Papers for
robotic navigation teams
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Streaming 3D models improve memory by writing keyframes smartly
SceneBound: How Much Should a Streaming 3D Reconstruction Model Remember?
Abstract: Streaming 3D reconstruction models keep past video frames in a recurrent state, fast weights from test-time training, or a key-value (KV) cache. Each written frame shifts the coordinate frame of later cameras or occupies GPU memory. Training-free rules decide what to write from a signal of the current frame. How much they write accounts for their mean accuracy: spending the update budget of a gate at uniformly spaced frames, with no signal, matches nine published gates, and the budget bounds the drift of the state wherever the writes fall. We propose SceneBound, a training-free rule that writes a frame only when its predicted camera pose lies at least a fixed radius from every stored keyframe. Its keyframe count stays within a constant factor of the covering number of the visited poses, the fewest views that keep a keyframe near every camera, so the count grows with the places visited and stays flat when the camera returns. In large scenes, SceneBound closes a submap once decoding its first frame again reveals drift. SceneBound uses one radius across four released models and three memory types. In the recurrent state of CUT3R and the KV cache of StreamVGGT, it achieves the lowest mean trajectory error among the published training-free rules we evaluate, in one pass and over nine passes of a scene, where its keyframes grow by 3% to 6%.
Magnetic navigation guides without gps using earths field
Gradient flow of magnetic inclination and intensity as a GPS-free guidance mechanism
Abstract: It is well established that some animals, such as sea turtles, sense the Earth's magnetic field and use it as a primary cue for long-distance navigation across the vast and featureless ocean. This remarkable ability has inspired the development of bio-inspired magnetic navigation (BIMN), which seeks to mimic these animals to develop robust and frugal navigation methods. BIMN exploits the Earth's magnetic field, sometimes described as ''Nature's GPS'', as a natural navigation infrastructure, providing a potential alternative to vulnerable satellite navigation systems. However, unlike geographic coordinates, magnetic coordinates extracted from the Earth's magnetic field do not provide a one-to-one mapping to geographic locations. Different locations can exhibit similar magnetic signatures, creating ambiguity and making BIMN inherently more challenging. Despite this fundamental challenge, we demonstrate that, within predefined regions of the Earth, magnetic inclination and intensity provide sufficient information to navigate to any destination. By formulating BIMN as a gradient flow control and guidance problem, we show that the resulting gradient flow act as current that carries the system and can be controlled to guide it through intermediate waypoints toward the desired destination. The resulting framework provides a GPS-free navigation mechanism with potential applications in both engineering and biology. In engineering, it can be used to establish a geomagnetic navigation infrastructure through which prescribed routes can be defined and followed, while in biology, it can be used to analyse the migration routes of animals known to rely on magnetoreception.
ClusterSplat improves 3D object identification from natural language in complex scenes
ClusterSplat: Semantic Cluster Selection for 3D Visual Grounding in Gaussian Splatting
Abstract: We study 3D visual grounding in 3D Gaussian Splatting (3DGS), where a referring expression should identify a target object as both a rendered 2D mask and a set of explicit 3D Gaussians. Prior methods typically extract 3D targets by applying heuristic thresholding or top-ratio filtering to dense primitive-level relevance scores. However, these scores often vary substantially across scenes and prompts, making such heuristics sensitive and leading to unstable targeting. ClusterSplat addresses this by reframing 3D target selection as cluster-level selection over scene-adaptive candidates. The method first learns instance-aware Gaussian features, forms feature-aware seed voxels, and merges neighboring seed voxels when a description-length criterion decreases, producing a scene-specific set of cluster candidates. Given a referring expression, a query-conditioned cluster scorer ranks the cluster candidates with a lightweight MLP, and the selected cluster directly defines the explicit 3D target while its cluster score is rendered for the 2D mask. On ScanRefer, ClusterSplat achieves the best rendered 2D segmentation and explicit 3D target metrics among the compared 3DGS baselines. It also obtains the best average Ref-LERF scores, supporting the same trend under fine-grained referring descriptions. On ScanNet v2 class name queries, ClusterSplat achieves the strongest rendered 2D results and the highest 3D matching accuracy, while maintaining competitive 3D IoU. Our project page is available at https://jaesung8.github.io/clustersplat/ .
