Papers for

robotic manipulation teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

GelSlim 5 unifies vision and touch in one fingertip camera

GelSlim 5.0: Unifying Vision and Touch with a Single Fingertip Camera

Abstract: Vision and touch provide complementary cues for object pose and local contact geometry, but external cameras are often occluded at the contact site. We present GelSlim 5.0, a fingertip sensor that acquires visual and tactile observations with one fixed camera and a continuous UV-responsive contact layer. By switching illumination, the camera sequentially acquires through-membrane visual images and contact-sensitive tactile images from a shared viewpoint, avoiding inter-camera extrinsic calibration. To combine these observations, we introduce VisTacFusion, a multimodal transformer with separate prediction paths for planar object pose and contact geometry. Asymmetric bottleneck fusion incorporates visual context while preserving tactile spatial features for depth and surface-normal estimation. Modality dropout enables inference with paired inputs or either modality alone. On real validation data from 12 known objects, paired inputs reduce depth MSE, angular error, and translation $L_1$ by 61.2%, 72.3%, and 61.3%, respectively, relative to tactile-only inference with the same model. Relative to visual-only inference, the corresponding reductions are 93.7%, 6.1%, and 8.6%.

Thu 22 OctRobotics
The gist
It can be hard for robots to 'see' and 'feel' an object at the same time, especially when cameras outside the hand get blocked. The authors created GelSlim 5.0, a sensor that fits on a fingertip and uses one camera with special lighting to get both visual and touch information. They also made a new computer model called VisTacFusion that combines these two types of data to understand an object’s position and surface shape better. Using both vision and touch together reduces mistakes compared to using just one.
Open → 2610.31334v1

Vision sensor separates texture and force signals for better robot touch

DeTac: Dual-branch Decoupling of Texture and Force Signals in Vision-Based Tactile Sensors

Abstract: Vision-based tactile sensors enable fine-grained perception for dexterous robotic manipulation, but current marker-based designs tightly couple surface texture and contact force signals within a single observation. Existing data-driven decoupling methods rely on serial mask-based inpainting, which suffers from mask-sizing dilemmas caused by physical indentation effects, error retention, and lack of real paired data for supervision. To address these challenges, we propose DeTac, a novel dual-branch generative framework that concurrently extracts clean shading and marker images from a single mixed tactile image. DeTac leverages full-image synthesis to naturally bypass mask dependency and introduces a cross-branch synergistic optimization that enables mutual supervision, effectively preventing error retention. Furthermore, we construct a strictly aligned, real-world paired tactile dataset using custom hardware to provide high-quality supervision. Extensive experiments demonstrate that DeTac achieves state-of-the-art decoupling accuracy, significantly facilitating downstream surface reconstruction and force estimation tasks while exhibiting cross-sensor generalization.

Mon 12 OctRobotics
The gist
Robots use special cameras to 'feel' objects, but the signals showing texture and force often get mixed up. The authors created DeTac, a system that splits these signals into two clear images, making it easier for robots to understand what they are touching. They built new hardware and collected real data to train and test their method. This improvement helps robots better judge surfaces and forces when grabbing things.
Open → 2610.16463v1

Robust decision-making improves robot safety using latent space disturbances

Modeling Latent Disturbances for Robust Decision-Making in World Models

Abstract: In this paper, we study robust decision-making in the latent space of world models (WMs). Robust optimization is a mathematical framework where, given explicitly specified dynamics and physically meaningful disturbances, a robot can select actions that remain effective even under worst-case disturbances. However, applying this principle to the learned latent space of WMs introduces a fundamental challenge: because WMs have fully learned state spaces and dynamics inferred from high-dimensional observations, it is unclear how to define latent-space disturbances that faithfully represent uncertainty in the underlying system. Our key idea is to model a latent-space disturbance as a perturbation to the learned latent dynamics that induces pessimistic but plausible transitions. Specifically, we construct a set of plausible latent dynamics by combining a dynamics-aware similarity metric that captures plausible transitions with out-of-distribution detection that excludes implausible latent states. We calibrate this uncertainty set over latent dynamics using conformal prediction, ensuring that WM imaginations induced by the latent disturbance remain plausible without becoming overly pessimistic. We then jointly optimize robust robot actions and the worst-case latent disturbances through game-theoretic optimization. We leverage this latent-space robust optimization to robustify policy steering, considering two paradigms: latent safety filtering and sample-and-verify steering of a generative control policy. Our controlled simulation experiments show that our latent disturbance enables robust decision-making directly in WM latent spaces, and hardware experiments with a Franka manipulator show that modeling latent disturbances enables robust policy steering, reducing failures by 70% in safety filtering and 54% in sampling-based policy steering. Project website: https://junwon.me/LatentDisturbance/.

