Papers for

robotic system integrators

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Conveyor belt moves magnets to change robot stiffness on the fly

A Conveyor Belt Mechanism for Repositionable Magnetic Coupling Between Continuum Robots

Abstract: This work proposes a novel conveyor belt mechanism enabling continuous, active repositioning of functional elements along the body of a tendon-driven continuum robot. Up to three conveyor belt mechanisms are integrated within a 9 mm diameter continuum robot. We demonstrate equivalent or reduced conveyor belt actuation forces compared to robot tendon actuation forces. As a case study, we mount permanent magnets along two conveyor belts, and demonstrate actively reconfigurable inter-robot coupling. Coupling point location and quantity can be adjusted during robot operation to actively tune the effective stiffness of the coupled multi-robot system. We show that effective stiffness follows a predictable inverse-cubic relationship with coupling location, and increases with the number of coupling points. These findings demonstrate that the conveyor belt mechanism enables active functional element repositioning for changing tasks requirements, with magnetic inter-robot coupling as one proof-of-concept.

Thu 29 OctRobotics
The gist
Some robots bend and twist like snakes, but fixing parts along their bodies can be tricky. This work shows a tiny conveyor belt built inside such a robot that moves magnets to different spots while the robot moves. Moving these magnets lets two robots stick together stronger or weaker depending on where the magnets land. The authors found this stickiness changes in a predictable way based on magnet placement, letting the robots adapt to different tasks by changing how stiff or flexible their connection is.
Open → 2610.40600v1

Real-time obstacle-aware reachability maps speed robotic arm movement

HERON: Real-Time Obstacle-Aware Reachability Maps for Mobile Manipulators

Abstract: Mobile manipulator robots rarely reposition their base during manipulation, because doing so requires real-time knowledge of how well the arm can reach its surroundings among obstacles. Reachability maps (RMs) encode this knowledge, but existing methods are slow, coarse (typically 5 cm), or ignore real obstacles. This article asks whether a neural network can predict an obstacle-aware RM at 2 cm resolution from a live depth camera, on embedded hardware, fast enough for online use. We present HERON, a 3D U-Net trained on RMs computed with the GPU-accelerated inverse kinematics of cuRobo, first on synthetic scenes and then on real depth data, and deployed on a Jetson AGX Orin with TensorRT and INT8 quantization. HERON predicts the RM of a 2.56 m cube around the arm in 115 ms on average, for a measured system rate of 8.57 Hz, close to the 10 Hz update rate of the obstacle map, whereas computing the same map with cuRobo takes about 90 min. Against the cuRobo ground truth, 95% of the voxels lie within 1 class out of 51 with the FP32 model and within 3 classes with the INT8 model, with a Pearson correlation of 0.99 and a quadratic weighted kappa above 0.9. Accuracy degrades mainly at the workspace boundaries.

Wed 28 OctRobotics
The gist
Mobile robots with arms find it hard to quickly decide how and where they can move their arm around obstacles. The authors developed HERON, a fast method that uses a type of artificial intelligence to predict safe and reachable areas for the robot’s arm in real time. HERON learns from detailed simulations and actual camera data, running efficiently on small onboard computers. This lets robots update their movement plans about ten times every second, which is much faster than previous methods that took an hour or more. HERON is mostly accurate, except near the edges of the robot’s reach.
Open → 2610.38233v1

Multi modal grasping system improves robot picking in cluttered scenes

MMGNet: Multi-Modal 6-DoF Grasp Synthesis for Cluttered Scenes

Abstract: Grasping is a foundational capability in robotic manipulation. Scene-level 6-DoF grasp synthesis relies on point clouds for metric geometry, yet real-world point observations are often noisy, incomplete, and over-smoothed. RGB images provide object-region, boundary, and appearance cues, yet two bottlenecks limit their effective use in scene representation and local grasp reasoning. We present MMGNet, a Multi-Modal Grasp Synthesis Network that addresses these bottlenecks through hierarchical image-to-3D feature injection and rotational graspness modeling. Hierarchical injection integrates multi-scale image features throughout 3D representation formation, while the rotational graspness jointly predicts the grasp approach direction and in-plane rotation before organizing local image-informed features through grasp-shaded grouping. Ablation studies show that these two modules provide complementary gains. MMGNet achieves a mean AP of 60.34 on GraspNet-1Billion with RealSense, surpassing all compared methods. In real-world experiments with adversarial grasp objects, MMGNet improves the grasp success rate over AnyGrasp by 8.46 percentage points. \emph{Code, models, and data will be released upon publication.}

Mon 26 OctRoboticsComputer Vision and Pattern Recognition
The gist
Robots often need to grab objects from messy piles, which is hard because sensors can miss details or produce blurry views. The authors created MMGNet, a system that uses both 3D shape data and color images together to better understand objects and decide how to grasp them. MMGNet predicts the best way to approach and pick up items using combined visual clues, resulting in more successful picks in tests with real and simulated cluttered scenes. This approach improves robotic grasping by integrating different types of information smartly.
Open → 2610.34893v1

Magnetic tactile sensors can be hacked with hidden magnetic tags

PhantomTac: Hijacking Robotic Tactile Systems with Deploy-and-forget Tags

Abstract: Tactile perception is crucial for precise robotic manipulation, providing an important foundation for dexterous, closed-loop force control. Among various tactile sensing techniques, magnetic tactile sensors stand out thanks to their fine-grained, three-dimensional force perception capability and strong robustness against visual occlusion. In this study, we discover a physical loophole called PhantomTac in magnetic tactile sensors. The attacker can alter the magnetic field, thus spoofing the force interpreted by magnetic tactile sensors. The attacker can stealthily deploy such an attack by simply attaching a thin (the thickness is around 0.5 mm), battery-free magnetic tag to the surface of an object. Hence, the attack tag can be easily concealed by a barcode sticker. Such an attack scheme is "deploy-and-forget" -- the attacker can deploy the tag and leave. When a robotic hand is picking up an object, it may severely damage the object. Specifically, spoofing the normal force can crush the object, whereas spoofing the shear force can lead to a loose grip, thus dropping the object. Compared with directly sabotaging the robotic hand, PhantomTac is much more concealed as the attacker does not need access to the device. We performed extensive reverse-engineering efforts to characterize the sensing mechanism of commercial-off-the-shelf tactile sensors and proposed a practical tag design. End-to-end evaluations conducted on real robots and robotic arms demonstrate that our attack can bypass existing anti-interference mechanisms and effectively hijack their closed-loop control processes, achieving an attack success rate exceeding 95% when the grasping-position offset is bounded within 8 mm. Finally, based on the limitations of existing anti-magnetic interference mechanisms, we propose a multimodal-consistency defense mechanism to mitigate such physical-layer security threats.

Mon 19 OctCryptography and SecurityRobotics
The gist
Robotic hands use magnetic touch sensors to feel how hard they grip objects. This study found that attackers can secretly attach tiny magnetic tags to objects, tricking the robot into misreading the forces. Because of this, robots might squeeze too hard and break things or hold too loosely and drop them. The researchers tested these attacks on real robots and showed they work often, then suggested a way to defend against them.
Open → 2610.26174v1

AI system classifies seven radioactive isotopes with varied accuracy

AI-Enhanced Radiation Classification in ROS

Abstract: This study presents the development of two Robot Operating System (ROS) nodes with a primary focus on differentiating seven radioactive isotopes. The first node, referred to as the model training node, uses a Gradient Boosting classifier to identify and classify these isotopes. The classifier achieved a reported overall accuracy of 95\% on the held-out test dataset. The second node, known as the prediction node, provides classification results when users input data in CSV format. For the practical demonstration, the C12137 radiation detector module was mounted on the Jackal UGV, and an operator approached different radiation sources to collect data. To support future dataset expansion, we also developed a method for converting gamma-spectrum graph images into CSV files. In a separate robotic evaluation across three source locations, 30 of 42 trials were correctly classified (71.43\%). Am-241, Co-60, Cs-137, Na-22, and Ti-44 were correctly classified in all six trials each, whereas Ba-133 and Eu-152 were incorrectly classified in all six trials each. These results show lower accuracy in robotic trials than in the held-out test set.

