rewards with completion conditions and tunable constants. A large language model (LLM) agent revises the program structure in context, drawing on execution feedback and a skill library of verified programs, while a numerical optimizer tunes its constants. With every candidate verified across parallel simulation scenarios, the program explores new ways to induce, repurpose, and compose the controller's existing motor competence for the task at hand, and thus improves over iterations. Experiments show that human-designed rewards leave much of the FB model's loco-manipulation competence untapped, whereas the programs InterEvolve evolves release it, sometimes through novel strategies. It further produces behaviors for diverse tasks, complex scenes, and long-horizon compositions in simulation, and evolved skills run autonomously on a physical Unitree G1 from egocentric onboard perception.

Thu 1 OctRoboticsComputer Vision and Pattern RecognitionGraphics
The gist
Robots can struggle to handle tasks they weren’t specifically trained for. The authors show a way for humanoid robots to adapt on the fly by tweaking how they try to reach goals without retraining their brains. They combine a special model that understands the robot and objects with reward programs that can be changed by an AI assistant guided by feedback from the robot’s actions. This lets the robot discover new ways to use what it already knows to solve different tasks, both in simulations and on a real robot.
Open → 2610.02196v1

GeoLatent improves 3D spatial reasoning from 2D images using guided latent structuring

GeoLatent: Geometry-Guided Latent Structuring with Routed Optimization for 3D Reasoning

Abstract: Despite progress in vision-language models, 3D spatial reasoning from 2D images remains challenging. Text-based methods describe intermediate geometry with discrete tokens, limiting fidelity for continuous spatial relations. Continuous latents offer richer representations, but a single latent type does not explicitly separate the cues needed across spatial tasks. Decomposed spatial latents address this by representing position, direction, and global geometry separately under geometric supervision. Yet the geometry representation can still collapse toward one dominant direction, and unrestricted attention can leave the latents underused during answer learning. We introduce GeoLatent, combining Common--Residual Geometry Alignment (CR-GEO) with routed optimization to structure the geometry states while promoting latent-mediated answer learning. CR-GEO separates shared from residual teacher geometry; routed optimization jointly trains geometry and language, temporarily directs visual answer learning through the latents, and restores full attention with geometry supervision. In controlled comparisons, CR-GEO raises geometry effective rank from 1.00 to 3.87, while blocking latent readout at the bottleneck lowers direction accuracy from 89.1% to 25.8% on 128 fixed questions. After recovery, the differentiated geometry representation and latent-mediated visual route remain available alongside direct image access. GeoLatent achieves 73.0% on SPAR-Bench and 72.1% on SPBench, outperforming previously reported methods on both.

Thu 1 OctComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
Understanding three-dimensional space from flat images can be tricky for computers because space is continuous and complex. The authors developed GeoLatent, a method that separately represents different geometric elements like position and direction to better model 3D scenes. Their approach uses a special technique to keep these representations rich and diverse during training, which helps the system answer questions about spatial layouts more accurately. They tested this method on standard benchmarks and found it outperforms previous techniques.
Open → 2610.02091v1

Vision-language models control a toyota corolla in parking lot test

DrivingBench: Can Vision-Language Models Drive a Toyota Corolla?

Abstract: Frontier models excel at many digital benchmarks, yet their ability to drive a real car, an everyday human skill, remains largely untested. We present DrivingBench, to our knowledge the first benchmark where general-purpose vision-language models must drive a real car. Through three tools, the models see camera frames from a Toyota Corolla and directly command its steering and velocity around a parking lot cone course at low speeds. The car may continue moving while the model thinks and new commands replace the currently running one, so inference latency is part of the task, testing the models' abilities to observe, act, monitor, recover, and complete a long-horizon objective under such constraints. We benchmark GPT-6 Astra, Claude Fable 5.1, GPT-5.6 Sol, and Grok 4.6 in vendor-native harnesses (Codex, Claude Code, Cursor) with up to three attempts each in one conversation; Astra is the only model to finish the course, on its second attempt, with no other attempt passing 50% of the course. Two of the four models improved materially across attempts with retained context. We also detail the design principles behind our action interface, and show how the tool output format and the framing of the task combined to determine whether models would drive at all or refuse. We release our harness, prompts, course map, and traces with video and telemetry for reproducibility.

Wed 30 SeptRoboticsArtificial Intelligence
The gist
Driving a car is a complex skill that vision-language AI models have not been tested on before. The authors created DrivingBench, a test where these models control a real Toyota Corolla around cones in a parking lot at slow speeds. The models receive camera images and must steer and adjust speed directly, with delays included to simulate real conditions. Among the tested models, only one completed the course fully by the second try. The authors provide the tools and data openly to help others reproduce and improve this capability.
Open → 2609.38948v1

Closed-loop learning method improves safety for self-driving cars

RoXDrive: Closed-Loop Reinforcement Learning for End-to-End Autonomous Driving via Action-Faithful Rollouts

Abstract: End-to-end autonomous driving policies are commonly trained via imitation learning on logged demonstrations without observing the consequences of their own actions, leading to causal confusion in closed-loop real-world deployment. To address this issue, reinforcement learning (RL) post-training offers a promising alternative by leveraging world models as interactive training environments to enable future scene generation for policy improvement. Nevertheless, existing approaches either rely on reconstruction-based simulators, offering limited counterfactual interaction, or adopt synthetic simulators to enable long-horizon closed-loop interaction at the cost of a substantial sim-to-real gap. Recently, video world models have exhibited the ability to generate realistic multi-step future rollouts but may not faithfully reflect action conditions, resulting in action-vision mismatch. In this paper, we introduce RoXDrive, a plug-and-play closed-loop RL framework that enables reliable policy optimization by identifying action-faithful world-model rollouts, consisting of two stages: 1) Model pre-training: In addition to imitation-based policy pre-training, we devise an Action-Vision Faithfulness Evaluator for inverse dynamics estimation with our geometry-aware auxiliary trajectory supervision, enabling long-horizon assessment of whether visual dynamics faithfully reflect the conditioning ego actions. 2) Action-faithful RL post-training: Agents iteratively interact with world models to form long-horizon scene rollouts, retaining only action-faithful ones for dense safety-aware scoring and scene-level closed-loop RL post-training. Extensive experiments on nuScenes and an in-house dataset with over 130K training scenarios demonstrate consistent gains across planners, reducing safety violations by 27.6% with DiffusionDrive on nuScenes and 33.7% with Qwen3-VL on the internal data.

Tue 29 SeptComputer Vision and Pattern Recognition
The gist
Self-driving cars often learn by copying human drivers without knowing what happens when they make their own decisions, which can lead to mistakes on the road. The authors designed a new method called RoXDrive that helps these cars learn better by using computer models that predict how the driving scene will change when the car takes certain actions. They focus on only using predictions that accurately reflect the car’s actions, so the car practices in realistic situations. Tests show this approach helps reduce safety problems significantly.
Open → 2609.36851v1

Robot candidate selection improved by executor-aware feasibility checks

Executor-aware Candidate Selection via a Feasibility Certificate

Abstract: Modular robotic systems often separate motion planning from a downstream executor that enforces state-dependent hard constraints. A candidate that is geometrically valid may therefore be incompatible with the executor's available command set. We present a certificate-based candidate-selection framework that constructs a command witness from the executor hard set at predicted rollout states and verifies it against the original constraints, without changing candidate generation, ranking, or the executor. Across 5,085 geometry-valid numerical evaluations on two robot models, 795 admitted no executor-feasible command. The certificate is sufficient but conservative: none of the 795 was certified, while 7.09\% of reference-feasible cases remained uncertified. In controlled FR3 and fixed-base RB-Y1 simulations, certificate admission frequently changed candidate selection, and a post-hoc exact linear-programming (LP) admission baseline revealed platform-dependent conservatism. Relative to geometry-based selection, certificate admission was associated with lower planner-command coverage and higher nominal tracking error, without a consistent advantage in reached-state interaction reserve. A planner-generated MoveIt/OMPL study further evaluates the same admission rule on externally generated candidate pools.

Tue 29 SeptRobotics
The gist
Sometimes robots plan movements that look good on paper but can’t actually be done because of strict rules for how they must move. The authors introduce a way to check if a planned move really fits the robot’s control abilities before trying it. Their method uses a kind of ‘certificate’ to quickly filter out moves that won’t work, saving time and avoiding errors. While the method is cautious and sometimes misses feasible moves, it helps pick better commands that match what the robot can actually do.
Open → 2609.36597v1

Scale equalized rollout allocation improves reinforcement learning gradient estimates

SERA: Scale-Equalized Rollout Allocation for Maximum Likelihood Reinforcement Learning

Abstract: Maximum Likelihood Reinforcement Learning (MaxRL) targets prompt-wise log-success and has shown strong performance on reasoning tasks. Under finite rollout budgets, however, the estimator used by MaxRL attenuates each prompt's likelihood gradient by a factor that depends on its success probability and rollout count. Under uniform rollout allocation, the common rollout count fails to compensate for success-dependent attenuation, leaving low-success prompts more strongly attenuated and distorting their relative contributions to the expected aggregate gradient. We introduce SERA (Scale-Equalized Rollout Allocation), which redistributes a fixed rollout budget to approximately equalize these finite-rollout scaling factors. Building on our theoretical analysis of how finite rollouts distort prompt-wise likelihood gradients, we formulate the allocation as a fixed-budget max--min problem, derive a waterline solution to its continuous relaxation, and introduce a multiplicity correction to remove the additional prompt weighting induced by heterogeneous rollout counts. Experiments show stronger alignment with exact likelihood gradients in a controlled ImageNet setting and improved multi-sample solution coverage over MaxRL on maze navigation and mathematical reasoning under matched training rollout budgets.

Tue 29 SeptMachine LearningArtificial Intelligence
The gist
Reinforcement learning methods sometimes suffer from uneven attention to different cases when they have limited attempts to learn from. The authors show that this unevenness can weaken learning for less successful cases, skewing overall progress. They propose a way to balance the number of attempts each case gets so that the learning signals are fairer and more accurate. This method better matches ideal learning updates and improves performance on tasks like maze solving and math reasoning.
Open → 2609.36552v1

Robot policies struggle to adapt when environment changes mid-task

LIBERO-MAX: Do Robot Policies Adapt When the World Changes?

Abstract: Robots must often continue a task after a target moves, the viewpoint shifts, or an obstacle appears, even though their earlier observations and committed actions reflect the previous scene. Many simulation robustness benchmarks fix external conditions at reset, leaving this temporal challenge underexamined. We introduce LIBERO-MAX, a benchmark of 8,000 paired cases spanning eight types of changes to geometry, observations, appearance, clutter, and paths. Each pair compares task execution with and without a mid-task event, holding the task, initial state, policy seed, and pre-event action sequence fixed. This controlled comparison distinguishes event-associated regressions from failures already present without the change. Across fourteen current VLA, hybrid, and world-action policies, events reduce success by 11.0-25.7 percentage points. Event profiles reveal shared vulnerabilities to geometry and observation changes, while policy-family rankings interleave. Camera controls show that robustness reflects both competence under the changed conditions and the trajectory from which they are encountered; varying query cadence does not eliminate the gap. Together, the paired protocol and temporal diagnostics establish LIBERO-MAX as a reproducible testbed for diagnosing failures under mid-execution changes and measuring progress toward robot policies that remain effective as the world changes.

