Papers for

robotic system developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Bridge3D improves robot vision and manipulation using 3D guidance

Bridge3D: Enabling Vision-Language-Action Models to See and Act in 3D

Abstract: Vision-Language-Action (VLA) models have demonstrated remarkable generalization in robotic manipulation via large-scale multimodal pretraining. However, VLA models are mainly trained on 2D-centric observations, which inherently constrains their capacity for precise spatial manipulation. Previous methods enhance 3D awareness by introducing implicit spatial priors, but still lack explicit geometry guidance. In this paper, we propose Bridge3D that integrates both implicit and explicit 3D geometry guidance into pre-trained 2D VLA models, enabling them to ''see'' and ''act'' in 3D. Bridge3D introduces two strategies: 1) Implicit Fusion, which enriches visual tokens with features from 3D foundation models to improve ''seeing'' in 3D; 2) Explicit Conditioning, which integrates action denoising with an explicit 3D semantic field to achieve ''acting'' in 3D. Furthermore, we utilize the proposed layer-wise linear probing to improve learning efficiency. Experiments show that Bridge3D achieves superior performance against state-of-the-art methods. On the RoboTwin 2.0 benchmark, Bridge3D exceeds $π_0$ by 14.0 percentage points, while in real-world experiments, it outperforms Spatial Forcing by 11.7 percentage points. These results demonstrate Bridge3D's strong capabilities in high-precision and spatial-sensitive manipulation tasks.

Mon 21 SeptRobotics
The gist
Robots that see and act often rely on 2D images, which can make understanding space and manipulating objects tricky. The authors show a way to help robots better understand 3D space by combining hints from 3D models with direct 3D information. This makes the robots better at precise tasks that need a good sense of space. Their new approach, Bridge3D, notably improves performance in tests and real-world robot tasks.
Open 2609.24525v1

Design choices shape world action models for robot control

What Matters in Designing World Action Models: An Empirical Study

Abstract: World Action Models (WAMs) have emerged as a promising paradigm for generalizable robot control. Despite the growing number of WAM systems, existing works often introduce unified systems that bundle together multiple design choices, such as architecture and training strategy, making it difficult to isolate individual contributions and systematically compare alternative designs. In this work, we present a controlled study that disentangles these design choices and analyzes not only their empirical effects, but also how and why they shape WAMs. More specifically, we focus on three fundamental questions in building WAMs: (1) what causal structure should govern the interaction between world modeling and action generation? (2) in which latent space should world modeling be performed? and (3) how do different world-action modeling objectives affect model behavior and performance? Through structurally controlled experiments on three representative benchmarks, RoboCasa-GR1, LIBERO, and LIBERO-Plus, we systematically compare six causal structures, eight latent representations, and four training objectives, covering popular design choices in existing WAMs. We further validate our key findings on real-robot data from the DROID dataset. We hope to provide a systematic understanding of how core design choices affect world-action modeling and what principles can guide the development of future WAM systems.

Mon 21 SeptRobotics
The gist
Controlling robots effectively requires models that understand the world and decide actions. This paper studies key design choices in these models, like how the robot thinks about cause and effect, where it stores information, and how it's trained. The authors ran many controlled tests on robot simulation tasks and real robot data to see which designs work best and why. Their findings help guide future robot control system designs by clarifying what factors really matter.
Open 2609.24048v1

Information adaptive training improves 3d reconstruction in long video sequences

Info3R: Information-Adaptive Test-Time Training for 3D Reconstruction

Abstract: Transformer-based models have recently achieved strong performance on 3D reconstruction from images, and recent works extend them to process video streams in an online manner for real-world deployment. However, existing methods overlook two key signals when handling long image streams: the importance of each incoming frame and the information saturation of the model's internal state. In this paper, we propose Info3R, a novel information-adaptive test-time training method for the online 3D reconstruction. We introduce an information-aware state update that modulates the state update strength based on the redundancy and informativeness of each incoming frame. To restore the state's plasticity -- its capacity to incorporate new observations -- we propose a dynamic state reset, triggered by the cumulative magnitude of state updates and the model's prediction confidence and accompanied by an anchor-to-world alignment. Our method achieves consistent improvements on camera pose estimation, video depth estimation, and 3D reconstruction, while substantially mitigating the performance degradation in the long sequence evaluation. Notably, on KITTI Odometry, our method achieves on average 1.68x lower ATE than LongStream, demonstrating its robustness on extended outdoor sequences.