Sun 18 OctRobotics
The gist
Classifying different radioactive materials can be important for safety and research. This paper presents computer programs that use artificial intelligence to help identify seven types of radioactive isotopes from detector data. The system showed 95% accuracy on test data but was less accurate when used on a robot in the field, correctly identifying 71% of samples. The authors also created a way to turn images of radiation data into usable numbers for their system.
Open → 2610.25225v1

Passive leader arm improves robot imitation learning consistency

Hardware-as-Regularization: Enhancing Data Consistency in Imitation Learning via an Adjustable Passive Compliant Leader Arm

Abstract: Low-cost passive leader arms enable scalable data collection for imitation learning, but their lack of restoring forces leaves redundant joints unconstrained, yielding highly inconsistent joint-space trajectories. We address this with a low-cost passive joint module (an adjustable mechanical clutch and a 3D-printed spiral spring) that pulls each joint toward a user-defined neutral posture. This passive restoring force acts as a physical prior equivalent to joint-space $L_2$ regularization (``Hardware-as-Regularization''), improving kinematic consistency with shorter completion time than an unregularized arm and preserved movement smoothness. Experiments show substantial variance reduction over a naive passive arm, trajectory consistency on par with an active virtual spring of the same actuator class, and substantially higher downstream success rates (e.g., 73.3% vs. 36.7% on Block Stacking); a stiffness sweep shows consistency degrading monotonically as stiffness decreases, confirming that mechanical stiffness behaves like a regularization weight.

Fri 16 OctRobotics
The gist
Collecting robot movement data by copying human actions can be tricky because simple mechanical arms don’t naturally guide joints back to a steady position, causing inconsistent movements. The authors created a low-cost upgrade that gently pulls each joint toward a neutral pose, like a spring. This helps the robot produce more reliable and smoother motions and finish tasks faster without complicated electronics. The new setup’s mechanical stiffness acts like a form of data regularizing, improving the quality of learned robot behaviors.
Open → 2610.22977v1

FoveaVLA improves robot vision by replacing wrist cameras with foveation actions

FoveaVLA: Foveation Actions Replace the Wrist Camera in VLAs

Abstract: We present FoveaVLA, a Vision-Language-Action (VLA) model that replaces the wrist camera with learned foveation actions. Wrist cameras provide close-up detail but restrict the view to the end-effector's surroundings. External cameras see the whole scene, but the policy receives them at low resolution, so the fine detail needed for manipulation is lost. FoveaVLA recovers this detail by predicting, alongside each action chunk, the interaction region to observe at the next policy query. The policy then receives crops of these regions, taken from the original-resolution images, together with the full views. We build FoveaVLA on $π_{0.5}$ in two configurations, Single and Dual, using one or two external stereo cameras with full and foveal RGB and depth inputs, and post-train both on DROID with RoboInter interaction annotations. Across four real-world task suites, FoveaVLA-Single achieves 70.8% success with one external RGB-D view, and FoveaVLA-Dual achieves 77.1%, versus 52.1% for the wrist-equipped $π_{0.5}$. Both match the baseline on plain pick-and-place and improve success with distractors, cloth manipulation, and far-away objects.

Wed 14 OctRoboticsArtificial Intelligence
The gist
Robots often use a small camera near their hand to see details during tasks, but this limits their overall view. The authors created FoveaVLA, which replaces this wrist camera with smart eye movements called foveation actions to zoom in on important spots using external cameras. This way, the robot sees both the whole scene and detailed close-ups where needed. Their approach helps robots perform tasks more successfully, especially when objects are far or surrounded by distractions.
Open → 2610.20064v1

Humanoid robots navigate dynamic complex spaces safely using LiDAR

LiDAR-based Humanoid Navigation in Dynamic, Non-Convex Environments via Spatio-Temporal Safe Corridors

Abstract: Navigating humanoid robots through dynamic, non-convex environments requires tightly coupling onboard perception with footstep planning and dynamic locomotion control. Existing methods frequently discard complex free space through simplified convex obstacle bounds and fail to account for real-time dynamic occupancy predictions. This paper presents a real-time framework for humanoid navigation that directly constructs spatio-temporal safe corridors from LiDAR-based particle representations and couples them with Linear Inverted Pendulum (LIP)-based planning and Whole Body Control (WBC) to enable navigation around and within moving non-convex structures without restrictive geometric assumptions. Simulations on the Digit humanoid yield a 96% success rate in navigating around and inside moving non-convex obstacles in a 24 by 24 m^2 arena. Ablation studies confirm that the proposed iterative polytope generation significantly outperforms single-iteration baselines in narrow corridors, while evaluations demonstrate robustness to clutter, sensor noise, control delays, and force perturbations.

Mon 12 OctRobotics
The gist
Humanoid robots often struggle to move through spaces that change or have weird shapes because they simplify the surroundings too much or don’t predict moving obstacles well. The authors created a way for robots to use detailed LiDAR scans to map safe areas over time and plan steps accordingly without simplifying the shapes. Their method was tested in simulations with a humanoid robot successfully avoiding moving obstacles most of the time. This approach also handles noisy sensors and unexpected forces better than older methods.
Open → 2610.17232v1

Robots discover new tasks they can perform through learned task generation

Generative Flow on Symbolic Abstractions for Embodiment Capability Discovery

Abstract: Achieving complex, long-horizon robot behavior remains challenging because successful execution depends on skills grounded in a robot's physical affordances. Existing training-task distributions are often handcrafted or sampled from large language models (LLMs), relying on semantic plausibility rather than embodiment-specific feasibility. This mismatch can produce curricula that are too difficult, redundant, or blind to non-obvious but learnable behaviors. We propose Generative Flow on Symbolic Abstractions (FOSA), a framework for discovering embodiment-specific capabilities by learning a grounded task generator. FOSA parameterizes an abstract policy as a Generative Flow Network that constructs symbolic task skeletons. Each skeleton is compiled into a simulation environment, where low-level policy-learning performance provides the reward signal for the abstract policy. Across heterogeneous robot platforms, FOSA discovers diverse and executable tasks near the robot's empirical capability frontier. After distilling the discovered task policies into a single language-conditioned policy, FOSA improves performance on unseen complex and long-horizon tasks. The code and demonstration videos are available at https://www.youwei-yu.com/fosa.

Mon 12 OctRoboticsArtificial IntelligenceMachine Learning
The gist
Teaching robots to perform complex tasks is hard because tasks often don’t match what the robot’s body can actually do. The authors developed a system called FOSA that helps robots find tasks they are physically capable of by learning to generate tasks based on how well the robot can perform them in simulation. This method explores what the robot can do, finds tasks near the edge of its ability, and then combines those skills into a single adaptable policy. As a result, robots can better handle new, difficult tasks they haven’t seen before.
Open → 2610.17174v1

Explicit world model improves robot actions with self correction

D-World: An Explicit World-Language-Action Model with Recursive Self-Improvement under Dual Control

Abstract: Frontier large language models (LLMs) now reason about space well enough to program robots, yet the world models behind robot policies are implicit, held in network weights or predicted video, and cannot be inspected or corrected directly. We present D-World, an explicit world-language-action model built on the Sense, Plan and Act decomposition. A perception agent writes the scene as an executable digital twin using generated vision and geometry code. A planning agent searches for actions in simulation and, after each executed action chunk, revises the twin's object states and named physical parameters against what the robot measured. A parameter revision is accepted only if replaying the latest chunk does not increase any measured residual beyond its tolerance, and every chunk is checked in the updated twin before it runs. Structural mismatches return to perception for reconstruction. We call this measurement-grounded cycle of correction and revision recursive self-improvement (RSI), in which the LLM stays frozen while the world it acts in improves. We model the choice of actions that both advance the task and expose model error as a dual control problem and show that the cost of incorporating evidence into the twin sets the threshold at which probing pays, so cheap local revision counteracts the turn-off of cautious controllers. Each episode runs a real-to-sim-to-real loop, and its recorded twins can be refitted and re-rendered offline into higher-fidelity environments for post-training. Because perception and planning communicate only through the twin and language, either can be replaced by a learned model, and since inference dominates the loop, the loop speeds up with faster models. On a dual-arm robot, towel and toaster tasks show local revisions, such as one reducing the bread's rendered-depth residual from 22.4 to 1.5 mm, that let execution continue without reconstruction.