Tue 29 SeptRoboticsArtificial Intelligence
The gist
Robots often need to keep working even when things around them suddenly change, like a moved object or a new obstacle. The authors created LIBERO-MAX, a new test to see how well robot control programs handle such changes during a task. They found that many current robot policies become less successful when the environment changes unexpectedly. Different types of changes cause similar problems, and adjusting camera views or update timing doesn't fully solve these issues. LIBERO-MAX helps identify where robot policies fail and can guide improvements for robots to adapt better as their surroundings change.
Open → 2609.36518v1

FineART dataset advances robot bimanual task learning and control

FineART: Fine-grained Annotated Robotic Trajectory Dataset and Vision-Language-Action Model for Bimanual Manipulation

Abstract: Robots operating in real-world environments must execute complex, multi-step bimanual tasks over long horizons rather than single, isolated actions. Current manipulation datasets struggle to support this capability: although single-arm datasets reach hundreds of thousands of trajectories, they typically provide only one high-level instruction per episode while the rare bimanual effort that does label subtasks annotates only a fraction of its hours. We present FineART, a densely annotated bimanual manipulation dataset of 40,543 episodes, 1,718 hours, and 533,913 subtasks across 151 tasks. We also introduce FineART-VLA, a vision-language-action policy that predicts its own next subtask, and show that mid-training it this way yields substantial gains. Specifically, success on a spatial disambiguation task increases from 32.0% to 100.0%, and step-by-step human subtask guidance lifts success on an unseen long-horizon task from 16.0% to 76.0%. Furthermore, after minimal fine-tuning on a new robot, the policy requires one-tenth the data of baselines without mid-training and generalizes zero-shot to completely unseen tasks on the new hardware. We open-source the full dataset, model weights, and training code.

Tue 29 SeptRoboticsArtificial IntelligenceComputer Vision and Pattern Recognition
The gist
Robots often need to use both hands to carry out complicated sequences of tasks, but existing data about these actions is limited or incomplete. The authors created FineART, a large dataset with detailed labels for many bimanual robot tasks, and also built a new AI model called FineART-VLA that learns to predict the next small step in these tasks. This approach significantly improves robots’ ability to understand spatial instructions and perform long sequences of actions, even on new robots and tasks they have not encountered before. The dataset and tools are released to help others improve robot manipulation.
Open → 2609.36416v1

Robot system improves action skills by learning from its own failures

F4R: Failure-Driven Recognition, Reconstruction, Refinement, and Redeployment for Continual Robot Self-Improvement

Abstract: The real-world performance of current vision-language-action models is fundamentally constrained by the limited coverage of expert demonstrations and their insufficient understanding of physical interactions. A common remedy is to collect additional real-world demonstrations of newly encountered failures. However, this process is costly, inefficient, potentially unsafe, and difficult to scale. To address this challenge, we propose Failure for Rising (F4R), a failure-driven real-to-sim-to-real closed-loop learning framework that converts real-world failures into targeted policy improvement. F4R first uses an agent to automatically identify and diagnose failures from rollouts. It reconstructs each failure as an interactive, object-centric table-top environment that preserves the task-relevant spatial and physical conditions. The policy is then refined through failure-conditioned sim-real co-training followed by targeted reinforcement learning in the reconstructed environments. The improved policy is subsequently redeployed, while newly observed failures are continuously fed back into the next reconstruction and learning cycle. Real-world evaluations on four manipulation tasks show that F4R achieves 93.75% In-Distribution and 90.0% Out-of-Distribution (OOD) success, outperforming the budget-matched Targeted BC baseline by 18.75 percentage points under OOD conditions without collecting additional real-world corrective demonstrations.

Mon 28 SeptRoboticsArtificial Intelligence
The gist
Robots often struggle when they encounter new problems because they have only seen limited examples of tasks performed correctly. The authors created a system called F4R that helps robots learn from their mistakes instead of needing humans to fix every failure. F4R observes when a robot fails, recreates that failure in a simulated setting, improves the robot’s actions through practice in simulation, and then tests the improved skills back in the real world. This loop continues, letting the robot get better on its own even in new situations.
Open → 2609.35575v1

Policy gradient works best with zeroth-order reward shaping in robot control

Sufficiency of Zeroth-Order Reward Shaping for Policy Gradient in Stabilization Control

Abstract: Reward shaping is fundamental to modern robotic control with deep reinforcement learning (RL), yet practitioners still rely heavily on heuristic principles borrowed from classical optimal control and trajectory optimization. Existing methods rarely distinguish reward terms that are intrinsic to the control objective from numerical regularizers, leading to brittle hyperparameter tuning. To determine which quantities a reward must contain, we study the stabilization control problem with a focus on zeroth-order (configuration) and first-order (velocity) information. We theoretically and empirically demonstrate that policy gradient methods can successfully solve stabilization tasks without first-order reward terms, adding such terms can instead introduce severe sensitivity as their scale grows. Conversely, our findings confirm that reward functions must be zeroth-order complete over goal-relevant coordinates, while the first-order state remains necessary in the policy observation under our low-dissipation assumptions. Overall, these results provide actionable and principled guidance for reward design in robotic RL.

Mon 28 SeptRoboticsArtificial Intelligence
The gist
Robots often learn to control themselves using rewards that guide their actions. This paper shows that for balancing and stabilizing robots, rewards based on just the robot's position (zeroth-order) are enough for learning. Adding velocity-based rewards (first-order) can actually make learning unstable and harder to tune. However, the robot's policy still needs to observe velocity to succeed. The authors’ work offers clear advice on designing rewards that make robot learning more reliable.
Open → 2609.34695v1

Transformer policy improves safety and rewards in offline reinforcement learning

Q-learning Penalized Transformer for Safe Offline Reinforcement Learning

Abstract: This paper addresses the problem of safe offline reinforcement learning, which involves training a policy to satisfy safety constraints using an offline dataset. This problem is inherently challenging as it requires balancing three highly interconnected and competing objectives: satisfying safety constraints, maximizing rewards, and adhering to the behavior regularization imposed by the offline dataset. To tackle this trilogy challenge, we propose Q-learning Penalized Transformer policy (QPT), a \emph{training--inference consistent} framework that bridges conditional sequence modeling with constraint-aware value estimation. QPT trains a Transformer policy that generates actions conditioned on trajectory context and target return/cost, retaining strong behavior regularization. To inject explicit safety semantics during learning, we augment sequence-model training with a Q-shaped penalty using learned reward and cost Q-functions to favor high return under low constraint violation. At inference, the same Q-functions enforce the cost threshold and choose the highest-reward feasible action, closing the loop between training and deployment. We provide a principled analysis under stylized near-deterministic CMDPs, characterizing how Q-penalized conditional generation improve safety and performance. Empirically, QPT consistently outperforms strong safe offline RL baselines across 38 tasks on the DSRL benchmark, and exhibits robust zero-shot adaptation to different constraint thresholds.

Mon 28 SeptMachine Learning
The gist
Safe offline reinforcement learning means teaching a computer to make good decisions by learning from past information without taking unsafe actions. The authors address the tricky challenge of balancing safety, following past behaviors, and getting high rewards. They introduce a new method that uses a Transformer model guided by learned value functions that penalize unsafe choices, helping the model pick better and safer actions both while learning and when used later. Their approach performs better than previous methods on many tasks and can quickly adjust to new safety limits without extra training.
Open → 2609.34426v1

Safety and recovery improve planning for household AI agents

SAGE: Symbolic Action-Gating and Editing for LLM Task Planners

Abstract: Large language models (LLMs) are now the default cognitive core of embodied household agents, yet the plans they emit are rarely checked against a grounded model of the environment before execution, and the task-success they report is often measured on benchmarks so saturated that no method can be separated from another. We present SAGE (Symbolic Action-Gating and Editing), a single-LLM planner built from two lightweight mechanisms: a domain-agnostic symbolic gate (~250 lines of Python, zero tokens, $O(|π|)$) that blocks precondition-violating actions with typed reasons as a runtime safety monitor, and a local edit that regenerates only the failed sub-goal's suffix, keeping completed and untouched work intact; a hybrid seed+live memory store supports cold-start coverage. We evaluate under a leak-free protocol (leave-one-out retrieval) over five open-weight models and a 75-task AI2-THOR benchmark. On the standard benchmark goal-completeness saturates (52% of instances trivially solved) and SAGE ties strong hierarchical baselines. On a harder, method-agnostic multi-goal composition, SAGE's completeness lead re-emerges large (+0.06 to +0.23 across four models). Under injected mid-execution failures, SAGE recovers as reliably as whole-plan replanners at 2.4-3.3x fewer LLM calls. As a verify-before-execute gate, the symbolic monitor blocks unsafe actions before actuation and raises simulator-reported step-success for every planner tested (up to +0.11), a signal the verifier never sees (non-circular). Because the gate calls no model (0.008 ms/plan), it is a safety layer that runs essentially free on the edge: SAGE planning reproduces its quality on a Jetson AGX Orin, where small-model verification helps most. We release the benchmark, the leak-free protocol, the recovery and safety-gate harnesses, and a verifier-portability study (auto-induced on ALFWorld, 0.89 held-out).

Mon 28 SeptRoboticsArtificial Intelligence
The gist
Household robots that use language models often plan actions without checking if those actions really make sense in their environment, which can cause mistakes. The authors present SAGE, a method that adds a simple safety check to block impossible actions and edits plans locally when something goes wrong. This makes planning safer and more efficient, especially in complex tasks or when unexpected errors happen during execution. Their tests show SAGE helps robots recover from failures more reliably while using fewer calls to the language model.
Open → 2609.34268v1

Autonomous driving world model speeds planning with fewer patches

AD-E2E-JEPA: A Joint-Embedding Predictive Architecture For End-to-End Autonomous Driving

Abstract: Autonomous driving requires \textit{world models} that can understand the physical world, reason and plan, and operate safely. In this paper, we first systematically evaluate existing action-conditioned joint-embedding predictive architecture (JEPA) world models, including LeWM, DINO-WM, and JEPA-WM for end-to-end autonomous driving (E2EAD). To isolate world-model quality from policy learning, we employ a goal-conditioned zero-shot planning setting that evaluates these models using ground-truth future observations as goals, without training any driving policy. We find that existing JEPA-based world models are either accurate for driving but computationally expensive, or computationally efficient but insufficient for planning. To address this trade-off, we propose \textbf{AD-E2E-JEPA}, which introduces a SIGReg-regularized learnable projector applied to projected patch embeddings. The projector reduces the number of planning patches by $16\times$ and the embedding dimension by $4\times$, achieving a $100\times$ inference speedup while retaining planning performance, with a 0.8-second runtime for an 8-frame rollout over 256 candidate trajectories. \textit{Without} training any driving policy, the world model itself reaches the goals located 20 meters away on average within the displacement of respectively 4.0/2.8 meters, using world-model rollouts over trajectory vocabularies of respectively 256/8,192 candidates. On the NAVSIMv2 benchmark, it achieves 67.3/72.9 EPDMS with multiplicative safety metrics and 84.1/86.5 EPDMS$^{\dagger}$ without them in goal-conditioned zero-shot planning. Experiments further show that the self-supervised pretrained projector improves downstream imitation learning performance from 80.2 to 85.4 EPDMS. The source code is available at https://github.com/HaoranZhuExplorer/AD-E2E-JEPA

Mon 28 SeptRoboticsArtificial IntelligenceComputer Vision and Pattern Recognition
The gist
Autonomous cars need to predict what will happen around them to plan their actions safely. This paper looks at existing prediction models and finds a trade-off between accuracy and speed. The authors created a new model called AD-E2E-JEPA that keeps accurate predictions but runs much faster by simplifying the information it processes. This fast model can plan many possible driving paths quickly without needing to train a driving policy first.
Open → 2609.34085v1

X-Tree improves multi-step agent learning with reusable experience trees

X-Tree: Tokenizing Reusable Experience for Efficient Agent Generalization

Abstract: Multi-step agents are trained on flat action streams: SFT and RLVR weight every token uniformly and ignore the sub-procedures that recur across tasks, the hierarchy that lets humans plan top-down from reusable routines. This structure sits unused, and flat training uses each scarce trajectory less fully than its content allows. Recent agents do use that structure, but only as LLM-written skills in context, never in the weights, so their gains do not generalize beyond retrieval. We instead recover this hierarchy from the data itself and train on it, with no LLM calls. Following text tokenizers, which build a vocabulary by counting alone, we score action spans by reusability and merge canonicalized actions into a reusable eXperience tree (X-Tree). Each X-Tree node captures how a frequent and success-bearing skill is composed from sub-skills, guiding efficient generalization. We integrate X-Tree into three training settings: offline RL, with each node as a training instance; online RLVR, with an adaptive skill bonus; and on-policy self-distillation, with X-Tree as the self-teacher's privileged context. Across WebArena, ScienceWorld, and WebShop at three model scales, X-Tree improves over standard recipes at matched data and budget by up to 4.5% SR on WebArena, 5.8% SR on ScienceWorld and 4.1% success on WebShop. Matched analyses attribute the gains to the X-Tree structure and the three integrations.

