Papers for
robotic system builders
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Egocentric video improves robot grasping by pinpointing contact spots
EgoContact: Evaluating Physical Intelligence with Egocentric Video
Abstract: Egocentric video has emerged as one of the most scalable sources of data for learning generalizable manipulation priors. Yet, despite its growing use in pretraining robotic policies, it has been underutilized as a validation tool for physical intelligence, a key component of which is understanding where to make contact with an object to achieve an intended interaction. We present EgoContact, a large-scale egocentric dataset for evaluating the generalizability and precision of learned manipulation priors through future contact-point prediction. EgoContact contains 22.5K manually verified interaction events, each with a pre-contact observation, semantic intent, and pixel-precise contact locations. We find that current methods often struggle to predict precise interaction contacts and sometimes fail to localize the target object in diverse, in-the-wild scenes, even when allowed multiple predictions. Furthermore, we demonstrate the usefulness of EgoContact's annotated interactions for robotic manipulation: simply using EgoContact as the memory bank of an existing affordance-transfer policy improves grasp success from 14.2% to 31.2% in simulation and from 16% to 58% on a real robot.
Bayesian neural networks improve exploration in deep reinforcement learning
Bayesian Neural Networks via Dirichlet Process Priors on the Data-Generating Distribution for Randomized Value Functions in Deep Reinforcement Learning
Abstract: Bayesian neural networks (BNNs) offer a principled framework for quantifying epistemic uncertainty. However, standard weight-space priors yield complex, high-dimensional neural network posteriors that are computationally prohibitive to sample from, and popular approximate inference schemes often fail to capture epistemic uncertainty effectively---a failure mode particularly acute in reinforcement learning (RL) \citep{osband2018randomized}. To resolve this challenge, we introduce a new class of BNNs that quantify uncertainty by placing Bayesian nonparametric Dirichlet Process (DP) priors directly on the underlying data-generating distribution rather than on network parameters. Building on this foundation, we develop DP-DQN, a reinforcement learning algorithm that leverages DP-BNNs to maintain posterior distributions over value functions and perform efficient Thompson sampling. By grounding randomized value functions in Bayesian nonparametrics, DP-DQN unifies data-driven posterior reweighting (via the Bayesian Bootstrap) with generative prior hypotheses injected directly through the DP base measure, enabling decisive ``deep exploration'' with a single neural network without the overhead of multi-network ensembles.
4D scene graphs maintain object identity across occlusions using memory
Cross-Visibility-Gap Identity Persistence for 4D Scene Graphs
Abstract: 4D scene graphs require persistent object identity when an object disappears inside an opaque carrier and later reappears as a fresh detection. When appearance and target-centric motion are unavailable, identity recovery must rely on relational history. We formulate cross-visibility-gap identity persistence as historical-node recovery through a remembered target--carrier binding. We introduce CVG-SGM, a perception-frontend-compatible transfer--maintain--read memory. Geometry-weighted cross-node interaction transfers target-specific evidence into carrier states, a shared per-node GRU maintains this information during transport, and a two-time readout combines stored carrier--identity compatibility with current detection--carrier geometry to recover the historical identity. In the controlled one-identity-per-carrier setting, CVG-SGM achieves 1.000 re-link accuracy, compared with 0.570 for both no-memory and parameter-count-matched no-write controls. It also generalizes to scene-disjoint, unseen longer visibility gaps. On real RGB-D/SAM2 feature-level episodes, it correctly re-links 36/36 held-out detections, compared with 28/36 for the strongest fixed carrier--identity control. Counterfactual carrier-memory swaps redirect predictions according to the swapped bindings, supporting the role of stored relational information in identity recovery. The current approach remains limited by shared-carrier identity ambiguity and does not provide end-to-end raw-video re-identification.
BridgeAfford improves 3D object interaction region detection on unseen items
BridgeAfford: Bridging Query-Target Gap for Generalizable 3D Affordance Grounding
Abstract: Language-guided 3D affordance grounding aims to localize functional regions on 3D objects according to interaction intents. However, existing methods exhibit poor generalization to unseen objects. One challenge is the query-target gap: a semantic discrepancy between query features encoding interaction intents and target-region features, leading to inaccurate grounding. End-to-end training favors query representations tailored to seen objects, limiting their compatibility with shifted target-region features on unseen objects. To address this issue, we propose BridgeAfford, a framework that reduces the query-target semantic gap from two complementary perspectives. First, Interaction Region Alignment (IRA) promotes cross-object alignment among geometrically similar interaction regions during training. This enables structures on unseen objects that resemble previously observed ones to produce representations similar to those learned during training, facilitating target-region recognition. Second, Visual Evidence Aggregation (VEA) leverages a 2D affordance model to refine the attention distribution and guide the query toward the correct region, yielding more target-aware queries. Extensive experiments on the LASO and PIAD datasets demonstrate that BridgeAfford outperforms existing methods, particularly on unseen objects, highlighting its robust generalization ability.
