Papers for

robotic inspection teams

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Gpu pipeline plans multi-robot 3d underwater inspections efficiently

A GPU-Resident Pipeline for Multi-Robot 3D Inspection with Limited Perception

Abstract: We present a complete, GPU-resident pipeline for multi-robot 3D inspection of underwater structures. Given a triangle mesh and a fleet of $K$ robots, each carrying a short-range, limited field-of-view camera, the pipeline computes 6-DOF trajectories that jointly cover a target fraction of the surface while minimizing a linearly interpolated makespan/total-cost objective. The joint problem is NP-hard, so we decompose it into five core stages - candidate viewpoint generation, visibility computation, set cover, min-max vehicle routing solved as a mixed integer program (MIP) with lifted Miller-Tucker-Zemlin subtour elimination, and priority-based multi-agent path finding with continuous-time inter-robot conflict checking - flanked by mesh loading and surface sampling as preprocessing and by trajectory smoothing as postprocessing. Our contributions are: an end-to-end GPU-accelerated integration of the five stages, with its kernel design documented; a GPU batch adaptation of Lien's $\varepsilon$-visibility with four custom CUDA kernels; a $β$-aware per-vehicle tour upper bound derived from the interpolated objective, supplementing the Desrochers-Laporte coefficient lift with forbidden-pair cuts; a 4D space-time extension of Zhou and Zeng's GPU parallel-frontier A*; and an experimental evaluation on 14 meshes (up to $7.2$M faces) that ablates the routing cuts and the parallel-frontier search, audits collision freedom and waypoint attainment \emph{after} trajectory smoothing, and measures the end-to-end gap against analytical and LP-relaxation lower bounds. Code and raw results are publicly available.

Mon 19 OctRoboticsMultiagent Systems
The gist
Underwater robots often have limited cameras, making it tricky to explore and inspect complex surfaces fully. The authors developed a complete method that runs entirely on a graphics processor to quickly plan paths for many robots to cover 3D underwater structures together. Their method breaks a complex problem into parts like choosing viewpoints and routing robots to avoid collisions, then integrates these steps for fast performance. They tested their approach on large 3D models and made their code publicly available.
Open → 2610.26106v1

Single-photon lidar sees hidden scenes behind translucent obstacles

Resolving Mixed Single-Photon LiDAR Returns for Foreground-View and Hidden Scene Reconstruction

Abstract: Partially transmissive screens and protective covers are common in robotic inspection, but they create mixed LiDAR returns from both the foreground material and the scene behind it. Conventional peak-based LiDAR usually discards weak hidden returns, while single-photon LiDAR records time-resolved histograms that preserve attenuated and overlapping echoes. However, existing transient reconstruction methods typically fit a single scene representation to the measured waveform. Under occlusion, weak or nearby foreground--hidden echoes can form a broad peak or subtle shoulder. Because such waveforms can also be explained by a displaced single surface or a thick density distribution, accurate transient fitting does not necessarily imply correct geometry. We propose a state-aware framework for foreground-view and hidden scene reconstruction from occluded single-photon histograms. For each ray, we estimate local echo evidence, identifying no reliable surface evidence, single-return evidence, or two returns. The inferred echo state routes supervision for a two-head neural field: all rays constrain waveform reconstruction, while reliable anchors provide geometry localization. We also introduce a real paired single-photon LiDAR occlusion dataset with occluded and clean captures at fixed poses. Experiments on a real dataset show improved hidden scene depth and point-cloud accuracy over baselines. Our results demonstrate single-photon layered reconstruction as a practical route for 3D perception through partially transmissive occluders.

Thu 1 OctComputer Vision and Pattern Recognition
The gist
Sometimes cameras or sensors can’t see through shiny screens or protective covers because the signals get mixed from the cover and what’s behind it. This paper shows a way to use a special kind of lidar sensor, called single-photon lidar, that measures the timing of light pulses very precisely to detect both the cover and what’s behind it. The authors made a smart computer program that guesses whether the light signal comes from one or two objects and then reconstructs the 3D shapes of both. They also created a new dataset to test their method and found it works better than older methods at seeing hidden objects.
Open → 2610.01206v1