Papers for

robotic system builders

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Egocentric video improves robot grasping by pinpointing contact spots

EgoContact: Evaluating Physical Intelligence with Egocentric Video

Abstract: Egocentric video has emerged as one of the most scalable sources of data for learning generalizable manipulation priors. Yet, despite its growing use in pretraining robotic policies, it has been underutilized as a validation tool for physical intelligence, a key component of which is understanding where to make contact with an object to achieve an intended interaction. We present EgoContact, a large-scale egocentric dataset for evaluating the generalizability and precision of learned manipulation priors through future contact-point prediction. EgoContact contains 22.5K manually verified interaction events, each with a pre-contact observation, semantic intent, and pixel-precise contact locations. We find that current methods often struggle to predict precise interaction contacts and sometimes fail to localize the target object in diverse, in-the-wild scenes, even when allowed multiple predictions. Furthermore, we demonstrate the usefulness of EgoContact's annotated interactions for robotic manipulation: simply using EgoContact as the memory bank of an existing affordance-transfer policy improves grasp success from 14.2% to 31.2% in simulation and from 16% to 58% on a real robot.

Thu 29 OctRoboticsComputer Vision and Pattern Recognition
The gist
Robots need to know exactly where to touch objects to grab or use them properly, but this is hard to teach. The authors created EgoContact, a large video dataset showing where people contact objects during real interactions. They used it to test how well robots can guess the correct contact points and found many existing methods struggle. Using EgoContact’s data to remember good contact spots greatly improved robot grasping success in both computer simulations and real life.
Open → 2610.39167v1

Bayesian neural networks improve exploration in deep reinforcement learning

Bayesian Neural Networks via Dirichlet Process Priors on the Data-Generating Distribution for Randomized Value Functions in Deep Reinforcement Learning

Abstract: Bayesian neural networks (BNNs) offer a principled framework for quantifying epistemic uncertainty. However, standard weight-space priors yield complex, high-dimensional neural network posteriors that are computationally prohibitive to sample from, and popular approximate inference schemes often fail to capture epistemic uncertainty effectively---a failure mode particularly acute in reinforcement learning (RL) \citep{osband2018randomized}. To resolve this challenge, we introduce a new class of BNNs that quantify uncertainty by placing Bayesian nonparametric Dirichlet Process (DP) priors directly on the underlying data-generating distribution rather than on network parameters. Building on this foundation, we develop DP-DQN, a reinforcement learning algorithm that leverages DP-BNNs to maintain posterior distributions over value functions and perform efficient Thompson sampling. By grounding randomized value functions in Bayesian nonparametrics, DP-DQN unifies data-driven posterior reweighting (via the Bayesian Bootstrap) with generative prior hypotheses injected directly through the DP base measure, enabling decisive ``deep exploration'' with a single neural network without the overhead of multi-network ensembles.

Tue 20 OctMachine Learning
The gist
It is hard for AI systems that learn from trial and error to understand what they don’t know, which makes exploring new strategies difficult. The researchers propose a new approach that puts uncertainty over the data itself rather than the AI’s internal settings, allowing better guesses about what could happen next. They design an algorithm that uses this idea to help AI explore more effectively with just one neural network instead of many. This can lead to smarter decision-making in tasks where trying new things is important.
Open → 2610.27570v1

4D scene graphs maintain object identity across occlusions using memory

Cross-Visibility-Gap Identity Persistence for 4D Scene Graphs

Abstract: 4D scene graphs require persistent object identity when an object disappears inside an opaque carrier and later reappears as a fresh detection. When appearance and target-centric motion are unavailable, identity recovery must rely on relational history. We formulate cross-visibility-gap identity persistence as historical-node recovery through a remembered target--carrier binding. We introduce CVG-SGM, a perception-frontend-compatible transfer--maintain--read memory. Geometry-weighted cross-node interaction transfers target-specific evidence into carrier states, a shared per-node GRU maintains this information during transport, and a two-time readout combines stored carrier--identity compatibility with current detection--carrier geometry to recover the historical identity. In the controlled one-identity-per-carrier setting, CVG-SGM achieves 1.000 re-link accuracy, compared with 0.570 for both no-memory and parameter-count-matched no-write controls. It also generalizes to scene-disjoint, unseen longer visibility gaps. On real RGB-D/SAM2 feature-level episodes, it correctly re-links 36/36 held-out detections, compared with 28/36 for the strongest fixed carrier--identity control. Counterfactual carrier-memory swaps redirect predictions according to the swapped bindings, supporting the role of stored relational information in identity recovery. The current approach remains limited by shared-carrier identity ambiguity and does not provide end-to-end raw-video re-identification.

