Papers for
robotic system developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Embodied agents improve goal interpretation with generate-then-rank approach
Generate-then-Rank: Learning Symbolic Goal Interpretation for Embodied Agents
Abstract: Goal interpretation is to translate a natural language instruction into a formal symbolic goal that a planner can execute. It is critical for embodied agents because any error here propagates to every downstream planning and action step. Doing it well requires both generating suitable candidates and reliably selecting among them. We present a two-stage generate-then-rank approach to Goal Interpretation in the Embodied Agent Interface (EAI). First, supervised fine-tuning adapts a Large Language Model (LLM) to EAI's output convention. Second, Candidate-Output Ranking from Errors (CORE) learns preferences over complete outputs from the model's own generated alternatives. We conducted experiments on the household scenes of the Embodied Agent Interface Benchmark. Multiple open source LLMs including DeepSeek-V3 chat, DeepSeek-Reasoner, and Qwen2.5-7B and Qwen2.5-72B were evaluated. The proposed method outperformed the baseline models including LLMs with simple prompting, chain-of-thought, and knowledge graph based approaches.
CoWorld Reasoner improves video based visual reasoning across tasks
CoWorld Reasoner: Agentic Multimodal Reasoning with the Evolving Video World Model-Driven Harness
Abstract: As Vision-Language Models (VLMs) advance, they are increasingly expected to perform spatiotemporal reasoning over motion, actions, and view changes beyond what the input images show. Video World Models (VWMs) provide a natural unified engine for visual imagination by generating task-relevant visual content as additional evidence. However, existing approaches typically invoke a VWM through fixed pipelines centered on a predefined form of visual imagination, such as novel-view synthesis. To support flexible visual imagination for diverse reasoning tasks, we introduce CoWorld Reasoner, an agentic framework that uses a VWM as a unified visual reasoning engine. Its Video World Model-Driven Harness exposes multiple visual operations through tools and uses skills to guide the VLM in deciding whether to imagine, selecting an operation, constructing a generation request, and interpreting the resulting visual evidence. We further introduce VLM-VWM Harness Co-Evolution, which jointly revises tools, skills, and execution code based on execution feedback while keeping both model weights fixed. Across seven benchmarks spanning spatial intelligence, temporal and causal reasoning, and perceptual reasoning, CoWorld Reasoner outperforms direct reasoning with the same VLM. The strongest variant improves on all seven benchmarks, including relative accuracy gains of 11.8% on MMSI and 13.0% on ERQA, and outperforms all five evolving baselines using the same backbone across five benchmarks.
Spectral token transfer improves frozen vision language action models
SPECTRA-VLA: Base-Fine Hyperspectral Token Transfer at Frozen Vision-Language-Action Interfaces
Abstract: Hyperspectral imaging distinguishes RGB-similar objects, but a pretrained vision-language-action model needs a state its frozen decoder can use. SPECTRA-VLA provides a native-width spectral upgrade without retraining the visual encoder or action decoder. A learned continuous residual enriches each target token through its own normalized false-color reference; projection, norm control and validation-calibrated injection regulate the change. Across 86 held-out acquisitions, category balanced accuracy rises from 0.812 to 0.883. With identical residuals and scale, own-token addition improves reuse of an external category-derived probe on frozen decoder logits: 0.701 versus 0.590 with pooled replacement, at similar image-disjoint recognition. Five grouped tests covering the same 86 acquisitions recover within-category spectral shape with $R^2=0.802/0.337$ from continuous and posterior-code states. Category-matched spectral swaps further show that own-token composition approximately doubles the target-specific recovery increment after frozen decoding. Spectral enrichment and receiving-token preservation thus work together at the pretrained interface.
Forcebench compares force feedback methods for robot grasping and assembly
ForceBench: Benchmarking Force Integration for Robotic Manipulation
Abstract: Force feedback provides vision-language-action (VLA) policies with physical observations that can guide action selection and execution. However, differences in tasks, demonstrations, and control settings across existing systems hinder reliable comparisons of force integration designs. We introduce ForceBench, a simulation benchmark for evaluating six-axis wrist-force integration under a unified protocol. ForceBench combines eight tasks spanning physical-property inference, resistance-dependent interaction, and contact-rich assembly with 1,600 synchronized demonstrations and task-specific success criteria. We compare one no-force baseline and six force integration designs on a shared $π_{0.5}$ backbone. Prompt Fusion achieves the highest observed mean simulation success of 35.31%, compared with 23.25% for the baseline, and improves success rates across all three task categories. Predictive and temporal gains in simulation concentrate on physical-property inference, while both temporal designs underperform the baseline on assembly. Real-world evaluation of eight systems across five tasks supports the main qualitative trends: Prompt Fusion and Dual-Path Fusion achieve 63.00% mean success, compared with 40.00% for the baseline, but only Prompt Fusion improves every task. These findings support ForceBench's practical value for identifying the benefits and limitations of force integration across manipulation demands. The project page is available at https://forcebench-platform.github.io/.
Vision language model controls robot arms for memory tasks successfully
Can a Frontier VLM Serve as a Robot Policy for Memory-Dependent Manipulation?
Abstract: We use a frozen frontier vision-language model, GPT-6-Astra, directly as the robot policy on RoboMME, a benchmark of 16 memory-dependent manipulation tasks spanning temporal, spatial, object, and procedural memory. The model keeps the whole episode in context and outputs every end-effector waypoint and gripper command, with no RoboMME-specific training. On the 800 test episodes it succeeds in 92.1%, above the previously reported human score of 90.5%, which was obtained with an oracle skill interface, and far ahead of the best leaderboard entry (60.8%) and of a hierarchical system that pairs the same model with a RoboMME-trained policy (79.1%). It matches or exceeds the human score on 13 of the 16 tasks. Its 63 failures concentrate in two tasks and are mostly premature completions and mistimed or unintended button presses. These results blur the usual division between long-horizon planning, memory and end-effector control, and raise the question of how much of this stack a single general-purpose model can take over in embodied systems. Project website: https://embodied-astra.github.io. Code, prompts and all episode logs: https://github.com/jackbjed/embodied-astra-robomme.
World action models struggle with wording changes in spatial instructions
Same Goal, Different Words: Spatial Instruction Sensitivity in World-Action Models
Abstract: World-action models should preserve the intended manipulation across equivalent descriptions of a spatial goal. We evaluate this consistency in 864 rollouts from three models across four RoboLab scenes, holding initial states and task goals fixed. Describing relations through the reference object rather than the object-to-move lowers the rate of reaching a stable placement by 12.2 percentage points on average. The effect of instruction rephrasing varies across spatial relations, so aggregate scores can hide sensitivity to wording. Standalone tests of the policies' language understanding identify relation reversals and show that adding images can disrupt otherwise correct text-only interpretations. Rollout analysis also distinguishes spatial placement from instruction following: moving the wrong object can satisfy the requested relation, and rates of stable placement fall from 43.2% at any time to 21.8% at episode end. These findings motivate a more thorough evaluation of world-action models' steerability, language understanding, and grounding. Evaluations should test consistency across equivalent instructions, verify that the intended object moved, and check whether the requested arrangement persists to the end of the rollout.
Mixing policy improves average reward q learning convergence and exploration
Mixing Regularization for Average-Reward $Q$-Learning and $Q$-Planning
Abstract: The average-reward setting for reinforcement learning is challenging because its Bellman operator is known to contract in span only when the underlying Markov chain is mixing. Whereas existing work typically assumes a contraction property, e.g., through environment mixing, we consider the setting where we are given a reward-agnostic $m$-step mixing policy, and we control the contraction and exploration properties of the learned policy by regularizing toward the mixing policy. We provide finite-time analysis of $Q$-learning algorithms that can be instantiated with multiple choices of regularization, with guarantees measured with respect to the regularized fixed point. Our framework exposes novel regularizer-dependent objects that control contraction, exploration, and operator bias. In the one-step setting, our rates match the best known rates for $Q$-iteration and synchronous $Q$-learning, and for $m$-step mixing we derive new rates. We also study $Q$-planning variants, and show that planning acts as time-localized learning, where the planning horizon $H$ trades off the bias from the boundary value against the sample complexity. Finally, we present numerical studies validating the analysis: (i) knowledge of a strong mixing policy improves convergence and exploration, and its advantage increases with bottleneck severity and, (ii) our theory predicts the convergence and bias rankings of regularizers from the $α$-divergence family.
FoundationVIO improves real-time visual odometry with inertial scale correction
FoundationVIO: Enforcing Metric Scale in Feed-forward Visual-Inertial Odometry
Abstract: Feed-forward geometric foundation models (GFMs) directly predict dense geometry and camera poses from batches of images. Emerging visual SLAM methods chain together consecutive GFM batches to form dense point cloud maps. A core challenge is how to address the ambiguous geometric scale of GFM predictions: independent predictions are locally consistent up-to-scale but not constrained by any direct physical measurements. Models trained on data with known scale improve the consistency of GFM reconstructions but again do not directly measure it. Consequently, trajectories and 3D reconstructions from GFM-enabled SLAM methods inherit this issue. Motivated by parallels with classical visual-inertial odometry, we introduce FoundationVIO which integrates inertial sensing with GFM predictions to recover metric scale reconstruction using a factor-graph based approach. We demonstrate odometry estimates competitive with classical state-of-the-art VIO methods and accurate dense reconstructions that outperform GFM-enabled SLAM methods. We also add a minimal GFM-based loop-closure mechanism to create a full Visual-Inertial SLAM system capable of creating globally accurate reconstructions and pose estimates. We evaluate our method on three datasets with well known sensor systems and demonstrate its compatibility on ubiquitous camera and IMU sensors. The method runs at approximately real-time on a consumer-grade laptop GPU. Code: https://github.com/ori-drs/FoundationVIO.