Mon 12 OctRoboticsArtificial Intelligence
The gist
Robots often make decisions based on hidden understanding of their surroundings that people can't see or fix. The authors created D-World, a system where a robot builds and updates a clear digital copy of its environment to test and plan actions. This digital twin allows the robot to notice mistakes and adjust its understanding to keep working smoothly without retraining its brain. Their approach helps robots do tasks better by continually improving their view of the world through trial and error.
Open → 2610.17114v1

Adaptive network improves human motion prediction around robots

Adaptive Interaction Network for Human Motion Prediction During Human-Robot Collaboration

Abstract: Human motion prediction during human-robot collaboration is critical for achieving safe and efficient interactions in shared environments. Unlike previous studies that have primarily focused on humans and objects, we focus on the robot-aware human motion prediction task, which explicitly models the influence of robots on human motion. This task presents new challenges, such as capturing human-robot heterogeneity and modeling complex spatial interactions. To address these issues, we develop an adaptive interaction network (AINet) model that consists of two branches: a primary branch that predicts future human motion and an auxiliary branch that estimates robot trajectories. The two branches are jointly optimized and coupled via a Local-Global Spatial Interaction (LGSI) Module, which effectively captures fine-grained and global contextual dependencies between human and robot motion sequences. Then, we introduce an Adaptive Weighted Aggregation (AWA) Module to dynamically fuse motion features using context-dependent weights, thereby increasing adaptability across diverse scenarios. Furthermore, we adopt a coarse-to-fine prediction strategy, in which a coarse pseudo-trajectory is first predicted, followed by the refinement of detailed human poses based on that trajectory. Extensive experiments on three challenging datasets reveal that our proposed method achieves superior performance, validating its effectiveness in human-robot collaboration scenarios. Our code is available at: https://github.com/LyTingHub/AINet.

Mon 12 OctComputer Vision and Pattern Recognition
The gist
Predicting how people will move near robots helps make interactions safer and more efficient. The authors designed a model that pays attention to how robots affect human movement and predicts future human poses accordingly. Their approach uses two parts working together—one predicts human motion while the other predicts robot motion—and a clever method to combine information locally and globally. They show their method works better than others on multiple test sets.
Open → 2610.16624v1

Robot uses past mistakes to improve complex multi-step tasks

ReTrace: Cross-Stage Failure Attribution for Self-Improving Robotic Manipulation

Abstract: General-purpose multimodal foundation models are increasingly capable of directly controlling robots, yet improving their manipulation capabilities through autonomous interaction remains challenging. A key challenge to such self-improvement is learning from failures in complex manipulation tasks involving cross-stage dependencies, where an action may succeed locally but cause a later stage to fail. To address this challenge, we introduce ReTrace, a self-improvement framework for robotic manipulation through autonomous physical interaction and retrospective reasoning, without provided demonstrations or model-parameter updates. ReTrace retrospectively traces downstream failures to earlier decisions, proposes targeted corrections, and evaluates them through subsequent interactions. Across attempts, ReTrace progressively consolidates validated corrections into a reusable manipulation skill that guide subsequent execution. We evaluate ReTrace on four real-world manipulation tasks using a Franka Research 3 robot. On the two tasks with strong cross-stage dependencies, GPT-6 Astra-low improves from 0% to 80% success on plug insertion and from 0% to 100% on ball pouring, while GPT-6 Sol-xhigh improves from 0% to 10% and 0% to 90%, respectively. The learned skills also transfer across model and reasoning configurations and reduce inference-time decision cost in most evaluated settings.

Sun 11 OctRobotics
The gist
Robots often struggle with tasks that have many steps because a problem at one step can cause failure later on. The authors created ReTrace, a system that helps robots learn from their mistakes by tracing failures back to the original wrong moves and trying better actions. ReTrace does this without needing example demonstrations or changes to the robot’s underlying model. Tested on real-world tasks, the robot using ReTrace greatly improved success in tricky tasks like plug insertion and ball pouring.
Open → 2610.15814v1

Quadruped robots adapt gaits to save energy on tough terrain

Energy-Efficient Gait Adaptation via Hierarchical Reinforcement Learning for Quadrupedal Locomotion Across Diverse Terrains

Abstract: While energy efficiency is a critical objective for legged-robot locomotion control, achieving low energy consumption while maintaining robust performance across different velocity ranges and terrain conditions remains a key challenge. This is particularly true for end-to-end RL policies, where gait generation, motion execution, and energy optimization are tightly coupled, leading to high sensitivity to reward design. In this work, we propose a hierarchical reinforcement learning (HRL) framework that separates a high-frequency policy for stable and robust joint-level motion execution from low-frequency gait adaptation that explicitly minimizes the cost of transport (CoT). The three-stage Isaac-based training procedure enables zero-shot sim-to-real transfer with improved tracking accuracy, robustness, and energy efficiency. The learned hierarchy exhibits automatic speed-dependent gait adaptation, transitioning from pacing at low speeds to trotting at higher speeds. We validate the proposed approach in simulation against representative single-policy and hierarchical locomotion baselines, demonstrating reduced CoT over a broad range of commanded velocities, while maintaining robust locomotion across flat, uneven rough, and inclined terrains. We further demonstrate its practical feasibility through zero-shot deployment on a physical Unitree AlienGo quadruped.

Wed 7 OctRoboticsMachine Learning
The gist
Walking robots use a lot of energy, especially when moving over different surfaces or at different speeds. The authors created a two-part teaching system where one part controls quick, steady leg movements and the other changes the walking style to save energy. Their method helps robots automatically switch gaits depending on how fast they are moving, from slow pacing to faster trotting. Tests showed the robots use less energy and walk sturdily on flat, rough, and sloped grounds. This approach also worked well on a real robot without extra tuning.
Open → 2610.10297v1

AI agents struggle to estimate and control their own run times

AgentTime: Can Agents Estimate and Control Their Own Runtime?

Abstract: An essential control of AI agents is their ability to manage runtime. This ability requires a sense of time-awareness, to predict and estimate wall-clock time and to control their own actions. Prior work has focused on time-awareness, but duration-following and control in native agent harnesses remain unexplored. We present AgentTime, a benchmark for testing whether agents can work for a requested duration, predict their runtime, and estimate elapsed time afterward. It comprises 222 tasks from 18 sources spanning coding, computer use, agentic work, and automated research. Duration-following experiments append a single instruction specifying how long to work, with requests ranging from about a minute to multiple days. Accuracy on these instructions varies substantially: Fable 5.1 in Claude Code deviates from requested runtimes by a typical factor of 2.9$\times$, compared with only 1.2$\times$ for GPT-6 Astra in Codex. However, matching the requested runtime does not, by itself, establish continued work on the task. Among 158 reviewed Astra runs with classifiable transcripts, 14 explicitly slept after appearing to finish. In forecasting experiments, predictions tend to overestimate natural runtimes. In retrospective experiments, removing temporal information more than doubles deviation for Sol and Astra and nearly doubles it for Fable. An agent's ability to complete a task does not guarantee that it can control its own time or work for the whole requested duration. For agents to run reliably, safely, and autonomously over long horizons, we require the evaluation of both.

Wed 7 OctArtificial Intelligence
The gist
Sometimes AI programs need to work for a set amount of time, like one minute or several days. This paper studies how well different AI agents can guess how long they will take, stick to that time, and know how much time has passed. The researchers created a big test with many tasks to check this. They found that some AIs are much better than others, but even knowing the requested time doesn’t mean the AI just keeps working. Some even stop early or pause. This shows that being able to finish a task doesn’t mean an AI can control its work time well.
Open → 2610.09944v1

Human motion adapted for wheeled robots with arms and lifts

From Legs to Wheels: Embodiment-Aware Human Motion Retargeting for Mobile-Base Humanoids

Abstract: Human video offers a scalable source of robot demonstrations, yet most human-to-humanoid retargeting methods assume a legged robot with human-like kinematics. This assumption does not hold for mobile-base humanoids equipped with a wheeled base, vertical lift, and two arms. Human walking must be expressed through base motion, while torso bending may require coordinated lift and arm motion. We address this mismatch with a task-conditioned framework that assigns reconstructed human motion to base, lift, and arm responsibilities before robot-specific realization. The allocator preserves the human-derived path, stabilizes heading, separates turn and translation when needed, retimes commands to satisfy base limits, and repairs lift and arm trajectories. A deployment adapter then converts the reference to 50 Hz commands using stationary-base detection, deadband and slew-rate filtering, time-consistent playback scaling, and separate linear and angular gains. We evaluate the resulting references with human-derived task-space comparisons, policy-free simulation replay, and a qualitative execution on a physical robot.

Tue 6 OctRobotics
The gist
This paper addresses how to convert human walking motions into commands for robots that use wheels for movement instead of legs. The authors create a method that assigns parts of the human motion like walking and bending to different parts of the robot, like the base and arms. This helps the robot move in a way that follows the original human motion, even though it moves differently. They tested their method through simulations and running it on a real robot, showing it can successfully replicate human motion in wheeled humanoid robots.
Open → 2610.08381v1

PointWAM improves 3D robot hand actions using human videos

PointWAM: 3D World Action Modeling for Dexterous Robotic Manipulation

Abstract: World action models jointly learn to forecast world dynamics and predict robot actions, such that the learned internal world dynamics guide accurate actions. Existing approaches typically represent the world as RGB frames or latent counterparts while predicting actions as end-effector poses or joint angles, but they often struggle to capture the 3D spatial structure and contact geometry central to dexterous manipulation. We introduce Point World Action Model (PointWAM), a 3D world action model that decomposes the world into a scene (i.e., environment) and hands (i.e., actor), and jointly forecasts both as 3D point trajectories within a shared space-time coordinate frame. This explicit, disentangled representation enables effective pre-training on large-scale human demonstration videos without requiring any task-specific object or keypoint selection. Given a colored point cloud and a language instruction, PointWAM predicts how the scene and hands co-evolve in 3D space over time, then retargets the forecast hand motion to robot actions. Pre-training on human videos improves average DexJoCo success by 56.9 percentage points, and scene-trajectory supervision adds 10.9 points over forecasting the hands alone. With both, PointWAM surpasses the prior state of the art on ten DexJoCo tasks by 11.7 points and outperforms strong VLAs on a real robot.