Tue 6 OctRoboticsArtificial IntelligenceMachine Learning
The gist
Robots use world models to make decisions based on simplified internal maps of their environment. The paper shows how to handle unexpected changes or errors in these internal maps by carefully modeling possible disturbances in the robot’s thinking process. This lets the robot plan safer and more reliable actions, even when things don’t go exactly as expected. The authors tested their approach in simulations and on a real robot arm, reducing failures significantly.
Open → 2610.07599v1

Learn a consistent jacobian model for bio-inspired soft robotic fingers

Learning a Resolution-Consistent Jacobian Field for Bio-Inspired Rigid-Soft Finger

Abstract: Bio-inspired tendon-driven rigid-soft coupled dexterous fingers exhibit strong nonlinearity and configuration-dependent sensitivity, making accurate modeling challenging. In discrete-time control, Jacobian-based kinematic algorithms typically rely on point-wise local linear approximations, which makes their performance sensitive to sensor sampling frequency and controller update frequency. To address this issue, we propose Jacobian Flow Matching (JFM), a structured learning framework based on Conditional Flow Matching (CFM), to learn a resolution-consistent Jacobian field that models actuation-to-motion transitions as a dynamical flow. The proposed framework supports both single-step prediction and continuous rollout via ODE integration, enabling consistent inference across temporal resolutions. Experiments on a tendon-driven rigid-soft finger show that the proposed method suppresses outlier errors and improves single-step prediction accuracy, reducing the global average RMSE by over 53% compared with a baseline discrete Jacobian learning approach. For long-horizon prediction, trajectories recovered via ODE integration achieve higher fidelity under sparse sampling (Stride = 8), reducing the RMSE median by 14.43% and the error variance by 24.87%. These results demonstrate that the learned flow-based Jacobian field provides an effective local model for offline multi-step trajectory optimization in rigid-soft coupled nonlinear systems.

Thu 1 OctRobotics
The gist
Modeling bio-inspired robotic fingers that combine rigid and soft parts is difficult because their movements are complex and change depending on position. The authors developed a new learning method called Jacobian Flow Matching that produces a smooth and consistent model of how finger movements respond to actions over time. This model works well at different speeds and improves prediction accuracy, helping control the finger better during long sequences of motion. Their tests showed large reductions in error compared to traditional methods, making the model more reliable for tasks involving these soft-rigid fingers.
Open → 2610.01668v1

EgoFound3R improves egocentric hand reconstruction accuracy sixfold faster

EgoFound3R: End-to-End Egocentric Hand Reconstruction in World Space with Point-Wise Interaction Attributes

Abstract: Egocentric video has become a primary source of supervision for embodied models, and its value rests on recovering hand motion in world coordinates, which camera motion and hand occlusion make difficult. Existing reconstruction pipelines typically separate hand and scene estimation, leave interaction attributes to separate task-specific models, and invoke several models per video, so no prior reconstruction model estimates these attributes and throughput becomes a practical constraint on large-scale annotation. We therefore introduce EgoFound3R, a unified end-to-end model that estimates world-space hand geometry in a metric scale shared with the scene, and predicts point-wise interaction attributes, including visibility, contact, and distance. The model integrates three designs: (i) structured hand prompts that transfer pretrained geometric priors to world-space hand reconstruction; (ii) an explicit hand representation that decodes hand geometry and interaction attributes; and (iii) a shared-parameter multi-rate design that lowers inference cost. Together, these designs predict hand geometry and point-wise attributes in one pass. On OakInk-v2, TACO, and HOI4D, EgoFound3R reduces the mean per-joint position error (MPJPE) by 43.2%, 22.4%, and 11.6% over previous methods and predicts point-wise contact and distance alongside the geometry in the same pass, while attaining approximately 6x higher throughput.