Fri 18 SeptComputer Vision and Pattern Recognition
The gist
3D reconstruction from video sequences can struggle when processing many frames in a row because some images add little new information and the model's memory gets overloaded. The authors propose Info3R, which adjusts how much the model learns from each new frame based on how informative it is and resets the model’s memory when it becomes saturated. This approach helps keep the model adaptable and improves the accuracy of 3D reconstructions, camera tracking, and depth estimation on long videos. Tests on outdoor driving data show it significantly reduces errors compared to previous methods.
Open 2609.21938v1

Mt wam improves robot action success by predicting motion and visuals

MT-WAM: Reorienting the One-Pass Predictive Representation Toward Action Generation

Abstract: Fast-WAM shows that video-action co-training improves control without generating future video at inference, making the representation from a single video diffusion Transformer forward central to action generation. However, future-observation prediction does not explicitly prioritize the future dynamics and visual structure needed for control. We present MT-WAM, which retains the original training objectives and adds complementary supervision for future two-dimensional point trajectories and visual features. A lightweight dual-stream branch copied from the video backbone's final blocks provides target-specific processing, while a structured attention mask prevents cross-stream attention. Motion-stream tokens supply additional dynamics conditions to the action expert. Future visual-feature prediction provides supervision in a feature space that captures object and spatial structure. This supervision trains the video backbone to provide more informative visual context for action generation under changing visual conditions, without adding visual-feature-stream tokens to action conditioning. At inference, MT-WAM uses video and motion caches computed once per replan and skips future-video prediction. Without additional embodied policy pretraining, MT-WAM achieves 98.2% success on LIBERO and 73.7% on LIBERO-Plus, exceeding Fast-WAM by 23.8 percentage points on the latter. On RoboTwin 2.0 Clean2Rand, Random success increases from 6.30% to 19.40%; across four real-world tasks, average success increases from 67.0% to 77.8%.

Fri 18 SeptComputer Vision and Pattern RecognitionRobotics
The gist
Getting robots to act correctly by watching video is tricky because predicting future video isn't always helpful for control. The authors improved a previous method by teaching the system to predict future movement paths and visual features separately, helping it focus better on what matters for making decisions. This change makes the robot's understanding of its environment more useful, enabling it to plan actions more successfully. The approach works well on multiple robot control tasks without needing extra training.
Open 2609.21474v1

Active perception improves robot manipulation across viewpoints

ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardware

Abstract: Active perception is essential for robotic manipulation when fixed viewpoints leave task-relevant information occluded or unobserved. However, enabling vision-language-action (VLA) models to reason across changing viewpoints and actively acquire informative observations remains challenging. We present ActiveScale, a framework that advances active perception through coordinated model, data, and hardware designs. Our model augments a VLA with historical video observations and explicit camera-pose supervision, using per-frame pose tokens and a lightweight prediction head to associate observations across viewpoints and support a coherent understanding of the scene. To learn from the camera motion naturally present in human activity, we introduce a scalable human--robot mid-training recipe using 1000 hours of egocentric and robotic data, adapting the model to temporal inputs and pose supervision. We further introduce Active-perception Mobile-manipulation Platform (AMP), a robotic platform that supports active perception and mobile manipulation through single-operator teleoperation, enabling scalable collection of demonstrations that coordinate viewpoint changes and manipulation. Experiments demonstrate improved success rates on active-perception tasks, while ablation studies validate the contributions of camera-pose-aware modeling and egocentric mid-training. Together, these components provide an integrated foundation for studying and developing active perception in robotic manipulation.