Sat 26 SeptArtificial Intelligence
The gist
Multi-step AI agents usually treat every action they take as separate, missing the fact that some skills repeat and can be grouped into routines. The authors created a way to automatically find these reusable action groups from data, building a tree-like structure called X-Tree that helps agents learn more efficiently. They tested X-Tree in several simulated environments and showed it helps agents succeed more often than standard methods. This approach works without relying on external language models and improves generalization by capturing hierarchical skills.
Open → 2609.32993v1

Efficient velocity planning improves robotic arm motion on moving spacecraft

Efficient Bezier Velocity Optimization for Free-Floating Space Manipulators

Abstract: We present FAVOR (Free-floating Arm Velocity Optimization with Recursive Sensitivities), a planner for collision-free reaching, tracking, and prescribed-time pre-grasp interception on an unactuated spacecraft. It optimizes Bezier joint-velocity curves with linear velocity, acceleration, and continuity constraints. Decision dimension is independent of rollout resolution. Analytical recursive sensitivities provide task and clearance gradients through the coupled base-arm motion. Parallel evaluation, caching, and incremental collision discovery reduce computation. With a seven-DoF arm and five simulated spacecraft models, FAVOR achieves 99.8% point-to-point success with 1.779 s mean computation, versus 62.9% and 50.270 s for an IK-initialized position-spline baseline. Means include failures and timeouts. FAVOR completes 30 of 36 tracking cases, versus 15 for single-step QP, and all 36 interception instances, versus 22 for the spline baseline. A controlled ablation shows that finite differences increase mean planning time 4.7-fold.

Fri 25 SeptRobotics
The gist
Space robots attached to spacecraft that float freely in space have to plan their movements carefully because moving their arms also moves the spacecraft body. The authors developed a new way called FAVOR that plans smooth arm motions by optimizing velocity curves, making sure the robot avoids collisions and reaches targets on time. This method calculates gradients efficiently and runs much faster than older approaches, achieving higher success in tests with different spacecraft models. Their approach helps control these complex robots better while using less computing power.
Open → 2609.31880v1

Tactile encoders vary by task for robot touch sensing

TACTIC: Understanding Tactile Encoders and Conditioning for Contact-rich Robot Manipulation Policies

Abstract: Tactile information is essential for contact-rich manipulation tasks in robotics. Vision-based tactile sensors make it particularly easy to design end-to-end manipulation policies with tactile sensing, as they enable the use of existing encoders from computer vision. However, this has led to a huge variety of architectures, training datasets, and evaluation protocols, making it difficult to determine which design choices best encode touch. In this work, we address this gap and present a comprehensive study of tactile encoders and fusion strategies across various contact-rich manipulation tasks in real-world experiments. To enable a controlled comparison, we train and evaluate all models under the same pipeline and experimental setup, comprising more than 2000 real-world rollouts. Our results go beyond other studies that only compare simulation performance, which does not necessarily translate to real-world settings, where large-scale evaluations are needed to obtain reliable statistics. Our key finding is that there is no universally optimal representation or fusion strategy for encoding visual-tactile. Instead, the best encoder backbone and fusion scheme depend strongly on the task.

Fri 25 SeptRobotics
The gist
Robots need touch sensing to handle objects carefully. The authors studied different ways to let robots feel through vision-based tactile sensors and compared many methods in real-world tests. They found that no single approach works best for all tasks. Instead, which method works best depends a lot on the exact job the robot is doing. This helps people build better robot touch systems by choosing the right method for their task.
Open → 2609.30969v1

Visual generative models improve robot navigation with scalable data

NavGen: Visual Generative Models as a Scalable Data Engine for Embodied 3D Navigation

Abstract: General-purpose robot models increasingly rely on large and diverse datasets. For embodied 3D navigation, however, existing data sources face a fundamental trade-off: simulated data can be generated at scale but often suffer from the visual sim-to-real gap, whereas real-world flight data provide realistic observations but are costly to collect. This paper studies another direction: the use of high-fidelity visual generative models as scalable data engines for embodied 3D navigation. We introduce NavGen, a text-to-video data generation pipeline that produces diverse vision-language navigation (VLN) episodes across indoor and outdoor scenes. We also propose a style-diversification method that scales up long-tail data that are difficult and costly to collect. The resulting dataset contains approximately 400K navigation episodes. We evaluate our dataset against existing UAV navigation datasets across multiple metrics, and find that the model trained on our data generally improves with scale, outperforming those trained on existing datasets. To validate real-world transferability, we deploy the trained model in world-action-model paradigm to real-world flying experiments. The final model achieves a 75\% success rate across different navigation tasks and environments.

Fri 25 SeptRoboticsArtificial Intelligence
The gist
Robots need lots of good training data to learn how to navigate in 3D spaces, but getting this data can be expensive or unrealistic. The authors use advanced video-generation tools to create large, diverse simulated environments that look realistic to train navigation models. Their system, NavGen, produces hundreds of thousands of training examples by turning text descriptions into navigation videos. Models trained on this data perform better on navigation tasks and work well when tested on real drones flying in various environments.
Open → 2609.30770v1

Coding agents improve complex task and motion planning in robotics

Coding Agents for Generalized Task and Motion Planning Problems

Abstract: Task and motion planning (TAMP) problems remain difficult even with full observability and object-centric states because discrete decisions are tightly coupled to geometric, kinematic, and dynamic constraints. Generalized TAMP addresses this difficulty by exploiting regularities across problem instances to reduce planning effort on new instances. However, existing methods require substantial TAMP-specific engineering. We investigate whether coding agents can automate this process by synthesizing programs that generalize across instances. Given a task description and simulator access, each agent chooses how to interact with the environment while developing a program within a fixed synthesis budget. The program is then frozen and evaluated on unseen instances. We evaluate Claude Code (Opus 5) and Codex (GPT-5.6 Sol and GPT-6 Astra) on 28 simulated environments from KinDER and PDDLStream, with object counts beyond those evaluated in the original benchmark. Across all program synthesis methods, we evaluate 980 generated programs on 100 held-out instances each, 98,000 evaluation episodes in total. Overall, we find that coding agents are surprisingly effective at generalized TAMP: all three agent configurations outperform hand-engineered planners, one-shot generation, and an LLM-based generalized planning baseline in mean success (56% to 95% versus 47% for the planners, on the 16 environments where a planner is available). As object counts grow, the agents' programs maintain higher success than the planner, using an order of magnitude less computation per instance on average. Logs show agents using interaction to calibrate physical models, test edge cases, and refine strategies. We release all code, including the full prompts given to the agents. These findings suggest that coding agents are a strong baseline for generalized TAMP.

Thu 24 SeptRoboticsArtificial Intelligence
The gist
Planning tasks that involve both choosing actions and dealing with physical constraints is very hard for robots. The authors studied if computer programs, called coding agents, can write their own plans that work well across many different situations. They tested these agents on lots of simulated tasks and found their generated plans often did better than hand-made planners, especially for bigger and more complex problems. These agents even learn by interacting with the environment to improve their strategies. This shows coding agents can help automate and scale planning for robots.
Open → 2609.30233v1

Humanoid robots learn motions directly from single camera videos

BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Video

Abstract: Learning executable motions from human videos offers a scalable solution for humanoid robots to acquire demonstration motions. However, existing pipelines typically first construct an explicit human motion representation and then convert it into robot motions via motion retargeting. Although such methods can effectively leverage large volumes of existing human data for training, the substantial differences between humans and humanoid robots in locomotion mechanisms and joint degree-of-freedom configurations make motions generated by this human-representation-centric approach difficult to execute on robots. Furthermore, errors introduced during human motion estimation inevitably propagate to the retargeting stage and cannot be eliminated via joint optimization. We propose BeyondRetarget, an end-to-end framework that directly maps monocular RGB videos to robot motions. Discarding the explicit human representation, this framework learns robot-oriented implicit representations directly from visual observations, enabling the model to capture cross-morphology motion structures. To generate motions more suitable for robot execution, we further design a contact-aware motion optimization mechanism to improve temporal consistency and physical plausibility. Experiments show that BeyondRetarget significantly improves the accuracy and robustness of generated robot motions, while achieving higher execution success rates and lower latency in both simulation environments and real humanoid robots.

Thu 24 SeptRoboticsComputer Vision and Pattern Recognition
The gist
Teaching robots to move like humans is hard because their bodies are different and usual methods rely on first understanding human movement. The authors created a new way that lets robots learn motions straight from regular videos without needing a detailed human model. Their method also helps make the robot's movements smoother and more natural by considering how the robot touches the ground. This approach works better and faster on both computer tests and real robots.
Open → 2609.29850v1

Uav flight control accounts for hidden obstacles and moving agents

OA-MPPI: Occlusion-Aware Model Predictive Path Integral Control for UAV Flight

Abstract: Autonomous UAV flight through cluttered and partially unknown environments requires reasoning not only about observed obstacles but also about occluded regions that the sensor cannot observe. We present OA-MPPI, an obstacle- and occlusion-aware extension of Model Predictive Path Integral (MPPI) control for quadrotor flight that accounts for potential moving agents emerging from these regions into the vehicle's path. At every planning step, we extract a 3D occlusion boundary from the online occupancy map and use it to model the regions that hidden agents could reach over the prediction horizon. We penalize trajectories that enter these expanding regions within MPPI rollouts generated using nonlinear quadrotor dynamics and accounting for individual rotor thrust limits. We validate the proposed approach in simulation and hardware flight experiments, with the complete pipeline running onboard the vehicle in real time. Results show increased clearance from occlusion boundaries compared to baseline MPPI in both settings, as well as avoidance of an agent emerging from occlusion in simulation.

Wed 23 SeptRobotics
The gist
Flying drones safely through places with many obstacles is tricky, especially when some objects are hidden from the drone's sensors. This paper presents a method where the drone predicts where unseen obstacles or moving things might appear from hidden spaces. By considering these risks during its flight planning, the drone can choose safer paths. The researchers tested their approach both in computer simulations and real drone flights, showing improved safety around hidden areas compared to older methods.
Open → 2609.28709v1

LiMA cuts delay in robot hand tasks with fast and slow planning

LiMA: Bridging Long-term Imagination to Real-time Dexterous Manipulation via Asynchronous Diffusion

Abstract: Dexterous manipulation demands long-term foresight and rapid reactive control. Vision-Language-Action (VLA) models, while proficient in high-level reasoning, often lack a fine-grained understanding of physical dynamics and spatial perception. Conversely, World-Action Models (WAMs) typically suffer from high inference latency due to iterative generation. These deficiencies result in a critical temporal misalignment where the model's intent fails to adapt to rapid physical contact changes. To overcome this fundamental bottleneck, we propose LiMA, an asynchronous dual-system generative framework that systematically decouples intent planning from reactive execution. LiMA organizes computation into a multi-scale hierarchy: a slow system handles sparse long-horizon spatiotemporal intent generation, while a fast system focuses on dense high-frequency motion refinement. To align sparse intent predictions with dense action trajectories, we introduce a Latent Schrödinger Bridge Coupling mechanism that formulates refinement as an entropy-regularized probabilistic transport process. LiMA reduces inference latency by 45.8% compared with Cosmos-Policy via asynchronous decoupling. Evaluated across six bimanual dexterous manipulation tasks spanning multiple horizons, LiMA achieves an overall success rate of 70.8% and an average subtask success rate of 78.9%, while maintaining performance in unseen scenarios. The project website is available at https://ccdcs.github.io/LiMA_repo/

Wed 23 SeptRobotics
The gist
Controlling robot hands to do tricky tasks needs both careful long-term planning and quick reactions. The authors created LiMA, a new way to split these two parts so the robot can plan slowly but act fast when needed. LiMA uses two systems working together asynchronously and a special math method to link slow plans with quick movements. This makes robot hands work better with less waiting time and higher success on complex tasks.
Open → 2609.28431v1

Robot system learns efficient dual-arm brick assembly tasks

BrickCraft-Duo: Efficient Dual-Arm Skill Learning and Refinement for Compositional Long-Horizon Assembly

Abstract: Interlocking brick assembly provides a representative testbed for evaluating real-world robotic manipulation capabilities, where diverse structural designs, complex inter-step dependencies, intricate mechanical interactions and tight insertion tolerances pose substantial challenges. We present BrickCraft-Duo, a modular framework for long-horizon dual-arm collaborative assembly of interlocking bricks through data-efficient skill learning and composition. BrickCraft-Duo learns reusable single- and dual-arm assembly skills from diverse demonstrations, with bilateral symmetry alignment facilitating skill sharing across symmetric arms and assembly--support role assignments. Guided by stability-aware assembly reasoning, BrickCraft-Duo composes heterogeneous skills to achieve autonomous long-horizon execution, and further integrates human-in-the-loop correction for targeted skill refinement. The resulting system achieves long-horizon success rates of at least 60% and step-level completion rates of at least 95% across five real-world assembly tasks involving partially supported configurations, with horizons of up to nine steps. Project website: https://jichuan-yu.github.io/BrickCraft-Duo.