Robot odor tracking improved by wartime estimation method
The German Tank Problem & Navigating by Scent
Abstract: A robot searching for the source of an odor must eventually answer a deceptively hard question: have I arrived? Near the source, concentration gradients flatten, turbulence makes the signal intermittent, and a small robot often lacks the positional accuracy to map the plume. Here, we describe a lightweight remedy inspired by a World War II statistics conundrum: the German tank problem. To approximate enemy armament production, Allied analysts developed an estimator based on serial numbers from captured tanks. Analogously, we use the same procedure over sampled chemical sensor readings from a robot to create estimates for the peak concentration of an odor plume, and therefore the odor's source. Treating each sensor reading as an observation, our unbiased estimator needs only a running maximum and a sample counter. An exact confidence bound turns both numbers into a principled rule that the robot or UAV can use to determine whether to keep searching for the plume source or land. We derive the estimator and its bound, demonstrate its sample efficiency, and examine its robustness even when its assumptions fail. Finally, we summarize the estimator's role as the termination criterion for olfactory navigation.
Vision and language navigation improves with targeted human feedback
Asking Less, Adapting Better: Feedback-Efficient Test-Time Adaptation for Vision-and-Language Navigation
Abstract: Vision-and-Language Navigation (VLN) requires agents to follow instructions and navigate to target locations. However, current VLN agents often suffer severe performance degradation in unseen environments due to distribution shifts. Test-Time Adaptation (TTA) offers a promising paradigm to bridge this gap, yet existing methods that rely on unsupervised entropy minimization can propagate errors through the trajectory, causing cascading failures in navigation. Recent methods mitigate this by incorporating human feedback, but they apply trajectory-level supervision uniformly across all steps without localizing the actions is truly informative, leading to inefficient feedback utilization and mismatched optimization granularity. To address these limitations, we propose FETA, a Feedback-Efficient Test-Time Adaptation method that improves both feedback efficiency and optimization reliability. To reduce unnecessary human interventions, we introduce a hierarchical sample selection strategy to localize informative samples. Specifically, we first filter trajectories whose normalized policy entropy exhibits large fluctuations. Within each selected trajectory, we further select the critical action via an entropy-gradient saliency criterion and query a single binary feedback on its correctness. A discrepancy-aware entropy optimization objective then updates the policy only at the queried step, with adaptive scaling that assigns larger relative weights to samples with greater prediction-feedback discrepancy. Extensive experiments across multiple benchmarks demonstrate that FETA achieves state-of-the-art performance with fewer human interventions, while remaining robust under noisy feedback and continual adaptation settings.
Exoskeleton provides personalized hip haptic cues for blind navigation
XoNav: An Exoskeleton as a Personalized Haptic Interface for Assisted Navigation
Abstract: Walking without vision requires timely, unambiguous guidance, yet many wearable aids encode directions as audio or vibrotactile signals that users must translate into movement. We present XoNav, a four-actuator hip exoskeleton that renders guidance cues directly at the hip joints. It renders an Advance cue and two-level Braking cues through sagittal-plane actuators and two-level Steering cues through frontal-plane actuators. A bilateral LSTM-based gait-state classifier uses two thigh-mounted IMUs to identify gait states, enabling haptic cues to be delivered in coordination with the wearer's gait while suppressing them during standing. The classifier generalized to unseen users with recalls of 95.2-97.9%, with mean detection delays of 38.6 and 63.1 ms for stance-to-swing and swing-to-stance transitions, respectively. Constrained human-in-the-loop Bayesian optimization personalized Braking for minimum resistance and Steering for maximum comfort while ensuring detectability and safety. All participants reliably distinguished between grades of their personalized cues and the firmest Braking cue remained below 53% of the safety limit. In blindfolded Wizard-of-Oz navigation trials along three paths, the participants kept 98.8% of the walked distance within a 0.75 m wide passage, with a 4.9% increase in mean progression speed per trial. A body-worn camera, RTAB-Map and Nav2 further enabled a feasibility study of autonomous navigation and detours around previously unmapped obstacles.
Monocular slam improves dynamic scene tracking using optical flow uncertainty
FLoTS-SLAM: Optical Flow-Derived Uncertainty for Monocular Dynamic SLAM with Two-Stage Optimization
Abstract: Monocular simultaneous localization and mapping (SLAM) remains challenging in dynamic environments. Real-time dynamic object identification in such environments is a critical problem. Recent approaches estimate per-pixel uncertainty from rendering residuals or multiview feature inconsistency to identify dynamic regions. These methods lack direct motion evidence, and their accuracy may degrade when reconstruction is inaccurate or features are ambiguous. In addition, such uncertainty merely downweights pixels in bundle adjustment (BA), so inaccurate uncertainty estimates can still impair camera pose estimation and 3D reconstruction. Accordingly, we present a monocular RGB SLAM system for dynamic scenes. Specifically, a motion uncertainty estimation method is proposed to derive uncertainty from the residual between optical flow and camera motion induced flow, directly reflecting object motion. The estimation varies with frame alignment accuracy, reducing false detections and yielding accurate pixel-level masks of dynamic regions. To make BA more robust, we estimate camera poses from high confidence pixels. These poses are then used to reproject dynamic pixels during joint refinement of poses and depth, reducing the influence of object motion on both pose and depth updates. Moreover, we provide a quantitative evaluation of dynamic masks and analyze how these masks affect the downstream tracking and reconstruction of dynamic objects. Our approach improves the mean dynamic mask IoU by 35\% over a state-of-the-art baseline on DAVIS, and reduces the average ATE by 59\% on Bonn and 19\% on TUM relative to the SLAM backbone used in our system. The source code will be made publicly available.