Physics guided learning improves torque sensing for robotic teleoperation
LETS: Low-Overhead External-Torque Sensing for Force-Feedback Bilateral Teleoperation
Abstract: Bilateral teleoperation with force feedback is becoming increasingly important, and the quality of external-torque estimation is critical to this process. However, manufacturer-provided disturbance-torque estimates on commercial robotic arms are often inaccurate, while the use of end-effector force/torque sensors adds cost and payload. We propose LETS, a physics-guided learning approach that assigns rigid-body dynamics to recursive Newton-Euler inverse dynamics and reserves learning for only the robot-specific residual. LETS uses only the robot's URDF model and joint feedback, deliberately excluding control commands and thereby decoupling external-torque estimation from control-command inputs. It trains on 12 minutes of free-motion data in under one minute, without requiring a dedicated end-effector six-axis force/torque sensor. In bilateral teleoperation, LETS achieves real-time external-torque estimation that enables stable force feedback. Its free-space error is 69% lower than the manufacturer-provided estimate, substantially reducing coupled oscillations between leader and follower; its contact error is 28% lower, yielding more accurate haptic feedback.
New survival sandbox benchmarks sustained goal execution in autonomous agents
ASIWorld: Benchmarking Autonomous Agents in a Persistent Survival Sandbox
Abstract: Evaluating autonomous agents requires examining whether they can translate goals into coherent action across extended interactions. In persistent environments, this requires coordinating interdependent actions under incomplete observations, accounting for delayed effects, and adapting as earlier decisions shape subsequent opportunities. We introduce ASIWorld, a survival sandbox that combines persistent world and character state with character-scoped observations and a programmable asynchronous interface to study sustained goal execution. Agents pursue interdependent production and exploration tasks through direct actions or agent-authored programs that continue running between model calls. The evaluation assesses task success, the attainment of development achievements, and survival costs, complemented by an analysis of execution behavior. In an exploratory study of nine agent configurations using a common harness, eight complete the production task and six complete both tasks. Analyses of execution trajectories and performance across difficulty levels reveal different preparation, combat, and recovery behaviors among configurations with similar task outcomes. Incomplete preparation is associated with stalled progression, while configurations that complete the tasks differ in survival costs and the fulfillment of additional achievement criteria. These findings illustrate the value of assessing sustained goal execution through both task outcomes and the behaviors and costs associated with achieving them.
Tartanmatch improves multi-sensor image matching across all sensor types
TartanMatch: Towards Universal Dense Correspondence Across Modalities
Abstract: Robotic platforms combine multi-modal sensors to operate across diverse conditions, but most dense correspondence methods are limited to RGB-RGB or a small set of modality pairs. Training a model for each modality pair scales poorly with the number of sensors and forgoes potential positive transfer across modality pairs. We introduce TartanMatch, a unified model for dense correspondence across all 25 ordered pairs among RGB, event, thermal, depth, and projected LiDAR. TartanMatch adapts an RGB-pretrained correspondence model to all modality pairs within one shared network using lightweight modality adaptation and a mixture of real and synthetic data. On zero-shot real-world benchmarks, TartanMatch reduces Endpoint Error (EPE) over the strongest baselines by 61.9% for cross-modal matching and 49.6% for same-modal matching. We further show that joint training across all modality pairs improves average matching accuracy over pair-specific training, especially on challenging cross-modal pairs. These results demonstrate that a single model achieves broad multi-modal coverage and state-of-the-art matching accuracy.
Action conditioned world model improves robot learning from human and failure data
Beyond Successful Robot Demonstrations: Learning from Human Interactions and Modeling Failure Dynamics
Abstract: Action-conditioned world models offer a promising foundation for generalist robotic intelligence by predicting the consequences of actions. However, existing robotic datasets provide limited coverage of the diverse interaction dynamics required for generalizable world modeling. Large-scale egocentric human videos offer complementary interaction experience, yet the embodiment gap between human hands and robotic manipulators hinders effective cross-embodiment learning. Meanwhile, the predominance of successful demonstrations leaves failure dynamics substantially underrepresented, limiting the ability of world models to anticipate unsuccessful executions. To address these limitations, we introduce HF-WM, an action-conditioned world model that combines Human interaction learning with Failure-aware post-training. To bridge the embodiment gap, we develop a dual-branch framework that couples video generation with auxiliary pointflow prediction, using stabilized pointflow as a unified motion representation across human and robot interactions while suppressing egocentric camera motion. To improve failure modeling, we further perform Group Relative Policy Optimization (GRPO) post-training on perturbed actions derived from successful demonstrations, guided by action alignment and physical plausibility rewards, enabling the model to learn plausible failure dynamics without paired ground-truth videos. Extensive experiments demonstrate that HF-WM achieves state-of-the-art performance in action-conditioned video generation and exhibits strong utility for policy evaluation in downstream robotic tasks.
Autoregressive robot policies improve action prediction with self-correcting tokens
ReAT: Residual Action Tokenization for Autoregressive Robot Policies
Abstract: Autoregressive robot policies rely on action tokenizers to convert continuous action chunks into compact sequences of discrete prediction targets. Existing tokenizers can reconstruct action chunks from discrete codes, but often leave implicit what each individual token contributes to the reconstructed action. We introduce Residual Action Tokenization (ReAT), which gives each token an explicit role in refining the current action reconstruction. It uses the decoded reconstruction as feedback to construct the next token from the remaining action error. This closes the loop between encoding and decoding, making each new token responsive to the errors left by the actual decoded prefix. Across 19 manipulation tasks spanning three simulation benchmarks and real-world settings, 8-token ReAT policies outperform the evaluated baselines in task success; on LIBERO, even 4-token ReAT surpasses the evaluated 8-token action-tokenization baselines at half the token budget. These results suggest a path toward action tokenization that supports self-corrective policy learning, helping autoregressive policies learn to progressively refine their own action plans.
Robot policies improve rare task learning using evidence based training
Evidence-Guided Counterfactual Learning for Long-Tailed Robotic Policies
Abstract: In the practical deployment of vision--language--action policies, handling long-tailed task distributions is a common challenge due to the highly imbalanced composition of robot demonstration datasets. To investigate this issue, we study the head-task action bias in shared robot policies, particularly focusing on its relationship with task-specific visual evidence. Our experimental analysis shows that, when the visual evidence required by a tail task is insufficient, the policy increasingly falls back on action patterns reinforced by data-rich head tasks, resulting in degraded performance on under-represented tasks. Motivated by this observation, we propose Evidence-Guided Counterfactual Learning, a training framework for long-tailed robot policies. Our method identifies decision-relevant visual evidence using instruction-related and action-related signals, and constructs counterfactual observations by removing the selected evidence. The resulting counterfactual predictions are used to strengthen the association among task instructions, visual evidence, and actions, with the supervision adaptively adjusted according to the number of demonstrations available for each task. The proposed framework requires neither additional training data nor region-level annotations and incurs no additional computation during deployment. Extensive experiments across simulated benchmarks, different VLA architectures, and real-world robot platforms demonstrate that our method robustly and consistently improves long-tailed robot policy learning, particularly for tail tasks, while maintaining reliable performance on head tasks.
StereoEngine creates stereo robot data without stereo cameras
StereoEngine: Scaling Stereo Bimanual Robot Data without Stereo Cameras
Abstract: Stereo vision is increasingly used for robotic manipulation, with a growing body of work incorporating it into Vision-Language-Action (VLA) models. However, the scarcity of large-scale, real-world stereo datasets remains a fundamental bottleneck for scaling such policies. Recent generative monocular-to-stereo methods target settings such as VR content and autonomous driving. No prior work produces realistic synthetic stereo data for robotic manipulation, where stereo supervision has come predominantly from simulation. We propose StereoEngine, which introduces two complementary methods to synthesize stereo data for robotic manipulation. In the first, we warp a monocular (left) video into the right view using estimated depth and inpaint the disoccluded regions with a video diffusion model, lifting monocular demonstrations into stereo pairs without training on real stereo. In the second, we render a stereo pair in simulation and jointly generate both photorealistic views, producing consistent left-right data without any real video as input. StereoEngine outperforms existing baselines in generated stereo quality, and using its synthetic data for policy mid-training or task-specific fine-tuning substantially improves downstream bimanual manipulation. Project website: https://stereoengine.github.io
FloorSAV enhances spatial reasoning by adding 2D floormaps to audio visual AI
FloorSAV: Elucidating Spatial Audio-Visual Context with 2D Floormap for AV-LLMs
Abstract: While 3D spatial reasoning in dynamic egocentric environments is crucial for embodied intelligence, audio-visual large language models (AV-LLMs) lack explicit mechanisms to process and internalize global geometry directly from raw sensory streams. Existing approaches either require costly fine-tuning or underutilize the model's cross-modal reasoning capacities. In this paper, we propose FloorSAV, a novel framework that explicitly grounds spatial audio-visual context by rendering a dynamic 2D floormap. By integrating 3D point clouds, camera trajectories, spatial audio cues, and semantically grounded object landmarks, we inject this floormap into the AV-LLM as a synchronized stream with an egocentric video. AV-LLMs utilize their multi-modal capabilities to jointly reason over visual, auditory, and geometric cues in a single inference with floormap interpretation guidance. We further introduce SAVED-Bench (Spatial Audio-Visual Egocentric Benchmark with Dynamic Agents), constructing essential tasks of spatial capability in real-world scenarios: dynamic relativity, regional, and path reasoning QAs. FloorSAV improves AV-LLMs' spatial reasoning on various tasks from both SAVED-Bench and SAVVY-Bench. Studies with ground-truth floormaps demonstrate the substantial potential of FloorSAV with accurate spatial information.