Ultrasound world model enables interactive probe pose control
SonoWorld: Towards Interactive Pose-Controllable Ultrasound World Models
Abstract: Robotic ultrasound can standardize image acquisition and reduce operator workload and variability, but policy learning remains limited by the lack of realistic, controllable simulation environments. While controllable world models have advanced rapidly in natural-image domains, ultrasound world modeling remains challenging because each frame captures only a cross-section of unobserved 3D anatomy, causing small probe motions to induce large appearance changes. Existing approaches rely on robot-tracked poses and latent-space prediction, but do not directly generate the observations required for interactive control. We propose SonoWorld, a causal ultrasound world model that learns video dynamics from unlabeled clinical videos and grounds them to 6-DoF control using a small set of freehand clinical scans tracked with an EM sensor. SonoWorld is trained in three stages: pretraining a latent-action-conditioned video diffusion model on around 6.9 million unlabeled multi-organ ultrasound frames; grounding the learned video dynamics to metric probe poses with a small EM-tracked thyroid dataset; and applying distribution matching distillation to enable causal, long-horizon autoregressive generation with selectively caching eviction tokens at inference time. We evaluate controllability through pose-following fidelity, round-trip consistency, and axis-specific control under synthetic actions on held-out tracked scans, and further validate it with a user study. In model-based action discrimination, SonoWorld correctly ranks the target-directed probe motion over an equal-magnitude opposite motion in up to 74.8% of trials. To our knowledge, SonoWorld is the first causal, pose-controllable ultrasound world model learned primarily from freehand clinical videos, providing a data-driven interactive environment for robotic ultrasound data acquisition and policy evaluation.
Fast and reliable 6D pose tracking method for rigid objects
Fast Pose Tracking of Rigid Objects with Compact Pose Graph Optimization
Abstract: Tracking a novel object's 6D pose over long horizons currently requires either expensive onboarding or a reconstruction maintained throughout the sequence. This makes current trackers impractical for robotic manipulation and augmented reality, which need trackers that are ready to use and run in real time. We show that a lightweight tracking module can be applied on top of a wide range of correspondence estimation methods to keep drifts bounded while maintaining fast runtime. Our key idea is to avoid point-based optimization in the pose graph and operate only on relative pose constraints, which we weight by a derived uncertainty from the geometric alignment. This makes optimization independent of the number of correspondences while avoiding the direct inclusion of noisy point measurements, leading to fast and robust long-term tracking. Across four real-world benchmarks, our approach achieves tracking accuracy comparable to reconstruction-based trackers with a fraction of the optimization cost. Overall, these results suggest that a compact and reliable pose graph optimization can provide long-horizon consistency at substantially lower computational cost.
Guard improves robotic part detection by filtering uncertain 3d points
GUARD: Geometric Uncertainty-Aware Point Cloud Denoising and Segmentation for Robotic Hard Disk Drive Disassembly
Abstract: Reliable robotic disassembly requires part-level representations that distinguish genuine component geometry from scanning and reconstruction artifacts. In point clouds of hard disk drives (HDDs), structured ghost artifacts can resemble valid components locally while remaining inconsistent with the overall geometry, allowing erroneous measurements to receive plausible semantic labels. This creates an engineering information problem: semantic prediction confidence alone does not establish whether the underlying geometry is reliable. We propose \textbf{GUARD}, a geometric uncertainty-aware framework that performs point filtering and segmentation within a single forward pass by modeling the reliability of learned geometric representations. GUARD combines a multi-scale geometric transformer with a multi-bandwidth random Fourier feature Gaussian Process to estimate per-point geometric uncertainty, complemented by predictive entropy to suppress unreliable measurements while preserving informative structures. Evaluation on 2,745 real HDD point clouds shows that GUARD improves PointNet++ segmentation mean intersection over union from 0.7739 to 0.8318. Additional experiments on ShapeNetPart and ScanNet examine robustness across corruption types, point-cloud domains, and segmentation backbones. On manually annotated ScanNet samples, geometric uncertainty achieves a corrupted-point detection F1 score of 0.7931, compared with 0.2212 for predictive entropy. The results demonstrate the value of distinguishing geometric reliability from semantic confidence and reveal a tradeoff between artifact suppression and preservation of informative structures. GUARD contributes a reliability-aware approach to interpreting imperfect 3D measurements for component identification and subsequent robotic handling. Project website: https://001-wang.github.io/GUARD_Point_denoiser/.
