Papers for
robotic software developers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
LeafSkill reduces large model use by reusing action grounding
LeafSkill: Efficient Leaf-Level Action Grounding for Recursive LLM Agents
Abstract: Recursive large language model (LLM) agents solve long-horizon tasks through decomposition, execution, and environmental feedback. Yet after producing an atomic subtask, they often invoke the same large model again to translate a familiar instruction into an executable action. We observe that high-level planning is task-specific, whereas leaf-level action grounding recurs across tasks and can be checked against environment-admitted actions. We introduce LeafSkill, an external reuse layer that retrieves semantically related grounding experience, binds action templates to current objects and admissible actions, and uses a lightweight 1.7B selector to choose a bound action or defer the unchanged subtask to the original agent. Skills remain outside the model parameters, allowing a frozen selector to use post-training additions. Under lexical and syntactic paraphrases, exact matching retrieves none of the reference actions, while semantic retrieval preserves 96.0% and 97.0% candidate coverage; the frozen selector adopts 97.34% of unseen skill types. On an independent confirmation set of 200 Robotouille tasks, LeafSkill completes 137 tasks versus 121 for ReCAP (68.5% vs. 60.5%, exact McNemar p=.0259). On the 106 tasks completed by both, it reduces Qwen3.5-27B tokens by 14.42% and calls by 14.08%. A separate held-out repeat yields a consistent 9.0-point success gain and 18.98% token reduction. Reusable leaf grounding can thus improve task completion while reducing host-model inference without replacing high-level planning.
Improving robot planning by using time-aware world models
Exploring Temporal Context-Aware Physical Grounding in Latent World Models
Abstract: Learning latent dynamics is fundamental to building action-conditioned world models for planning. Among existing families, Joint Embedding Predictive Architectures (JEPAs) offer a natural framework by modeling transitions directly in latent space rather than at the pixel level. However, two issues remain in JEPA-based world models: (i) physical grounding lacks explicit aggregation of temporal context and (ii) action planning always overly relies on generic sampling distributions. To this end, we propose $\mathcal{G}$-JEPA, which incorporates temporal context into physical grounding for latent world models and couples the learned models with prior-guided action planning. Specifically, during learning, we incorporate a shared causal temporal module that aggregates temporal context within observation and prediction sequences under physical state supervision, grounding both in task-relevant physical states. When planning, we further introduce action inference through stepwise conditioning of a generative action distribution on the current and goal latent representations together with their evolving discrepancy, yielding anchored proposals that guide model-based online refinement. Together, physical state supervision guides temporal representation learning, while the action prior guides search through the learned world model. Experiments demonstrate improved planning performance on manipulation tasks, including tasks with increasing temporal separation between initial and goal observations. Code is publicly available at https://github.com/myl11045/G-JEPA.
Robotic world models adapt to new environments during testing
T2-z: Test-Time Optimization of Environment Latents for Robotic World Models
Abstract: Predicting how the world responds to an action requires more than what can be seen: robots must account for environmental factors that are neither directly observable nor explicitly specified, from physical properties such as friction and mass to human-defined environmental rules. We introduce T2-Z for test-time optimization of environment latents, which augments a robotic world model with a learnable environment latent to condition world predictions. This compact latent captures underlying environmental variation without supervision of what environmental factors exist or what values they take. During training, T2-Z alternates between two stages: a world-model optimization stage that fixes the latents and learns general action-conditioned dynamics across environments; and an environment-latent optimization stage that freezes the world model and optimizes the conditioning latents, allowing latent structure to emerge purely through world prediction. At test time, the world model remains frozen and a newly initialized environment latent is optimized from one or more test-time interactions, adapting the model to previously unseen environmental configurations. Across 7 simulated settings and 4 real-world robotic tasks, T2-Z reduces object prediction error metric from 15.20 to 7.00 and raises action success from 33.73% to 72.96%. Its emergent latents capture structured representations of individual and compounded factors across diverse visual scenes. Ablations further show that T2-Z can efficiently infer environment latents from as little as a single test-time interaction trajectory.