Wed 16 SeptRoboticsMachine Learning
The gist
Robots often miss important details when they look at things from only one angle, which makes it hard for them to do tasks well. The authors created ActiveScale, a system that helps robots actively change their viewpoint and remember previous views to better understand what they see. They trained the system using lots of video data where humans naturally move, so the robot learns to handle changing views. They also built a robot platform to collect examples of moving and manipulating things at the same time. Their tests show this approach helps robots succeed more often at tasks needing active perception.
Open 2609.18514v1

Anthropomorphic hand learns to crawl and manipulate objects independently

Fingers as Legs: Learning Self-Supported Locomotion and Manipulation with an Anthropomorphic Hand

Abstract: A walking robotic hand must use the same fingers to move its body, support its weight, and interact with the environment. We show how an anthropomorphic hand can learn these skills while retaining its finger design and position controller. Onboard power and computation make the platform self-contained. Our reinforcement learning approach accounts for the hand's unequal fingers, with training in a simulator calibrated from hardware measurements. In simulation, the hand moves faster with our reward formulation than with tuned rewards originally designed for quadrupeds. On hardware, task-specific policies enable untethered crawling, steering, and fall recovery. While supporting its own weight, the hand also executes successive keyboard commands without vision and pushes an object to targets using overhead visual feedback. These results demonstrate a compact mobile manipulator that reuses its fingers for locomotion and interaction, without a separate locomotion mechanism.

Tue 15 SeptRobotics
The gist
Robotic hands usually use fingers just for grabbing things, but this work shows a hand that can also walk around using its fingers like legs. The authors taught the hand through simulation how to move, steer, and recover from falls while supporting its own weight. On the real robot, the hand can crawl without any wires, press keyboard keys, and push objects to targets. This shows a small robot hand that moves itself and interacts without needing extra legs or wheels.
Open 2609.17172v1

Benchmark aids robotic vision in finding and grasping small objects

BRAVE-6D: Benchmark for Robotic Active Vision in 6DOF Pose Estimation

Abstract: Detecting and grasping small objects remains a significant challenge in robotics. Active vision, where the robot moves closer to the object, is an intuitive solution, yet comparing approaches on common ground is difficult since identical physical scene setups are required. Hence, we introduce BRAVE-6D, a benchmark designed to evaluate robotic active vision systems for object pose estimation, a crucial first step in grasping objects. BRAVE-6D leverages view synthesis based on Gaussian Splats (3DGS) to provide scenes and tools for benchmarking active vision systems. We show baseline solutions performing visual servoing within the scene and accurately estimating the poses of small objects.

Tue 15 SeptRobotics
The gist
Robots have a hard time detecting and picking up tiny objects. To help with this, the authors created BRAVE-6D, a special test setup that lets robots move around and see objects better to guess their exact position and orientation. They use computer-generated scenes to test these robot vision methods so that everyone can compare fairly. The authors also show some example solutions where robots actively move and use vision to find and locate small objects precisely.
Open 2609.17106v1

Block deordering improves plan execution flexibility more than min reorder methods

Execution Flexibility in Automated Planning: A Comparative Evaluation of Deordering and Reordering Strategies

Abstract: This study covers foundational concepts for enhancing plan-execution flexibility, including partial-order planning, the producer-consumer-threat formalism, and a range of deordering and reordering strategies. Creating a partial-order plan from a sequential one by removing unnecessary ordering constraints is a practical way to improve execution flexibility, and several methods have been proposed for this task. This study analyzes their capabilities across ordering, action handling, parameter handling, plan structure, concurrency, and complexity, and evaluates them against each other on a shared benchmark. The central finding is that block deordering-based approaches, which restructure causal dependencies through block-level grouping and subplan substitution, substantially outperform MaxSAT-based approaches despite the latter's theoretical guarantees of minimum reordering. The reason is structural: minimum reordering optimizes within the causal structure already present in the plan, whereas block deordering-based methods change that structure, exposing orderings that would otherwise appear necessary. A further distinction is practical: block deordering-based methods are anytime algorithms that always return a valid result, while MaxSAT-based methods fail entirely on a substantial portion of plans and offer no partial solution when they do. Block substitution further extends the parallel execution by formalizing non-concurrency constraints, though its impact is limited to domains with resource-based interactions. On efficiency, block deordering-based approaches achieve the highest flex gain per unit of computation time, while MaxSAT-based encodings incur large computational overhead.