Benchmark tests spatial reasoning using reference frames and images
Frame Evidence:A Benchmark for Reference Frames and Visual Evidence in Multi-Image Spatial Reasoning
Abstract: A spatial answer depends on the reference frame specified in language and its supporting visual evidence. Item accuracy alone obscures whether correctness persists when either changes. We introduce Frame Evidence, a benchmark of 320 matched triplets and 960 Chinese multiple-choice questions from captured and rendered scenes. One family compares three grounded reference frames over fixed images. The other pairs image deletion annotated as insufficient with answer-preserving addition. Joint metrics require correct answers across all three frames and paired evidence variants. Across 20 configurations on 288 held-out questions, GPT three-shot reaches 50.00\% item accuracy, but the best three-frame group accuracy is 5/48 (10.42\%), reached by GPT two-shot. Few-shot prompting and task-specific adaptation improve item accuracy without consistently improving joint correctness. Input controls show where images support matched success, while repeated executions reveal answer instability beneath similar scores.
Mirage improves 3D tracking accuracy using combined camera and LiDAR data
MIRAGE: Metric Inference and Reliability-Aware Gaussian Estimation from Feed-Forward Vision
Abstract: Feed-forward 3D priors enable high-quality reconstruction from image streams but often lack reliable metric scale and suffer from long-term trajectory drift. In contrast, LiDAR--inertial estimation provides metrically accurate motion but lacks the image-space consistency needed for high-fidelity reconstruction. We propose $MIRAGE$, which anchors feed-forward visual geometry to LiDAR--IMU metric motion and regulates online pose corrections according to correspondence support and cross-modal agreement, jointly enabling accurate metric pose estimation and high-fidelity Gaussian reconstruction. Experiments on Oxford Spires, M2DGR and INS show that MIRAGE achieves accurate metric trajectory estimation, outperforming COLMAP, a widely used but computationally expensive reference for vision-only benchmarks. Motivated by the scarcity of long-horizon monocular benchmarks for large-scale indoor reconstruction, we further build a multimodal data-collection platform and use MIRAGE to establish accurate 6-DoF reference trajectories for a new vision-only benchmark. We benchmark recent monocular large-scale reconstruction methods on this dataset, providing a systematic evaluation of their performance in long-horizon indoor scenes.
World models detect and fix silent prediction errors in image navigation
MEND: Label-Free Detection, Localisation, and Correction of Latent Hallucination in World Models
Abstract: World Models are appearing as the next major frontier in computer vision. However, their robustness is currently largely unexplored. We identify the phenomenon of hallucination in latent World Models: given a state and an action, the predicted next latent can decode to a scene that never occurs. Because the prediction is statistically ordinary and is fed back autoregressively by the model, the error is both silent and compounding. We study whether such latent hallucination can be detected, localised, and corrected at inference time, on a frozen self-supervised world model in the absence of ground-truth error labels. We introduce Masked Empirical-Bayes Neural Denoising (MEND), a single conditional score network trained by denoising score matching on real transitions, whose score field serves three roles: its magnitude detects hallucination, its per-token field localises it to specific image patches, and it defines an inference-time correction direction. On two navigation environments MEND detects hallucination with an AUROC of up to 0.80 without using actions, exceeding a single-Gaussian density baseline while also localising the error (per-token AUPRC up to 0.87) and correcting it, all from one score field. Our correction reliably reduces single-step latent error and improves predictions. We identify that a part of the error is tangent to the data manifold, hence, we focus on detection and localisation while highlighting promises of the correction.