Small agents learn tasks faster using explicit task progress
Learning to Act with Task Progress: Distilling Small Agents from Compact Teacher Supervision
Abstract: Learning from large-model demonstrations offers a way to train small agents that can complete recurring tasks without calling a large model at every step. A central design choice is what to retain from teacher trajectories that contain reasoning, actions, and information about task progress. We introduce Task-Progress Distillation (TPD), an offline approach that pairs each demonstrated action with a short label describing the current task stage. The student learns these compact targets and selects actions by jointly scoring admissible stage--action pairs, which a deterministic harness executes in the environment. On ALFWorld, a 1.7B student trained with 404 demonstrations achieves 72.4\% mean unseen task success with either TPD or action-only supervision, compared with 48.3\% for a reasoning-trained student using constrained action selection. Explicit stages provide an additional benefit at 200 demonstrations, improving success from 48.0\% to 67.7\% over action-only supervision. With more demonstrations, the action-only student closes the gap, and both approaches reach 76.9\% at 808 demonstrations. Shared-history analyses link part of TPD's local advantage to better decisions when moving between subgoals, particularly from object acquisition to processing. These results show that compact supervision can train effective small task agents, while explicit task progress provides additional guidance at an intermediate demonstration budget.
Vision language action models vary in sensitivity to instruction changes
Do Vision-Language-Action Models Understand Instructions? A Mechanistic Interpretability Study on Language Grounding
Abstract: Vision-Language-Action models are designed to generalise across environments and task descriptions, raising the question of whether their action generation actually depends on the language instruction, or whether they largely rely on visual cues and superficial correlations. Robustness to variance in the visual and linguistic observation space is critical for real-world deployment, yet VLAs lack explicit grounding modules and instead rely on the intrinsic language grounding capabilities of their Vision-Language model backbones. For this reason, we conduct a controlled mechanistic interpretability study on the language grounding capabilities of two state-of-the-art Vision-Language-Action models, $π_{0.5}$ and GR00T N1.7, by applying activation and attribution patching to the residual stream of the action generation modules. We systematically corrupt the task instruction of input samples of the LIBERO benchmark following five strategies: synonym replacement, semantic scaling, directional corruption, random object substitution, and empty string. Our experiments find that both models are comparatively insensitive to abstract rephrasing and to referencing non-existent objects, but react strongly to empty task descriptions and, especially, to directional language. During action generation, this sensitivity is concentrated in different loci for each model: mainly in the early, periodic cross-attention layers for GR00T N1.7, versus distributed across the earliest and selected later layers for $π_{0.5}$. For GR00T N1.7, directional perturbations drive some of the largest causal effects while leaving the internal representational geometry comparatively unchanged, a dissociation we do not observe clearly for $π_{0.5}$. Finally, the reliability of attribution patching is model-dependent: it closely tracks activation patching for GR00T N1.7 but not for $π_{0.5}$.
Visual control improves with time-aware representation learning
Directed Temporal Representations for Offline Visual Control
Abstract: Predictive world models provide compact visual representations for control. Control requires a latent geometry aligned with temporal reachability rather than predictive similarity alone. We introduce Directed Temporal Representations for Control (DTRC), which learns such a geometry from offline visual trajectories on top of frozen LeWorldModel (LeWM) features. DTRC constructs a directed temporal quasimetric over the learned control representation. Short-range temporal offsets calibrate the distance scale. Bootstrapped targets extend temporal reachability across longer horizons. Action-conditioned consistency aligns the representation with local transition dynamics. The resulting distance estimates temporal reaching cost, and its change across a transition defines goal-relative temporal progress. We use this progress signal as a temporal critic for direct goal-conditioned policy learning. Model-assisted targets provide an additional training-time refinement under behavior-support and dynamics-agreement constraints. Across ten visual control tasks, DTRC achieves strong goal-conditioned control performance relative to planning and direct-policy baselines. Held-out diagnostics on the four LeWM tasks show consistent short-range temporal calibration, task-dependent long-range and directional structure, and positive transition-level progress. Temporal supervision improves the same flow-policy parameterization across all four LeWM tasks, while the resulting policy acts directly without iterative trajectory search at test time.
Multi agent reinforcement learning improves with staggered participation training
Cooperating with Future Collaborators: Multi-Agent RL under Staggered Participation
Abstract: In cooperative Multi-Agent Reinforcement Learning (MARL), agents are often trained under concurrent participation, while in many tasks some agents act earlier and leave task-relevant information that becomes useful to agents participating later. We study this setting as staggered participation (SP), which introduces a cross-time, cross-agent learning dependency because an early action may affect the return through the information it provides and the later policy that uses it. Learning under SP therefore requires both identifying what information is useful for future decisions and learning how later agents should use it. We propose Staggered Participation Learning (SPL), a training-time augmentation that addresses these two parts with prospective acquisition supervision for earlier agents and outcome-supervised receiver learning for later agents. We evaluate SPL across multiple policy-based MARL backbones, environments, and staggered-participation patterns. Across 60 MPE/RWARE backbone setting comparisons, SPL achieves higher observed mean task completion in every case, with an average difference of 14.1%. The gains also extend to eight-agent teams and a physics-based UAV-UGV environment in Isaac Lab, providing evidence across algorithmic, temporal, and embodied settings.
Future verification and recovery improve robot task success rates
Future Anchored Verification and Online Recovery for World Action Models
Abstract: World action models (WAMs) have emerged as a promising paradigm for robotic manipulation. They act by first predicting how a task should be performed and then decoding the actions from that future. However, the remaining actions are invalid once execution drifts from the prediction. Simply replanning from the already out of distribution state rarely restores what the task still requires; existing execution monitors decide when to stop, but not what to restore. We observe that the answer is already in hand: the future the WAM predicted before acting depicts exactly the states it intended to pass through. We introduce FAVOR (Future Anchored Verification and Online Recovery), a lightweight framework that keeps these predicted frames as anchors and uses them for verification and recovery. An Anchor Verifier compares each observation with its anchor, together with the executed actions, to flag deviations that break the task. Anchor-Guided Recovery uses a vision-language model to turn the flagged anchor into a short corrective instruction. Under strengthened instruction guidance, the WAM executes this instruction to return to the intended future. It then resumes the task. FAVOR raises the task success of the base WAM from 97.85% to 98.10% on LIBERO and from 72.60% to 72.98% on LIBERO-Plus without modifying the policy.
Vision language models struggle to measure object rotation accurately
Rotated, but How Far? Diagnosing and Improving Object-Rotation Reasoning in VLMs
Abstract: Vision-language models (VLMs) can detect that an object has rotated across views, but cannot reliably tell by how much. We introduce OR-Bench, a fine-grained benchmark for object-rotation reasoning with eight tasks covering rotation detection, rotation magnitude estimation, and multi-view rotation reasoning. Across 12 VLMs, the gap is stark: the strongest models approach 100% accuracy on detection, yet even coarse magnitude estimation is near chance. When asked for exact angles, models place 91.8--100% of their predictions on just $0^\circ$, $90^\circ$, and $180^\circ$, a failure we term canonical-angle collapse. This collapse persists even without visual input. Representation probing shows that missing information is only part of the explanation. Although rotation information becomes less recoverable at finer granularity, substantial coarse-grained information remains, and a simple linear probe outperforms the models' generated answers. This suggests that VLMs underuse rotation information they already encode. We therefore propose RotationCue, a lightweight decoder that recovers coarse rotation information from the VLM's own frozen representations and feeds it back to the model as intermediate textual context. Across three VLMs, RotationCue improves every model--task combination on OR-Bench, raising macro-average accuracy by 7.9--12.6 points while preserving general capabilities.
Temporal distance improves planning in latent world models
How Long, Not How Close: A Learned Temporal Metric for Planning in Latent World Models
Abstract: Latent world models plan by rolling a frozen predictor forward under candidate action sequences and ranking the candidates by the latent distance between their imagined end state and the goal. However, this ranking breaks down when the goal lies several plans away, because the latent distance measures how closely an end state resembles the goal rather than how far it remains from reaching it. To address this, we propose TEMPO, a temporal-distance planning objective that leaves the world model untouched, learns only from the demonstrations already used to train it, and adds negligible cost to the planner's search. TEMPO learns a small map of the frozen latent in which the distance between two states of an episode reflects the number of environment steps between them, and blends this distance into the planner's cost. It requires no rewards, policies or success labels and, being a cost rather than a model, applies to frozen world models with one latent vector per state that plan by a latent distance. We evaluate TEMPO on eleven simulated environments (e.g., maze navigation, tabletop pushing, robotic arm control and three-dimensional manipulation) with the LeWM and PLDM planners. With a small MLP that adds at most 0.3% to a plan's arithmetic, TEMPO improves both planners at every goal distance, including the one-plan setting of their evaluations, raises LeWM from 36% to 99% on TwoRoom three plans from the goal, and remains competitive on a broad range of 2D and 3D navigation, reaching and manipulation tasks.