Tue 15 SeptArtificial Intelligence
The gist
Plans for tasks often have many steps scheduled in a fixed order, which can make adapting when things change hard. The authors compare different ways to relax these step orders to allow more flexible execution. They find that grouping steps into blocks and reordering these blocks creates more adaptable plans than methods that only remove a minimum number of orderings within the original structure. This block-based method also always gives some flexible plan quickly, unlike the minimum-reordering approach that can fail or take a long time. Overall, changing the plan’s structure lets you find flexibility that simpler methods miss.
Open 2609.16822v1

Autonomous liquid droplets navigate complex paths using ai tilt control

Autonomous Droplet Navigation via Model-Based Reinforcement Learning

Abstract: Precise manipulation of liquid droplets underpins lab-on-a-chip platforms for diagnostics, chemical synthesis, and biological assays. Yet autonomous droplet transport through confined geometries of varying complexity remains an open challenge. Droplets exhibit contact-angle hysteresis, deformability, and capillary pinning, which make their response to actuation nonlinear and history dependent, that classical controllers and pre-programmed trajectories cannot cope in multi-turn environments. Here we demonstrate autonomous navigation of a liquid droplet through geometries of increasing complexity on a gravity driven (Labyrinth) platform using model-based reinforcement learning. A thin silicone oil film reduces contact-line pinning while two-axis tilt supplies the gravitational driving force, and an overhead camera tracks the droplet in real time. An offline-trained policy discovers effective tilt strategies from limited physical interaction data, without simulation or analytical droplet models. The system operates under partial observability, as oil-film thickness, instantaneous contact angle, and droplet deformation state remain hidden from the controller. Despite these challenges, the learned policy achieves reliable navigation across straight, right-angle, and curved-arc paths, including outside-corner geometries. We further demonstrate that a policy trained on a simpler geometry transfers to complex ones, succeeding zero-shot on right-angle and staircase paths and reaching full success on a curved arc with a fifth of the training data. The findings suggest promising avenues for enabling droplet based microfluidic systems to serve as intelligent chemical laboratories.

Mon 14 SeptMachine LearningRobotics
The gist
Controlling tiny droplets of liquid through small channels is important for devices that do chemical tests or mix substances automatically. The researchers showed that by using smart computer learning, droplets can be guided through tricky paths even when their behavior is hard to predict. They used tilt and gravity to move droplets on a slippery surface and an overhead camera to watch them. The learning system figured out how to tilt the platform to guide the droplets without needing a detailed physics model. This method works well for different path shapes and even transfers to new, harder layouts with less retraining.
Open 2609.16369v1

Soft robots achieve better orientation control with new modeling method

Orientation Control of Soft Robots via Adiabatic Spectral Submanifolds

Abstract: Soft robots are commonly sought for safety-critical interactions in delicate environments, where accurate position and orientation control is imperative. Model predictive control (MPC) offers a solution, but it requires a model of the robot's infinite-dimensional nonlinear dynamics that is at once accurate and computationally cheap. Recent theory on adiabatic spectral submanifolds (aSSMs) and their applications to soft robots provide data-driven model-reduction methods to construct such models. Here, we extend these methods to identify aSSMs from enlarged observable datasets and upgrade the currently available aSSM-MPC schemes. Evaluated on a high-fidelity finite-element simulation of a pressure-actuated soft arm, our controller reduces position and orientation tracking error by more than 60% compared to existing data-driven baselines.

Sun 13 SeptRobotics
The gist
Controlling soft robots accurately, especially their position and direction, is hard because they bend and move in complex ways. The authors improved a modeling technique that simplifies these complex movements, making it easier for control systems to guide the robot. They tested their method on a detailed computer simulation of a soft robotic arm and found it reduced mistakes in movement by over 60% compared to earlier methods. This helps soft robots work more precisely in delicate settings.
Open 2609.14376v1

Glove-based force sensing guides robot hand without tactile sensors

GIFT: Glove-Inferred Force Transfer: Force-Aware Human-to-Robot Skill Transfer from a Wearable Sensing Glove to a Robot Hand Without Tactile Sensors