Pow3R-SLAM improves real-time 3D mapping with depth priors
Pow3R-SLAM: Real-Time RGB-D SLAM with 3D Reconstruction Priors
Abstract: We present Pow3R-SLAM, a real-time RGB-D simultaneous localization and mapping (SLAM) system that uses Pow3R for tracking and mapping. Inspired by MASt3R-SLAM, a recent work on monocular SLAM using two-view 3D reconstruction priors, we extend the work to incorporate depth as a prior on the network's prediction, rather than as geometry to fuse. Where traditional RGB-D SLAM systems struggle with sparsity in the depth images, Pow3R utilizes the available depth to give a better-conditioned pointmap, while inferring the depths in empty regions from the two-view photometric, depth, and intrinsic data. Evaluated against MASt3R-SLAM following its protocol on 24 sequences from TUM, 7-Scenes, and Replica, Pow3R-SLAM runs 1.6x faster in wall time, has 15% lower mean trajectory error, a 3.1x lower unscaled error, and produces denser maps, with a 30% lower Chamfer distance. We also introduce a hybrid variant that runs 2.1x faster than MASt3R-SLAM at 25.3 frames per second (FPS), while maintaining improved tracking and mapping accuracy. Against ORB-SLAM3 in RGB-D mode, Pow3R-SLAM is more accurate on TUM, 7-Scenes, and ETH3D-SLAM, and completes every TUM sequence. While Pow3R-SLAM can struggle on a small set of self-similar scenes, its overall performance shows that adding depth as a prior for two-view 3D reconstruction SLAM can be beneficial. A project webpage is available at: https://ChrisKolios.github.io/Pow3R-SLAM , and code will be made open-source upon acceptance.
ExcavaTwin maps terrain and objects for autonomous excavation tasks
ExcavaTwin: Training-Free Geometry-Guided Semantic Elevation Mapping for Autonomous Excavation
Abstract: Autonomous excavation requires a spatial representation that jointly captures terrain geometry and task-relevant semantics. Existing excavation mapping is largely elevation-centric, while generic semantic models remain unstable in unstructured outdoor scenes. We present ExcavaTwin, a pure-vision geometry-guided semantic elevation mapping framework without excavation-specific training. Given multi-view RGB images, the framework: 1) reconstructs scene geometry and semantic observations using frozen vision models; 2) derives terrain and non-terrain geometric support; 3) performs geometry-constrained multi-view semantic fusion to suppress implausible predictions and recover incomplete observations; and 4) projects the fused state into a task-oriented semantic elevation map. Experiments on public datasets and real excavation scenes demonstrate reliable geometric and semantic perception. In real excavation, the system achieved an average update interval of approximately 1.4 s and a mean elevation error of 12.74cm in dynamically modified regions. Larger errors mainly occur during rapid terrain changes and transient visual disturbances caused by machine motion.
Joint optimization improves smooth 3D tracking from lidar data
A Differentiable Optimization Framework for Registering Sequential Bounding Boxes with Point Cloud Stream
Abstract: Refining a sequence of coarse 3D bounding boxes against a LiDAR point-cloud stream demands tracks that are geometrically accurate (high IoU) and temporally coherent (low roughness), preferably without training data. The usual recipe keeps the two concerns apart: register each frame independently, then smooth the trajectory afterwards with a Kalman~RTS or Savitzky--Golay filter. Smoothing displaces boxes from a geometric optimum and never re-optimises, so it trades accuracy for smoothness. We instead fold the temporal smoothness constraint into a training-free registration objective and solve for all poses jointly with L-BFGS. The payoff depends on how well the object is seen. On well-observed tracks it is large: within the low-roughness budget, the joint objective beats both post-hoc smoothers on paired multi-seed statistics and cuts roughness several-fold relative to frame-wise registration at matched accuracy. Treating visibility as an experimental variable exposes the limit. The advantage decays monotonically as views become one-sided, until it is indistinguishable from zero for near-edge-on objects and slightly negative under a ray-cast simulator with range-dependent density and ego motion, where the decoupled pipeline is in fact ahead at tight roughness budgets. We locate that boundary and trace it to one term: orientation alignment ties yaw to the estimated velocity and fails once that estimate is noisy. A ground-truth-free rule can choose the temporal scale and keep every track inside the roughness budget.
Destination support restoration improves robot human path predictions
Destination Support Restoration for Finite-Set Multimodal Trajectory Prediction
Abstract: Robots operating around pedestrians often reason over a finite set of predicted human futures. Repeated online updates can concentrate this limited prediction budget on dominant destinations and leave plausible alternatives underrepresented or absent, removing those alternatives from the finite representation available to downstream decision making. We introduce Destination Support Restoration (DSR), a causal post-selection operator that repairs destination support without retraining the host predictor or increasing the maintained set size. At a repair step, DSR evaluates a temporary destination-stratified candidate bank from the observed prefix, converts candidate evidence into integer target counts, protects representatives of active modes, and reallocates redundant surplus hypotheses to deficient modes. The maintained and returned sets retain exactly $N$ hypotheses, and DSR replaces at most $\lceilρN\rceil$ entries. Protected representatives preserve current categorical support; lineage-aware particle filters also preserve surviving resampling ancestors. Each replacement reduces the allocation mismatch to the evidence-driven target by one. On the complete 3,719-trajectory Edinburgh protocol over three seeds, DSR reduces MIF weighted ADE and FDE by 13.36% and 13.30% at $N=64$. Paired integrations with CLiFF, PPT, causal GDTS, Social Informer, and PECNet improve both metrics in every evaluated pair. These results show that finite-set support allocation is a useful prediction-side control point when a fixed hypothesis set serves as the interface to downstream systems.