Wed 23 SeptRobotics
The gist
Assembling interlocking bricks with robots is tricky because it involves precise fitting, multiple steps, and teamwork between two arms. The authors created BrickCraft-Duo, a robot system that learns reusable skills for both single-arm and two-arm actions from examples. This system smartly shares skills between symmetric arms and plans the order of assembly steps by checking stability. It can also improve itself by asking humans for corrections during use. The system successfully completes long assembly tasks with high accuracy on real bricks.
Open → 2609.28281v1

Vision language action policies improve with modular advantage post training

Dissecting Advantage-Guided Post-Training for Vision-Language-Action Policies

Abstract: Advantage-guided reinforcement learning provides a practical way to post-train vision-language-action (VLA) policies using limited robot data. However, its performance depends on several coupled choices, including how critic-derived advantages are constructed, calibrated, and used for policy training. Existing recipes often combine these choices into a single end-to-end procedure, making their individual effects difficult to identify. In this work, we dissect advantage-guided VLA post-training through a controlled empirical study that separates these design choices while accounting for their distinct estimands. We develop stage-specific offline evaluation methods to screen alternative choices efficiently, without requiring extensive real-robot policy evaluations for every possible combination. The staged evaluation identifies a modular recipe that combines temporal-difference advantage construction, group-wise calibration, and continuous advantage weighting. Across four real-world bimanual tasks, the resulting recipe improves mean task progress and success over the SFT initialization by 0.42 and 0.63, respectively. Moreover, the proposed evaluation diagnostics show an overall alignment with downstream real-world performance, supporting their use for interpreting empirical outcomes and selecting advantage-guided post-training designs in practice.

Wed 23 SeptRobotics
The gist
Robots that understand images, language, and actions need better ways to learn from limited experience. The authors studied a method called advantage-guided reinforcement learning to improve robot control using small amounts of data. They carefully tested different parts of this method separately to see what works best. Their improved recipe helped robots perform better on real tasks and showed ways to predict success without always testing on actual robots.
Open → 2609.28161v1

Vision language driving models trained with fewer instructions match baselines

Less Language, More Latents: Annotation-Efficient VLAs for Driving

Abstract: Vision-language-action models (VLA) promise human-steerable autonomous driving, but their training is bottlenecked by the scarcity of frames paired with natural-language instructions: while camera streams and expert trajectories are logged at scale, language annotations (e.g., turn left at the intersection) remain scarce and expensive to acquire. To address this challenge, we introduce Latent Action Driving Annotations (LADA), a three-stage pipeline that transforms abundant unlabelled observation-trajectory pairs into a substrate for language-conditioned control. First, we train a latent action model with a vector-quantised bottleneck, producing a compact codebook of high-level vehicle intents. Second, a small language-annotated subset is used to train a vision-language translator to map observations and language instructions into this codebook. Third, we train a driving VLA on observation-latent-action pairs over the full unlabelled corpus. Using fewer than 5% of language annotations and without leveraging any auxiliary chain-of-thought reasoning or visual question answering streams, LADA achieves a Driving Score of 87.98 and a Success Rate of 70.46% on the closed-loop Bench2Drive benchmark, matching or surpassing fully supervised baselines.

Wed 23 SeptRoboticsMachine Learning
The gist
Teaching self-driving cars to understand natural language instructions is hard because it takes a lot of labeled examples. The authors found a way to use mostly unlabeled driving videos and actions to first create a simpler set of driving intentions. Then, they use a small amount of language-labeled examples to link language to these simplified driving codes. Finally, they train a model to drive using the full dataset with fewer language labels, achieving performance as good as fully labeled approaches.
Open → 2609.27747v1

Embodied world models evaluated with synchronized tri-view robot videos

TriWorldBench: A Tri-View Consistency Perspective on Embodied World Models

Abstract: Embodied world models predict the outcomes of robot actions to support learning and planning. For robots equipped with head and wrist cameras, this requires complementary views: the head view captures the overall task, while wrist views reveal local gripper-object interactions. However, evaluating these views independently cannot determine whether they describe the same action and object state. We introduce TRIWORLDBENCH, a benchmark for evaluating embodied world models through synchronized head, left-wrist, and right-wrist videos. It contains 500 episodes across 50 bimanual manipulation tasks and uses 19 metrics to assess tri-view consistency, task alignment, physical and 3D coherence, motion quality, temporal consistency, and visual quality. By combining cross-view checks with measurements tailored to each camera, the benchmark evaluates whether plausible individual videos also form a consistent prediction of the intended task. We summarize overall performance with TWB-Score and retain per-view results to identify where predictions fail. This extends world-model evaluation beyond single-view visual quality. Code, data, and metric definitions are available at https://github.com/TriWorldBench/TriWorldBench.

Tue 22 SeptRoboticsArtificial Intelligence
The gist
Robots that use cameras on their head and wrists see different parts of a task while working, like watching their whole body and their hands closely. The authors created TriWorldBench, a test set that uses videos from these three camera views together to check if a robot’s prediction of actions is consistent and accurate from all views. This helps measure if the robot truly understands the task and the objects it interacts with, not just in isolated views but as a whole. Their benchmark includes many tasks and 19 ways to check these predictions, helping improve and compare robot learning models.
Open → 2609.26314v1

ForeDrive improves autonomous driving planning using future-focused visual models

ForeDrive: Foresight-Guided End-to-End Autonomous Driving with a Planning-Relevant Latent World Model

Abstract: Existing latent world models are typically optimized for future predictability, yet the resulting representations are not necessarily useful for planning in autonomous driving. Predictions are commonly used for pretraining or auxiliary supervision rather than as direct conditioning signals for trajectory generation. We propose ForeDrive, which learns a planning-relevant latent representation and couples it asymmetrically to a Diffusion Transformer (DiT) planner. The planner consumes multi-horizon latent future representations learned with a JEPA-style world model; planning gradients update the shared online encoder, while stop-gradient routing trains the latent predictor with forecasting losses only. Because predicted futures have varying reliability across horizons and BEV trajectories are misaligned with image tokens, we use gated visual fusion, future-status injection, and Trajectory-Adaptive Bias (TAB) to inject future latents as guidance without overriding the current observation. Trained with pure imitation learning and using only the current front-view image as visual input at inference, ForeDrive attains 89.9 PDMS on NAVSIM v1 and 90.0 one-stage EPDMS on NAVSIM v2, without reinforcement learning or an external trajectory scorer.

Tue 22 SeptComputer Vision and Pattern Recognition
The gist
Self-driving cars need to predict the world around them to plan safe paths, but not all prediction methods help with planning. The authors developed ForeDrive, a system that learns to represent future road conditions in a way that directly helps plan driving routes. It uses a specialized model that focuses on useful future information and combines it carefully with current visual input to make decisions. ForeDrive performs well using only front camera images and imitation learning, without complex extra training steps.
Open → 2609.26299v1

Groupoid neural networks improve cnn accuracy on bounded domains

Theory for groupoid equivariant neural networks: an approach for steerable CNNs on bounded domains

Abstract: Equivariant convolutional neural networks are usually built from a group acting globally on the space of signals. This hypothesis is inappropriate for many bounded or stratified domains: an ambient rigid motion may be admissible only on part of the domain, and the boundary introduces geometric types that are invisible to a transitive group action. We develop a theory of groupoid-equivariant neural networks in which the symmetry datum consists of a groupoid, a selected pseudogroup of local bisections, a measure, and input and output representation bundles. For integral channels on the object space, we prove a bisection-equivariant kernel theorem: equivariance is equivalent to a transport constraint on the two-point kernel, and its solutions are classified by one joint-stabilizer intertwiner on each orbit of pairs. As a case study we apply the theory to bounded planar domains. The resulting architecture is implemented through offline nullspace bases and sparse gather--transform--scatter operations. A Poisson--Dirichlet kernel study is used separately to assess boundary-aware inductive bias; the exact inverse is shown to preserve the global symmetries of the rectangle but not general proper local bisections. The numerical results show that the proposed architectures provide significant advantages when symmetries cannot be globally implemented by group actions and provide an accuracy improvement of at least one order of magnitude with respect to the models tested.

Tue 22 SeptMachine Learning
The gist
Convolutional neural networks often assume symmetries apply everywhere on their input, but this doesn't work well when the input has edges or boundaries. The authors develop a new theory using groupoids, which handle local symmetries that can vary across different parts of the input. This approach better accounts for boundaries and partial symmetries, especially in bounded planar areas. Their method significantly improves prediction accuracy compared to standard models that assume global symmetries.
Open → 2609.25987v1

PartLLM improves 3D object part segmentation with user prompts

PartLLM: A Unified Multimodal Foundation for 3D Part Segmentation

Abstract: Part segmentation is a fundamental problem in computer graphics and 3D vision. Recent works have expanded 3D part segmentation beyond fixed taxonomies, but existing approaches typically only address a specific setting, such as text-guided part segmentation or point-based interaction. In this work, we argue that these settings can be unified as an intent-conditioned generative problem, where different prompts specify the desired part decomposition. To this end, we introduce PartLLM, a unified multimodal model that formulates 3D part segmentation as autoregressive semantic decomposition. Conditioned on an input shape and a user prompt, PartLLM autoregressively generates semantic part hypotheses as queries for mask prediction and feeds them to a decomposition-aware decoder that jointly predicts coherent part masks. This unified design supports text-guided part segmentation, interactive segmentation, and full-shape semantic decomposition with controllable granularity within a single model. Extensive experiments across these task settings show that PartLLM consistently outperforms task-specific baselines, demonstrating the effectiveness of unifying 3D part segmentation under an intent-conditioned generative formulation.