LLM agents tested for creating practical and buildable 3D structures
LMBuild: Evaluating LLM Agents for Generating Buildable and Functional Structures
Abstract: LLM-based agents are increasingly capable of generating complex 3D structures, with the potential to reshape how objects are designed and realized in the physical world. Yet, producing elegant geometry is fundamentally different from producing objects that can be built and perform their intended functions. Existing evaluations largely focus on geometric quality while overlooking physical realizability. We introduce LMBuild, a benchmark for evaluating LLM agents on generating buildable and functional structures. LMBuild represents generated objects as assembled structures comprising part decompositions, joints, materials, and sequences. To support reproducible evaluation, we provide a unified framework consisting of: (1) an interactive environment in which agents can use tools to retrieve, create, and place components to construct objects; (2) a curated benchmark that repurposes established CAD datasets and augments them with knowledge from Wikipedia; and (3) a evaluation framework covering structural soundness, functional affordance, design quality, and physical realization. Evaluations across 30 systems reveal several intriguing findings: (a) Soundness and alignment are no longer the primary bottlenecks for frontier closed-source models, while functional affordance and physical operability remain substantially more challenging; (b) stronger models more effectively create new components, whereas weaker models tend to rely on retrieval; and (c) providing functional specifications substantially improves part completeness, kinematics, and physical operability. These results show that generating real-world structures requires deeper reasoning about functional affordances, mechanics, and designing and creating novel components. We expect LMBuild to provide a foundation for measuring progress and incentivizing research toward agents that generate buildable and functional structures.
Physical relations improve credit assignment in embodied reinforcement learning
PRICE the Action Chunks: Physical Relational Credit Assignment for Embodied Reinforcement Learning
Abstract: Outcome-based reinforcement learning (RL) post-trains vision--language--action policies using terminal success signals, but assigns the same trajectory-level advantage to every action chunk. A failed episode can thus penalize useful early actions as if they caused the failure. Existing approaches seek finer-grained feedback through learned evaluators, adding task-specific supervision or additional model training. We explore, for the first time to our knowledge, whether physical relations across trajectories can provide action-chunk credit in embodied RL from terminal outcomes alone, without an auxiliary evaluator. The key insight is that rollouts reaching corresponding physical situations can serve as references for one another: their terminal outcomes provide evidence for assessing local progress. We introduce Physical Relations for Inferring Credit from Episodes(PRICE), with two components: (i) a physical relational graph that pools current and historical outcomes at corresponding chunk boundaries to estimate success potentials; and (ii) confidence-gated credit assignment that uses changes in these potentials to refine trajectory-level supervision. Our analysis connects oracle potential changes to the terminal-success objective and provides a finite-sample directional bound for outcome-independent evidence pools. Independent continuation tests show that PRICE's retained credits align with local progress, while experiments on LIBERO, RoboTwin 2.0, and real robots demonstrate improved task success over outcome-based baselines and faster learning.
Vision language action models improve task success with pose guidance
Correcting WHERE, Preserving HOW: Compositional Generalization for Vision-Language-Action Models via Referential Guidance
Abstract: While Vision-Language-Action (VLA) models enable flexible action generation, their generalization across diverse environmental elements, including manipulated objects, destinations, and backgrounds, is limited by the lack of diversity in robotic training data. Trained end-to-end on such data, VLAs tend to exploit visual shortcuts, associating actions with task-irrelevant visual features rather than the intended task semantics. These shortcuts block recomposition of elements already seen by the policy, that is, compositional generalization. Existing approaches mitigate such entanglement through task-relevant perception or targeted data diversification, but offer no explicit mechanism for unseen recomposition and require backbone-specific modifications with retraining. We observe that under such recomposition, VLAs often fail at global grounding while retaining local manipulation skills that recover near the correct target in familiar configurations. Therefore, we propose Referential Guidance (ReGuide), a training-free wrapper that, given object poses from a grounding module, combines semantic and geometric rebinding to guide the end-effector into demonstration-supported configurations of the instructed referent, where the frozen policy can resume execution. Experiments in simulation across multiple VLA backbones as well as on a real robot show that ReGuide improves success rates under compositional shifts by up to 56.8 and 75.0 percentage points, respectively, while preserving standard-task performance.
Robotic manipulation improved by geometry-aware multi-view action modeling
MVG-WAM: Multiple View Geometry-Aware World-Action Modeling for Robotic Manipulation
Abstract: World-Action Models (WAMs) couple visual dynamics with action prediction, bringing the rich priors of pretrained video models to robotic manipulation. However, their multi-view interfaces typically tile images or concatenate tokens, leaving the geometric relationships among synchronized cameras implicit. This makes it harder to connect global scene context with the local geometry required for interaction. We introduce the Multi-View Geometry-Aware World-Action Model (MVG-WAM), which organizes these observations as related projections of one physical world rather than separate images on a canvas. Our model combines an epipolar-constrained global state with view-indexed geometric states jointly inferred from synchronized observations. Camera-aware routing supplies each video region with its corresponding geometric context and the shared global state, explicitly structuring the representation used for action prediction. We further ground the geometry-aware representation in metric scale through multi-horizon future-depth supervision, without requiring depth decoding during action rollout. MVG-WAM achieves average success rates of 99.1% on LIBERO and 92.07% on RoboTwin 2.0, demonstrating competitive performance across both benchmarks. Real-world experiments on Cobot Magic further demonstrate a 91.3% success rate across 150 trials spanning three manipulation tasks.
Cogwam aligns robot task reasoning with actions using semantic state
CogWAM: Aligning Semantic Cognition with World Action Modeling via Event-Driven Interfaces
Abstract: Robot policies increasingly incorporate semantic reasoning and future-world prediction, yet combining these capabilities does not guarantee that local predictions and actions remain aligned with task progress. We introduce CogWAM, a cognition-guided world-action model that establishes an explicit semantic interface between task reasoning and world-action learning through a persistent Semantic State, which stores completed task events and the active subtask. CogWAM updates this state only when observations indicate semantic transitions, allowing task-level context to persist across multiple action chunks. To bridge semantic context with physical prediction and control, CogWAM employs progress-conditioned WORLD and ACTION queries that selectively extract task-relevant information for future-world prediction and action generation. During training, the Semantic State provides shared task-progress context for both branches, while inference removes the future-prediction branch and directly generates actions from observations and the maintained state. We further introduce semantic training strategies to improve transition learning and closed-loop conditioning. Without additional robot-action pretraining, CogWAM achieves 15.56 / 11.70 % Score/SR on RoboDojo and state-of-the-art performance on BiCoord, while real-world experiments demonstrate closed-loop dual-arm manipulation with 16.4 fewer Semantic State regenerations than step-wise updating.
Risk-aware system improves robot trust in ambiguous instructions
Risk-Aware Semantic Grounding for Trustworthy LLM-Based Robot Planning
Abstract: Large language models (LLMs) are increasingly used as high-level planners in robot navigation, but their outputs may become unreliable when instructions are ambiguous, unsupported by the environment, or semantically inconsistent. This paper presents a Risk-Aware Semantic Grounding framework for trustworthy LLM-based robot planning. Unlike existing LLM-based planners that primarily optimize plan generation, we formulate semantic grounding reliability as a multi-dimensional risk estimation problem. The proposed architecture explicitly models grounding uncertainty through ambiguity, hallucination and semantic-conflict risks before planning occurs, enabling the system to decide whether to execute the instruction, request clarification, or reject it. To evaluate the approach, we introduce TRUST-NAV, a benchmark containing both standard navigation tasks and risk-inducing instruction scenarios. Experimental results show that while conventional LLM planners achieve strong performance on valid navigation tasks, the proposed framework substantially improves ambiguity detection and semantic conflict rejection. These findings suggest that trustworthy robot planning should be evaluated not only by task completion, but also by the ability to recognize when execution should not occur.
Embodied agents act better when they decide before explaining
Where Do Embodied Decisions Come From? Rethinking Latent and Explicit Reasoning
Abstract: Chain-of-Thought (CoT) reasoning is increasingly incorporated into Vision-Language-Action (VLA) models, yet it can degrade the performance of stronger embodied agents. We investigate this capability-dependent effect by distinguishing explicit reasoning from latent decision computation, i.e., perception-grounded computation that directly supports action prediction. Under the standard \textit{think-then-act} (TTA) paradigm, intervening on the generated CoT while fixing the visual input and model parameters causes a substantial performance collapse, with Navigation F1 dropping from 72.14% to 11.84%, demonstrating the strong influence of explicit reasoning on action generation. We then propose \textit{decide-then-explain} (DTE), which predicts actions before generating explanations, and introduce Visual Conditional Contribution (VCC) and Reasoning Conditional Contribution (RCC) to characterize the resulting decision process. Across autonomous driving and robotic manipulation, DTE consistently outperforms TTA and conventional \textit{no-CoT} baselines, while exhibiting greater reliance on perception-grounded computation. Further TTA-trained, DTE-inference experiments show that this benefit is not solely attributable to retraining under the new factorization. Our results suggest that for capable embodied agents, explicit CoT may be better used to shape decision computation during training rather than mediate action generation at inference time. Code: https://github.com/ocean-luna/openvla-decide-then-explain.
