Papers for

robotic process automation engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Trace2world reconstructs app behavior for scalable gui agent training

Trace2World: Reconstructing App Worlds from Real Interaction Traces for Scalable GUI Agent Training

Abstract: Scaling GUI reinforcement learning requires environments that preserve real-app behavior. Yet coupling behavior inference with coding can turn partial traces into runnable mocks with incorrect state transitions. We introduce \textbf{Trace2World}, which separates global behavior reconstruction from implementation. It reconciles traces into a shared, source-linked app model, then compiles an executable environment. Independent replay of source workflows localizes mismatches for bounded implementation repair. Validated worlds then support learner-adaptive task and environment augmentation within source-supported behavior. From 1,570 traces, Trace2World constructs 50 environments. On 200 workflows across ten apps, 91.1% are reproduced end to end, versus 59.8% for the strongest matched task-local baseline. Source-grounded validation retains 94.0% of simulated training gains on real devices, versus 54.7% under self-validation. Learner guidance raises benchmark success from 56.9% to 61.1%. Training in Trace2World further improves the model by 20.2 points on our benchmark, 5.4--16.2 points across four external GUI benchmarks, and 16.3 points on 100 real-device tasks. Reliable reconstruction separates what behavior source evidence supports from whether the implementation preserves it.

Thu 22 OctMachine LearningSoftware Engineering
The gist
Training AI to interact with apps can be tricky if the training environments don't behave like the real apps. The authors of this paper created Trace2World, a system that builds realistic, runnable app environments from real user interaction traces. This helps AI learn better by practicing in more realistic simulations that reflect actual app behavior. Their approach improves the accuracy of reproducing tasks and boosts AI training performance across multiple benchmarks.
Open → 2610.30792v1

Language agents gain explicit memory for complex procedural tasks

Procedural Memory for Language Agents: A Neurosymbolic Perspective on Explicit Goal Structure

Abstract: Large language models remain unreliable on long-horizon tasks requiring procedural reasoning. We argue that a key cause is the absence of explicit procedural memory: accessible, modifiable knowledge of how tasks are accomplished, distinct from semantic and episodic memory. Goal-Oriented Graphs offer such a representation, encoding goals and prerequisite dependencies as inspectable symbolic structure. We examine their construction, the challenges they pose, and principles for integrating them with neural reasoning.

Mon 19 OctArtificial Intelligence
The gist
Large language models often struggle with tasks that need many clear steps in a specific order. The authors suggest this is because these models lack a kind of memory that stores step-by-step instructions separately from facts or past experiences. They propose using Goal-Oriented Graphs, which map out goals and their necessary steps in an easy-to-see way. This helps language agents plan and reason through tasks more reliably. The paper also discusses challenges and how to combine this with current neural methods.
Open → 2610.25996v1

Lie-group spline policy improves smooth robotic arm movements and success rates

LieSpline-DP: Lie-Group B-Spline Diffusion Policy for Smooth Robot Manipulation

Abstract: Diffusion Policy (DP) is a powerful Learning from Demonstration (LfD) method for robotic manipulation, yet it suffers from discontinuous and non-smooth trajectories. Spline-based action representations promote smooth motion within individual action chunks, but existing spline-based methods neither guarantee cross-chunk $C^2$ continuity nor account for the group structure of $\mathrm{SE}(3)$. We therefore propose LieSpline-DP, a Lie-group B-spline diffusion policy that generates end-effector trajectories directly on $\mathrm{SE}(3)$ and couples consecutive plans by sharing their boundary control poses, ensuring $C^2$ continuity throughout the entire planned trajectory. Across three real-robot tasks, LieSpline-DP produces lower trajectory jerk and higher task success rates than the DP baseline. The gains are particularly pronounced in real-world tasks involving liquids and flexible objects: in our real-robot experiments, LieSpline-DP achieved a 100% success rate on both pouring and bucket hooking, whereas the DP baseline achieved only 10% and 30%, respectively.

Mon 14 SeptRobotics
The gist
Robots often move in jerky or uneven ways when copying demonstrations, which can cause problems especially with delicate tasks. The authors created a new method that plans smooth, seamless motions by using math that respects how robot arms move in 3D space. This makes the robot’s hand movements much smoother and helps it successfully complete tasks like pouring liquids or hooking flexible objects. The new method worked better than older ones in real robot tests, making the robot more reliable and precise.
Open → 2609.15162v1