Tue 22 SeptComputer Vision and Pattern RecognitionGraphics
The gist
Figuring out how to split a 3D object into meaningful parts is important but usually done differently depending on the context. The authors suggest that all these different ways can be combined into one system by treating them as a problem of understanding user intent from prompts. They built PartLLM, a model that takes a 3D shape and a prompt from a user and generates parts step-by-step to create clean segments aligned with the user’s description. This system works well across different tasks, like guiding parts by text, interactive editing, or fully breaking down an object, all within a single model.
Open → 2609.25832v1

Point clouds prove more reliable than pixels for zero-shot anomaly detection

When Point Clouds Outperform Pixels: Rethinking Zero-Shot Multimodal Anomaly Detection

Abstract: Zero-shot multimodal anomaly detection commonly assumes that RGB and point cloud modalities are equally reliable and can contribute uniformly to anomaly localization. We challenge this assumption. Using a set of recently proposed stringent metrics that penalize false anomaly responses in normal regions, we find that point clouds are substantially more reliable than RGB under zero-shot category shift. Motivated by this observation, we propose WOOPS (\textbf{W}hen P\textbf{o}int Cl\textbf{o}uds Out\textbf{p}erform Pixel\textbf{s}), a reliability-aware zero-shot multimodal anomaly detection framework. To strengthen the more reliable geometric modality, we design a Multi-view Information Decoupling module to suppress heterogeneous information from multi-view point cloud projections and enhance point cloud feature quality. To avoid unconditional fusion, we further introduce a Modality Reliability Calibration module to adaptively calibrate modality contributions according to their reliability. Extensive experiments show that our method achieves the best or competitive performance under the new metrics in both unimodal and multimodal settings. Further analysis demonstrates that point cloud information also improves RGB-only inference, while ablations verify the effectiveness of both modules. Code will be released upon acceptance.

Tue 22 SeptComputer Vision and Pattern Recognition
The gist
Detecting unusual or faulty parts in things like machines or objects is often done by looking at their pictures, but these pictures can sometimes be misleading when used without prior training. The authors found that 3D point cloud data, which capture the shape and geometry of objects, are more reliable than regular images in spotting anomalies especially when the system has never seen that category before. Based on this, they built a new method called WOOPS that pays more attention to 3D data and adjusts how much it trusts images depending on the situation. Their tests showed this approach detects anomalies better and also helps improve image-only methods.
Open → 2609.25793v1

MotionForge benchmark tests robot manipulation in changing dynamic scenes

MotionForge: A Data Generation Pipeline and Large-Scale Benchmark for Long-Horizon Manipulation of Dynamic Objects with Domain Shifts

Abstract: Recent advances in learning-based robot policies have demonstrated promising progress, yet they are predom- inantly evaluated in static or quasi-static environments. In dynamic manipulation, objects and scenes continuously evolve while the robot perceives, reasons, and acts. However, recent dynamic simulation benchmarks largely focus on short-horizon, reactive interactions with simple motion patterns and offer limited support for both systematic evaluation under domain shifts and model-agnostic real-time execution protocols. To bridge these gaps, we introduce MotionForge, the first large- scale simulation benchmark and data-generation pipeline tailored to jointly evaluate domain shifts and long-horizon interaction in dynamic manipulation. MotionForge comprises 40 dynamic interaction tasks spanning 11 distinct motion patterns, with dedicated support for 17 long-horizon tasks. Our benchmark introduces two key novelties: (1) a systematic evaluation protocol for assessing policy robustness under both single-factor (e.g., only backgrounds shift) and joint domain shifts (e.g., simultaneous shifts of objects, backgrounds, lighting, and speed); and (2) a decoupled, latency-aware execution protocol where the environ- ment continuously evolves independently of policy inference time. Extensive evaluations of representative general-purpose robot policies on our benchmark reveal substantial limitations under joint domain shifts. These findings expose a critical gap between current policy capabilities and the requirements of robust long- horizon manipulation of dynamic objects under domain shifts, establishing MotionForge as a comprehensive testbed for future research in embodied AI.

Tue 22 SeptRobotics
The gist
Robots learning to handle objects usually do so in still or nearly still settings. The authors created MotionForge, a tool that simulates more realistic situations where objects keep moving and the environment keeps changing. It also tests how well robot programs work when things like background, lighting, or object speed suddenly change. Their tests show current robot skills struggle with these challenges, revealing what needs improvement for robots to work better in real-world changing conditions.
Open → 2609.25689v1

Tactile sensor learning improves robot touch accuracy and control

Tactile-JEPA: Topology-Aware Self-Supervised Representation Learning for Distributed Tactile Sensors

Abstract: Tactile sensing is an essential modality for robots performing contact-rich, dexterous manipulation, particularly under visual occlusion. While pre-trained image encoders are standard in robot learning pipelines, tactile encoders are still commonly trained from scratch from raw, noisy signals, which might limit their expressivity. Existing self-supervised learning (SSL) approaches focus predominantly on vision-based tactile sensors, leaving distributed electronic skins largely unaddressed. These sensors, however, have a distinctive property: their sensing elements are sparse and irregularly arranged over the surface they cover, which makes direct reuse of visual SSL methods suboptimal. We present Tactile-JEPA, an efficient self-supervised pre-training method that uses the spatial arrangement of tactile sensors to learn topology-aware representations. Specifically, it is trained to predict the embeddings of masked sensing elements from the unmasked remainder, using the sensor connectivity graph to guide spatial masking. Our analysis shows that effective tactile representations require capturing both local contact details and the global state of the tactile surface, which we achieve through dual-scale masking. Across three diverse datasets spanning magnetic and piezoresistive sensors, different robot embodiments, and single- and paired-sensor configurations, Tactile-JEPA reduces force estimation error by 6.3% and in-hand orientation error by 20.8% over the prior state-of-the-art, with consistent gains in other downstream applications, including policy learning. Overall, our results demonstrate that the benefit of tactile sensing depends critically on the quality of encoder pre-training, a problem which Tactile-JEPA addresses directly. Code is available at https://github.com/E-Kovtun/tactile.

Mon 21 SeptRoboticsArtificial Intelligence
The gist
Robots use touch sensors to handle objects, especially when they can't see well. The authors created a new way to teach robots about their touch sensors by looking at how the sensors are arranged on the robot's surface. This method helps robots better understand what they are feeling by predicting missing sensor information from nearby sensors. Their technique made robots more accurate when estimating force and the angle of objects they hold, and it worked well across different types of sensors and robots.
Open → 2609.24385v1

PhysAI benchmark tests decision making in autonomous drone missions

PhysAI-Bench: A Benchmark for LLM-Based Agentic Decision-Making in Autonomous UAV-Centric Physical AI

Abstract: Recent advances in Physical AI have accelerated the use of foundation models in autonomous systems such as unmanned aerial vehicles (UAVs), which must perceive, reason, plan, and act in dynamic environments. Existing benchmarks assess physical perception, intuitive physics, embodied navigation, and collaborative reasoning, but rarely evaluate the agentic decision-making required for reliable autonomy. We introduce \textit{PhysAI-Bench}, a benchmark for evaluating this capability. It contains 10,178 standardized decision instances automatically extracted from conversational traces of autonomous UAV missions. Each instance preserves mission context, temporal dependencies, physical constraints, Model Context Protocol (MCP) tool calls, Agent-to-Agent (A2A) interactions, sensor observations, and AI-native 6G network conditions, including latency, packet loss, throughput, edge load, and network slicing. We expose only information preceding each decision, preventing future-event leakage and approximating online decision-making. We evaluate 29 foundation models using a two-stage protocol. We select model-specific configurations from 12 combinations of zero-, three-, and five-shot prompting and four temperatures, tested in three runs on a 35-instance, human-verified development set. We then freeze each selected configuration and evaluate it in three runs on a fixed, episode-disjoint set of 500 instances. GPT-5.3 achieves the highest accuracy (52.00%), followed by GPT-5.2 (49.40%) and Grok~4.5 (49.07%). Few-shot prompting generally improves performance, while temperature has limited influence. The results demonstrate that reliable agentic decision-making in Physical AI remains an open challenge. The dataset is available at https://github.com/maferrag/physai-bench

Sun 20 SeptArtificial Intelligence
The gist
Controlling drones in changing environments is hard because they must make quick, smart decisions based on what they sense and know. This paper introduces PhysAI-Bench, a large set of real drone mission moments designed to test how well AI systems can decide what to do next. The authors tested many popular AI models and found that even the best ones struggle to make reliable decisions. Their work shows that making autonomous drones truly smart is still a big challenge and provides a new way to measure progress.
Open → 2609.23695v1

Mission-informed planning improves mobile gas inspection reliability

MIRA-PRM: Mission-Informed Reusable Roadmap Planning for Mobile Gas-Sensing Inspection

Abstract: Mobile gas-sensing inspection requires a mobile platform to reliably reach ordered sampling poses. We present MIRA-PRM, a mission-informed probabilistic roadmap that combines geometry-, mission-flow-, and inspection-conditioned sampling with locally adaptive connectivity and evidence-gated refinement. Eight development campaigns comprising 142,448 planner runs evaluated mission scaling, repeated-query adaptation, finite node budgets, target distributions, local map repair, ablation, cross-family comparison, and parameter sensitivity. MIRA-PRM maintained 100% seed-level success as ordered targets increased from two to eight, and achieved 97.67% seed-level success under a 40-node ceiling, compared with 67.17% for PRM and 86.50% for PRM*. Local repair reduced event time by 79.9-81.9% and node additions by 90.8-94.3% relative to rebuilding. On a separate frozen holdout of 12 maps, 48 ordered missions, and three seeds per map-mission unit, MIRA-PRM produced 96/144 validated successes, versus 82/144 for PRM, 89/144 for PRM*, and 70/144 for LE-HG-PRM. On paired common-success runs, MIRA-PRM reduced wall time by 16.89% relative to PRM* and 81.01% relative to LE-HG-PRM, but was 52.23% slower than PRM; paths were 0.54-1.86% longer. All validated paths passed independent full-segment checks and clearance non-inferiority. The results support a reliability-oriented trade-off in structured simulations and motivate external-map and physical mobile-sensing validation.

Sat 19 SeptRobotics
The gist
Planning paths for mobile robots to inspect gas levels at specific spots can be tricky. The authors created MIRA-PRM, a new method that helps robots find reliable routes that visit ordered targets efficiently. It improves success rates and reduces repair time compared to older planning methods. Tests show it works well in many simulated scenarios and careful checks confirm its paths avoid obstacles safely.
Open → 2609.22954v1

Hierarchical vision language action model improves robot manipulation tasks

H-VLA: Hierarchical Vision-Language-Action Model with Key-Action Reasoning and Motion Planning in a Unified Action Space

Abstract: Vision-Language-Action (VLA) models have shown strong potential for robotic manipulation, but many existing methods still rely on direct mappings from language and visual observations to dense actions. This formulation can weaken the semantic reasoning capability inherited from pre-trained Vision-Language Models (VLMs), which are mainly optimized for visual-linguistic understanding rather than low-level control, and becomes fragile under spatial variations, including changes in object positions, scene layouts, robot embodiments, and camera viewpoints. To address these limitations, we propose H-VLA, a hierarchical VLA framework that decouples high-level key-action reasoning from low-level motion generation. H-VLA combines a Key-Action Model for predicting a key-action as the next manipulation subgoal, a Motion Planning Model for generating dense future actions conditioned on the predicted key-action, and a Unified Camera-Centric Action Space for consistent representation across datasets, embodiments, and viewpoints. We further adopt a two-stage training strategy that emphasizes key-action reasoning during pre-training and dense motion generation during fine-tuning. Experiments show that H-VLA achieves strong performance on SimplerEnv, reaching 91% on Google Robot visual matching, 84% on Google Robot variant aggregation, and 81% on WidowX visual matching. On Agilex real-robot tasks, H-VLA improves over the strongest baseline by 10, 47, and 16 percentage points under in-distribution, out-of-distribution position, and out-of-distribution scene/object settings, respectively.