SimpleTouch improves robot touch-based manipulation without extra training
SimpleTouch: Can Vision-Language-Action Models Master Contact-Rich Manipulation Without Tactile Policy Pretraining?
Abstract: Tactile sensing provides essential contact information for robotic manipulation, yet incorporating it into pretrained vision-language-action (VLA) models remains challenging. A common concern is that simply introducing touch during task-specific fine-tuning may fail to bridge the cross-modal gap, yielding limited gains or even reduced success. Consequently, existing methods often rely on large-scale tactile policy pretraining or separate visuotactile alignment, adding data requirements and training stages. We introduce SimpleTouch, a simple VLA extension that augments $π_{0.5}$ with a tactile expert, to test whether these additional stages are necessary. Leveraging all tokens from a frozen pretrained tactile encoder, the expert learns from action supervision and multi-horizon prediction of future tactile latents. This single-stage training uses only task demonstrations, without additional tactile policy pretraining or separate alignment. With 50 demonstrations per task, SimpleTouch achieves the highest success rate among evaluated methods on all six UniVTAC tasks. Its average success rate reaches 77.5%, compared with 45.2% for FTP-$π_{0.5}$ and 66.7% for FTP-1, corresponding to gains of 32.3 and 10.8 percentage points, respectively. Across four real-world tasks, it averages 71.3%, exceeding FTP-1 by 8.8 percentage points. These results demonstrate that, given pretrained VLA and tactile representations, additional tactile policy pretraining is not a prerequisite for strong performance on these tasks, offering a simpler route to contact-rich manipulation. Project page: https://simpletouch-robot.github.io/
Category-level object pose method works well from synthetic to real scenes
GenCOPE: Syn2Real Generalized Category-Level Object Pose Estimation for Robotic Picking
Abstract: Category-level object pose estimation (COPE), capable of generalizing to intra-class unknown objects, has become a core technique for robotic 3D scene understanding. However, existing COPE methods still require labor-intensive recollection of real-world training data for novel object categories, which limits their scalability in practical applications. This paper aims to achieve synthetic-to-real (Syn2Real) generalized COPE, where a model is trained solely on rendered synthetic data and directly generalized to real-world deployments. The central challenge lies in the significant domain gap between synthetic and real-world data, particularly in texture appearance. To address this, we aim to enhance domain generalization by learning domain-invariant representations that capture semantic commonalities among objects within the same category. We introduce 2D and 3D semantic consistency constraints to reduce the sensitivity of feature encoders to domain-specific features. In addition, we propose an end-to-end pose regression framework that performs 2D-3D cross consistency learning, leveraging dense cross-modality fusion to further refine pose estimation. Since simplicity and effectiveness are essential for real-world robotic deployment, our model operates exclusively on global features, yielding a highly lightweight and efficient architecture. Extensive experiments on the REAL275 and Wild6D benchmarks, as well as real-world robotic manipulation scenes, show superior Syn2Real generalization performance of our paradigm. Code and demos are released at https://paperreview99.github.io/GenCOPE/.
6D object pose tracking without prior models improves video analysis accuracy
GRC-Pose: Generation-Reconstruction Correspondence for Prior-Free 6D Object Pose Tracking
Abstract: Prior-free 6D object pose tracking seeks to recover the trajectory of an unseen object from a single RGB video without object-specific CAD models, posed reference images, or pose annotations. Geometric foundation models provide complementary object-centric and scene-centric cues, yet SAM3D CAD is indexed by an arbitrary object-local surface parameterization, whereas reconstructed evidence is expressed in a sequence-specific world frame with partial surface coverage. To exploit this complementarity, we formulate tracking as generation-reconstruction correspondence and introduce GRC-Pose, a correspondence-based framework that combines learned correspondence prediction with robust pose estimation. Concretely, GeoCorr-Matcher estimates weighted object-scene correspondences and per-match uncertainty for each pose candidate. FGH-Solver integrates these matches through multiple robust geometric estimators and sequence-level posterior inference, while a posterior-gated memory retains only inlier-supported observations through occlusion and viewpoint change. Extensive evaluation shows that with SAM3D CAD, GRC-Pose achieves state-of-the-art Average Recall and motion retention on HOT3D, improving the latter by 58% over prior art. On classical benchmarks including YCBInEOAT and LINEMOD, it remains highly competitive.
