Papers for

robotics hardware integrators

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Supermimic cuts compute needs drastically for humanoid motion control

SuperMimic: Scaling Humanoid Whole-Body Control with One Differentiable World Model

Abstract: Tracking large human-motion datasets has become the dominant route to general, expressive humanoid whole-body control, but scaling across many motions is expensive. Current pipelines use model-free reinforcement learning, either merging per-motion specialists through lossy distillation, or brute-forcing a single policy with cluster-scale compute. SuperMimic amortizes learning across all motions with one differentiable world model of their shared dynamics, fit from logged transitions of a standard rigid-body simulator. The world model and the tracking policy train together in one loop, and backpropagation-through-time over short imagined rollouts gives the policy analytic gradients. Fast imagined rollouts and analytic gradients make policy learning efficient. In 3 hours on a single GPU, SuperMimic surpasses the return of a state-of-the-art motion tracker baseline trained for 7 days on 128 GPUs. It reduces GPU-hours by more than $1000\times$ and fails on only 25 of 129,514 benchmark motions, versus 179 failures for the baseline. After 9.8 hours on two GPUs, SuperMimic achieves zero failures. From 1 to 264 hours of motion, the world model's prediction error stays stable, and GPU-hours to a target return grow slowly. Our policy transfers to a physical Unitree G1 across diverse and acrobatic motions. SuperMimic removes compute as the bottleneck to scaling humanoid whole-body control, making it practical to measure motion-tracking scaling laws.

Tue 20 OctRobotics
The gist
Controlling robots to mimic human movements requires lots of computing power, especially when trying to handle many different motions. The authors present SuperMimic, a new approach that uses a single, learned model of the robot’s environment to efficiently train a control policy. This method needs far less computing time and resources than previous approaches while tracking a vast number of motions more reliably. They also showed the policy works on a real robot, performing diverse and acrobatic moves.
Open → 2610.28480v1

Robots gain faster motion planning with new trajectory optimization method

LEAP: Gradient Flow Augmented Lagrangian Trajectory Optimization for Contact Constrained Robots

Abstract: Generating dynamically feasible motions for legged and manipulating robots requires solving a large, nonlinear, non-convex optimal control problem (OCP) in which contact wrenches must satisfy friction-cone constraints throughout the motion, not only at isolated instants. Existing solvers are sensitive to the initial guess and scale poorly with the number of joints. This paper introduces LEAP, which transcribes the OCP with pseudospectral collocation and, instead of a Newton or SQP solve, integrates a primal--dual gradient flow of a Powell--Hestenes--Rockafellar augmented Lagrangian to compute a solution. Because the flow is stiff, this paper designs a linearly implicit integrator with a Gauss--Newton metric, momentum, and a merit-based step controller that keeps the augmented Lagrangian monotone. Across locomotion benchmarks on five robot platforms, from planar hoppers to 32-joint humanoids, LEAP is the only method to solve every tested problem, achieves substantial speedups over Crocoddyl and Aligator on several benchmarks, and reaches trackable references at smaller compute budgets. The resulting trajectories are validated by tracking them in a high-fidelity simulator and on hardware. We will make the code public upon final acceptance of this paper.

Wed 14 OctRobotics
The gist
Planning movements for legged and manipulating robots is difficult because their motions must follow complex rules, especially where their feet or hands touch the ground. The authors developed a new way called LEAP that solves these planning problems more reliably and quickly than older methods. LEAP uses a special mathematical approach to ensure the robot’s contact forces behave properly throughout the motion. Tests on a variety of robots showed LEAP can find workable motions consistently and faster, and these motions worked well on real robots and simulators.
Open → 2610.20936v1

Quadruped robot walks complex terrain using raw LiDAR data

PointWalker: Mapless Quadruped Locomotion Directly From Raw LiDAR Point Clouds

Abstract: Quadruped robots deployed for inspection and field missions must cross heterogeneous terrain, from stairs, slopes, and gaps to high platforms, stepping stones, and balance beams, where safe support is sparse or see-through. Existing methods interpose a terrain map or a depth image between sensing and control. Maps are costly to maintain, corrupted by odometry drift and outliers, and misled by see-through gratings, while depth cameras degrade with lighting and surface material. In this paper, we present PointWalker, a mapless framework whose single reinforcement learning policy directly consumes raw point clouds from four light detection and ranging (LiDAR) sensors. Voxelized points are encoded by linear self-attention and fused with proprioception through cross-attention, so terrain geometry reaches the policy without maps or foothold estimation. One proximal policy optimization (PPO) run, with terrain-aware rewards and dual-channel simulation of see-through gratings, yields one policy for all seven terrain classes with a 90.1% mean success rate in simulation. Deployed zero-shot on a Deep Robotics X30 at 50 Hz onboard, it crosses 0.8-m gaps, climbs 0.8-m platforms and 45° steel-grating stairs, carries a 50-kg payload, and completes a 2.5-km mountain route.

Sun 11 OctRobotics
The gist
Robots with four legs can have trouble walking on tricky surfaces like stairs or gaps. Many techniques rely on creating maps or images to understand where to step, but these can fail if the robot's position is off or the environment is tricky to see. The authors created a new method called PointWalker that skips making maps and instead uses raw 3D points from laser sensors directly to decide how to walk. Their approach works in many different terrains and was tested successfully both in simulations and on a real robot carrying heavy loads.
Open → 2610.15548v1