Vision language action models struggle with implicit object references
RoboIRGBench: Benchmarking Implicit Referential Grounding in Vision-Language-Action Models
Abstract: Vision-Language-Action (VLA) models have shown strong capabilities in robotic manipulation, yet existing benchmarks typically assume that task-relevant information is explicitly specified in the instruction. In practice, however, humans frequently refer to objects, quantities, and relations implicitly, requiring robots to recover the intended target from linguistic and perceptual context. We study this capability as Implicit Referential Grounding (IRG) and introduce RoboIRG-Bench, a manipulation benchmark designed to systematically evaluate it. Built upon RoboMME, RoboIRG-Bench contains 40 variants derived from 11 tasks and covers four challenges, including direct, reasoning-mediated, spatial, and contextual referential grounding. As IRG often requires retaining and retrieving previously established context, we evaluate representative VLAs spanning different memory mechanisms. Our evaluation reveals a noticeable referential robustness gap. Models that perform well under explicit instructions can degrade sharply when the same task-relevant information must be recovered from context. Reasoning-mediated and spatial references are particularly challenging, while models using external VLMs show greater robustness but still exhibit significant failures. Moreover, replacing the external VLM with a stronger model does not eliminate these gaps. We further validate these findings on a Franka Research 3 robot arm, where the gap persists under real-world manipulation and manifests as both incorrect referent grounding and downstream execution failures. These results establish IRG as a distinct and underexplored capability for reliable robotic instruction following and highlight the need for VLAs that can robustly integrate language, perception, reasoning, and action.
Agentic bayesian optimization improves performance on high-dimensional problems
Agentic High-Dimensional Bayesian Optimization with Hypothesis- and Evidence-Guided Search
Abstract: High-dimensional Bayesian optimization (HDBO) seeks sample-efficient optimization when the number of variables is large relative to the evaluation budget. Recent LLM-based and agentic BO methods incorporate task knowledge and adapt search decisions during a run, but have primarily been evaluated on low- and moderate-dimensional problems. We ask whether this paradigm can transfer to the higher-dimensional regime. Our experiments show that these methods do not remain reliable in the high-dimensional regime, where the challenge is not only where to evaluate, but also which modeling assumption and search geometry to use when the objective's useful structure is unknown. We therefore introduce HERA, a Hypothesis- and Evidence-guided Research Agent that uses task context, optimization feedback, and structural diagnostics to revise search hypotheses, select and configure HDBO strategies, and determine their execution length. PRISM, its numerical optimization engine, generates and evaluates candidates sequentially within each search block, updating numerical models after each observation. HERA remains competitive with strong numerical HDBO baselines and outperforms the evaluated LLM-based and agentic methods on four metadata-free synthetic functions. Across eight real-world tasks, HERA achieves the best mean final objective among all evaluated systems on most benchmarks. Further analyses show that structural diagnostics change strategy use, metadata effects vary across tasks, and adaptive search blocks reduce inference cost.
Vision language models improve robot actions by imagining futures fast
SLIP-VLA: Single-Step Latent Imagination for Policy Learning in Vision-Language-Action Models
Abstract: Vision-Language-Action models are increasingly effective for robotic manipulation, yet most predict actions directly from current observations without explicitly modeling future scene evolution. Recent methods introduce future prediction to improve action generation, but dense future modeling often requires expensive iterative denoising, while one-step alternatives can underperform their multi-step counterparts. To reconcile efficient future modeling with strong action performance, we present SLIP-VLA, a policy learning framework that equips VLA models with a Single-Step Latent Imagination for future-aware action prediction. SLIP-VLA obtains temporally dense future latent representations with a single denoising update, and we improve the perceptual sufficiency of these representations by aligning intermediate latents with future geometric and semantic features. We further improve their control sufficiency through action-conditioned latent world modeling and inverse dynamics modeling, explicitly coupling latent transitions with robot actions. SLIP-VLA achieves state-of-the-art performance across diverse simulation benchmarks and real-world manipulation tasks, while its single-step latent imagination takes only 12 ms.
Progressive geometric learning improves 3d object localization in video
PGL-3D: Towards Progressive Geometric Learning for 3D Visual Query Localization
Abstract: 3D Visual Query Localization (3DVQL) retrieves the latest contiguous occurrence of a queried object in an RGB--point-cloud sequence and predicts a 9-DoF cuboid for every response frame. The query is captured independently of the search sequence, so its annotated pose may differ from how the object appears in the search frames. The benchmark baseline predicts cuboids after feature modeling, leaving their geometry unused for subsequent feature refinement. We investigate whether complete intermediate cuboids can improve query and proposal representations before final decoding. We introduce Progressive Geometric Learning for 3DVQL (PGL-3D), a predict--select--refine--re-predict framework that uses intermediate cuboids to guide the aggregation of search evidence and update query and proposal representations. A shared head first predicts a complete cuboid for every proposal. Query--Tube--Memory (QTM) then selects reference observations by combining proposal association, cuboid quality, frame response, and target absence, since association confidence alone establishes neither target presence nor geometric accuracy. The center, size, and orientation of each selected cuboid define soft pooling weights over query-conditioned proposal features. The pooled memory updates the query and proposal representations, and the head re-predicts from the updated features. A training-only objective, ST-D9O, supervises cuboid geometry at every stage by adding boundary, signed-distance, and soft-overlap terms to parameter regression. PGL-3D achieves a mean stAP of $0.270 \pm 0.004$ on 3DVQL, compared with $0.044$ reported for LaF. Ablations support the benefits of geometry-guided feature updates, while stage-wise analyses show improved cuboid accuracy. Replacing the geometry objective in our PROT3D reproduction with ST-D9O improves mAO on GSOT3D from $21.63\%$ to $25.78\%$. Our code and models will be released.
State-space visual reasoning improves action planning from images and instructions
Resolving State-Representation Mismatch: State-Space Visual Reasoning for Open-Loop VLA Planning
Abstract: Despite rapid progress in vision-language-action (VLA) models, existing reasoning paradigms still face a fundamental \emph{state-representation mismatch} in open-loop planning. Given only an initial observation, models must internally simulate action-conditioned state transitions, whereas text-, pixel-, and latent-space reasoning can suffer from lossy spatial compression, error-accumulating visual generation, and bypass of intermediate latent tokens, respectively, undermining reliable long-horizon planning. We propose \textbf{State-Space Visual Reasoning} (SSVR), which decouples static visual context, language constraints, and a recurrent latent state. SSVR encodes the initial image and instruction once, then conditions each action prediction on the latent state and updates it with an action-conditioned GRU. Using Qwen2.5-VL as the backbone, SSVR achieves 99.5/99.6, 96.3/98.0, and 83.9/90.6 EM/PR on FrozenLake, Maze, and MiniBehavior, substantially outperforming prior methods. Extensive experiments support the effectiveness of recurrent state modeling for VLA open-loop planning across input transformations and transfer settings. By reusing static visual-textual context and updating a compact recurrent state, SSVR supports efficient multi-step inference, achieving up to $98.58\times$ faster Maze decoding rollouts than the evaluated baselines with the prefix cache prebuilt.
Future-informed method improves vision-language navigation success rates
FINE: Future-Informed Navigation Encoding for Data-Efficient Vision-Language Navigation
Abstract: Adapting vision-language navigation (VLN) policies to new environments is expensive because every additional route and instruction requires an embodied demonstration. Yet standard observation-to-action training uses only a small fraction of the information already contained in each trajectory. In particular, future observations reveal the instruction-relevant landmarks that the agent will encounter, including what they look like and how they are arranged in 3D. We introduce FINE, a Future-Informed Navigation Encoding framework that extracts this latent supervision from existing demonstrations. FINE equips a VLN backbone with two complementary auxiliary representations. First, explicit landmark tokens follow the ordered landmarks specified by the instruction and are trained to predict future landmark regions in both semantic 2D patch-feature space and viewpoint-dependent 3D geometric feature space. Second, an implicit future token learns to distinguish the landmark state that is actually reached from plausible same-scene counterfactual futures generated by a video world model. On R2R-CE and RxR-CE val-unseen, FINE improves InternVLA-N1 by 2.6 and 4.5 success-rate points, respectively, at full training data. More importantly, as demonstrations become limited, the benefit grows: at a 70% demonstration budget, FINE improves success rate by 6.8 points, recovering roughly one-third of the performance lost by reducing the training demonstrations. Project page is available at https://finevln.github.io/.
Skeleton action recognition accuracy improved by reducing entity bias
De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift
Abstract: Skeleton sequences can represent both individual actions and multi-entity interactions, encompassing human bodies, hands, objects, and robots. Existing approaches to recognize skeleton-based actions and interactions usually adopt a late fusion strategy, which expects individuals are independent and identically distributed to train a robust weight-shared entity encoder. However, observed entity bias in various skeletal data violates this assumption, leading to suboptimal optimization of backbone models that might produce wrong recognition results. This bias arises from the world coordinate system's initial configuration, where the choice of origin often creates bias in representation. To this end, we propose a Convex Hull Adaptive Shift based normalization method to reduce Entity bias (CHASE), improving performance across a variety of skeleton-based action and interaction recognition tasks. To adaptively apply plausible shifts to the input skeletons, we formulate a plug-and-play parameterized network that ensures the relocated world origin lies within the skeleton convex hull, which avoids non-convergence by limiting the search space. To further minimize entity bias, we incorporate an auxiliary objective that leverages pair-wise distribution distances to guide network optimization. To support both single- and multi-entity actions, we propose a sub-entity strategy that offers a consistent formulation for both scenarios. Moreover, CHASE demonstrates compatibility with various intra-skeleton modalities, such as bones and velocities, highlighting its adaptability. Essentially, our method works as a normalization approach to reduce entity bias, enabling subsequent classifiers to achieve improved recognition performance across diverse settings. Extensive experiments on 7 datasets verify our approach by seamlessly integrating with various backbones and significantly boosting their performance.