Tue 20 OctComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
This paper addresses how to keep track of objects in a 3D scene over time, even when they temporarily disappear inside other objects and then reappear. The authors develop a method that remembers the relationship between a hidden object and the object carrying it, without relying on appearance or motion clues. Their system uses a special memory structure to store and retrieve this relational information, successfully reconnecting objects after they reappear. Tests show their method works much better than simpler approaches and generalizes to longer unseen gaps.
Open → 2610.27505v1

BridgeAfford improves 3D object interaction region detection on unseen items

BridgeAfford: Bridging Query-Target Gap for Generalizable 3D Affordance Grounding

Abstract: Language-guided 3D affordance grounding aims to localize functional regions on 3D objects according to interaction intents. However, existing methods exhibit poor generalization to unseen objects. One challenge is the query-target gap: a semantic discrepancy between query features encoding interaction intents and target-region features, leading to inaccurate grounding. End-to-end training favors query representations tailored to seen objects, limiting their compatibility with shifted target-region features on unseen objects. To address this issue, we propose BridgeAfford, a framework that reduces the query-target semantic gap from two complementary perspectives. First, Interaction Region Alignment (IRA) promotes cross-object alignment among geometrically similar interaction regions during training. This enables structures on unseen objects that resemble previously observed ones to produce representations similar to those learned during training, facilitating target-region recognition. Second, Visual Evidence Aggregation (VEA) leverages a 2D affordance model to refine the attention distribution and guide the query toward the correct region, yielding more target-aware queries. Extensive experiments on the LASO and PIAD datasets demonstrate that BridgeAfford outperforms existing methods, particularly on unseen objects, highlighting its robust generalization ability.

Thu 15 OctComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
Finding where you can interact with parts of 3D objects based on language is hard, especially for objects the system has never seen before. The authors identify a problem they call the "query-target gap," where the system's understanding of the interaction request doesn't match the features of the object part it should find. To fix this, they created BridgeAfford, which helps the system better align similar interaction parts across different objects and uses 2D visual hints to focus better on the right areas. Their approach performs better than previous methods, particularly on new objects the system wasn't trained on.
Open → 2610.21918v1

Ultrasound world model enables interactive probe pose control

SonoWorld: Towards Interactive Pose-Controllable Ultrasound World Models

Abstract: Robotic ultrasound can standardize image acquisition and reduce operator workload and variability, but policy learning remains limited by the lack of realistic, controllable simulation environments. While controllable world models have advanced rapidly in natural-image domains, ultrasound world modeling remains challenging because each frame captures only a cross-section of unobserved 3D anatomy, causing small probe motions to induce large appearance changes. Existing approaches rely on robot-tracked poses and latent-space prediction, but do not directly generate the observations required for interactive control. We propose SonoWorld, a causal ultrasound world model that learns video dynamics from unlabeled clinical videos and grounds them to 6-DoF control using a small set of freehand clinical scans tracked with an EM sensor. SonoWorld is trained in three stages: pretraining a latent-action-conditioned video diffusion model on around 6.9 million unlabeled multi-organ ultrasound frames; grounding the learned video dynamics to metric probe poses with a small EM-tracked thyroid dataset; and applying distribution matching distillation to enable causal, long-horizon autoregressive generation with selectively caching eviction tokens at inference time. We evaluate controllability through pose-following fidelity, round-trip consistency, and axis-specific control under synthetic actions on held-out tracked scans, and further validate it with a user study. In model-based action discrimination, SonoWorld correctly ranks the target-directed probe motion over an equal-magnitude opposite motion in up to 74.8% of trials. To our knowledge, SonoWorld is the first causal, pose-controllable ultrasound world model learned primarily from freehand clinical videos, providing a data-driven interactive environment for robotic ultrasound data acquisition and policy evaluation.