Thu 1 OctComputer Vision and Pattern Recognition
The gist
Understanding how hands move in first-person videos is hard because cameras and hands often block each other. The authors created EgoFound3R, a single model that simultaneously figures out the 3D shape of hands in the real world and how each part interacts with objects. Their approach combines different design elements so it works faster and better than older methods. Tests show it reduces errors a lot and predicts detailed hand interactions without extra steps.
Open → 2610.01210v1

Physics aware method improves hand object interaction reconstruction accuracy

DynamicHOI: Coupled Dynamics for Physics-aware HOI Reconstruction

Abstract: We study hand-object interaction (HOI) reconstruction from monocular RGB videos, where partial observations can produce visually plausible yet mechanically inconsistent trajectories. Existing methods mainly enforce visual and geometric agreement, leaving the underlying interaction dynamics insufficiently constrained. We propose DynamicHOI, a physics-aware HOI reconstruction framework combining geometry-grounded diffusion refinement with coupled hand-object dynamics. Geometry spatially grounds visual evidence for trajectory refinement, while articulated inverse dynamics and Newton-Euler dynamics derive hand generalized forces and object wrenches for dynamics-level supervision. We further couple hand and object dynamics through contact-force transfer and recover active hand actuation as an interaction-level physical quantity. We formulate its empirical magnitude distribution into a probabilistic prior that penalizes unlikely actuation and suppresses mechanically implausible reconstructed motion. Experiments on three HOI datasets show consistent improvements in both hand and object reconstruction. The reconstructed trajectories further benefit downstream applications including hand world-model generation and robotic manipulation learning, demonstrating the value of physics-aware HOI modeling beyond reconstruction.

Tue 29 SeptComputer Vision and Pattern Recognition
The gist
Hand-object interactions in videos can look believable but may not follow the rules of physics, leading to unrealistic movements. The authors present DynamicHOI, a new approach that combines visual information with physics principles to make these interactions more realistic. Their method uses knowledge about forces and motion to refine how hands and objects move together. This results in more accurate reconstructions that better match real-world physics.
Open → 2609.36454v1

Action representation improves vision language robot performance

Direction-Scale Decomposition in Action Representation: Rethinking What to Tokenize for Vision-Language-Action Models

Abstract: Action representation plays a central role in discrete-token vision-language-action (VLA) learning but remains underexamined. Under conventional pose-increment representations, action tokens are sensitive to execution speed and dataset-specific normalization, potentially obscuring geometric structure shared across demonstrations and datasets. We introduce Direction-Scale Decomposition (DSD), an action representation that decomposes translation and rotation increments into direction and scale components before tokenization. DSD isolates motion direction while retaining magnitudes in separate scale channels. We evaluate DSD with uniform binning (BIN) and BEAST, a B-spline-based tokenizer, in simulation and real-world manipulation under both single-dataset and mixed-dataset training. On LIBERO, DSD improves average success rates with both tokenizers. On SimplerEnv, DSD-BIN outperforms BIN by 10.3 percentage points in overall success rate under mixed-dataset training. Real-robot experiments further show gains both with and without robotics pretraining. These results support DSD as an effective action representation for discrete-token VLA models and suggest its potential to mitigate performance degradation when training on large and diverse dataset mixtures. Our project page with additional resources is available at https://vla-dsd.github.io/

Thu 24 SeptComputer Vision and Pattern RecognitionRobotics
The gist
Representing movements in robots is tricky because small changes can look very different depending on speed or how data is prepared. The paper introduces a new way to break down actions into their direction and size separately, making it easier for systems to understand and use motions across different tasks and datasets. This method helped robots perform better in both simulated environments and real-world tests, especially when learning from mixed sources of data. The authors show their approach reduces confusion and improves success rates in robotic manipulation.
Open → 2609.28865v1