Fri 2 OctRoboticsComputer Vision and Pattern Recognition
The gist
Robots need to understand how things in the world move and how their own hands should move to interact with objects well. The authors created a new way called PointWAM that shows both the scene and robot hands as 3D points moving together over time. By learning from real human video demonstrations, their method helps robots predict better hand movements for complex tasks. This approach leads to much higher success in robot hand tasks compared to older methods.
Open → 2610.02840v1

Model estimates robotic object joint positions from a single image

Query-Conditioned Articulation Estimation from a Single Image

Abstract: Enabling robots to estimate the kinematic parameters of articulated objects unlocks a wide range of capabilities for interaction and manipulation. The estimation has to happen from the information the robot currently observes, often just a single RGB image of an object it has never seen before. Current single-image approaches couple articulation part segmentation with articulation estimation, making their predictions vulnerable to missed detections and incorrect part associations, and they regress metric 3D geometry that a single view fixes only up to scale. We present QueryArt, a model that estimates articulation parameters from a single RGB image, a 2D query point, and camera intrinsics. QueryArt is trained to estimate the 3D articulation geometry relative to the queried point and in units of its depth, which keeps its target identifiable from the image alone. A single depth measurement at the query point then supplies the scale and recovers the metric parameters. We train QueryArt on a curated mixture of synthetic and real-world articulation datasets. We evaluate QueryArt on several benchmarks and compare it against recent baselines. QueryArt outperforms recent baselines on most articulation metrics, including on out-of-distribution data. To demonstrate the model's capabilities in real-world settings, we evaluate QueryArt on a mobile manipulator across 57 manipulation trials spanning 16 object parts and five viewpoint classes, achieving a 70.2% success rate. We provide code and videos at: https://abwerby.github.io/queryart/

Thu 1 OctRobotics
The gist
Robots often need to understand how parts of objects like doors or drawers move so they can interact with them better. This work presents a new method called QueryArt that lets a robot figure out an object's movable parts and their positions by looking at just one photo, even if the object is new to the robot. Instead of trying to identify and segment parts first, QueryArt uses a special point the robot asks about and works out the motion relative to that point, which helps improve accuracy. The authors show that QueryArt performs better than existing methods and works well even on real robots testing many different objects.
Open → 2610.01726v1

Micro aerial vehicles avoid obstacles in real time using onboard lidar

LiDARFlow: Real-Time Panel-Based MAV Guidance in Unknown Environments

Abstract: This paper presents a guidance algorithm for micro aerial vehicles operating in unknown, cluttered environments using only onboard sensing. The method is based on a panel formulation originally derived from aerodynamic potential-flow theory and generates smooth, collision-free guidance vectors from locally perceived obstacles. The approach is extended to unknown environments by constructing and updating the obstacle representation online from onboard LiDAR measurements. The resulting obstacle-avoidance field is integrated with a nominal guiding vector field to produce the final control input. The system is experimentally validated in indoor flight tests under two scenarios: waypoint navigation and directional guidance. In both cases, the vehicle successfully completes its task while avoiding all obstacles in real time using only onboard perception. The results demonstrate that the method is computationally lightweight and suitable for onboard implementation, with pointcloud processing identified as the main practical limitation. These results support the feasibility of lightweight onboard guidance in unknown environments.

Thu 1 OctRobotics
The gist
Flying tiny drones indoors or in cluttered spaces is hard because they need to avoid bumping into things without knowing the area beforehand. This paper shows a new method that lets drones sense obstacles with onboard LiDAR and smoothly steer around them in real time. The method combines a math-based flow approach with live updates from distance sensors to guide the drone safely to its goal. Tests show the drone can follow directions and reach waypoints without crashes using only its own sensors. The main challenge is processing the sensor data quickly enough on the drone itself.
Open → 2610.01573v1

Survey explains training methods for end-to-end autonomous driving

A Survey on End-to-End Autonomous Driving Training from the Perspectives of Data, Strategy, and Platform

Abstract: Autonomous driving is a cornerstone technology for the future of intelligent transportation, where end-to-end learning has emerged as a transformative paradigm that directly maps multimodal sensory inputs to driving actions through unified differentiable models. While offering advantages, the effectiveness of end-to-end autonomous driving (E2E-AD) is ultimately determined by the quality of its training ecosystem. This paper provides a comprehensive review of training methods and ecosystem for E2E-AD. We introduce a Data-Strategy-Platform taxonomy that conceptualizes training as an interdependent system. The data layer defines what can be learned, the strategy layer governs how learning aligns with driving objectives, and the platform layer supports scalability and continuous evolution. Within this framework, we survey recent advances across data-centric pipelines, learning paradigms, and training infrastructures, and analyze their interplay in shaping model performance, robustness, and deployability. Finally, we reflect on current limitations and articulate a forward-looking vision that emphasizes a shift from data quantity to data value, from isolated optimization to foundation-driven generalization, and from static training to integrated training-testing loops, aiming toward robust, scalable, and trustworthy autonomous driving systems. We maintain a continuously updated repository tracking cutting-edge literature and works at \href{https://github.com/Jiaaqiliu/Awesome-Training-Ecosystem-for-E2E-AD}{Our Project Page}.

Thu 1 OctRoboticsComputer Vision and Pattern RecognitionMachine Learning
The gist
Autonomous cars need to learn how to drive by processing many types of sensors and deciding what to do. The authors survey how training these car-driving AI systems depends on three key parts: the data used, the training strategies, and the computing platforms. They explain how these parts work together to affect how well the self-driving system performs, stays reliable, and can be improved over time. They also point out current challenges and suggest future directions towards safer and more adaptable autonomous cars.
Open → 2610.00926v1

Tool and robot control jointly design improve powder weighing accuracy

Tool-Policy Co-Design for Powder Weighing in Laboratory Automation

Abstract: Autonomous powder weighing is one of many bottlenecks in laboratory automation due to the complex, non-linear dynamics of heterogeneous materials. Robot chemists performing this task utilise standard tools shaped for the dexterity of human hands, whose fixed geometry sets the dynamics that the control policy needs to regulate. This work introduces a tool-policy co-design framework that concurrently optimises the morphology of a dispensing tool and its control policy for use by robots in chemistry laboratories, formulated as a bi-level optimisation that minimises dispensing error over a target distribution of powder flowabilities. The outer loop varies tool-design parameters such as tool depth, width and rim spike topology using Bayesian optimisation and hyperband, while an inner loop optimises a control policy for each candidate morphology. We also introduce a geometric similarity metric that warm-starts policy training from cached policies of structurally similar designs, exploring 28% more configurations under the same compute budget. The proposed framework is evaluated on a robotic powder weighing task across seven materials with distinct physical dynamics in a flowability-informed robot-material simulation framework. Experimental results demonstrate that our co-designed tool morphology reduces real-world weighing errors by 45% relative to a standard tool, including on previously unseen materials. These results demonstrate our method can adapt both the control policy and the physical tool to the dynamics of the target material, bringing a new paradigm for material manipulation to the field of laboratory automation.

