Papers for

robotics operators

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Quadruped robot pose estimated accurately from video sequences

Camera-to-Quadruped Robot Pose Estimation from Sequential Images

Abstract: Quadruped robots are increasingly deployed in hazardous environments such as disaster response and facility inspection, where external-camera monitoring is essential for safe operation. This setting is challenging because quadrupeds are articulated systems with time-varying leg joints, leg symmetry, and frequent self-occlusions, which make keypoint correspondence ambiguous. Moreover, no public benchmark exists, making quantitative comparison difficult. To address these challenges, we propose QuadPose, which estimates the full-body 18-DoF pose (6-DoF base pose + 12-DoF joint angles) from monocular video sequences, and introduce QuadSyn, the first camera-to-quadruped robot pose benchmark. On QuadSyn, QuadPose achieves 92.18% PCK@2.5px, 95.54% PCK-AUC, 85.94% ADD@20cm, 66.98% ADD-AUC, and 3.65 degree mean joint-angle error at approximately 33 FPS.

Tue 27 OctRoboticsComputer Vision and Pattern Recognition
The gist
Tracking the exact position and joint movement of four-legged robots is hard when seen from normal cameras because their legs can block each other and look similar. To solve this, the authors created QuadPose, a method that estimates the robot’s full body pose from regular video. They also made QuadSyn, the first dataset to test how well such methods work. Their system works quickly and accurately enough to help monitor these robots in dangerous places.
Open → 2610.36599v1

Edge based semantic maps improve coordinated robot coverage in 6G networks

Semantic Map Sharing and Capability-Aware Coverage Planning for AI-Native 6G Robotic Coordination

Abstract: Search and Rescue (SAR) operations increasingly deploy heterogeneous teams of aerial and ground robots. However, conventional coverage methods typically do not translate perceived terrain into platform-specific reachability, while continuous image exchange imposes a high communication cost. We propose an edge-centric, semantic-aware coverage planning framework that integrates aerial terrain perception, robot-specific traversability reasoning, and payload-efficient semantic state sharing. Aerial observations are converted into compact semantic grid maps, enabling reachability-constrained area decomposition and capability-aware coverage paths that assign only regions admitted by each robot's capability profile. The resulting perception-sharing-planning loop feeds semantic corrections into traversability reasoning and replanning, forming an application-level mechanism motivated by AI-enabled goal-oriented communication envisioned for AI-native 6G networks. For the high-update case, transmitting semantic corrections reduces the application payload by a factor of approximately $82$ relative to periodic full-map sharing. Across matched benchmark scenarios, the proposed method achieved $91.5\%$ coverage with no capability-infeasible allocations, compared with $78.8\%$ coverage and a $21.5\%$ capability-infeasible allocation rate for LS-MCPP. Semantic corrections update the shared planning state without requiring repeated transmission of the complete map.

Tue 29 SeptRoboticsArtificial Intelligence
The gist
Robots working together in rescue missions often struggle to share information efficiently and plan better routes based on their abilities. The authors created a way for aerial robots to make simple maps that describe the terrain, which ground robots can understand and use to choose where they can safely go. By only sharing updates to the map instead of the full maps all the time, the robot team communicates faster and covers more ground effectively without sending impossible assignments.
Open → 2609.37666v1

Agents safely explore networks with hidden dangers and changing links

Safe Exploration of Arbitrary Dynamic Dangerous Networks

Abstract: Given a team of agents on the nodes of a graph-based network, the exploration problem requires each node to be visited by at least one agent. In the classical distributed setting of static networks, agents do not know the topology of the network; in the more recently investigated setting of dynamic networks, they may have prior knowledge about the graph class (e.g., trees, tori, rings) or other parameters (e.g., number of nodes). Gotoh et al. (2021) are the first to study the exploration problem of arbitrary dynamic networks, under the necessary minimal assumption that any two nodes will be connected by a temporal path infinitely often (temporal connectivity assumption). In this paper, we extend their study of exploration under temporal connectivity by considering dangerous dynamic networks, i.e., containing possibly one or more black holes. Whenever an agent enters a black hole, it will be trapped forever. The safe exploration problem requires a team to explore all the safe nodes, ensuring that at least one agent will never be trapped in a black hole. We first prove that, given the necessary (and sufficient) number of agents, a team of oblivious agents can perpetually explore the safe nodes without any prior knowledge of the network or the team, without agent or node IDs, under semi-synchronous schedulers. Then, we provide an algorithm that enables agents to safely explore the network and terminate. In this case, agents are equipped with unique IDs and persistent memory, and they know the number of safe nodes. Yet, in both cases, we prove that it is impossible for a team of agents on dynamic networks to correctly mark only the ports leading to black holes.

Thu 17 SeptDistributed, Parallel, and Cluster Computing
The gist
Sometimes teams of agents need to visit all parts of a network that changes over time, but some areas are dangerous traps. The paper studies how agents can explore every safe spot without any one of them getting stuck forever. The authors show that teams of agents, even without knowing the network, can keep exploring safely or finish exploring if they have unique IDs and remember what they find. They also prove it’s impossible to perfectly mark the entrances leading to danger.
Open → 2609.19845v1

Human control of robot swarms through natural gestures and automatic code

Auto-HSI: Personalized human control of a robot swarm on demand by using LLMs for online automatic code generation

Abstract: This paper presents Auto-HSI, a method for generating personalized human-swarm interaction (HSI) interfaces on demand. The objective is to enable untrained operators to use natural language descriptions and gesture demonstrations to explain how they want the robots to collectively behave in response to their gestures. Based on these inputs, the code should automatically be generated for personalized state machines that will control the robots as desired, in response to the desired gesture inputs. In the developed Auto-HSI prototype, the generated code produces a personalized interface for centralized control using one- and two-handed gestures, enabling a user to teleoperate the robots' motion, formation shape, and shape deformation. We test the gesture tracking and code generation components of Auto-HSI against performance benchmarks. We then test the full Auto-HSI prototype in ``live'' operation experiments, in which real human operators centrally control 50 simulated robots in a physics-based simulator, under nominal and noisy conditions. In these experiments, robots are teleoperated to: score a goal, traverse a maze that requires shape deformation, and score two simultaneous goals by splitting into two groups. We also demonstrate a real human operator making live updates to their personalized Auto-HSI interface during operation (in simulation). Finally, we demonstrate live operation of real robots.

Mon 14 SeptRoboticsArtificial IntelligenceHuman-Computer Interaction
The gist
Controlling groups of robots can be tricky, especially for people who aren't experts. This paper introduces Auto-HSI, a system that lets anyone use simple gestures and natural language to tell robots what to do together. The system then creates the computer code needed for the robots to respond exactly the way the user wants. The authors tested this on up to 50 simulated robots doing tasks like moving through mazes or scoring goals, and also showed it working with real robots.
Open → 2609.16346v1