Sat 19 SeptRobotics
The gist
Robots often struggle to follow complex instructions because they directly connect what they see and hear to detailed movements, which is tricky when things change. The authors propose a new system called H-VLA that first figures out key action steps and then plans detailed movements, separating thinking from doing. This makes the robot better at understanding instructions and adapting to different scenes or camera views. Tests show H-VLA performs well both in simulations and with real robots, especially when handling new or changing environments.
Open → 2609.22895v1

Humanoid robots retrieve past depth data for safer foothold prediction

FootQuery: Future-Touchdown-Guided Retrieval from Depth History for Perceptive Humanoid Locomotion

Abstract: Humanoid locomotion over complex terrain requires anticipating footholds that may no longer be visible at touchdown. Limited camera coverage and self-occlusion make it necessary to retrieve relevant terrain information from earlier observations. We present FootQuery, a perceptive locomotion framework that queries depth history using each foot's predicted next touchdown. The policy predicts touchdown locations and uncertainty from proprioception and uses these distributions, together with per-foot features, to query sparsely sampled historical depth frames. During training, realized contacts are projected into historical images to supervise retrieval at the regions where those contacts were visible. The retrieved per-foot features are fused with global visual memory to generate control actions. A progressive force-assistance curriculum supports early exploration, while event-consistent tread-midline shaping encourages coordinated stair contacts. Deployment requires only proprioception and onboard depth images. In simulation, the complete framework outperforms its component ablations on the most challenging tested stairs, gaps, and platforms. Real-world experiments on a Unitree G1 demonstrate continuous traversal with a single policy across outdoor stairs and indoor routes combining stair ascent and descent, platforms, and gaps. These results support organizing visual history around anticipated contacts for perceptive humanoid locomotion.

Fri 18 SeptRoboticsMachine Learning
The gist
Walking robots need to know where to put their feet next, especially when the ground ahead is hard to see. This paper introduces a system called FootQuery that helps robots remember past camera views of the ground and use predicted foot positions to find good spots to step. The authors trained their system so the robot matches its foot contacts with earlier images to learn where it can safely step. Their approach helps robots climb stairs and cross gaps more smoothly, tested in both simulations and real-world settings.
Open → 2609.21447v1

Vision language models predict robot failures during unexpected situations

VLA-Scope: Shift-Aware Failure Prediction for Vision-Language-Action Models

Abstract: Vision-language-action (VLA) models map visual observations and natural-language instructions to robotic actions, but distribution shifts can compromise their reliability. Because these models may still succeed under out-of-distribution (OOD) conditions, detecting OOD inputs alone is insufficient to predict execution failure. In this paper, we introduce VLA-Scope, a two-stage framework that combines input-shift characterization with execution history to predict failure during OOD rollouts. The first stage uses pooled image and language representations to detect OOD inputs and classify their shift categories. For inputs flagged as OOD, the second stage combines the predicted category, action-prefix features, and execution progress features. A logistic regression model shared across shift categories updates failure risk as execution proceeds. We evaluate the framework with OpenVLA on ten LIBERO-Spatial tasks using leave-one-group-out cross-validation. OOD detection achieves a ROC-AUC of 0.9454, and shift classification achieves 91% accuracy. Evaluated independently of the OOD gate on all 1,400 OOD rollouts, the failure predictor achieves a ROC-AUC of 0.8497 after 60 executed actions, compared with 0.7906 without execution progress features. It also achieves a higher ROC-AUC than the evaluated ActProbe and SAFE-MLP baselines. These results suggest that combining action features with temporally aggregated execution step representations improves failure prediction under input shifts.

Fri 18 SeptRoboticsArtificial IntelligenceComputer Vision and Pattern Recognition
The gist
Robots that follow visual and language instructions sometimes fail when encountering situations they haven't seen before. The authors created VLA-Scope, a system that watches both the robot’s inputs and what it has done so far to guess if it will fail. Their method first spots unusual inputs and then tracks how the robot performs step-by-step to improve failure predictions. Tests showed this helps better predict problems than previous methods, especially when the situation changes during operation.
Open → 2609.21246v1

Occlusion-aware trajectory search improves hidden vehicle detection

Worst-Case Hidden-Vehicle Trajectory Search in Spatiotemporal Occlusion Regions

Abstract: Occlusion creates fundamental uncertainty in autonomous driving. Existing methods often propagate frame-wise hypotheses or optimize ego behavior against prescribed hidden-agent predictions, leaving the worst history-consistent interaction unexplored. We introduce History-Conditioned Minimax Trajectory Search (HC-MTS), which combines temporal occlusion reasoning with response-aware search. First, HC-MTS constructs finite hidden-state modes, each certified by a backward witness satisfying multi-frame visibility, occupancy, semantic-map support, and class-specific kinematic constraints. It then solves a bilevel minimax problem: an inner finite oracle maximizes the ego driving score over destination attainment and ride comfort, while the outer search selects the legal hidden-vehicle trajectory that minimizes this best-response value. Across eight Waymo Open Motion Dataset scenarios, increasing the visibility-memory horizon from K=1 to K=20 reduces the mean per-scenario vehicle, pedestrian, and total retained hidden-seed counts by 18.12%, 21.67%, and 18.45%, respectively. HC-MTS identifies six avoidable counterexamples, while no legal collision-producing attacker is found in the remaining two scenes within the finite search budget.

Thu 17 SeptRoboticsCryptography and Security
The gist
When self-driving cars cannot see other vehicles or pedestrians due to obstacles, they face uncertainty about what might be hidden. The authors developed a method that looks back through several frames of video to better guess the possible paths of hidden vehicles. Their method finds the worst-case hidden vehicle trajectories that could cause problems, helping the car plan safer moves. Tests on real driving data showed it reduced uncertain hidden objects significantly and found scenarios that could lead to collisions.
Open → 2609.20480v1

Visual system controls robots to insert rebar under varied shapes

Visual Sim-to-Real Learning for Robotic Insertion under Geometric Variations: Application to Rebar Installation

Abstract: Rebar insertion is among the most repetitive and physically demanding tasks on construction sites, and a contact-rich problem at 1.4 mm clearance. The parts, however, vary at two levels: a nominal design per structural member, and fabrication tolerance around each nominal design. Real-world data therefore has to be re-collected as designs and batches change. We present RebarSim, a visual sim-to-real system trained entirely in simulation. A privileged state-based teacher is trained with reinforcement learning over procedurally generated rebar geometries, then distilled into a multi-view student that maps raw RGB and proprioception directly to actions under extensive domain randomization. The student transfers to the real world zero-shot, seating rebars taken from a real factory production run in 91.3% of real-robot rollouts. Underlying that result, geometry diversity and pretraining both bring benefits. Training across a diverse set of nominal designs rather than one lifts the zero-shot success of both the teacher and the student on unseen designs, and the student policy outperforms a single-design specialist on that specialist's own design. A pretrained student then adapts to a new design with 4--6x fewer distillation samples than one trained from scratch. Visual sim-to-real transfer depends on appearance randomization and the DAgger mixture: removing either one sharply lowers success. Videos, code, and task assets are available at https://rebarsim.github.io.

Thu 17 SeptRobotics
The gist
Inserting steel bars called rebar is a very repetitive and physically tough construction job that requires precise fitting. The authors created a simulated training system that teaches a robot to insert a variety of rebar shapes by using computer vision and rehearsal in simulation. Their approach successfully transfers the learned skill to a real robot without extra real-world training, achieving over 90% success in tests. Training the robot on diverse shapes and visual variations helped it handle new rebar designs better and adapt quickly to changes. This work aims to reduce manual effort and speed up construction tasks involving rebar installation.
Open → 2609.20477v1

Robot software reuse boosts control success on new tasks

Learning and Transferring Closed-Loop Robot Software

Abstract: Closed-loop robot policies require observation processing, state management, and situation-dependent branching, making them costly to design and tune manually. Although coding agents increasingly support control-code generation and optimization, it remains unclear whether implementations improved on source tasks also support policy acquisition for new tasks. We study this question by treating complete closed-loop implementations as reusable execution experience. For each source task, a coding agent generates policy code from a few successful demonstrations and iteratively improves it using simulation feedback. The validation-selected implementations are retained in a software archive. For new tasks, the agent generates and improves policies using archived implementations, target demonstrations, and execution feedback. The resulting policy is then frozen and executes without further model calls. Across four source tasks in RoboCasa, iterative optimization increases mean success from 28.3% to 64.2%. Across nine target tasks and three independent runs, mean success is 45.2% without references, 41.5% with initial source code, and 57.0% with optimized source code. Optimized references outperform initial references in all three runs on the nine-task average, with a mean gain of 15.6 percentage points. These results demonstrate the value of execution-improved software as a resource for acquiring new policies in this setting, although initial references remain better on two target tasks when averaged across runs.

Thu 17 SeptRoboticsArtificial Intelligence
The gist
Designing robot control programs that rely on constant feedback is usually hard and time-consuming. The authors show that software improved by running on one set of tasks can be stored and reused to help robots learn how to handle new tasks. By combining past improved code with few example demonstrations and feedback from simulations, the robot policies get better results across various tasks. This approach helps robots perform new activities more successfully without extra computational complexity when running.
Open → 2609.19906v1

Off-road robots feel terrain to improve navigation and avoid failure

Feeling Terrain Before Crossing: World Models for Off-Road Navigation

Abstract: Navigation world models plan by foresight, predicting the future that each candidate action sequence produces and selecting the best, rather than mapping observations to actions directly. Unlike urban settings where a predicted scene is a sufficient proxy, off-road navigation hinges on the robot--terrain interaction, so the prediction must cover not only what the camera will see but what the robot will feel. However, existing scene-focused models do not predict how much the robot will slip, tilt or shake along a planned trajectory. Proprioception captures these dynamics directly and, when used as input, improves the prediction of the physical future. We present Feel-WM, the first off-road navigation world model that conditions on proprioception and predicts what the robot will feel alongside what the camera will see. The physical future takes the form of a future proprioceptive state and a failure risk, both learned from the robot's own experience without human labels. The planner rolls out the physical future alongside the scene and weighs the predicted failure risk against goal similarity in a separable score. Experiments on real off-road data and in simulation demonstrate that Feel-WM outperforms visual-only navigation world models in open-loop planning and closed-loop rough-terrain navigation across wheeled and legged platforms. Deployed on a Husky on mountain trails, Feel-WM plans onboard, predicts rough ground ahead and steers around it, completing courses that an end-to-end policy fails.

Thu 17 SeptRoboticsComputer Vision and Pattern Recognition
The gist
Robots moving through rough, natural places like forests and mountains need to predict not just what they will see but also how the ground will affect them, such as slipping or shaking. The authors created a new navigation model called Feel-WM that uses the robot's internal sensors about movement and balance to better forecast these physical effects. This helps the robot plan safer routes and avoid trouble before it happens, making off-road travel more reliable. Their tests show that Feel-WM outperforms previous visual-only systems and works on different types of robots.
Open → 2609.19863v1

Improving robot action transfer across different robot bodies

Improving Cross-embodiment Transfer in Latent Action Models with Action-Similarity Supervision

Abstract: As generalist robot policies gain vision and language from web-scale pretraining, demonstrations remain costly to collect and tied to the robot that recorded them. Latent action models (LAMs) address both by learning latent actions from action-free videos that can be shared across embodiments, however, in practice, LAMs are sensitive to background visual noise, and the same motion from two different robots may be encoded with different latents. One solution to the background visual noise is to add an auxiliary loss predicting the robot action from the latent action, further associating the latent action space to the embodiment specific robot action space. We study a different use of the same labels, through action-similarity supervision. The similarity between any two latent actions is trained to match the similarity of the two ground-truth robot action sequences. The ground-truth actions are never predicted by the LAM, so the latent action does not need to encode embodiment specifics. We evaluate cross-embodiment transfer on RoboTwin 2.0 in a controlled setup, two bimanual robots demonstrate disjoint task sets, a policy is trained on all the demonstrations, and each robot is evaluated closed-loop on the tasks only the other demonstrated. With the policy architecture and its hyperparameters, the dataset, and the evaluation protocol fixed, predicting latent actions instead of ground-truth actions more than doubles cross-embodiment success. Given the same ground-truth actions, similarity supervision transfers better than an auxiliary loss that predicts the ground-truth action during the LAM training. Computing the similarities on end-effector motion rather than joint-space motion, and letting the loss compare latent actions across the two robots, gives the best approach of the study.