Wed 30 SeptRobotics
The gist
Weighing powders accurately is hard for robots because powders behave in complex ways and tools are normally designed for people. The researchers created a method that designs the tool itself and how the robot controls it at the same time. This method tries many tool shapes and control settings to find the best combo that works well for different powders. Their approach reduced weighing errors by almost half compared to using a regular tool, even for powders the system hadn’t seen before.
Open → 2609.39797v1

DiffWAM enables fast efficient navigation for drones from video features

DiffWAM: A Fast and Efficient Navigation World Action Model

Abstract: Pretrained video foundation models encode rich semantic and spatiotemporal priors for embodied navigation, yet converting these priors into UAV motion typically requires expensive future-video synthesis and geometric reconstruction. We investigate whether the motion implicit in future visual prediction can instead be recovered directly from the predictive representations of a frozen video model. To this end, we present DiffWAM, a geometry-conditioned navigation world-action model that directly transforms multi-level predictive features into continuous camera trajectories. Its Grid-Motion module preserves spatial-temporal motion associations, while Latent2Pose grounds them with first-frame geometry to recover metrically meaningful 3D motion. Complete video rollouts and geometric reconstruction are required only for offline supervision, eliminating future-video decoding and multi-frame reconstruction during deployment. We further introduce FastDreamer, which overlaps predictive and geometric computation with ongoing flight and performs timestamp-aware asynchronous trajectory handoff for continuous UAV execution. DiffWAM achieves a trajectory RMSE of 0.3492 m and an endpoint success rate of 74.40% on the 1,000-sample DiffWAM-1000 benchmark, while representative real-world experiments demonstrate complex behaviors including constrained traversal, orbiting, S-shaped flight, and multi-stage navigation. An onboard DiffWAM-Flash implementation further reaches 1.08 s model-pipeline latency on NVIDIA Jetson AGX Thor. These results demonstrate that predictive video representations can be efficiently grounded into continuous 3D motion, providing a direct alternative to generate-then-reconstruct navigation pipelines. Project page: https://zzmmzzm.github.io/diffwam.github.io/.

Wed 30 SeptRoboticsArtificial Intelligence
The gist
Flying drones through complex environments usually needs detailed video predictions and 3D maps, which take a lot of computing power. The authors present DiffWAM, a method that uses frozen video models to directly turn visual features into smooth drone flight paths without expensive steps like future video generation. Their system works in real time on hardware suited for drones, successfully guiding them through tricky maneuvers. This shows it’s possible to control drones efficiently using smart video understanding.
Open → 2609.39763v1

Quadrotor drone with compact robotic arm improves aerial manipulation

QuadHand: A Compact Quadrotor Aerial Manipulator with MRC-SDF-Based Whole-Body Motion Planning

Abstract: Uncrewed aerial manipulators (UAMs) integrate robotic arms with aerial platforms for three-dimensional physical interaction. However, enlarging the workspace increases arm-induced disturbances, while existing geometric representations face a trade-off between geometric fidelity and computational efficiency in close-proximity interaction. This paper presents QuadHand, a compact quadrotor aerial manipulator with a 3-DoF arm, gripper, and battery-assisted passive CoG compensation module to reduce dominant arm-induced disturbances. We further propose MRC-SDF, a Multi-articulated Robot-Centric Signed Distance Field that preserves fine geometric detail with tractable computation, and a spatiotemporal whole-body trajectory optimization framework that jointly optimizes the quadrotor and manipulator for safe and executable trajectory generation. Simulations and real-world experiments demonstrate safe and executable aerial manipulation in complex environments.

Mon 28 SeptRobotics
The gist
Flying robots that use arms to interact with objects often face problems because bigger arms cause more instability. The authors introduce QuadHand, a small drone equipped with a three-joint arm and a gripper, plus a mechanism to keep the drone balanced while moving. They also developed a new way to model the arm’s shape precisely yet efficiently, helping plan safe movements for both drone and arm together. Tests in simulations and real life show QuadHand can handle complex tasks without crashing or losing control.
Open → 2609.35094v1

Robot controller improves safety and accuracy in ultrasound imaging

Contact-Aware Impedance Controller for Robot-Assisted Ultrasound Imaging

Abstract: Safe robot-assisted ultrasound imaging requires a reliable controller able to detect and localize probe--tissue interaction. In this paper, we present a B-mode ultrasound image-based contact perception method and a contact-aware impedance controller for robotic ultrasound imaging. The proposed method detects acoustic contact independently of force measurements, enabling contact-conditioned force/torque taring to reduce residual wrench bias. During contact, the method continuously estimates the effective contact location along the curved probe surface and uses it to update the controller interaction frame, enabling visual servoing of the physical probe--tissue contact point during imaging. Experiments on an agar phantom demonstrated a contact-localization RMSE of $\mathbf{1.46 \pm 0.14}$~mm over probe roll angles from $\mathbf{-15^\circ}$ to $\mathbf{15^\circ}$. During static rolling, the proposed controller maintained task-space tracking accuracy comparable to a conventional fixed-frame impedance controller while reducing the maximum compressive interaction force from $\mathbf{31.56}$~N to $\mathbf{20.09}$~N, corresponding to a $\mathbf{36.3\%}$ reduction. These results demonstrate the potential of ultrasound images as direct contact feedback for safe and accurate robot-assisted ultrasound imaging.

Mon 28 SeptRobotics
The gist
Getting clear ultrasound images with a robot requires careful control so the probe touches the body safely and accurately. The authors developed a way for the robot to detect contact with the body by looking directly at the ultrasound images, without relying on force sensors. This method helps the robot to adjust its movements and reduce the pressure it applies, making the procedure safer and more precise. Tests showed the system could find the contact point with about 1.5 mm accuracy and lower the pressing force by over 36%, while keeping good tracking of the probe position.
Open → 2609.34400v1

Robots learn to use compliance for easier part assembly

Learning to Leverage Compliance: A Policy-Admittance Learning Framework for Robotic Insertion

Abstract: Policy learning and compliant control offer a promising route to reliable autonomous assembly under pose errors and contact uncertainty. However, combining them does not ensure coordination: the policy may continue pushing against contact while the controller yields, producing sustained loading with limited progress. To address this problem, we propose LeCo (Leverage Compliance), a policy-admittance learning framework that guides a visual policy through execution-time interaction under fixed admittance. A multirate feedback mechanism aggregates high-rate contact-interaction records into policy-transition rewards. An integrated conflict cost then characterizes sustained policy-loading/controller-unloading opposition, while a directional high-force tail cost captures continued-loading events within a transition. Together with task completion, these costs encourage the policy to leverage compliance with less unproductive loading. We evaluate LeCo on four real connector-assembly tasks, obtaining an aggregate success rate of 94%. Across tasks, mean successful-trial resultant-force and torque peaks decrease by approximately 30% and 64% relative to the comparison baseline. Reward ablation further shows that adding conflict shaping reduces median successful-trial contact-conditioned conflict density by approximately 53%. These results support learning to leverage fixed compliance by turning multirate policy-admittance interaction into complementary reward signals for effective, lower-load insertion.

Fri 25 SeptRobotics
The gist
In robot assembly, pushing parts together can cause problems if the robot keeps pushing even when the part is resisting. The authors designed a way for robots to learn when to push and when to yield by listening to the forces they feel during insertion. This approach helps the robot avoid wasting effort and reduces the force applied, making assembly smoother and safer. They tested it on real connector tasks and got better success and gentler handling than traditional methods.
Open → 2609.31439v1

Soft robotic tail uses learning to improve motion control and timing

Learning-Based Pressure Predictive Control of a Vertebraic Soft Robotic Tail

Abstract: Soft robots have attracted much attention for their safe human-robot interaction and flexibility, but the typical continuum structure and nonlinear material behavior make the kinematics modelling complex, especially in non-static motions. In this work, we proposed an LSTM-based pressure predictive control (PPC) for the motion control of a vertebraic soft robotic tail and the coordination with a quadruped robot. The PPC consists of an inverse kinematics (IK) model, a forward kinematics (FK) model and a pressure compensation (P-comp) model, and achieves non-static and quasi-static motion control of the tail. Compared with the IK-only model, the average RMSE of the PPC's simulation trajectories reduces by 69.8%, when executing target trajectories. In the coordinated motions of the soft tail quadruped, using a prediction data set to train the PPC enables next-moment action prediction and reduces computation time by 60.9%, which enhances the real-time response of the tail to match the quadruped torso's moving rate. The PPC provides a simple and effective method to model the soft tail for both non-static and quasi-static motion control, and grants the soft tail quadruped with the functionality of interacting with the environment.