Robots struggle to combine simple skills for complex tasks reliably
Exploring the Limits of Combinatorial Generalization in Embodied Manipulation
Abstract: In embodied manipulation, Vision Language Action (VLA) models can execute atomic skills, but long-horizon manipulation requires recombining these skills without demonstrations for every skill combination. The full instruction route treats skill chaining as long-horizon imitation. In a controlled study, full instruction training on limited skill combination sequences reaches 40.0% ordered success on covered combinations but only 7.7% on recombination, suggesting memorization of sequence templates rather than robust skill recombination. We introduce Hierarchical Subtask Execution (HSE), a diagnostic framework that exposes skill recombination through a shared modular interface over the planner, trigger, and policy, decomposing long-horizon failures into separable modes. We introduce RoboCombine, a benchmark for skill recombination without combined skill training trajectories, with metrics for ordered success and transition conversion across subtask boundaries. RoboCombine reveals that atomic competence alone does not ensure ordered execution. Failures concentrate at transitions where downstream subtasks launch from handoff states from preceding subtasks rather than canonical atomic starts. We identify this mismatch as the start state gap. To address it, we introduce Pose Robust Task Initialization (PRTI), a lightweight atomic task post-training strategy that broadens start state coverage beyond canonical starts. Under oracle timed HSE on RoboCombine, PRTI reaches 18.16% ordered success, compared with 4.21% under random perturbation and 9.47% under a robot-reset oracle, without combined skill training trajectories. These results show that combinatorial generalization requires handoff robust atomic skills that convert first stage progress into reliable downstream execution, not merely decomposition into known subtasks. Code: https://github.com/AutoLab-SAI-SJTU/RoboCombine.
Interactive agents improve and verify skills to avoid mistakes
Skill-V: Verifiable Self-Evolving Skill Library for Interactive Agents
Abstract: Interactive agents can turn experience into reusable skills, yet existing self-evolving skill libraries primarily improve by accumulating new knowledge. Failures may lead to new skills, while previously stored skills are less often revisited as new evidence arrives. However, growth alone does not ensure reliability, as a retrieved skill may be inapplicable under the current task conditions, and an existing skill may encode a mis-specified operational boundary. Reliable skill evolution therefore requires not only adding knowledge, but also testing and revising what is already stored. We introduce Skill-V, a verifiable self-evolving skill library. To make stored knowledge testable, we propose representing skills as versioned, falsifiable contracts that link semantic intent to observable behavioral criteria. We use environment outcomes to drive library evolution. Specifically, task failures motivate skill addition, while disagreements between contract evaluations and task outcomes guide revisions to existing skill boundaries. To validate these revisions, we require them to preserve protected semantic constraints and satisfy non-regression criteria for rubric-outcome metrics on historical replay evidence. Finally, we employ an applicability-aware filter to exclude candidates judged confidently inapplicable to the current task. Across ALFWorld and WebShop, Skill-V achieves success rates of 95.3% and 85.9%, respectively, while maintaining a more compact skill library than growth-oriented baselines. Applicability-aware filtering reduces incorrect skill invocations, and outcome-grounded revisions correct mis-specified skill boundaries without degrading performance on previously observed evidence. These results show that reliable skill evolution requires more than accumulating experience: the library must learn which knowledge to retain, when to revise it, and when it should be applied.
RobotUse system improves robot action planning and learning
RobotUse: Allocating Computation, Context, and Decisions
Abstract: Robot agents must connect their intended actions to observed outcomes while retaining the context needed to revise their choices over repeated attempts. Existing interfaces often leave these choices inside predefined tools or require agents to manage detailed execution code and its growing history. We introduce RobotUse, a robot agent harness that organizes computation, context, and decisions around specifying and revising physical actions. Agents visually select targets and poses, while the backend handles geometry, motion planning, and control. Subagents retain detailed interactions within each subgoal and return the information needed for subsequent decisions. Continual harnessing lets agents learn from execution by updating a persistent playbook. On RoboLab, RobotUse achieves 45% task success, outperforming CaP-X by 6.7 percentage points while maintaining compact decision contexts and reducing reliance on predefined action abstractions. Furthermore, we show that RobotUse learns from real-world execution despite imperfect feedback and transfers what it learns to subsequent tasks. Project page is available at https://robotuse-team.github.io/.
Mixed fidelity training cuts cost of drone swarm teamwork
Calibrate Once, Fly Any Team: Residual-Grounded Low-Fidelity Training for Cooperative Drone Swarms
Abstract: Training multi-agent drone-swarm policies directly in high-fidelity (HF) rigid-body physics is accurate but computationally expensive. This cost scales poorly with team size, as each additional agent multiplies contact-resolution complexity and sharply raises the in-simulation crash rate. To address this, we propose a mixed-fidelity training scheme that eliminates HF reinforcement learning entirely. A single shared, decentralized policy is optimized inside a fully-differentiable, JAX-native low-fidelity (LF) point-mass simulator. The simulator is corrected by a small, per-agent bagged residual ensemble fit once, offline, using short calibration flights in the HF simulator. Because calibration requires only one isolated drone, the data collection budget does not compound with team size. Reference trajectories are generated by rolling out an existing LF-only policy and tracked in the HF simulator by a zero-training PD controller. Evaluated across four cooperative drone tasks and team sizes from 3 to 18, the residual-corrected policy outperforms an uncorrected LF baseline in all combinations, and a from-scratch HF policy in 22 of 24 combinations tested. It trails an HF-finetuned policy by a margin that narrows steadily with team size. Ultimately, the proposed method achieves near-equivalent performance at the largest team sizes at a fraction of the computational cost, completely avoiding the high crash rates typical of HF training.