Wed 14 OctComputer Vision and Pattern Recognition
The gist
Getting steady ultrasound images is hard because tiny movements of the probe cause big changes in what the ultrasound shows. The authors created SonoWorld, a computer model that learns from lots of ultrasound videos to predict how an ultrasound image changes as the probe moves in different directions. Their model can be controlled by realistic probe positions, letting robots or humans simulate and plan ultrasound scanning better. This helps make ultrasound scanning more consistent and less reliant on operator skill.
Open → 2610.19327v1

Fast and reliable 6D pose tracking method for rigid objects

Fast Pose Tracking of Rigid Objects with Compact Pose Graph Optimization

Abstract: Tracking a novel object's 6D pose over long horizons currently requires either expensive onboarding or a reconstruction maintained throughout the sequence. This makes current trackers impractical for robotic manipulation and augmented reality, which need trackers that are ready to use and run in real time. We show that a lightweight tracking module can be applied on top of a wide range of correspondence estimation methods to keep drifts bounded while maintaining fast runtime. Our key idea is to avoid point-based optimization in the pose graph and operate only on relative pose constraints, which we weight by a derived uncertainty from the geometric alignment. This makes optimization independent of the number of correspondences while avoiding the direct inclusion of noisy point measurements, leading to fast and robust long-term tracking. Across four real-world benchmarks, our approach achieves tracking accuracy comparable to reconstruction-based trackers with a fraction of the optimization cost. Overall, these results suggest that a compact and reliable pose graph optimization can provide long-horizon consistency at substantially lower computational cost.

Thu 8 OctComputer Vision and Pattern Recognition
The gist
Tracking the exact position and orientation of objects over time is important in robotics and augmented reality but can be slow or require complicated setups. The authors developed a lightweight method that keeps track of an object’s movements accurately without heavy calculations by focusing on relative poses instead of detailed point matches. This keeps errors from adding up and allows for fast and reliable tracking over long periods. Their method works well on real-world tests and uses much less computing power than older methods.
Open → 2610.11815v1

Guard improves robotic part detection by filtering uncertain 3d points

GUARD: Geometric Uncertainty-Aware Point Cloud Denoising and Segmentation for Robotic Hard Disk Drive Disassembly

Abstract: Reliable robotic disassembly requires part-level representations that distinguish genuine component geometry from scanning and reconstruction artifacts. In point clouds of hard disk drives (HDDs), structured ghost artifacts can resemble valid components locally while remaining inconsistent with the overall geometry, allowing erroneous measurements to receive plausible semantic labels. This creates an engineering information problem: semantic prediction confidence alone does not establish whether the underlying geometry is reliable. We propose \textbf{GUARD}, a geometric uncertainty-aware framework that performs point filtering and segmentation within a single forward pass by modeling the reliability of learned geometric representations. GUARD combines a multi-scale geometric transformer with a multi-bandwidth random Fourier feature Gaussian Process to estimate per-point geometric uncertainty, complemented by predictive entropy to suppress unreliable measurements while preserving informative structures. Evaluation on 2,745 real HDD point clouds shows that GUARD improves PointNet++ segmentation mean intersection over union from 0.7739 to 0.8318. Additional experiments on ShapeNetPart and ScanNet examine robustness across corruption types, point-cloud domains, and segmentation backbones. On manually annotated ScanNet samples, geometric uncertainty achieves a corrupted-point detection F1 score of 0.7931, compared with 0.2212 for predictive entropy. The results demonstrate the value of distinguishing geometric reliability from semantic confidence and reveal a tradeoff between artifact suppression and preservation of informative structures. GUARD contributes a reliability-aware approach to interpreting imperfect 3D measurements for component identification and subsequent robotic handling. Project website: https://001-wang.github.io/GUARD_Point_denoiser/.