Rolling WAM speeds up robot action planning with partial video prediction
Rolling-WAM: World Action Models with Rolling Imagination
Abstract: World Action Models (WAMs) couple action generation with future visual prediction for robotic manipulation. However, completing the joint video-action denoising process at each replanning cycle incurs substantial latency, delaying action updates and limiting closed-loop responsiveness. We present Rolling-WAM, a formulation that distributes joint denoising across successive replanning cycles. Our method maintains a sliding window of video-action chunks at staggered noise levels. At each step, a rolling noise schedule fully denoises the imminent action chunk for execution, while partially refining farther-future chunks. As the window advances with new camera observations, the retained future chunks continue their denoising process. This distributes the computational cost over time while carrying an evolving visual-action context across chunk boundaries. Evaluations on LIBERO, RoboTwin, and a real-world Unitree G1 humanoid show that Rolling-WAM achieves competitive manipulation performance. By removing the need to denoise the entire prediction horizon from scratch, it delivers a 4.5x steady-state replanning speedup over standard joint WAMs.
Hexis organizes agent skills into clear step-by-step machines
HEXIS: Compiling Skills into Extended Finite State Machines
Abstract: Agent skills provide reusable knowledge and instructions, yet agents must repeatedly infer how to apply them and which operation should follow. This couples task reasoning with control decisions, allowing prescribed steps to be omitted or applied incorrectly. We introduce HEXIS, which compiles agent skills into extended finite state machines that separate knowledge from control flow. Skill knowledge is incorporated into local instructions that guide reasoning and generation within states. The machine records execution progress and intermediate results, while explicit transition conditions determine subsequent operations. Our incremental compiler first maps skill clauses and tool interfaces to state operations, local instructions, data bindings, and transitions. It then aligns development traces with existing states to identify missing operations and dependencies. These are incorporated by adding or reusing states and refining their connections. Updates are accepted only after static checks and replay of the current and all previously accepted traces. Across four benchmarks and four executors, HEXIS improves success over Skill + ReAct by 16.1 percentage points on average. Qwen3.8-27B reduces execution tokens by 38.4-88.9% across benchmarks.
Octree residual network enables efficient real-time multi-modal 3D mapping
OREN-X: Octree Residual Network for Real-Time Multi-Modal Mapping
Abstract: To achieve general-purpose autonomy over long horizons, a robot needs to maintain spatial environment information that supports a variety of tasks: geometry for planning and control, radiance for rendering and relocalization, and vision-language features for open-vocabulary grounding. Existing methods represent and estimate each modality separately, multiplying memory and compute cost while forgoing potential synergy among the representations. We develop OREN-X, an online mapping method that uses an octree in 3D space as a shared data structure for indexing and storing a multi-modal field, capturing geometric, radiance, and vision-language information. OREN-X provides efficient unified storage and retrieval of these data in explicit/implicit and full/compressed form. Our unified representation yields cross-modality synergy: SDF estimates are sharpened by occupancy and radiance, while GPU-based ray-octree traversal and octree query enable real-time rendering. We also use online dictionary learning to compress the vision-language features, shrinking them 3.7x below full per-vertex storage while raising the query accuracy. On Replica, OREN-X maps in real time (80+ fps for SDF and 30+ fps for all four modalities), improves near-surface SDF accuracy by 33% over single-modality baselines, and improves mean open-vocabulary 3D mIoU by 71% and mean accuracy by 61% over the best prior method.
Cooperative arm hand planning improves robot motion in tight spaces
CAMP: Cooperative Arm-Hand Motion Planning in Constrained Spaces
Abstract: Coordinated arm-hand motion planning is fundamental to dexterous robotic manipulation in complex and constrained environments. A straightforward solution is to decompose the problem into separate arm path planning and hand motion generation; however, this poses a dilemma: decomposition can miss feasible solutions that require coordinated arm-hand adaptation along the path. Alternatively, directly planning in the high-dimensional joint arm-hand configuration space captures such coupling but faces a substantially enlarged search space and nonconvex collision constraints. To characterize this coupling, we formulate feasible hand fibers that capture collision-free hand configurations for each arm configuration. Based on this formulation, we propose CAMP, a high-success and efficient cooperative arm-hand motion planner for constrained environments. CAMP constructs candidate trajectories through layered hand search with local arm relaxation, then compactly represents them using endpoint-preserving via-point movement primitives (VMPs) for coarse-to-fine joint optimization. Across six constrained simulation tasks, CAMP achieves 84.2-98.5% planning success, outperforming alternative planners with competitive efficiency. Ablation studies verify the contributions of arm relaxation, VMP representation, and coarse-to-fine optimization, while real-robot experiments demonstrate CAMP on constrained manipulation tasks. The project website is available at https://camp-armhand.github.io/.
Graph dynamics model predicts changing networks in uncertain settings
Beyond Static Graph World Models: Learning Stochastic Latent Dynamics over Evolving Topologies
Abstract: Graph-based world models have recently emerged as a means of learning transitions over relational state representations. However, existing approaches are largely limited to fixed-topology graphs or deterministic, fully observable environments. We propose the Graph Dynamics Model (GDM), a world model for graph-structured observations that is designed to handle the more general setting of evolving topologies in stochastic and partially observable environments. The GDM uses a sparse recurrent adjacency matrix to model topology updates and perform message passing, together with a recurrent state-space architecture for modelling stochastic transitions. Furthermore, we identify a gap in the evaluation of graph-based world models, as existing methods do not provide a means of comparing predicted and true distributions over the joint graph state comprising the interdependent topology, node features, and graph features. We therefore introduce the Graph Distribution Distance (GDD) metric, which uses maximum mean discrepancy with a graph kernel to comprehensively compare joint next-state distributions. We evaluate the GDM across several environments, including stochastic and partially observable settings. We demonstrate that GDM outperforms baseline models and displays zero-shot generalisation on large graphs.
Mamba 3 model updated to track order sensitive states better
Non-Commutative State Tracking with Input-Dependent Low-Rank Updates in Mamba-3
Abstract: State tracking from sequential observations can require both retaining information and updating it by composing observed operations. We extend Mamba-3's diagonal transition with an input-dependent low-rank reflection term to support noncommutative state tracking, in which the order of operations matters. The rank-one update couples state coordinates along an input-dependent direction, enabling non-diagonal state transitions within a single Mamba-3 block. The extension preserves Mamba-3's exponential-trapezoidal discretization, rotary embeddings (RoPE), and readout. For training, we adapt chunkwise computation to parallelize the proposed recurrence within each chunk. Experiments cover group word problems with discrete inputs and a shell game with continuous observations, in which a policy is trained by behavioral cloning. Among the models selected for their strong performance under fixed timing, the proposed model maintains higher tracking success on longer swap sequences in the shell game with continuous observations and timing jitter. These experiments show that the proposed method achieves high accuracy on the evaluated non-commutative tracking tasks, improving on standard Mamba-3. The extension thus offers a Mamba-3-based approach to non-commutative state tracking.
Information exchange improves distributed control resilience under failures
Action-Directed Information for Distributed Control and Agentic Interaction
Abstract: Distributed intelligence concerns systems in which semi-autonomous components with local dynamics and partial observations coordinate through information exchange to maintain a shared function. This paper proposes an operational way to study such systems: measure information at the interface where a message changes a receiving action, then connect that measure to function by intervention and disturbance evaluation. We instantiate this proposal in DI-Walker, a two-dimensional four-limb embodied plant controlled by frozen Cross-Entropy-Method policies. We compare a controller using each limb's own realized-force sensor with one using the realized-force sensors of peer limbs. Under limb loss, limb slip, and weak central-control dropout, Peer-Sensor has lower late tracking error in several conditions. A corrected finite-history action-predictive estimator shows a substantially larger peer-message gain under compound failure. A future scalar functional-prediction estimator does not show the same stable advantage. We interpret this discrepancy as a methodological result: information useful for an intermediate control action can be hidden by later plant dynamics, redundancy, and context. The paper relates this result to Predictive Information, Transfer Entropy, Directed Information, information-to-go/IT-PAC ideas, empowerment, and the robust control data-rate perspective, while explicitly distinguishing operational predictive gains from exact Directed Information, channel capacity, and a formal data-rate theorem.
Run then walk scheduling improves autonomous driving training efficiency
Sometimes You Gotta Run Before You Can Walk: Run-then-Walk Scheduling Strategy for VLM Autonomous Driving
Abstract: Recent VLM-based autonomous driving planners adopt GRPO-style reinforcement learning to optimize driving performance. However, existing GRPO recipes either optimize driving efficiency, risking progress-seeking but unsafe behavior, or enforce early safety constraints, leading to overly conservative behavior; both require lengthy training. To solve these problems, we first reveal two distinct RL regimes: a progress regime (Run-GRPO) that aggressively explores high progress, and a safety regime (Walk-GRPO) that restores safety under stable progress. Based on this finding, we propose $\textit{Run-then-Walk}$, a simple yet effective two-stage reward scheduling strategy for GRPO, achieving both better performance and faster convergence. Unlike one-stage RL, which may focus on progress, safety, or a mixture of both within a single training phase, this schedule explicitly separates progress discovery from safety repair. In the $\textit{Run}$ phase, we focus on progress, allowing the policy to escape the conservative bias and discover high-progress modes. In the subsequent $\textit{Walk}$ phase, we introduce endpoint and safety strategy to repair unsafe behaviors from the Run phase. This reversed schedule overcomes the conservatism of Walk-first methods and the unsafe progress-seeking of joint optimization. We validate it with various VLM-based planners on multiple benchmarks: NAVSIMv1, NAVSIMv2, Navhard, and nuScenes. Extensive experiments demonstrate improved driving performance while requiring 40--50\% fewer RL training epochs than the baselines.