Modular robotic grasping combines geometry and reactive control
Steerable and Reactive Grasping Through Modular Design with a Three-Point Interface
Abstract: Dexterous grasping requires deciding where to grasp, reaching the target, and maintaining stable contact. We connect these stages through a compact three-point interface that separates global geometric reasoning from local contact control. Given object geometry and optional language commands, our framework samples contact triples from a precomputed grasp-affordance heatmap. A model-based reactive controller tracks the object, avoids collisions, and guides the hand toward the selected contacts. In the final centimeters, a Reinforcement Learning (RL) policy uses proprioceptive feedback to refine and stabilize the grasp despite reaching and perception errors. It observes only finger joint states and its recent actions, with no target points, visual observations, or object geometry, so a single policy is shared across objects and grasp configurations. In simulation, we compare grasp-and-lift success against squeeze and end-to-end baselines, characterize reaching convergence, and demonstrate grasp steering; hardware demonstrations on two training objects and one unseen object illustrate the full pipeline. Our modular framework uses geometry to guide the reach and local feedback to secure the grasp.
Vision transformer improves hand pose accuracy relative to camera
Estimating Accurate Hand Pose in Camera Space with Vision Transformer
Abstract: Monocular RGB-based hand pose estimation has emerged as a critical research frontier in computer vision. The local hand pose estimation methods predict hand poses relative to the wrist, while global hand pose estimation also requires estimating the wrist's position in the camera coordinate system. However, this camera-space estimation confronts two fundamental challenges: (1) depth ambiguity in monocular settings, and (2) the coupling effect of hand local poses and global wrist positions in the perspective projections. In particular, this coupling reflects that the projections are jointly determined by local hand poses, wrist positions, and camera intrinsics. To overcome these challenges, our framework proposes two key innovations: Transformation-Isomorphism Supervision for hand-depth information extraction and Perspective Information Embedding for resolving above coupling effect of local pose and wrist position, both integrated within the mainstream encoder-decoder architecture. Besides, we propose a novel framerate-aware multi-dataset training strategy for sequential pose refinement. Our fully integrated approach achieves at most 37.1\% superiority in CS-MJE over SOTA on HO3D. Project page: https://github.com/Mine268/CS-ViT.
Hand motion helps predict future head movement in object tasks
HAP: A Hand-Driven Active Perception Framework for Egocentric Head Motion Prediction
Abstract: Egocentric motion forecasting has primarily focused on hands and manipulated objects, leaving future human head motion comparatively underexplored. During manipulation, the head both redirects perception toward the target to acquire task-relevant evidence and coordinates with body and hand motion. We therefore formulate future six Degree of Freedom (6-DoF) head-motion prediction conditioned on observed hand motion and inferred target context, and propose HAP, a Hand-Driven Active Perception framework. HAP infers confidence for each target object from observed hand motion and object geometry. Then constructs a dynamic Predictive Target-Centric Amodal Occlusion Graph (P-TAOG) representing current and potential occlusion among candidate objects. Directed graph and causal temporal reasoning encode the evolving target conditioned perceptual state, which is fused with hand and head motion history. A horizon-wise gate then blends the learned trajectory with a constant velocity prior. We further introduce Bottle, an egocentric RGB-D dataset of object manipulation toward specified targets, with coordinated head and hand motion under changing target visibility. Experiments on the public dataset and Bottle show that HAP achieves lower head motion prediction errors than representative baselines, supporting the value of hand driven intention and dynamic occlusion reasoning for anticipating human head motion. Code will be released at https://HAP-ego.github.io/HAP.
Lightweight model estimates full shapes of flexible objects fast
Deformable Object Manipulation under Partial Observability via Real-Time Full-Shape Estimation
Abstract: Manipulating deformable objects (DOs) is challenging due to their high-dimensional state space, underactuated dynamics, and partial observability. In this paper, we propose cRVAE, a lightweight conditional recurrent variational autoencoder that estimates the full DO state from only partial corner-node observations during inference. The resulting model is used as the forward model in a receding-horizon optimal control framework for obstacle-aware collaborative DO manipulation. In simulation on rope and fabric, cRVAE estimates the full DO state from the available corner-node measurements alone, matching the accuracy of a parameter-identified XPBD model. At inference it uses no physical parameters as model inputs and performs no online parameter identification. It also runs approximately 350 times faster on the rope and over 1500 times faster on the fabric per forward pass, keeping horizon-based planning within the 100 ms control budget where XPBD exceeds it already at short horizons. Full-shape estimation from corner sensing at in-loop speed is what makes the model deployable on hardware, which we demonstrate on a Unitree Go2 robot.