Tue 6 OctComputer Vision and Pattern RecognitionRobotics
The gist
Robots that take apart hard disk drives need to tell real parts from scanning errors in 3D images. The authors created GUARD, a method that can spot which parts of a 3D scan are reliable and which are likely mistakes. GUARD uses smart math to check uncertainty in the scan shapes and cleans out errors while keeping important details. Tests show GUARD helps robots more accurately identify parts in complex 3D data, especially when scans have noise or mistakes.
Open → 2610.09068v1

SimpleTouch improves robot touch-based manipulation without extra training

SimpleTouch: Can Vision-Language-Action Models Master Contact-Rich Manipulation Without Tactile Policy Pretraining?

Abstract: Tactile sensing provides essential contact information for robotic manipulation, yet incorporating it into pretrained vision-language-action (VLA) models remains challenging. A common concern is that simply introducing touch during task-specific fine-tuning may fail to bridge the cross-modal gap, yielding limited gains or even reduced success. Consequently, existing methods often rely on large-scale tactile policy pretraining or separate visuotactile alignment, adding data requirements and training stages. We introduce SimpleTouch, a simple VLA extension that augments $π_{0.5}$ with a tactile expert, to test whether these additional stages are necessary. Leveraging all tokens from a frozen pretrained tactile encoder, the expert learns from action supervision and multi-horizon prediction of future tactile latents. This single-stage training uses only task demonstrations, without additional tactile policy pretraining or separate alignment. With 50 demonstrations per task, SimpleTouch achieves the highest success rate among evaluated methods on all six UniVTAC tasks. Its average success rate reaches 77.5%, compared with 45.2% for FTP-$π_{0.5}$ and 66.7% for FTP-1, corresponding to gains of 32.3 and 10.8 percentage points, respectively. Across four real-world tasks, it averages 71.3%, exceeding FTP-1 by 8.8 percentage points. These results demonstrate that, given pretrained VLA and tactile representations, additional tactile policy pretraining is not a prerequisite for strong performance on these tasks, offering a simpler route to contact-rich manipulation. Project page: https://simpletouch-robot.github.io/

Fri 2 OctRobotics
The gist
Robots often need to feel what they touch to perform tasks well, but teaching them to use this sense usually requires extra complex training. The authors created SimpleTouch, a simpler method that lets robots learn to use touch along with vision and language by combining pretrained models in one training step. This approach works better than previous ones on both simulated and real robot tasks, achieving higher success rates with less data. Their work shows that complex, separate touch training is not always necessary to improve robots' contact handling.
Open → 2610.02784v1

Category-level object pose method works well from synthetic to real scenes

GenCOPE: Syn2Real Generalized Category-Level Object Pose Estimation for Robotic Picking

Abstract: Category-level object pose estimation (COPE), capable of generalizing to intra-class unknown objects, has become a core technique for robotic 3D scene understanding. However, existing COPE methods still require labor-intensive recollection of real-world training data for novel object categories, which limits their scalability in practical applications. This paper aims to achieve synthetic-to-real (Syn2Real) generalized COPE, where a model is trained solely on rendered synthetic data and directly generalized to real-world deployments. The central challenge lies in the significant domain gap between synthetic and real-world data, particularly in texture appearance. To address this, we aim to enhance domain generalization by learning domain-invariant representations that capture semantic commonalities among objects within the same category. We introduce 2D and 3D semantic consistency constraints to reduce the sensitivity of feature encoders to domain-specific features. In addition, we propose an end-to-end pose regression framework that performs 2D-3D cross consistency learning, leveraging dense cross-modality fusion to further refine pose estimation. Since simplicity and effectiveness are essential for real-world robotic deployment, our model operates exclusively on global features, yielding a highly lightweight and efficient architecture. Extensive experiments on the REAL275 and Wild6D benchmarks, as well as real-world robotic manipulation scenes, show superior Syn2Real generalization performance of our paradigm. Code and demos are released at https://paperreview99.github.io/GenCOPE/.