Thu 24 SeptRobotics
The gist
Soft robots can bend and stretch safely but are hard to control because their movements are complex and materials don’t behave simply. The authors created a learning-based control system that predicts how much air pressure to use to make a soft robotic tail move as desired, even during quick movements. Their approach improves accuracy by nearly 70% and speeds up calculation time by about 60%, helping the tail move in sync with a robotic dog’s body. This method can help the soft tail interact better with its surroundings.
Open → 2609.30479v1

Self-adaptive vision language action model improves robot performance under hardware shifts

Self-Adaptive VLA for Robust Robot Deployment

Abstract: While Vision-Language-Action (VLA) models demonstrate impressive capabilities in robotic manipulation, their memoryless nature renders them brittle to test-time environment shifts, particularly hardware shifts caused by wear or imperfect calibration. Enabling these models to self-adapt during deployment without requiring continuous on-site recalibration remains a critical bottleneck for real-world scalability. In this work, we introduce Self-Adaptive VLA, a novel post-training recipe that enables the policy to iteratively adapt to deployment-time hardware shifts leveraging its own rollouts as context. To do so, we first collect policy rollouts under deliberately injected hardware shifts. We then transform the base policy's training data into shift-conditioned expert demonstrations by pre-compensating the expert actions for these known shifts. Next, we introduce a lightweight, plug-in context encoder that compresses the context, including visual observation, proprioception, and actions in the shifted environment, into a latent context token. This token modulates the policy through adaptive layer normalization (AdaLN). Furthermore, we find that context tokens can be ensembled, allowing the policy to iteratively self-correct and mitigate failures step by step. Extensive experiments across four precision-critical bi-manual and dexterous manipulation tasks show that Self-Adaptive VLA recovers over 80% of the base policy's performance under hardware shifts, such as actuation bias and joint encoder offsets. Moreover, Self-Adaptive VLA enables more robust deployment to new workstations compared to the base policy. Our approach provides a pathway for robust large-scale real-world robot deployments and easier maintenance. See videos at https://icefoxzhx.github.io/self-adaptive-vla.

Thu 24 SeptRoboticsComputer Vision and Pattern Recognition
The gist
Robots that use vision, language, and action to perform tasks often struggle when their hardware changes or wears down over time. The authors developed a way for these robot policies to learn and adjust themselves during use without needing constant recalibration. They collect examples of the robot working under different hardware issues, then teach the robot to recognize and adapt to these changes by encoding context and adjusting behavior. This approach helps robots keep working well even when parts like actuators or sensors start to drift.
Open → 2609.30092v1

Real-time control improves whole-hand grasping under disturbances

Real-Time Force Regulation for Whole-Hand Dexterous Grasping

Abstract: Robust dexterous grasping requires maintaining physical stability despite contacts interactively evolving across the entire hand. A precomputed force distribution can easily fail under object motion, modeling errors, or external disturbances. In this paper, we present a framework for real-time force regulation over dynamically changing whole-hand contacts. Our method geometrically estimates contacts across all hand links using a tracked object model and proprioception, without requiring tactile sensing at those contacts. It repeatedly recomputes the desired contact-force distribution subject to friction constraints, actuator limits, and an actuation-consistency constraint motivated by classical whole-limb force analysis. We integrate this force-regulation controller with reactive reaching, enabling the hand to acquire a grasp, maintain it under disturbances, and regrasp after losing the object. Simulation experiments without gravity demonstrate improved grasp retention over fixed-allocation and fingertip-only execution under controlled perturbations, while real-world experiments on a 27-DoF arm-hand system demonstrate grasp maintenance and recovery under human-applied disturbances as contacts evolve across the whole hand. Project page: https://sangminkim-99.github.io/reactive-grasp-whole-hand/

Thu 24 SeptRobotics
The gist
Holding objects firmly with a robotic hand is tricky because the object and the hand's contact points can move or shift. The authors present a method that constantly adjusts how the robotic hand applies force across all fingers in real time without needing touch sensors. This method helps the robot keep a stable grip even when the object moves or is pushed. They tested it in simulations and with a real robotic hand and showed it recovers better from disturbances than older methods.
Open → 2609.30082v1

New method improves realistic hand grasp generation for virtual reality

DEAL-Grasp: Decoupled Alignment Representation for Geometry-Aware Dexterous Grasp Generation

Abstract: Synthesizing realistic articulated hand-object interactions is a fundamental problem in virtual reality, embodied intelligence, and digital human applications. Existing methods for dexterous grasp synthesis typically regress or denoise poses in a joint space that couples global rigid motion with local articulation, which often yields unstable samples and physically implausible contacts. We introduce DEAL-Grasp, built upon the Decoupled Alignment (DEAL) representation, which reformulates grasp synthesis as alignment-space generation: the interaction state comprises task-space geometric anchors and articulation parameters, from which the rigid transform is recovered via closed-form Procrustes alignment while preserving local articulation. On this mixed state, we model grasp generation using heterogeneous-state flow matching with component-wise vector fields, incorporating time-adaptive physical regularization during training. At inference, grasps are synthesized solely by integrating the learned vector field, without test-time optimization or auxiliary physical guidance. Across MultiDex and zero-shot RealDex benchmarks, DEAL-Grasp attains high force-perturbation success rates alongside minimal penetration and high diversity of generated grasps, while substantially reducing native inference latency compared to optimization-heavy baselines. The project page is available at https://wmtlab.github.io/DEAL-Grasp/.

Wed 23 SeptRoboticsGraphics
The gist
Making computer-generated hands grasp objects realistically is hard because hand movements combine big motions like moving your whole hand and small finger movements. The authors created DEAL-Grasp, a method that separates these parts to better model hand poses. This method learns to generate grasps by focusing on key hand-object points and finger motions, producing stable and realistic grips without extra trial-and-error during use. It works well on test datasets, making hand-object interactions look natural and physically plausible in virtual environments.
Open → 2609.28131v1

Humanoid robot control achieves stable motion from sparse keyframes

PLAT: Sparse Timed Keyframe Motion Tracking for Humanoid Control via Privileged Latent Transition Learning

Abstract: Humanoid motion tracking policies rely on dense frame-by-frame references, limiting their use as high-level motion controllers for planning and interactive motion generation. We study \emph{Sparse Timed Keyframe Motion Tracking}, where a policy receives only sparse future keyframes and their desired arrival times, and must execute stable whole-body motions that reach successive goals. We propose \textbf{PLAT}, a three-stage sparse timed keyframe motion tracking policy learning framework with \textbf{P}rivileged \textbf{LA}tent \textbf{T}ransition learning. PLAT bridges dense motion tracking and sparse goal-conditioned control by exploiting dense goal sequences as privileged supervision during training while requiring only sparse timed keyframe commands at deployment. A pretrained dense tracking expert first provides robust motion priors. A privileged latent prior is then learned through DAgger-style imitation, followed by latent residual reinforcement learning that refines latent transitions instead of directly optimizing actions. Extensive simulation experiments demonstrate that PLAT maintains accurate and stable sparse timed keyframe tracking across varying planning horizons, with particularly strong performance under long-horizon commands. Successful deployment on a Unitree G1 humanoid robot further demonstrates the effectiveness and practicality of PLAT for sparse humanoid motion control.

Tue 22 SeptRobotics
The gist
Robots that walk and move like humans usually need detailed instructions for every moment, which is hard to plan or adjust on the fly. This paper presents a new method where a robot only gets a few key target positions and times, and it figures out how to move smoothly in between. The authors created a system that learns from detailed example movements during training but only needs these sparse instructions later, allowing more flexible and stable whole-body motion. They tested it on a simulated robot and a real humanoid robot, showing it works well even when the goals are set far apart in time.
Open → 2609.25754v1

Robotic hands perform full tool use with unified motion control

Relative Contact Velocity-Controlled Hand-Object Mechanism for Dexterous Tool Manipulation

Abstract: This work investigates how to enable general multi-finger robotic hands to perform the complete tool manipulation process, which entails picking up a tool, loading it into a suitable pose, and then wielding it. Inspired by human tool manipulation and mechanical design principles, we model the hand and the tool as a unified hand-object mechanism (HOM) composed of sub-assemblies. Specifically, we define a HOM as consisting of the hand, the object, and the generalized contact frames, allowing the HOM's motions to be expressed with the same set of Cartesian-space relative contact velocities, irrespective of the hand's kinematics and geometry. Then, we define a HOM's sub-assemblies as relative contact velocity and contact force constraints between fingers. Building on these definitions, we developed a lightweight and physically interpretable motion planning and contact estimation framework using least squares and a complementary filter. We evaluated our framework in simulation by teleoperating five different robotic hands. The results show that our framework enabled all five hands to execute the complete tool manipulation process, achieving dexterous behaviors even from identical, simple reference trajectories. Furthermore, the results showcase our framework's adaptability to different hands, tools, and tasks, enabled by its kinematic and geometric foundation.