Accurate depth estimation from single cameras improves with new attention method
CMAMBADEPTH: Self-supervised Monocular Depth Estimation with Channel Mamba and Hybrid Attention
Abstract: Accurate monocular depth estimation serves as a core enabler for single camera scene understanding. However, existing self-supervised monocular depth estimation methods generally suffer from the bottleneck of inefficient cross-scale information interaction and difficulty in balancing local and global spatial modeling. In this paper, we propose CMambaDepth, a self-supervised framework that achieves efficient multi-scale feature fusion and fine-grained contextual modeling via channel-wise selective state propagation. Specifically, Bidirectional Channel Mamba (Bi-CMamba) aligns encoder features across scales and enables bidirectional information exchange among ordered scale groups. Unidirectional Channel Mamba (Uni-CMamba) progressively aggregates decoder features and retains fine-grained scale groups through a group selection mechanism for subsequent fusion. Furthermore, a Hybrid Attention Module (HAM) is introduced to combine large-kernel local context and Manhattan self-attention for complementary spatial modeling. Experimental results demonstrate that our method achieves highly competitive performance. Specifically, our model achieves an AbsRel of 0.094 and an RMSE of 4.156 on KITTI, and an AbsRel of 0.140 on DDAD. In the zero-shot cross-dataset generalization test on NYUv2, it attains an AbsRel of 0.232, outperforming the baseline RA-Depth by 7.2%.
Active scene reconstruction balances quality and speed with 2d gaussian splatting
2D GauSS-MI: Efficient Active Scene Reconstruction with Balanced Visual and Geometric Quality
Abstract: Active reconstruction requires efficient active view selection to achieve high-quality reconstruction within limited onboard computational resources. Existing methods face challenges in adequately balancing visual and geometric quality with the computational efficiency required for real-time operation. In this work, we present an active reconstruction framework based on 2D Gaussian Splatting (2DGS). We develop an efficient online 2DGS mapping pipeline for incremental RGB-D observations and introduce a probabilistic reliability model that characterizes the view-dependent reconstruction quality of individual 2D Gaussian splats. Building on this model, we formulate 2D Gaussian Splatting Shannon Mutual Information (2D GauSS-MI), a mutual-information-based metric that exploits the explicit surface orientation of 2DGS to evaluate the expected information gain of candidate views. The proposed metric enables active view selection to account for both visual and geometric reconstruction quality. We evaluate the proposed system against three state-of-the-art baselines on eight Replica scenes. Experimental results demonstrate that our method achieves a favorable balance between visual and geometric reconstruction quality with substantially lower computational cost and competitive model storage.
Sim-to-real autonomous driving works with semantic mid-level views
MILER: Semantic Mid-Level Representation for Sim-to-Real Reinforcement Learning in Unstructured Autonomous Driving
Abstract: Reinforcement learning constitutes a promising approach owing to its potential for superhuman performance and self-learned policies. However, its application to real-world autonomous driving remains scarce, particularly in unstructured environments, because of the challenges associated with sim-to-real transfer for unstructured environments. In this work, we present MILER, an end-to-end policy framework with zero-shot sim-to-real transfer. During offline training, we employ a custom semantic mid-level representation (MLR) simulator and train the policy network using reinforcement learning, with its control outputs applied directly to a bicycle model. During deployment on the real vehicle, camera and LiDAR data are processed by BEVFusion to generate a semantic bird's-eye-view representation consistent with that of the MLR simulator. The actions generated by the policy network are not applied directly to the real vehicle. Instead, we employ a trajectory-alignment strategy that enables zero-shot sim-to-real transfer of both perception and control. We extensively evaluate the proposed framework on a diverse test track comprising numerous challenges, including various obstacles, hairpin curves, velocities of up to 33.6 km/h, and off-road sections. In total, we drove 17.3 km with two different vehicles on a 3.0 km test track without human intervention, thereby demonstrating the effectiveness of our approach. Furthermore, the entire software stack runs on a Jetson AGX Orin.