Abstract: Human-to-robot skill transfer from sensing gloves has so far relied on shared hardware: the same tactile glove worn by the demonstrator and the robot, or a learned alignment between two tactile sensors. We present GIFT (Glove-Inferred Force Transfer), a pipeline in which the interface between human and robot is a physical unit rather than a shared sensor: fingertip force is measured in newtons on the human side and estimated in newtons on the robot side. A wearable glove records finger flexion, calibrated fingertip force, and wrist orientation, while a head-mounted camera records the demonstration; no robot is present. At deployment, the robot estimates force from actuator-current residuals relative to a free-space baseline, through a calibrated mapping to newtons, so any position-controlled hand that reports motor current can serve as the deployment platform. The policy uses a glove-space state and predicts finger-position targets; the robot enters only through two calibrated adapters, a retargeting decoder and a force estimator. We evaluate GIFT on a cup grasp-and-hold task with two action-chunking policies trained on the same demonstrations, with fingertip-force inputs retained in one and zeroed in the other. In a 50-rollout evaluation with sample size and metrics fixed before scoring, both policies succeeded in all 25 rollouts. The median of the per-rollout hold-phase grip-force estimates was 53% lower with force inputs: 1.20 N versus 2.55 N (one-sided Mann-Whitney U, p<0.0001). In an observation ablation, a vision-only policy achieved 0/15 grasps, policies given hand-command state acquired the grasp, and the force inputs determined how hard the policy held. A force channel measured on the human hand thus transfers to a robot hand with no tactile hardware, through a retargeting map from five glove channels to seven robot actuators, with no sensor shared between the two.

Sat 12 SeptRobotics
The gist
Robots usually need special sensitive gloves or tactile sensors to learn how to handle objects with the right force from humans. This work shows a new way to teach robots by measuring forces on a human's glove and then estimating similar forces on the robot hand without needing extra sensors on the robot. The researchers created a system where a human wears a force-sensing glove and demonstrates with a camera, and the robot figures out how hard to hold objects by looking at its motor current and a mapping from the glove data. This method helps robots hold items gently and correctly without sharing the same sensors as humans.
Open 2609.14173v1

HarnessBandit improves multi-harness training for language model agents

HarnessBandit: Joint Learnability-Transferability Scheduling for Multi-Harness Agentic Reinforcement Learning

Abstract: Language-model agents are increasingly deployed through diverse harnesses that differ in system prompts, tool schemas, control loops, and trajectory formats. The same model can perform unevenly across these interfaces, making robustness to harness variation an important objective. A natural approach is to train a shared policy through multiple harnesses, but doing so introduces a scheduling problem: each training step should favor a harness that currently provides a useful learning signal while also producing an update that benefits the other harnesses. We develop HarnessBandit, an online scheduler that selects one harness per optimizer step. After a group-relative policy optimization (GRPO) update, it observes learnability -- the mean absolute advantage on the batch -- and transferability -- the cosine between a low-dimensional gradient sketch of the current harness and exponential moving averages of the remaining harnesses. The two signals are fused after pooled sliding-window min-max normalization and sampled with a visit-dependent bonus and an explicit exploration floor. We train Qwen3.5-2B across six harnesses on ClawGym and evaluate on PinchBench (held-out tasks, in-distribution OpenClaw) and ClawEval (held-out tasks and harness). HarnessBandit improves over mixed-batch multi-harness training on both benchmarks, while training diagnostics indicate that learnability and transferability provide distinct, evolving signals.

Sat 12 SeptMachine LearningArtificial IntelligenceComputation and Language
The gist
Language model agents work differently depending on how they are connected, which makes it hard to train them well for all situations. The authors introduce HarnessBandit, a method that picks which connection (called a harness) to train on at each step based on how much the model is learning and how well the update helps other connections. Their approach balances learning new things and sharing improvements, leading to better overall performance on different tasks. They tested it on robotic simulation tasks and showed it works better than simply mixing all connections together during training.
Open 2609.13739v1

Robotic hands learn to manipulate articulated objects in hand

ArtManip: Category-Level Articulated In-Hand Manipulation

Abstract: Category-level in-hand manipulation of articulated objects is a formidable yet underexplored challenge for dexterous robotic hands. This difficulty stems from two core bottlenecks: first, controlling an object's internal degrees of freedom is tightly coupled with maintaining grasp stability on a free-floating base; second, acquiring diverse object models and functional grasps at scale is highly labor-intensive, yet vital for generalization given the system's sensitivity to initial configurations. In this work, we present ArtManip, the first category-level articulated in-hand manipulation method that generalizes across object instances and diverse initial grasps. For initial configuration construction, we develop an automated pipeline that procedurally generates diverse articulated objects and synthesizes task-oriented functional grasps. For policy learning, we propose a robust two-stage training strategy that incorporates articulation physics randomization, reward curriculum, and latent representation distillation to handle complex contact and joint dynamics during deployment. Extensive experiments across four object categories demonstrate that our policy generalizes to unseen instances and varied configurations in simulation, and achieves zero-shot transfer to 12 real-world objects featuring diverse shapes and joint mechanics.