Bridge3D improves robot vision and manipulation using 3D guidance
Bridge3D: Enabling Vision-Language-Action Models to See and Act in 3D
Abstract: Vision-Language-Action (VLA) models have demonstrated remarkable generalization in robotic manipulation via large-scale multimodal pretraining. However, VLA models are mainly trained on 2D-centric observations, which inherently constrains their capacity for precise spatial manipulation. Previous methods enhance 3D awareness by introducing implicit spatial priors, but still lack explicit geometry guidance. In this paper, we propose Bridge3D that integrates both implicit and explicit 3D geometry guidance into pre-trained 2D VLA models, enabling them to ''see'' and ''act'' in 3D. Bridge3D introduces two strategies: 1) Implicit Fusion, which enriches visual tokens with features from 3D foundation models to improve ''seeing'' in 3D; 2) Explicit Conditioning, which integrates action denoising with an explicit 3D semantic field to achieve ''acting'' in 3D. Furthermore, we utilize the proposed layer-wise linear probing to improve learning efficiency. Experiments show that Bridge3D achieves superior performance against state-of-the-art methods. On the RoboTwin 2.0 benchmark, Bridge3D exceeds $π_0$ by 14.0 percentage points, while in real-world experiments, it outperforms Spatial Forcing by 11.7 percentage points. These results demonstrate Bridge3D's strong capabilities in high-precision and spatial-sensitive manipulation tasks.
Design choices shape world action models for robot control
What Matters in Designing World Action Models: An Empirical Study
Abstract: World Action Models (WAMs) have emerged as a promising paradigm for generalizable robot control. Despite the growing number of WAM systems, existing works often introduce unified systems that bundle together multiple design choices, such as architecture and training strategy, making it difficult to isolate individual contributions and systematically compare alternative designs. In this work, we present a controlled study that disentangles these design choices and analyzes not only their empirical effects, but also how and why they shape WAMs. More specifically, we focus on three fundamental questions in building WAMs: (1) what causal structure should govern the interaction between world modeling and action generation? (2) in which latent space should world modeling be performed? and (3) how do different world-action modeling objectives affect model behavior and performance? Through structurally controlled experiments on three representative benchmarks, RoboCasa-GR1, LIBERO, and LIBERO-Plus, we systematically compare six causal structures, eight latent representations, and four training objectives, covering popular design choices in existing WAMs. We further validate our key findings on real-robot data from the DROID dataset. We hope to provide a systematic understanding of how core design choices affect world-action modeling and what principles can guide the development of future WAM systems.
Information adaptive training improves 3d reconstruction in long video sequences
Info3R: Information-Adaptive Test-Time Training for 3D Reconstruction
Abstract: Transformer-based models have recently achieved strong performance on 3D reconstruction from images, and recent works extend them to process video streams in an online manner for real-world deployment. However, existing methods overlook two key signals when handling long image streams: the importance of each incoming frame and the information saturation of the model's internal state. In this paper, we propose Info3R, a novel information-adaptive test-time training method for the online 3D reconstruction. We introduce an information-aware state update that modulates the state update strength based on the redundancy and informativeness of each incoming frame. To restore the state's plasticity -- its capacity to incorporate new observations -- we propose a dynamic state reset, triggered by the cumulative magnitude of state updates and the model's prediction confidence and accompanied by an anchor-to-world alignment. Our method achieves consistent improvements on camera pose estimation, video depth estimation, and 3D reconstruction, while substantially mitigating the performance degradation in the long sequence evaluation. Notably, on KITTI Odometry, our method achieves on average 1.68x lower ATE than LongStream, demonstrating its robustness on extended outdoor sequences.
Mt wam improves robot action success by predicting motion and visuals
MT-WAM: Reorienting the One-Pass Predictive Representation Toward Action Generation
Abstract: Fast-WAM shows that video-action co-training improves control without generating future video at inference, making the representation from a single video diffusion Transformer forward central to action generation. However, future-observation prediction does not explicitly prioritize the future dynamics and visual structure needed for control. We present MT-WAM, which retains the original training objectives and adds complementary supervision for future two-dimensional point trajectories and visual features. A lightweight dual-stream branch copied from the video backbone's final blocks provides target-specific processing, while a structured attention mask prevents cross-stream attention. Motion-stream tokens supply additional dynamics conditions to the action expert. Future visual-feature prediction provides supervision in a feature space that captures object and spatial structure. This supervision trains the video backbone to provide more informative visual context for action generation under changing visual conditions, without adding visual-feature-stream tokens to action conditioning. At inference, MT-WAM uses video and motion caches computed once per replan and skips future-video prediction. Without additional embodied policy pretraining, MT-WAM achieves 98.2% success on LIBERO and 73.7% on LIBERO-Plus, exceeding Fast-WAM by 23.8 percentage points on the latter. On RoboTwin 2.0 Clean2Rand, Random success increases from 6.30% to 19.40%; across four real-world tasks, average success increases from 67.0% to 77.8%.
Active perception improves robot manipulation across viewpoints
ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardware
Abstract: Active perception is essential for robotic manipulation when fixed viewpoints leave task-relevant information occluded or unobserved. However, enabling vision-language-action (VLA) models to reason across changing viewpoints and actively acquire informative observations remains challenging. We present ActiveScale, a framework that advances active perception through coordinated model, data, and hardware designs. Our model augments a VLA with historical video observations and explicit camera-pose supervision, using per-frame pose tokens and a lightweight prediction head to associate observations across viewpoints and support a coherent understanding of the scene. To learn from the camera motion naturally present in human activity, we introduce a scalable human--robot mid-training recipe using 1000 hours of egocentric and robotic data, adapting the model to temporal inputs and pose supervision. We further introduce Active-perception Mobile-manipulation Platform (AMP), a robotic platform that supports active perception and mobile manipulation through single-operator teleoperation, enabling scalable collection of demonstrations that coordinate viewpoint changes and manipulation. Experiments demonstrate improved success rates on active-perception tasks, while ablation studies validate the contributions of camera-pose-aware modeling and egocentric mid-training. Together, these components provide an integrated foundation for studying and developing active perception in robotic manipulation.
Anthropomorphic hand learns to crawl and manipulate objects independently
Fingers as Legs: Learning Self-Supported Locomotion and Manipulation with an Anthropomorphic Hand
Abstract: A walking robotic hand must use the same fingers to move its body, support its weight, and interact with the environment. We show how an anthropomorphic hand can learn these skills while retaining its finger design and position controller. Onboard power and computation make the platform self-contained. Our reinforcement learning approach accounts for the hand's unequal fingers, with training in a simulator calibrated from hardware measurements. In simulation, the hand moves faster with our reward formulation than with tuned rewards originally designed for quadrupeds. On hardware, task-specific policies enable untethered crawling, steering, and fall recovery. While supporting its own weight, the hand also executes successive keyboard commands without vision and pushes an object to targets using overhead visual feedback. These results demonstrate a compact mobile manipulator that reuses its fingers for locomotion and interaction, without a separate locomotion mechanism.
Benchmark aids robotic vision in finding and grasping small objects
BRAVE-6D: Benchmark for Robotic Active Vision in 6DOF Pose Estimation
Abstract: Detecting and grasping small objects remains a significant challenge in robotics. Active vision, where the robot moves closer to the object, is an intuitive solution, yet comparing approaches on common ground is difficult since identical physical scene setups are required. Hence, we introduce BRAVE-6D, a benchmark designed to evaluate robotic active vision systems for object pose estimation, a crucial first step in grasping objects. BRAVE-6D leverages view synthesis based on Gaussian Splats (3DGS) to provide scenes and tools for benchmarking active vision systems. We show baseline solutions performing visual servoing within the scene and accurately estimating the poses of small objects.
Block deordering improves plan execution flexibility more than min reorder methods
Execution Flexibility in Automated Planning: A Comparative Evaluation of Deordering and Reordering Strategies
Abstract: This study covers foundational concepts for enhancing plan-execution flexibility, including partial-order planning, the producer-consumer-threat formalism, and a range of deordering and reordering strategies. Creating a partial-order plan from a sequential one by removing unnecessary ordering constraints is a practical way to improve execution flexibility, and several methods have been proposed for this task. This study analyzes their capabilities across ordering, action handling, parameter handling, plan structure, concurrency, and complexity, and evaluates them against each other on a shared benchmark. The central finding is that block deordering-based approaches, which restructure causal dependencies through block-level grouping and subplan substitution, substantially outperform MaxSAT-based approaches despite the latter's theoretical guarantees of minimum reordering. The reason is structural: minimum reordering optimizes within the causal structure already present in the plan, whereas block deordering-based methods change that structure, exposing orderings that would otherwise appear necessary. A further distinction is practical: block deordering-based methods are anytime algorithms that always return a valid result, while MaxSAT-based methods fail entirely on a substantial portion of plans and offer no partial solution when they do. Block substitution further extends the parallel execution by formalizing non-concurrency constraints, though its impact is limited to domains with resource-based interactions. On efficiency, block deordering-based approaches achieve the highest flex gain per unit of computation time, while MaxSAT-based encodings incur large computational overhead.