Tue 22 SeptRobotics
The gist
Robots with many fingers usually struggle to pick up and use tools like humans do. This paper presents a way to model the robot hand and the tool together so they move as one system, regardless of the robot’s shape. The authors created a planning system that uses this model to control hand movements and contact forces. They tested it with different robot hands and tools in simulation, showing it can handle the entire process of picking up and skillfully manipulating tools from simple commands.
Open → 2609.25619v1

Force aware vision language control improves humanoid robot manipulation

Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulation

Abstract: Humanoid robots are expected to perform diverse human-level tasks in daily environments, many of which require precise regulation of interaction forces. While recent vision-language-action (VLA) models have shown promise for semantic planning and visuomotor control, existing humanoid systems primarily represent actions through geometric motion goals and rely on whole-body controllers focused on motion tracking, with limited explicit reasoning or control of interaction forces. This limitation is particularly relevant in contact-rich tasks, where geometrically similar motions may require different force regimes depending on the task context and where visual observations may become unreliable after contact. In this work, we present Opt2VLA, a force-aware VLA framework that introduces explicit force commands at the VLA-to-control interface for humanoid whole-body manipulation. A single multi-task VLA policy jointly predicts both geometric motion goals and continuous contact-force references, which are tracked by task-specific reinforcement learning (RL)-based whole-body controllers. To provide scalable and physically grounded supervision, we generate dynamically feasible and contact-consistent training data via whole-body trajectory optimization (TO) with explicit force references. We evaluate Opt2VLA on three contact-rich humanoid tasks and show that explicit force conditioning enables more accurate and consistent force regulation than motion-only control, while physically grounded torque supervision from TO further improves force tracking accuracy and stability. Closed-loop evaluations further demonstrate language-conditioned force modulation with Opt2VLA in simulation and on humanoid hardware.

Mon 21 SeptRobotics
The gist
Humanoid robots need to control how hard they push or pull when doing tasks, especially when touching things. The researchers created a system called Opt2VLA that helps robots plan actions not just by where to move but also by how much force to apply. Their system learns from simulated examples that include both motion and force, improving the robot’s ability to handle delicate and contact-heavy tasks in ways that just motion alone can't. They tested their approach in simulation and on real robots, showing better force control guided by spoken instructions.
Open → 2609.23968v1

Robots detect and fix assembly failures using smart movement stages

Task aware Dynamic Movement Primitives for failure detection and recovery in contact rich manipulation

Abstract: Assembly remains a challenging robotic manipulation task in presence of tight tolerances and complex contact interactions. While Learning from Demonstration (LfD) frameworks like Dynamic Movement Primitives (DMPs) can effectively encode trajectories from a single demonstration, they are highly sensitive to variations in initial grasp configurations and external contact forces. Such variations often lead to task failures during the contact rich phases. This paper presents a task aware failure detection and recovery framework that integrates DMP based trajectory generation with real time stage classification. Utilizing Quadratic Discriminant Analysis (QDA) trained on multimodal sensor data, the framework segments execution into approach, alignment, and insertion stages for a Peg in Hole (PiH) assembly operation. By using goal relative position data as features, this classification generalizes to unseen goal positions without requiring retraining, matching the inherent generalization capability of DMPs. Anomaly detection is performed online using a Mahalanobis distance metric computed over force features, isolating contact induced failures from nominal trajectory execution. Upon failure detection, a spiral search recovery policy is triggered to actively realign the peg under contact before resuming the learned DMP insertion. The proposed approach is evaluated on an experimental setup achieving 95% stage classification accuracy, and demonstrates reliable failure recovery under lateral misalignments of up to 3 mm using only a single demonstration.

Sat 19 SeptRobotics
The gist
Robots often struggle to put parts together when things don't line up exactly right or when they feel unexpected contact forces. The authors created a system that helps robots recognize different steps while assembling, like approaching, aligning, and inserting a peg. The system watches sensor data to spot when something goes wrong and then uses a special search movement to fix the problem before trying again. This way, the robot can recover from small misplacements using just one example demonstration.
Open → 2609.23151v1

Soft everting robots gain movable fingers for better object handling

Tip Manipulation in Soft Everting Robots via Wall Retraction and Deployable Fingers

Abstract: Soft everting robots can traverse long, confined paths by continuously growing, yet active interaction remains limited to a single tool fixed at or near the tip, unable to be repositioned on demand and difficult to reconcile with the robot's soft body. We introduce a tip-manipulation and multi-tool deployment strategy for soft everting robots based on wall retraction, implemented with a base roller assembly that independently meters membrane flow in the outer wall while a tail spool regulates growth in the internal tail section. Coordinated wall and tail actuation decouples robot length from membrane-material position, enabling membrane-mounted devices to be transported, exposed, and repositioned at selected locations near the distal tip. We pair this capability with ultralight pleated inflatable fingers integrated into the membrane, fabricated from TPU-coated nylon with an internal airtight bladder. The fingers achieve large bending at low pressures (approximately 100 degrees at 50 kPa in high-pleat designs) and generate blocking forces up to 1.9 N, while remaining limp during transport. The system demonstrates adaptive grasping across diverse household objects (21 to 550 g; 16 to 200 mm), three-dimensional object manipulation and stacking, environmentally braced extension, distal camera panning for confined-space inspection, and controlled sequential payload delivery. These results enable embodied and reversible tip manipulation for soft growing robots in cluttered and tortuous environments.

Sat 19 SeptRobotics
The gist
Soft everting robots typically grow like vines and can’t easily move tools attached to their tips. The authors developed a way to slide and reposition devices mounted on the robot’s outer membrane near its tip by controlling how the robot’s wall and internal tail move. They built soft inflatable fingers that bend widely with little pressure and can grasp various household objects. This system lets the robot pick up, move, and inspect items in tight spaces more effectively.
Open → 2609.23132v1

Mobile manipulators optimize force for better task performance

FORTE: Task-Adaptive Force Capability Optimization for Mobile Manipulators

Abstract: Effective physical interaction control in robotic manipulation requires not only kinematically feasible motion but also sufficient force-interaction capability. Existing redundancy resolution methods often ignore task-specific force demands or maximize the force capability indiscriminately, sacrificing dexterity when large force margins are unnecessary. We propose a task-oriented force capability optimization framework for redundant mobile manipulators. A Vision-Language Model (VLM) infers object physical properties from an RGB image and a task description, generating a desired task-force sequence that captures gravitational and inertial demands. We then define a task-oriented force capability metric as the signed distance between a task-force uncertainty ball and the dynamic residual force polytope (RFP), quantifying compatibility between task demands and the robot's remaining actuation capacity. This metric is incorporated, alongside manipulability, joint-limit avoidance, trajectory smoothness, and base-oscillation suppression, into a whole-body multi-objective trajectory-optimization problem. Experiments on a mobile manipulator performing lifting and single-point-holding tasks under varying payload conditions demonstrate that the proposed method provides sufficient force capability for heavy loads while preserving high manipulability for light loads. This yields a task-adaptive balance that fixed capability-maximizing baselines (RFP inscribed radius, RFP cone) and manipulability-only optimization fail to achieve. The core implementation is publicly available at https://github.com/yeying256/FORTE.

Fri 18 SeptRobotics
The gist
Robots that move around and handle objects need to balance how much force they can apply with how easily they can move. The authors created a way for robots to adjust their force capability based on the task's needs, using images and descriptions to predict forces required. Their method helps the robot use just enough force for each job, keeping it flexible and efficient. Tests show this approach works better than fixed-force or motion-only methods.
Open → 2609.21497v1

Bilateral teleoperation enables robots to learn how hard to push

Compliance for Free: Learning Identifiable Impedance via Bilateral Teleoperation

Abstract: Vision-language-action models tell a robot where to move, but not how hard to push. Contact-rich tasks depend on that second quantity, compliance, yet no widely used demonstration interface records it. The obstacle is identifiability as realized pose and measured force cannot separate the operator's intended equilibrium from their stiffness, so VR controllers, SpaceMouse and handheld grippers cannot supply compliance supervision even in principle. Prior compliance-output policies work around this with hand-specified task structure, privileged simulation contact state, or dedicated force and tactile hardware. Four-channel bilateral teleoperation removes the ambiguity directly by using the leader arm as a separate measurement of the intended equilibrium, making per-axis stiffness identifiable by regression using only the joint-torque sensing already on the manipulator. This yields per-timestep, direction-dependent compliance labels at zero annotation cost, which we use to fine-tune a VLA to emit stiffness alongside pose. On a Franka Research 3 wiping task, ours is the only policy of five whose contact force changes when the instruction asks for a firm wipe rather than a normal one (6.4N (normal) to 9.1N (firm) RMS, Cohen's d = 0.89, p = 0.023

Thu 17 SeptRobotics
The gist
Robots know where to move but struggle to understand how hard to push during tasks that need careful contact, like wiping. The authors found a way to capture this pushing hardness, called compliance, without extra sensors by using a special teleoperation setup where a human controls the robot with two arms. This setup lets the robot learn how firm or soft to be at different times just from usual joint sensors. They tested their method on a robot wiping task and showed it adjusts force correctly when asked to wipe firmly versus normally.
Open → 2609.19976v1