Thu 17 SeptRoboticsArtificial Intelligence
The gist
Robots learn how to do tasks by watching videos of actions, but these videos often come from one specific robot, making it hard for other robots with different shapes to use them. The paper studies a way to teach robots by comparing how similar different robot actions are, instead of directly copying exact moves. This new way helps robots learn to share what they’ve learned across different robot types better than previous methods. The authors tested their idea with two types of robots and found that it more than doubled success in transferring learned tasks between them.
Open → 2609.19846v1

Neural operators approximate stability functions for nonlinear systems

Learning Lyapunov Operators for Nonlinear Systems

Abstract: Constructing Lyapunov functions for nonlinear dynamical systems is a central problem in stability analysis, yet remains challenging. Lyapunov functions are commonly characterized as solutions to first-order partial differential equations (PDEs), but these solutions are typically obtained for single systems, limiting their reuse across systems. In this paper, we study the Lyapunov solution operator that maps a vector field to the corresponding Lyapunov function defined by a dissipation-based Lyapunov PDE. We establish that, on compact subsets of the domain of attraction and under exponential stability assumptions, this operator is well-defined, unique, and continuous with respect to perturbations of both the vector field and the dissipation function. These results provide a theoretical foundation for approximating Lyapunov functions uniformly over families of nonlinear systems. Building on these theoretical foundations, we employ Fourier Neural Operators (FNOs) as a data-driven approximation of the Lyapunov solution operator. Numerical experiments demonstrate that a single trained operator can accurately approximate the numerical Lyapunov functions across parameterized families of dynamics. This illustrates the potential of neural operators for approximating Lyapunov functions.

Wed 16 SeptMachine Learning
The gist
Stability analysis for nonlinear systems is tricky because it requires special functions called Lyapunov functions, which are hard to find and usually unique to each system. The authors studied a general way to link system behaviors to these functions through a mathematical operator that works reliably across similar systems. They used neural networks designed to learn operators to approximate this link, enabling one trained system to predict Lyapunov functions for many related nonlinear systems. Their experiments show this approach can accurately replicate traditional calculations for these stability functions.
Open → 2609.18894v1

FIVE-VLA speeds up autonomous driving with memory and fewer tokens

FIVE-VLA: Fast and EffectIVE Autonomous Driving with Recurrent Action Memory

Abstract: State-of-the-art vision-language-action models (VLA) for autonomous driving face critical limitations: excessive parameter counts, inefficient high-resolution image processing, and lack of temporal memory. We introduce Fast and EffectIVE VLA (FIVE-VLA) to address these through two key contributions. First, we employ an efficient vision encoder that processes high-resolution ($448 \times 896$) images while generating only 98 tokens, over $5\times$ fewer than existing approaches, and bypass text generation entirely for single-pass trajectory prediction. Second, we propose Recurrent Action Memory (RAM), a lightweight module that conditions action prediction on previous action tokens, providing temporal context critical for manoeuvres such as overtaking and emergency braking. With only 641M parameters, FIVE-VLA completes $\sim$10% more routes without traffic rule infractions than the previous state-of-the-art VLA on the challenging Bench2Drive closed-loop driving benchmark. Non-reactive open-loop simulation on the large-scale real-world NVIDIA Physical AI AV dataset shows 10.2% and 7.7% lower collision-violation rates than SimLingo in single- and four-view settings, respectively. Additionally, FIVE-VLA runs at $\sim$30 fps on an A100 and $\sim$4 fps on a T4 GPU (proxy to an edge device), representing an 8-30$\times$ speedup over previous methods.

Wed 16 SeptComputer Vision and Pattern RecognitionRobotics
The gist
Autonomous driving systems often struggle with slow processing and remembering recent actions. The researchers created FIVE-VLA, which processes high-resolution images more efficiently by using fewer data tokens and avoids some complicated steps. It also includes a memory feature that helps the system remember past actions to make better driving decisions like overtaking safely. This new approach is faster, uses fewer computer resources, and drives more safely in tests than older methods.
Open → 2609.18623v1

Robot uses language and vision to improve disassembly tasks

Vision-Language Grounded Task-Context-Aware Imitation Learning for Robotic Disassembly

Abstract: Real-world robotic disassembly requires long-horizon execution, where robots must perform ordered sequences of manipulation tasks across multiple parts within a single scene. Multiple valid task goals and diverse assembly configurations make it difficult for imitation policies to infer the intended skill from raw observations alone, particularly when training data cannot cover the combinatorial diversity of real-world configurations and part geometries. We show that incorporating task context through language alleviates these challenges by providing explicit structure for skill selection and associating language-specified tasks with their corresponding manipulation targets in the visual scene. The proposed framework combines hierarchical task selection with task-context-aware imitation learning to ground language instructions in spatial visual representations for robotic disassembly. The resulting framework generalizes across diverse connector geometries and assembly configurations without requiring explicit object annotations. Our method improves end-to-end task success by 35 percentage points over the baseline diffusion policy and by 75 percentage points over the previous task-context-aware baseline.

Tue 15 SeptRobotics
The gist
Robots often struggle to take apart complex objects because there are many ways to do it and they can look very different each time. The authors show that by giving robots instructions in language along with visual input, robots better understand which parts to work on and what to do next. This method helps robots handle different shapes and setups without needing detailed labels for every part. Their approach significantly increased the success rate of robots completing disassembly jobs.
Open → 2609.17714v1

Kernel learning improves prediction of opponent moves in autonomous racing

Kernel-Based Metrics Learning for Uncertain Opponent Vehicle Trajectory Prediction in Autonomous Racing

Abstract: Autonomous racing confronts significant challenges in safely overtaking Opponent Vehicles (OVs) that exhibit uncertain trajectories, stemming from unknown driving policies. To address these challenges, this study proposes heterogeneous kernel metrics for Deep Kernel Learning (DKL), designed to robustly capture the diverse driving policies of OVs, and carry out precise trajectory predictions along with the associated uncertainties. A key virtue of the proposed kernel metrics lies in their ability to align similar driving policies and disjoin dissimilar ones in an unsupervised manner, given the observed interactions between the Ego Vehicle (EV) and OVs. The efficacy of the proposed method is substantiated through experimental studies on a 1/10th scale racecar platform, demonstrating improved prediction accuracy and thereby safely overtaking against OVs. Furthermore, our method is computationally efficient for onboard computing units, affirming its viability in fast-paced racing environments. The video and source code can be found at https://github.com/HMCL-UNIST/OpponentPredictionWithKMDKL.git.

Tue 15 SeptRoboticsArtificial IntelligenceMachine Learning
The gist
Predicting how other cars will move is hard in autonomous racing because their driving styles are unknown and can be unpredictable. The authors created a special kind of math tool called kernel-based metrics that help a self-driving racecar understand different opponent driving behaviors better. This tool improves the prediction of where other cars will go and how uncertain those predictions are. It also runs fast enough to be used directly in real racing cars. Testing on small racecars showed that this approach helps the self-driving car overtake opponents more safely.
Open → 2609.17147v1

Selective vote filtering improves 3D LiDAR object tracking speed and accuracy

SAVTrack: Selective Vote Aggregation for Reliability-Aware Point Cloud Tracking

Abstract: 3D single object tracking (SOT) in LiDAR point clouds is essential for autonomous systems, but remains challenging under sparse and incomplete observations. In such cases, different target points provide highly uneven constraints on the object center, causing some point-to-center votes to be substantially less reliable than others. Existing point-based trackers typically aggregate these hypotheses without explicitly modeling their reliability, allowing inaccurate votes to contaminate proposal clustering and degrade localization accuracy. To address this issue, we propose \textbf{SAVTrack}, a motion-aware tracking framework with \textbf{Selective Vote Aggregation (SAV)}. SAVTrack estimates the reliability of each candidate vote from both local seed features and inter-frame motion context, and removes low-confidence hypotheses before proposal clustering. This pre-aggregation gating prevents unreliable hypotheses from affecting cluster formation while introducing only modest computational overhead. SAVTrack achieves competitive performance on KITTI and nuScenes, reaching 68.4/87.4 and 58.44/69.82 Success/Precision, respectively, while running at 82 FPS. It retains fewer than one-sixth of the candidate votes used by dense aggregation and remains particularly effective under sparse target observations.

Tue 15 SeptComputer Vision and Pattern Recognition
The gist
Tracking objects in 3D using LiDAR data is hard when the data is sparse or incomplete, because some points on the object give bad guesses about its location. The authors propose a way to estimate how reliable each guessed position is, then ignore the less trustworthy ones before combining the guesses. This method, called SAVTrack, helps find the object more accurately and faster by focusing only on good information. It works well on popular driving datasets and is especially good when the object is hard to see clearly.
Open → 2609.16662v1

Driving models plan continuous paths inside visual language networks

Planning in the Backbone: DiffAdapterVLA for Native Continuous Trajectory Generation with Driving VLMs

Abstract: Pretrained driving vision-language models (VLMs) integrate visual, route, language, and driving context into rich driving priors, yet their representation objectives remain separated from continuous driving planning. Existing methods typically begin trajectory generation only after the VLM has formed a final condition, leaving depth-wise condition computation outside the stepwise formation of trajectory state. We introduce DiffAdapterVLA, which realizes Planning in the Backbone: it injects explicit trajectory tokens into selected VLM late layers, bringing trajectory state into backbone forward computation, where it co-evolves with driving conditions at different depths. Lightweight layer-wise DiffAdapters organize this computation into recursive trajectory refinement, while asymmetric joint attention preserves directed guidance from the condition stream to trajectory planning. By placing planning within existing backbone computation rather than relying on an independent trajectory planner, DiffAdapterVLA adapts only lightweight trajectory modules to turn existing driving priors into efficient continuous planning capability. NAVSIM results show that it achieves high-quality closed-loop planning with low end-to-end latency using few trainable parameters, and demonstrate that jointly evolving trajectory state and depth-wise driving conditions in VLM late-layer computation effectively realizes continuous trajectory planning.

Mon 14 SeptRoboticsArtificial Intelligence
The gist
Generating smooth driving paths usually happens separately from how driving conditions are understood by vision-language models. The authors introduce DiffAdapterVLA, which mixes trajectory planning directly into the driving model’s internal layers. This lets the model refine planned routes step-by-step, adapting continuously as it processes visual and context information. Their approach achieves better, faster trajectory planning using fewer new parts added to existing models.
Open → 2609.15322v1

GRAVA improves autonomous driving by grounding language in scenes and actions

GRAVA: Grounded Reasoning-to-Action Representation and Learning for Autonomous Driving

Abstract: Driving vision-language-action (VLA) models increasingly reason before acting, but their intermediate reasoning is often weakly grounded in physical scene evidence and loosely connected to executable behavior. We present GRAVA, a framework built around Grounded Reasoning-to-Action (GRA), which unifies grounding, reasoning, and action generation in a single autoregressive stream. GRA links action-relevant language references to 2D visual regions and ego-centric physical states, organizes object interactions and decisions in a trajectory-anchored typed graph, and serializes this structure into grounded reasoning. A single VLM generates this reasoning followed by a compact Executable Planner action that is deterministically decoded into a continuous trajectory. We further introduce an agentic GRA data construction pipeline that combines forward scene grounding with backward trajectory anchoring, and use it to build GR-NavSim with 2.2M grounded question-answer pairs and 70K GRA reasoning traces. A progressive training strategy develops grounded cognition through pre-training, establishes the reasoning-to-action interface through imitation, and improves driving behavior through reinforcement learning and exploration. Using about 60% of the available human driving demonstrations for action supervision, GRAVA-8B achieves state-of-the-art performance among purely autoregressive driving models on the full NAVSIM benchmark. On an internal long-tail benchmark, full GRA improves key-object compliance and Closed-loop Driving Score by 19.3% and 20.5% over action-only prediction, respectively. These results show the benefit of preserving action-relevant physical evidence from grounded reasoning through executable action generation.

