Papers for

robotic interface designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Player-1 improves game control using synthetic training experience

Player-1: Learning to Play from Synthetic Experience

Abstract: Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1-35B-A3B improve MineDojo-300 success over their SFT policies by 27.8 and 17.7 percentage points, respectively. Player-1-9B reaches 38.33% success compared with 12.63% for the strongest evaluated baseline, with further gains over SFT on ViZDoom-10 and GameWorld. Further analyses show that broader synthetic environment coverage improves transfer, while the use of composite actions that combine multiple keyboard and mouse inputs increases during RL. We demonstrate that learning from synthetic experience substantially improves game control beyond supervised initialization, with gains that generalize beyond the RL training suite.

Wed 14 OctComputer Vision and Pattern RecognitionArtificial IntelligenceHuman-Computer Interaction
The gist
Playing video games with AI is hard because games have many visuals and complex controls. The researchers created Player-1, a system that first learns how to play from example games, then practices in many computer-generated game environments with varied challenges. This extra practice helps Player-1 get much better at controlling games than just learning from examples alone. They tested it on several games, showing significant improvements in success rates and better general skills that transfer to new games.
Open → 2610.20584v1

Wrist stability marks skill in surgical robot control training

Fine Wrist Control as a Marker of Surgical Teleoperation Expertise

Abstract: Unlike most intensely physical pursuits, surgical robotic teleoperation training focuses primarily on task outcomes rather than surgeon body posture or biomechanics during task completion. Toward the question of the role of biomechanics in surgical expertise, we sought to characterize the articular motion of expert teleoperators as compared to novice users. Twenty-seven novices and nine experts completed a non-medical cylinder-on-peg transfer task while their upper limb biomechanics were recorded via motion trackers. During more difficult motions, experts stabilized their wrist motion more than novices, while maintaining adequate range of motion in their shoulder and elbow and completing the task significantly faster than novices. This marker of expertise suggests the importance of attention to user biomechanics during teleoperation of surgical robots.

Tue 22 SeptRobotics
The gist
Robotic surgery needs precise control, but training usually focuses on task success instead of how surgeons move their bodies. The authors studied experts and beginners performing a simple robotic task, tracking arm and wrist movements. They found that experts keep their wrists steadier during tricky moves but still use their shoulders and elbows well, and they finish faster. This shows that paying attention to how surgeons move could help improve surgical robot training.
Open → 2609.27160v1