Hybrid learning and planning improve robotic assembly from imperfect CAD data

CAD-Based Relation Learning and Geometric-Symbolic Planning for Robotic Assembly

Abstract: Assembly Sequence Planning (ASP) remains a challenging problem due to its combinatorial nature, making exhaustive planning approaches impractical for complex industrial assemblies. Furthermore, many CAD models lack reliable semantic contact information or require extensive manual preprocessing, limiting the applicability of existing methods. This paper presents a hybrid ASP framework combining learning-based relation extraction with geometric-symbolic reasoning to generate feasible robotic disassembly sequences from imperfect CAD data. A neural network predicts semantic geometric relations from point clouds, while human-in-the-loop verification enables correction of uncertain predictions and planning failures. Extracted relations are transformed into a symbolic assembly graph, enabling a geometric-symbolic planner to efficiently compute locally valid sets of robotic manipulation primitives. A visibility-based ray-casting strategy guides the search for feasible disassembly directions without requiring an exhaustive combinatorial search, while the local solution space enables efficient sequence optimization. The framework is evaluated on an introduced assembly dataset and on the ASAP test dataset. On the ASAP test dataset, the proposed planner achieves an 85.83% planning success rate while reducing the median planning time by more than one order of magnitude across all assembly sizes and by more than a factor of 50 for assemblies with more than 30 components compared to the baseline. The results demonstrate that the proposed hybrid framework enables efficient robotic assembly sequence planning from imperfect CAD data while substantially reducing planning time. By combining learning-based feature segmentation, human-in-the-loop verification, and geometric-symbolic reasoning, the framework provides a practical foundation for scalable and adaptable robotic assembly and disassembly planning.

Tue 15 SeptRobotics
The gist
Planning how robots take apart or assemble complex machines is hard because there are so many possible ways to do it, and CAD models often lack clear contact details. The authors combine a neural network that guesses relationships between parts from 3D point clouds with human checks to fix mistakes. They turn these relations into a symbolic graph that helps a planner find good sequences for robot actions efficiently. Their method is much faster and more successful than previous ones, even on big assemblies with many parts.
Open → 2609.17263v1

Self sensing robotic grippers reconstruct touch with few electrical measurements

Topology optimisation and simulated state reconstruction for self-sensing piezoresistive grippers

Abstract: We consider the computational design of a self-sensing robotic gripper that has the potential to reduce reliance on traditional external sensors. We computationally investigate the potential of a novel sensing method that exploits the coupled electromechanical properties of piezoresistive materials to enable mechanical perception using sparse electrical measurements. In this theoretical proof-of-concept, we show that under the idealised assumptions of linear constitutive relationships and quasi-static gripper operation, it is possible to reconstruct simple contact shapes and gripper displacement fields using a small number of simulated electrical measurements, suggesting the potential of the proposed sensing technique. We use topology optimisation to promote the quality of displacement state recovery by adding an electrical performance objective to the mechanical compliance requirement of the gripper. Using the proposed reconstruction technique, we showcase the improved reconstruction ability of an electrically optimised gripper design through an increased robustness to noisy synthetic measurements compared to a gripper designed with only a mechanical objective in the topology optimisation problem. In the future, detailed inclusion of non-linear effects and experimental realisation of this theoretical proof-of-concept may help remove the constraints of traditional sensors for robotic handling, potentially facilitating sensing in settings where current sensing systems are impractical.

Sun 13 SeptComputational Engineering, Finance, and Science
The gist
Robotic grippers often use external sensors to detect what they are holding, but these can be bulky or costly. This paper explores a way for grippers made from special piezoresistive materials to sense touch and movement internally by measuring electrical signals. The authors simulate how these grippers can reconstruct simple shapes and movements from just a few electrical readings. They also design the gripper shape to improve the accuracy and robustness of this sensing method, showing it works better against noise than designs focused only on mechanical strength.
Open → 2609.14229v1

Robot estimates 3d center of mass from gentle push on unknown objects

Before the Tipping Point: Force-Guided Active Perception for Shape-Agnostic Estimation of 3D Centers of Mass

Abstract: Estimating the 3D center of mass of unknown objects is challenging when grasping is infeasible, geometry is irregular, or mass distribution is uneven. We present a force-based method that estimates CoM height and mass from a single sub-critical tipping experiment by a robot manipulator. The robot applies a quasistatic elevated push and retract motion, using force-angle measurements recorded during tipping to identify parameters from the object trajectory. Our proposed push-retract cycle mitigates frictional bias, enabling generalized fitting. We experimentally validate our method using a robot manipulator with a six-axis force torque sensor on varying types of objects without prior shape information and without specific models. We also propose a method to prevent toppling, keeping the object in a sub-critical tipping regime by leveraging a safety margin. In experimental studies, our method recovers mass, CoM height, and toppling angle with relative errors below 5.0 percent across all unknown objects. This work demonstrates reliable 3D inertial parameter estimation under proper safety thresholds in tipping. Our proposed method informs and enables reliable non-prehensile manipulation and robotic grasping of challenging objects that were previously infeasible.

Fri 11 SeptRobotics
The gist
It is hard for robots to figure out the balance point and weight of strange or oddly shaped objects without picking them up. The authors came up with a method where a robot gently pushes an object just enough to tip it slightly, then helps it settle back. By measuring the forces and angles during this motion, the robot can calculate the object's center of mass height and weight with good accuracy. This process works even without knowing the object’s shape beforehand, and it avoids making the object fall over completely.
Open → 2609.12894v1

Robotic hand learns to assemble two parts using one hand

Assembling Two Parts in One Hand

Abstract: A hallmark of human dexterity is the cooperative use of fingers, where different fingers take on distinct yet coordinated roles to accomplish fine manipu- lation, such as capping a pen with the hand that holds it. We study this finger-level coordination through in-hand assembly: mating two rigid objects within a single dexterous hand, with no second arm and no fixture. We present a reinforcement learning formulation to solve this problem in a unified framework, which is driven by a goal relative pose between the two parts. Finger coordination is shaped by a function-based auxiliary reward and regularized toward a single human reference pose, while domain randomization and a fusion of historical proprioception and object observation confer robustness to occlusion-induced estimation noise. The same recipe solves three different assembly tasks (Bottle, Syringe, and Marker). Trained purely in simulation, the policies transfer zero-shot to hardware with a single camera, demonstrating robustness to state-estimation errors caused by oc- clusion. Our experiments also reveal that in-hand assembly places demands on hand morphology and can serve as a benchmark for modern robotic hand systems. Videos and code are available at https://ltbgbird.github.io/in-hand-assembly-page/.

Wed 9 SeptRobotics
The gist
Putting two objects together using only one hand is something humans do with ease, but it’s hard for robots. The authors taught a robot hand to hold and fit two objects together without needing help from another arm or tool. They used a kind of trial-and-error learning method, trained the robot in a computer simulation, and then successfully tested it on a real robot hand. The method works even when the robot can’t perfectly see the objects it’s holding, showing it can handle tricky situations like occlusion.
Open → 2609.10137v1

Governed proactive agency enables smarter ai assistants to act appropriately

When Intelligence Becomes Agency: A Theory of Governed, Proactive Agency for Symbiotic AI Systems

Abstract: Persistent AI assistants are intended to extend human attention, memory, and coordination across changing digital and physical environments. To be truly useful they must do more than just act when asked. They must decide on their own whether a situation warrants behavior at all, when it does and in what mode, whether to act, ask, monitor, defer or deliberately refrain. We call this the activation problem. Research on commitment, appraisal, mixed-initiative interaction and delegation each illuminates part of it, but none ties situated activation to continuing authorization and accountability. This paper develops a conceptual and formal framework for governed proactive agency, organizing behavior across time through perception, intent, affective-conative appraisal, constraint, and feedback. It distinguishes autonomous and delegated agency and defines symbiotic agency as delegation under a standing, revocable mandate, with continuing coupling to the principal's situation, calibrated inference of their condition, and bounded personalization. The distinctive contribution is an integrated account linking activation decisions to authorized perception, behavior selection, authority containment, traceable restraint, and constrained adaptation, with behavioral episodes as the unit of analysis. Through an agency classification method, an evaluation framework, proposed benchmark scenarios, and a reference architecture, the account provides a basis for specifying and assessing whether assistance is warranted, timely, authorized, and answerable beyond task completion alone. It is intended to guide the development and evaluation of always-present personal assistants and embodied support systems that augment human capabilities while preserving the principal's authority and judgment.

Mon 7 SeptArtificial Intelligence
The gist
AI assistants that are always present need to decide for themselves when and how to act instead of just waiting for commands. The authors propose a way to let these assistants decide when it’s okay and useful to step in, while respecting the human user’s control and authority. They introduce a framework that links the assistant’s behavior choices to ongoing authorization and accountability. This helps make sure the assistant acts only when it should and can explain its actions afterward.
Open → 2609.07741v1