Thu 1 OctComputer Vision and Pattern Recognition
The gist
Robots need to understand where objects are in 3D to pick them up correctly. Most methods require real photos of objects for training, which takes a lot of work. The authors present a system trained only on computer-generated images that can still figure out the poses of real-world objects it has never seen before. They do this by teaching the system to focus on features common across all objects of the same type, ignoring details like texture that differ between fake and real images. Their approach works well on standard tests and in actual robot picking tasks.
Open → 2610.01758v1

6D object pose tracking without prior models improves video analysis accuracy

GRC-Pose: Generation-Reconstruction Correspondence for Prior-Free 6D Object Pose Tracking

Abstract: Prior-free 6D object pose tracking seeks to recover the trajectory of an unseen object from a single RGB video without object-specific CAD models, posed reference images, or pose annotations. Geometric foundation models provide complementary object-centric and scene-centric cues, yet SAM3D CAD is indexed by an arbitrary object-local surface parameterization, whereas reconstructed evidence is expressed in a sequence-specific world frame with partial surface coverage. To exploit this complementarity, we formulate tracking as generation-reconstruction correspondence and introduce GRC-Pose, a correspondence-based framework that combines learned correspondence prediction with robust pose estimation. Concretely, GeoCorr-Matcher estimates weighted object-scene correspondences and per-match uncertainty for each pose candidate. FGH-Solver integrates these matches through multiple robust geometric estimators and sequence-level posterior inference, while a posterior-gated memory retains only inlier-supported observations through occlusion and viewpoint change. Extensive evaluation shows that with SAM3D CAD, GRC-Pose achieves state-of-the-art Average Recall and motion retention on HOT3D, improving the latter by 58% over prior art. On classical benchmarks including YCBInEOAT and LINEMOD, it remains highly competitive.

Wed 30 SeptComputer Vision and Pattern Recognition
The gist
Tracking the position and orientation of an object in 3D from video is usually hard if you don't have detailed models or references of that object. The authors introduce a new way to track objects by matching generated predictions to reconstructed scenes, without needing prior models of the object. Their method combines predicting correspondences between object and scene features with a robust way to estimate the object's pose. This approach shows improved accuracy and better pose tracking on several benchmark datasets compared to earlier methods.
Open → 2609.39116v1

Modular robotic grasping combines geometry and reactive control

Steerable and Reactive Grasping Through Modular Design with a Three-Point Interface

Abstract: Dexterous grasping requires deciding where to grasp, reaching the target, and maintaining stable contact. We connect these stages through a compact three-point interface that separates global geometric reasoning from local contact control. Given object geometry and optional language commands, our framework samples contact triples from a precomputed grasp-affordance heatmap. A model-based reactive controller tracks the object, avoids collisions, and guides the hand toward the selected contacts. In the final centimeters, a Reinforcement Learning (RL) policy uses proprioceptive feedback to refine and stabilize the grasp despite reaching and perception errors. It observes only finger joint states and its recent actions, with no target points, visual observations, or object geometry, so a single policy is shared across objects and grasp configurations. In simulation, we compare grasp-and-lift success against squeeze and end-to-end baselines, characterize reaching convergence, and demonstrate grasp steering; hardware demonstrations on two training objects and one unseen object illustrate the full pipeline. Our modular framework uses geometry to guide the reach and local feedback to secure the grasp.

Mon 21 SeptRobotics
The gist
Picking up objects with robot hands is tricky because the robot needs to choose where to grab, reach the right spot, and hold the item tightly. The authors designed a system using three key contact points that link big-picture planning with small-scale hand adjustments. Their method uses models and reinforcement learning to guide the robot hand precisely and keep a stable grip without needing complex sensors or detailed object info during the final approach. They tested the approach in simulations and real robots, showing it works well on new and known objects.
Open → 2609.24896v1

Vision transformer improves hand pose accuracy relative to camera

Estimating Accurate Hand Pose in Camera Space with Vision Transformer

Abstract: Monocular RGB-based hand pose estimation has emerged as a critical research frontier in computer vision. The local hand pose estimation methods predict hand poses relative to the wrist, while global hand pose estimation also requires estimating the wrist's position in the camera coordinate system. However, this camera-space estimation confronts two fundamental challenges: (1) depth ambiguity in monocular settings, and (2) the coupling effect of hand local poses and global wrist positions in the perspective projections. In particular, this coupling reflects that the projections are jointly determined by local hand poses, wrist positions, and camera intrinsics. To overcome these challenges, our framework proposes two key innovations: Transformation-Isomorphism Supervision for hand-depth information extraction and Perspective Information Embedding for resolving above coupling effect of local pose and wrist position, both integrated within the mainstream encoder-decoder architecture. Besides, we propose a novel framerate-aware multi-dataset training strategy for sequential pose refinement. Our fully integrated approach achieves at most 37.1\% superiority in CS-MJE over SOTA on HO3D. Project page: https://github.com/Mine268/CS-ViT.