Fri 11 SeptRobotics
The gist
Manipulating objects that have moving parts with a robot hand is very hard because the robot must both move the parts correctly and keep hold of the object. The authors created a system called ArtManip that can handle many different objects and starting grips without needing to be specially taught for each one. They built a way to automatically create many object models and grasps, and then taught the robot using techniques to deal with tricky physics and movements. Their robot policy works well in simulated tests and even works on real objects it hasn't seen before.
Open 2609.12498v1

Visual grounding helps small language models learn object properties better

Augustinian BabyLM: What Ostensive Definition Can and Cannot Teach a Small Language Model

Abstract: A language model normally begins training with random word embeddings: whatever 'banana' means must be learned from training corpora. I implement St. Augustine's picture of word learning, meaning by ostension, for a small masked language model (DeBERTa) trained on 10M words: before training, visually grounded tokens receive embeddings derived from the image regions they label; other tokens start random. Visual initialization leaves a measurable imprint that lasts until the end of training. At the same time, the effect remains invisible under most BabyLM benchmarks, which probe abstract grammatical knowledge: visual initialization does not affect performance there. The only zero-shot exception is object-property knowledge (COMPS, Misra et al. 2023), where seeding helps in every configuration. To follow up on this result, I build a corpus-tailored version of the Visual-Property Swap benchmark (Lin et al., 2026), which tests color, material, size, and shape knowledge, with per-item training frequency and seeded status. Here, vision-seeded models have a persistent, seed- replicated advantage, confined to the seeded words. As a causal test, I show that synthetic grounding of previously unseeded words transfers the advantage to exactly those words. Function words and abstract vocabulary also receive strong visual seeds and retain them throughout training, and the training objective draws on them: held-out mask-prediction loss falls for these words in every seed. However, no benchmark I run registers this. What evaluation would pick this up remains an open question.

Thu 10 SeptComputation and Language
The gist
This paper tests whether giving a small language model some visual clues about word meanings before training helps it learn better. The researchers gave image-based starting points for some words related to objects, like colors and shapes, then trained the model on a text dataset. They found that this visual seeding helped the model remember and predict properties of specific objects better, but it did not improve general grammar or abstract language skills. The paper raises the question of what kinds of tests would detect the benefits this kind of visual grounding provides.
Open 2609.11870v1

Vision language action models improve by training world models at test time

WorldAgen: Unified State-Action Prediction with Test-Time World Model Training

Abstract: How can vision-language-action (VLA) models adapt to new environments where world dynamics shift? While recent research has combined world modeling and action prediction to improve VLA performance, existing methods largely rely on pretraining on static datasets, without mechanisms for active adaptation at deployment time. As a result, these models often fail to generalize when deployed in unseen scenarios with novel object configurations or dynamics. We present WorldAgen, a unified framework that jointly learns world modeling and action prediction while enabling Test-Time Training (TTT) to adapt to new environments. WorldAgen employs a shared Transformer backbone with two heads: (1) a world model head that predicts future states from past state-action trajectories, and (2) an agent model head that predicts actions conditioned on task instructions. We design a Mixed Unidirectional Attention Mask to separate these two models. During test time, WorldAgen samples exploratory actions, collects ground-truth state transitions, and performs lightweight TTT updates to refine its world model. This adaptation improves the model's understanding of the environment and leads to more accurate action predictions. Experiments on the CALVIN and LIBERO benchmarks demonstrate that our baseline model achieves comparable, and in some cases superior, performance to current state-of-the-art approaches. Moreover, with TTT on a small number of samples, our method surpasses existing state-of-the-art models, highlighting the effectiveness of adapting world models at inference time.

Tue 8 SeptArtificial Intelligence
The gist
Models that see, understand language, and act often struggle when they face new environments they haven't seen before. The authors created WorldAgen, a system that learns both how the world changes and what actions to take based on instructions. When used in a new place, it tries some actions, watches what happens, and quickly updates itself to understand better. This makes the model more accurate in predicting what to do. Tests show it beats or matches current best methods, especially when it adapts during use.
Open 2609.08162v1