Papers for
robotics programmers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
SceneEvolve improves 3D scene reconstruction with smaller models
Learning to Code the World: Harness Evolution for Compositional 3D Reconstruction
Abstract: Reconstructing editable and compositional 3D scenes from a real image requires jointly reasoning about geometry, object structure, and spatial relationships. We introduce SceneEvolve, a framework that represents 3D scenes as executable code and improves reconstruction by evolving the harness around a small open-source agent. SceneEvolve combines SceneAct, a compositional semantic action interface built on parameterized primitives, hierarchical composition, and semantic spatial relations, with SceneHarness-RSI, which leverages a stronger teacher agent to iteratively evolve the harness using feedback from development-set reconstructions. Throughout harness evolution, the model parameters, action semantics, and execution backend remain fixed. The resulting harness provides a reusable reconstruction procedure that enables the small open-source model to reconstruct unseen scenes without parameter updates or teacher assistance. Across two in-domain datasets and one out-of-domain dataset, SceneEvolve with the comparatively compact Qwen3.8-27B model improves all four evaluated reconstruction metrics while reducing mean inference time by 47.0% relative to the base model. More notably, despite relying on a substantially smaller model, SceneEvolve achieves 32.3% higher reconstruction quality than the large proprietary GPT-5.6-Sol model, while reducing mean equivalent deployment cost by 59.8%. Furthermore, the harness evolved using Qwen3.8-27B also generalizes to Kimi-K3, achieving comparable reconstruction performance to GPT-6-Astra. The project page is https://haoyu-agent.github.io/SceneEvolve.
Language agents learn which actions lead to success faster
From Outcomes to Steps: Reliable Success-Aware Critic Learning for Long-Horizon Language Agents
Abstract: Reinforcement learning for long-horizon language agents requires identifying whether intermediate actions make eventual task success more or less likely when supervision is available only at trajectory level. The main difficulty is that a critic with aggregate return-prediction accuracy may still fail to resolve the local value differences needed to assign credit to actions, especially under sparse feedback and function approximation. Conventional critics estimate future return, but policy improvement also depends on knowing whether each intermediate decision makes task success more or less likely. We introduce SCALE, an actor-critic framework that augments conventional return estimation with explicit prediction of eventual task success. At each interaction prefix, the critic predicts a return value and a Success Value, defined as the probability that the task will eventually be completed from that prefix. SCALE converts changes in Success Value into multi-step action credit through Success-GAE and modulates its contribution according to the estimated reliability of the predictor, while retaining the token-level PPO objective. Across five agent benchmarks and three model backbones, SCALE improves task performance over the compared RL baselines in most settings, with gains of up to 4.1 percentage points in success rate. Separate critic-learning analyses show that SCALE also improves critic estimation and training stability.
Benchmark evaluates building code based 3d worlds with physics
ExeWorldBench: Benchmarking Code-Based Executable 3D World Modeling
Abstract: Coding agents are increasingly evolving beyond reproducing what a world looks like toward constructing executable worlds that capture how a world works. This shift calls for executable world modeling, which integrates two core capabilities: world understanding, reasoning about the underlying structural, mechanical, and causal principles of a world, and executable realization, translating that understanding into a code-based system whose behavior emerges from physical interactions. However, existing benchmarks provide only fragmented evaluations centered on physical reasoning, visual fidelity, or behavioral correctness, leaving the integration of these capabilities insufficiently assessed. To bridge this gap, we introduce ExeWorldBench, to our knowledge the first benchmark to comprehensively evaluate world understanding and executable realization through code-based 3D world construction. ExeWorldBench comprises three progressively challenging tasks: Mechanism Executability, which evaluates the realization of individual mechanisms from visual observations; Compositional Executability, which extends to multi-stage systems with spatial, mechanical, and causal dependencies; and Intent-Driven Executable World Synthesis, which requires constructing executable worlds from high-level goals and physical requirements. Extensive experiments on frontier models reveal substantial limitations in executable world modeling, offering insights into the development of more physically grounded and causally coherent world construction systems.
Large language models improve predictions for automated curriculum learning
Anticipating the Consequences of Curriculum Decisions with Large Language Models
Abstract: Automatic curriculum learning can improve the effectiveness of reinforcement learning by selecting the training experiences presented to the agent over time. Predicting the consequences of such decisions can, however, be difficult. We analyze automatic curriculum learning as a sequential decision-making problem, highlighting a gap between the quantities that determine the value of curriculum decisions and the information captured by local learning signals commonly used to guide them. We then investigate whether Large Language Models (LLMs) can exploit richer information about the learning problem to better anticipate the consequences of curriculum decisions. We introduce a method that combines online learning-progress estimates with LLM-informed estimates of (i) the potential downstream benefits of learning on each task and (ii) whether direct training on a task is currently likely to produce progress. We evaluate the approach on a custom benchmark of 256 textual goals in Craftax under different curriculum objectives. We observe the strongest gains when optimizing for individual target tasks. When optimizing across the full task set, the benefits vary across learners with different mechanisms for cross-task transfer, ranging from modest improvements in learning speed to larger gains that persist through the end of training.