Autonomous liquid droplets navigate complex paths using ai tilt control
Autonomous Droplet Navigation via Model-Based Reinforcement Learning
Abstract: Precise manipulation of liquid droplets underpins lab-on-a-chip platforms for diagnostics, chemical synthesis, and biological assays. Yet autonomous droplet transport through confined geometries of varying complexity remains an open challenge. Droplets exhibit contact-angle hysteresis, deformability, and capillary pinning, which make their response to actuation nonlinear and history dependent, that classical controllers and pre-programmed trajectories cannot cope in multi-turn environments. Here we demonstrate autonomous navigation of a liquid droplet through geometries of increasing complexity on a gravity driven (Labyrinth) platform using model-based reinforcement learning. A thin silicone oil film reduces contact-line pinning while two-axis tilt supplies the gravitational driving force, and an overhead camera tracks the droplet in real time. An offline-trained policy discovers effective tilt strategies from limited physical interaction data, without simulation or analytical droplet models. The system operates under partial observability, as oil-film thickness, instantaneous contact angle, and droplet deformation state remain hidden from the controller. Despite these challenges, the learned policy achieves reliable navigation across straight, right-angle, and curved-arc paths, including outside-corner geometries. We further demonstrate that a policy trained on a simpler geometry transfers to complex ones, succeeding zero-shot on right-angle and staircase paths and reaching full success on a curved arc with a fifth of the training data. The findings suggest promising avenues for enabling droplet based microfluidic systems to serve as intelligent chemical laboratories.
Soft robots achieve better orientation control with new modeling method
Orientation Control of Soft Robots via Adiabatic Spectral Submanifolds
Abstract: Soft robots are commonly sought for safety-critical interactions in delicate environments, where accurate position and orientation control is imperative. Model predictive control (MPC) offers a solution, but it requires a model of the robot's infinite-dimensional nonlinear dynamics that is at once accurate and computationally cheap. Recent theory on adiabatic spectral submanifolds (aSSMs) and their applications to soft robots provide data-driven model-reduction methods to construct such models. Here, we extend these methods to identify aSSMs from enlarged observable datasets and upgrade the currently available aSSM-MPC schemes. Evaluated on a high-fidelity finite-element simulation of a pressure-actuated soft arm, our controller reduces position and orientation tracking error by more than 60% compared to existing data-driven baselines.
Glove-based force sensing guides robot hand without tactile sensors
GIFT: Glove-Inferred Force Transfer: Force-Aware Human-to-Robot Skill Transfer from a Wearable Sensing Glove to a Robot Hand Without Tactile Sensors
Abstract: Human-to-robot skill transfer from sensing gloves has so far relied on shared hardware: the same tactile glove worn by the demonstrator and the robot, or a learned alignment between two tactile sensors. We present GIFT (Glove-Inferred Force Transfer), a pipeline in which the interface between human and robot is a physical unit rather than a shared sensor: fingertip force is measured in newtons on the human side and estimated in newtons on the robot side. A wearable glove records finger flexion, calibrated fingertip force, and wrist orientation, while a head-mounted camera records the demonstration; no robot is present. At deployment, the robot estimates force from actuator-current residuals relative to a free-space baseline, through a calibrated mapping to newtons, so any position-controlled hand that reports motor current can serve as the deployment platform. The policy uses a glove-space state and predicts finger-position targets; the robot enters only through two calibrated adapters, a retargeting decoder and a force estimator. We evaluate GIFT on a cup grasp-and-hold task with two action-chunking policies trained on the same demonstrations, with fingertip-force inputs retained in one and zeroed in the other. In a 50-rollout evaluation with sample size and metrics fixed before scoring, both policies succeeded in all 25 rollouts. The median of the per-rollout hold-phase grip-force estimates was 53% lower with force inputs: 1.20 N versus 2.55 N (one-sided Mann-Whitney U, p<0.0001). In an observation ablation, a vision-only policy achieved 0/15 grasps, policies given hand-command state acquired the grasp, and the force inputs determined how hard the policy held. A force channel measured on the human hand thus transfers to a robot hand with no tactile hardware, through a retargeting map from five glove channels to seven robot actuators, with no sensor shared between the two.
HarnessBandit improves multi-harness training for language model agents
HarnessBandit: Joint Learnability-Transferability Scheduling for Multi-Harness Agentic Reinforcement Learning
Abstract: Language-model agents are increasingly deployed through diverse harnesses that differ in system prompts, tool schemas, control loops, and trajectory formats. The same model can perform unevenly across these interfaces, making robustness to harness variation an important objective. A natural approach is to train a shared policy through multiple harnesses, but doing so introduces a scheduling problem: each training step should favor a harness that currently provides a useful learning signal while also producing an update that benefits the other harnesses. We develop HarnessBandit, an online scheduler that selects one harness per optimizer step. After a group-relative policy optimization (GRPO) update, it observes learnability -- the mean absolute advantage on the batch -- and transferability -- the cosine between a low-dimensional gradient sketch of the current harness and exponential moving averages of the remaining harnesses. The two signals are fused after pooled sliding-window min-max normalization and sampled with a visit-dependent bonus and an explicit exploration floor. We train Qwen3.5-2B across six harnesses on ClawGym and evaluate on PinchBench (held-out tasks, in-distribution OpenClaw) and ClawEval (held-out tasks and harness). HarnessBandit improves over mixed-batch multi-harness training on both benchmarks, while training diagnostics indicate that learnability and transferability provide distinct, evolving signals.
Robotic hands learn to manipulate articulated objects in hand
ArtManip: Category-Level Articulated In-Hand Manipulation
Abstract: Category-level in-hand manipulation of articulated objects is a formidable yet underexplored challenge for dexterous robotic hands. This difficulty stems from two core bottlenecks: first, controlling an object's internal degrees of freedom is tightly coupled with maintaining grasp stability on a free-floating base; second, acquiring diverse object models and functional grasps at scale is highly labor-intensive, yet vital for generalization given the system's sensitivity to initial configurations. In this work, we present ArtManip, the first category-level articulated in-hand manipulation method that generalizes across object instances and diverse initial grasps. For initial configuration construction, we develop an automated pipeline that procedurally generates diverse articulated objects and synthesizes task-oriented functional grasps. For policy learning, we propose a robust two-stage training strategy that incorporates articulation physics randomization, reward curriculum, and latent representation distillation to handle complex contact and joint dynamics during deployment. Extensive experiments across four object categories demonstrate that our policy generalizes to unseen instances and varied configurations in simulation, and achieves zero-shot transfer to 12 real-world objects featuring diverse shapes and joint mechanics.
Visual grounding helps small language models learn object properties better
Augustinian BabyLM: What Ostensive Definition Can and Cannot Teach a Small Language Model
Abstract: A language model normally begins training with random word embeddings: whatever 'banana' means must be learned from training corpora. I implement St. Augustine's picture of word learning, meaning by ostension, for a small masked language model (DeBERTa) trained on 10M words: before training, visually grounded tokens receive embeddings derived from the image regions they label; other tokens start random. Visual initialization leaves a measurable imprint that lasts until the end of training. At the same time, the effect remains invisible under most BabyLM benchmarks, which probe abstract grammatical knowledge: visual initialization does not affect performance there. The only zero-shot exception is object-property knowledge (COMPS, Misra et al. 2023), where seeding helps in every configuration. To follow up on this result, I build a corpus-tailored version of the Visual-Property Swap benchmark (Lin et al., 2026), which tests color, material, size, and shape knowledge, with per-item training frequency and seeded status. Here, vision-seeded models have a persistent, seed- replicated advantage, confined to the seeded words. As a causal test, I show that synthetic grounding of previously unseeded words transfers the advantage to exactly those words. Function words and abstract vocabulary also receive strong visual seeds and retain them throughout training, and the training objective draws on them: held-out mask-prediction loss falls for these words in every seed. However, no benchmark I run registers this. What evaluation would pick this up remains an open question.
Vision language action models improve by training world models at test time
WorldAgen: Unified State-Action Prediction with Test-Time World Model Training
Abstract: How can vision-language-action (VLA) models adapt to new environments where world dynamics shift? While recent research has combined world modeling and action prediction to improve VLA performance, existing methods largely rely on pretraining on static datasets, without mechanisms for active adaptation at deployment time. As a result, these models often fail to generalize when deployed in unseen scenarios with novel object configurations or dynamics. We present WorldAgen, a unified framework that jointly learns world modeling and action prediction while enabling Test-Time Training (TTT) to adapt to new environments. WorldAgen employs a shared Transformer backbone with two heads: (1) a world model head that predicts future states from past state-action trajectories, and (2) an agent model head that predicts actions conditioned on task instructions. We design a Mixed Unidirectional Attention Mask to separate these two models. During test time, WorldAgen samples exploratory actions, collects ground-truth state transitions, and performs lightweight TTT updates to refine its world model. This adaptation improves the model's understanding of the environment and leads to more accurate action predictions. Experiments on the CALVIN and LIBERO benchmarks demonstrate that our baseline model achieves comparable, and in some cases superior, performance to current state-of-the-art approaches. Moreover, with TTT on a small number of samples, our method surpasses existing state-of-the-art models, highlighting the effectiveness of adapting world models at inference time.