Mon 21 SeptComputer Vision and Pattern RecognitionArtificial IntelligenceGraphics
The gist
Estimating the exact position of a hand in 3D space using a single camera image is tricky because it’s hard to guess depth from just one view. The authors develop a new method using a type of AI model called a vision transformer that helps separate how the hand moves locally and where it is globally relative to the camera. They also introduce special training techniques to improve understanding of hand depth and the camera’s perspective. Their approach leads to better accuracy than previous methods on a standard hand pose dataset.
Open → 2609.24424v1

Hand motion helps predict future head movement in object tasks

HAP: A Hand-Driven Active Perception Framework for Egocentric Head Motion Prediction

Abstract: Egocentric motion forecasting has primarily focused on hands and manipulated objects, leaving future human head motion comparatively underexplored. During manipulation, the head both redirects perception toward the target to acquire task-relevant evidence and coordinates with body and hand motion. We therefore formulate future six Degree of Freedom (6-DoF) head-motion prediction conditioned on observed hand motion and inferred target context, and propose HAP, a Hand-Driven Active Perception framework. HAP infers confidence for each target object from observed hand motion and object geometry. Then constructs a dynamic Predictive Target-Centric Amodal Occlusion Graph (P-TAOG) representing current and potential occlusion among candidate objects. Directed graph and causal temporal reasoning encode the evolving target conditioned perceptual state, which is fused with hand and head motion history. A horizon-wise gate then blends the learned trajectory with a constant velocity prior. We further introduce Bottle, an egocentric RGB-D dataset of object manipulation toward specified targets, with coordinated head and hand motion under changing target visibility. Experiments on the public dataset and Bottle show that HAP achieves lower head motion prediction errors than representative baselines, supporting the value of hand driven intention and dynamic occlusion reasoning for anticipating human head motion. Code will be released at https://HAP-ego.github.io/HAP.

Wed 16 SeptComputer Vision and Pattern RecognitionRobotics
The gist
People move their heads when they reach for and use objects, but predicting where the head will look next is tricky. The authors created a method called HAP that watches hand movements and figures out which objects someone is likely focusing on. By using this and understanding when objects might block each other from view, HAP forecasts future head motions more accurately. They also introduced a new video dataset to test their method. This helps computers better understand how humans pay attention during activities.
Open → 2609.18548v1

Lightweight model estimates full shapes of flexible objects fast

Deformable Object Manipulation under Partial Observability via Real-Time Full-Shape Estimation

Abstract: Manipulating deformable objects (DOs) is challenging due to their high-dimensional state space, underactuated dynamics, and partial observability. In this paper, we propose cRVAE, a lightweight conditional recurrent variational autoencoder that estimates the full DO state from only partial corner-node observations during inference. The resulting model is used as the forward model in a receding-horizon optimal control framework for obstacle-aware collaborative DO manipulation. In simulation on rope and fabric, cRVAE estimates the full DO state from the available corner-node measurements alone, matching the accuracy of a parameter-identified XPBD model. At inference it uses no physical parameters as model inputs and performs no online parameter identification. It also runs approximately 350 times faster on the rope and over 1500 times faster on the fabric per forward pass, keeping horizon-based planning within the 100 ms control budget where XPBD exceeds it already at short horizons. Full-shape estimation from corner sensing at in-loop speed is what makes the model deployable on hardware, which we demonstrate on a Unitree Go2 robot.

Wed 9 SeptRobotics
The gist
Manipulating objects that bend and stretch, like ropes and fabrics, is hard because you can't see or measure their entire shape easily. The authors created a fast and simple computer model called cRVAE that guesses the whole shape of these objects using only limited information from their corners. This model works much faster than older methods and is accurate enough to control robots in real time. They tested it with simulations and a robot, showing it can handle complex shapes quickly without needing to know physical details upfront.
Open → 2609.10308v1