Learning reference frames helps models see from different viewpoints
LeRF: Learning Reference Coordinate Frames for Perspective Taking Reasoning
Abstract: Perspective taking is a fundamental component of spatial intelligence, requiring models interpret spatial relations from a specified viewpoint, such as that of another entity or an imagined observer. Despite the increasing spatial reasoning capabilities of Vision-Language Models (VLMs), they still struggle with perspective taking, often defaulting to the camera viewpoint when a query requires reasoning from a different perspective. We introduce Learning Reference Coordinate Frames for Perspective Taking (LeRF), a framework that trains VLMs to construct and use explicit reference frames for viewpoint-dependent reasoning. Given an image and a query, LeRF decides whether a coordinate frame is necessary. If so, it grounds the reference entity and predicts the frame's origin and entity-centered reference frame. A lightweight renderer overlays the frame onto the image, enabling subsequent reasoning over these visual cues without external perception models or explicit 3D reconstruction. To learn this process, we first perform supervised fine-tuning to teach selective tool invocation and reference coordinate frame prediction, followed by reinforcement learning on spatial VQA pairs to improve frame-guided reasoning. Across diverse perspective-taking benchmarks, LeRF consistently improves over its backbone and achieves strong performance against existing open-source methods. Further evaluations also show improved reference-frame grounding and orientation estimation, supporting the effectiveness of learned reference frames for viewpoint-dependent reasoning.
Code skills boost language agent performance and learning in game environments
Up and Down the Abstraction Ladder: Code-Based Skills for Language Agents
Abstract: Language agents struggle to act and learn in environments that require long sequences of low-level actions. Code-based abstractions can make these agents more productive by letting them invoke reusable skills instead of repeatedly selecting individual actions. The code handles recurring local decisions, while the language model decides which skills to use and how to combine them. Yet abstractions are leaky, and situations beyond a skill's capabilities may require a return to primitive actions. Motivated by this tradeoff between productivity and flexibility, we systematically study how code-based action abstraction affects the performance, inference cost, and learning of language agents. We study this in NetHack, a challenging, long-horizon game environment, using CodeHack, our library of code-based skills with natural-language descriptions. We use this library to compare agents restricted to primitives with those using semantic skills alone or in combination with primitives. We evaluate these agents in three settings: zero-shot prompting, supervised fine-tuning, and reinforcement learning. Across a broad zero-shot evaluation on NetHack, we find that compared with primitives, skills nearly triple game progression, while reducing inference cost per episode by 86%. Combining skills with primitives retains much of this benefit while preserving a path back down to low-level actions. Finally, in RL, we find that skill-based agents learn significantly faster than agents acting on primitives, achieving a 7.2x larger average gain in dungeon level over the same training budget. These results show that a supplied skill library can improve performance, efficiency, and learning, while retaining primitives provides flexibility when the library is insufficient. We release CodeHack together with training and evaluation code.
Video model improves understanding by adaptive evidence gathering
VLX-VR: An Agentic-Aware Video Reasoning Model
Abstract: Real-world video understanding requires integrating visual, audio, textual, and temporal evidence distributed across a video. Yet many pipelines use a fixed video context and single-pass inference, limiting adaptive evidence acquisition when observations are incomplete, ambiguous, or conflicting. We present VLX-VR, an agentic-aware video reasoning model trained within a video reasoning framework defined by a Think--Memory--Observation loop. At each step, VLX-VR determines the needed evidence, invokes read_memory or write_memory, incorporates the returned Observation, and decides whether to continue or produce the task output. We train VLX-VR with multimodal data, including videos and agent trajectories, using reinforcement learning to learn evidence acquisition, memory use, and termination. On MINERVA, VLX-VR achieves state-of-the-art performance among the models included in our comparison, with 78.79% accuracy. Under the original three duration groups, its accuracies are 76.70%, 78.73%, and 80.92%, with a cross-duration accuracy variance of 2.97~$\mathrm{pp}^2$. On correctly answered samples, 96.20% of VLX-VR's reasoning traces are consistent with the MINERVA reference reasoning traces and the evidence described by them, while approximately 75.80% of all evaluated samples satisfy both answer correctness and this evidence-grounded trace criterion. These results show strong performance and broadly stable behavior across durations, while counting, state changes, causal reasoning, and spatial perception remain challenging.
Experience funnel combines fast states and slow policies for evolving agents
Experience Funnel: A State-Policy Alternating Loop for Self-Evolving Agents
Abstract: Autonomous agents powered by large language models (LLMs) continuously accumulate experience through interaction, creating an opportunity to improve future behavior through self-evolution. A fundamental challenge is how to transform abundant, task-specific interaction experience into reusable model competence without sacrificing the ability to adapt rapidly to newly observed evidence. Explicit textual states, such as skills and agent harnesses, provide fast, human-readable and editable adaptation, but incur persistent dependence on external context; parametric policies provide compact and reusable competence, but are substantially slower to update. We present \textit{Experience Funnel}, a self-evolving framework that couples fast state adaptation with slow policy consolidation in an alternating loop. Interaction trajectories are first distilled into an explicit textual state, where newly acquired experience can be rapidly incorporated and validated. The framework then selectively identifies state-enabled behavior that remains useful across state revisions and consolidates it into the policy through transition-aware distillation. The updated state--policy pair subsequently generates new rollouts, providing fresh evidence for the next round of state adaptation and policy consolidation. Experiments across diverse agent benchmarks show that \textit{Experience Funnel} consistently improves agent capability over state-only evolution and policy-internalization approaches, while progressively converting useful explicit experience into autonomous policy competence.