Mon 14 SeptComputer Vision and Pattern RecognitionRobotics
The gist
Driving AI needs to understand what it sees and say why before it decides how to act. The authors created GRAVA, a method that helps the AI link words about the scene to real things it can see and touch, then plan its driving. GRAVA also learns from lots of examples to get better at this reasoning, which leads to safer and smarter driving decisions. This method worked better than previous AI models on standard driving tests.
Open → 2609.15169v1

Nonparametric method improves stability in risk-aware reinforcement learning

Nonparametric Variance-Penalized Actor-Critic: Statistical Inference for Risk-Sensitive Reinforcement Learning

Abstract: Variance penalization is a principled approach to risk-sensitive reinforcement learning (RL) that explicitly trades expected return for policy stability. Existing methods require a dedicated second critic to estimate return variance online, adding architectural complexity and compounding estimation error during learning. We propose a nonparametric variance-penalized actor-critic (VPAC) framework that replaces the variance critic with statistically grounded online estimators based on bootstrapping and random scaling, techniques drawn from the statistical inference literature for stochastic approximation. These estimators require no auxiliary network, maintain a single-critic architecture, and produce variance penalties that are bounded by construction, enabling clean convergence analysis. We establish almost-sure convergence for both a variance-penalized Q-learning algorithm and a two-timescale actor-critic variant via the ordinary differential equation (ODE) method, requiring only that variance estimates remain bounded rather than consistent. Empirically, we evaluate across discrete and continuous stochastic environments, demonstrating that the proposed methods match or exceed the variance reduction achieved by the existing dual-critic VPAC baseline while eliminating the overhead of a second critic. We further validate on a high-temperature superconductor (HTS) manufacturing case study, where VPAC-RS (Random Scaling) achieves a 74% reduction in steady-state critical current variability and a 63% reduction in episode return standard deviation, translating directly to improved yield consistency. Our results establish nonparametric statistical inference as a practical and theoretically sound alternative to auxiliary critics for risk-sensitive RL.

Sun 13 SeptMachine Learning
The gist
Controlling the risk or variability in decisions made by AI agents is important for stable and reliable results. Existing methods to manage this risk need extra complex components that estimate how much outcomes vary. The authors present a new approach that uses proven statistical tricks to measure variability without extra components, simplifying the design. Their method reliably reduces risk and variability both in tests and in a real-world manufacturing process, improving consistency.
Open → 2609.14327v1

Embodied agents struggle to link instruction meaning with actions

STAGE: Diagnosing Semantic Transfer at Grounded Execution in Embodied Agents

Abstract: Embodied language grounding requires more than identifying the referent of an instruction: recovered semantics must also control the action an agent exposes. We study this missing link as a semantic-action gap, where instruction semantics are recoverable but weakly expressed in native continuous actions. We introduce SAT-Bench, a fixed-observation counterfactual benchmark that holds the visual scene and agent state fixed while changing only instruction semantics. On LIBERO target-name and pixel-grounded relation swaps, target recovery reaches 100.0% and 95.8%, whereas OpenVLA action sensitivity remains only 6.8% and 7.7%. The gap persists across 1,000 additional compositional and temporal/procedural counterfactuals, with overall action sensitivity of 6.1%. Hidden-state, threshold-free, cross-policy, and rollout diagnostics further support this semantic-action transfer failure. We introduce VISA, a lightweight execution-time interface that converts recovered semantics into ALLOW, DEFER, target-consistency, and verified-selection decisions. VISA reduces invalid-instruction blind execution from 92.7% to 2.8% while preserving 94.0% of normal commands, and verified selection further improves target-consistent action exposure without updating the underlying policy. Overall, embodied language evaluation should measure semantic-action transfer, not semantic parsing alone.

Fri 11 SeptRoboticsComputation and Language
The gist
Understanding a command is not enough for a robot to act correctly; the meaning must control what the robot does. The authors show that current systems can often identify the correct object in instructions but fail to translate that understanding into appropriate actions. They developed a test (SAT-Bench) that keeps the scene and robot state fixed but changes the instruction meaning to diagnose this problem. Their solution, VISA, helps convert understanding into better decisions during execution, reducing mistakes drastically without retraining the main system.
Open → 2609.13458v1

Trajectory planning method optimizes drone flight paths without needing models

Trajectory Bundle Method in SE(3) for Black-Box Fixed-Wing Aircraft Trajectory Optimization

Abstract: Dynamically feasible trajectory optimization for rigid-body systems is naturally formulated on the special Euclidean group SE(3) but is challenging when dynamics are available only as black-box computations without derivatives. This paper formulates the Trajectory Bundle Method (TBM) for motion planning implicitly on SE(3). Bundles are constructed in the Lie algebra and propagated through nonlinear rigid-body dynamics using exponential and logarithmic maps, enabling derivative-free planning of non-Euclidean trajectories. We show that Euclidean TBM interpolation error is bounded quadratically by bundle diameter and extend this result to SE(3), where the bound additionally depends on a local Lipschitz constant of the Log map. Numerical experiments corroborate these bounds. Finally, we demonstrate SE(3) TBM by optimizing an acrobatic, collision-free fixed-wing maneuver through a rotated aperture without explicit models or derivatives of the vehicle dynamics, aerodynamics, or collision model.

Thu 10 SeptRobotics
The gist
Planning safe and doable flight paths for flying robots is hard when you don't know exactly how they move. The authors created a way to plan paths that respect 3D rotations and positions, using special math tools that don't need detailed models or derivatives. They tested this method on a drone flying through a tricky space and found it could plan smooth, collision-free maneuvers. This approach helps plan complex moves even when the robot’s dynamics are unknown or hard to model.
Open → 2609.12248v1

Tensegrity robots navigate complex terrain with learned contact-aware control

Model Predictive Control of Tensegrity Robots via Contact-Aware Graph Neural Dynamics Model

Abstract: Tensegrity robots offer lightweight, compliant mobility over challenging terrain but remain difficult to model and control due to complex contact-rich dynamics and partial observability. This work presents a model predictive path integral (MPPI) controller for a three-bar tensegrity robot driven by a learned graph neural network (GNN) dynamics model. This work first extends prior GNN-based models with a differentiable contact detection module. The extension allows the dynamics model to reason over non-horizontal planar terrains, obstacles, as well as self-collisions. Then, the learned dynamics model and the MPPI controller operate in a closed data-collection loop, iteratively improving model accuracy and control performance. This work further introduces a hybrid MPPI strategy that combines MPPI with turning motion primitives to improve maneuverability. Experiments are performed in MuJoCo across five navigation tasks, which include, wall obstacles, inclines, narrow corridors, low-clearance structures, and a composite 3D obstacle course. The experiments demonstrate that the hybrid MPPI controller operating over the learned GNN dynamics model improves predictive accuracy over a flat-ground baseline model and achieves superior navigation performance compared to $A^*$-based re-planning and MPPI-only variants. Results show that the contact-aware learned dynamics combined with the sampling-based model predictive control enable robust tensegrity navigation in complex, contact-rich environments.

Tue 8 SeptRobotics
The gist
Tensegrity robots can move over rough ground but are hard to control because their movements depend on tricky contacts with the environment. The authors developed a new control method that uses a special AI model called a graph neural network to better understand these contacts, including bumps and obstacles. This model helps the robot predict how it will move and plan its path more accurately. They tested their method in simulations with many obstacles and found it worked better than older methods, helping the robot move more smoothly and reliably.
Open → 2609.08958v1

Mars clip improves zero shot image segmentation accuracy

MARS-CLIP: Multi-Resolution and Attention Refined Zero-Shot Image Segmentation

Abstract: Contrastive Language-Image Pre-training (CLIP) has demonstrated impressive capabilities in zero-shot transfer but often struggles with dense prediction tasks due to low spatial resolution and the loss of structural information. To address these limitations, we propose MARS-CLIP (Multi-resolution and Attention Refined Segmentation for CLIP), a novel framework for zero-shot semantic segmentation. Our approach introduces two key strategies: (i) a multi-resolution feature extraction module that fuses local fine-grained features with global context to overcome input resolution constraints, and (ii) an attention refinement mechanism that injects spatial and color biases from intermediate layers into the final self-attention block to accurately restore object boundaries. A set of experiments on six public datasets demonstrates that MARS-CLIP significantly outperforms state-of-the-art methods.

Tue 8 SeptComputer Vision and Pattern Recognition
The gist
Image segmentation means breaking an image into meaningful parts, like objects, without training on those exact images beforehand. The authors show that a popular AI model called CLIP struggles to do this well because it loses detail and context in the image. They designed a new system, MARS-CLIP, that looks at images at different sizes and pays special attention to spatial details and colors. This helps the system better recognize and outline objects it hasn't seen before, improving performance on several tests.
Open → 2609.08283v1

Synthetic training improves detection of real urban LiDAR objects

Solution for UCF UrbanTwin LUMPI Track: Sim-to-Real Urban LiDAR 3D Object Detection

Abstract: We present our solution to the LUMPI track of the UCF UrbanTwin Sim2Real LiDAR Challenge at the 6th DriveX Workshop, ECCV 2026. The detector must be trained only on synthetic data and is evaluated on 50 held-out real LiDAR frames; a separate 50-frame synthetic submission is evaluated for point-cloud realism. Our method addresses the Sim2Real gap at three levels. First, we align synthetic scans to the 50k-point test density and build a 30k-record training pool using UT-LUMPI geometry, RangeLDM-based sampling diversification, rare-class copy-paste, and pedestrian-oriented augmentation. Second, complementary DSVT detectors and Car/Bus PointPillars specialists are trained under the same synthetic-only constraint. Third, predictions are integrated by class-aware routing, asymmetric agreement fusion, constrained residual-recall supplementation, class-coverage auditing, and selective box-size calibration. The realism branch is optimized independently with radial-density matching, weak affine calibration, and calibrated set mixing. The final submission obtains a Combined Score of 0.4692, a Detection Score of 0.1797, a Realism Score of 0.9035, and 3D mAP@0.5 of 0.1258.

Mon 7 SeptComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
Detecting objects like cars and pedestrians from LiDAR scans is harder when the system is trained on fake data but tested on real data. The authors combine several techniques to make their detector better at this challenge by adjusting training data, using different detectors for various object types, and smartly merging their outputs. They also improve how realistic the synthetic data looks. Their approach works better than simpler methods in detecting real objects from synthetic training.
Open → 2609.07590v1

Structured multi-agent learning improves autonomous tugboat and barge control

SMaRT-Tug: Structured Multi-Agent Reinforcement Learning for Physics-Based Tugboat-Barge Collaborative Manipulation

Abstract: Autonomous tugboating is central for automating maritime operations such as port logistics and vessel maneuvering, where multiple tugboats must cooperatively transport/manipulate a larger vessel. Collaborative pushing in this setting is challenging due to coupled hydrodynamics, low resistance, strong environmental disturbances, underactuated barge dynamics, and contact-rich interactions. Conventional control methods often rely on simplified models and fixed configurations, which limit their adaptability, while learning-based approaches are constrained by the lack of scalable and physically realistic training environments. We address these challenges by introducing a physics-based, GPU-accelerated simulation and learning framework for collaborative tugboat manipulation. Our simulator incorporates a customized buoyancy model, wave modeling, and hydrodynamic resistance, and supports large-scale multi-agent training under marine dynamics. In this simulator, we train a decentralized MAPPO (Multi-Agent PPO) policy augmented with a structured control prior (SCP) to improve training stability and maintain feasible pushing configurations. We evaluate our learned policy on straight-line transit, turning, and deceleration tasks, where we show that our decentralized framework yields more reliable and accurate maneuvering performance compared to a PID-based controller and a centralized PPO baseline. We further demonstrate zero-shot generalization to more challenging sea states and advanced maneuvers, as well as zero-shot scalability to larger teams of three and four tugboats despite training with only two agents.

Mon 7 SeptRobotics
The gist
Controlling tugboats to push and move large barges is tricky because of water forces, waves, and the way the barge moves. The authors created a detailed computer simulation that mimics how tugboats and barges behave in real water, including waves and resistance. Using this simulator, they trained multiple tugboats to cooperate effectively using a new learning method, achieving better control than traditional methods. Their approach works well even when facing harder sea conditions or when using more tugboats than initially trained for.
Open → 2609.07445v1