Papers for

robotic grasping engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Tactohand predicts detailed hand touch and forces from video

TactoHand: Learning Geometry-Based Dense Hand-Surface Interaction Fields from Video

Abstract: Understanding how humans interact with the world requires a representation of physical interactions at the hand surface. Tactile sensing captures these interactions, but collecting tactile data at scale requires specialized hardware. We introduce TactoHand, a model that predicts three dense hand-surface interaction fields---contact, proximity, and 3D force---from monocular video. We derive geometry-based contact and proximity labels and motion-derived force labels from eligible training data within a curated collection spanning approximately 50 million source frames. TactoHand uses a temporal transformer to aggregate visual evidence across frames, while three learned queries decode the corresponding hand-surface fields. A differentiable physics layer further constrains force predictions using observed object motion. Across in-domain and out-of-domain benchmarks, TactoHand improves contact and proximity estimation over prior methods. In addition, physics supervision reduces position and rotation errors in motion rollouts, and the predicted contact and proximity fields improve downstream hand-object reconstruction. Together, these results show a scalable, low-cost path to learning hand-surface interaction fields without collecting tactile measurements. Code will be released at https://github.com/zhenqis123/Tactohand.

Thu 29 OctComputer Vision and Pattern Recognition
The gist
Understanding how hands touch and interact with objects is important for many technologies, but capturing this in detail usually needs special sensors. The authors created TactoHand, a computer program that looks at regular video and guesses where the hand touches or nears objects, and how much force it applies. They trained it on a huge video collection using smart methods to label when and how hands contact objects. This helps computers better understand hand movements without needing complex hardware.
Open → 2610.39585v1

Vision system improves grasp tool use for prosthetic arms

Extending Affordance Segmentation for Wearable Robots to Multi-Object Images

Abstract: This paper proposes a refinement to existing vision-based portable pipelines for the recognition of graspable object parts. Such pipelines can effectively support automatic grasp selection and preshaping in upper-limb prosthetic devices. However, realistic scenarios in which multiple objects are present still represent a challenge. The proposed method exploits a minor modification to the conventional hardware setup and a custom training approach to extend the applicability of vision-based pipelines. A laser pointer is introduced in the setup as an effective mechanism for object disambiguation. Accordingly, a suitable retraining of the deep convolutional neural networks supporting recognition of graspable parts is implemented. A mixed reality strategy allows the reuse of available high-quality segmentation masks to generate realistic images procedurally, extending the range of scenarios supported by the final device. Experimental results confirm that the proposed pipeline improves target disambiguation accuracy by up to 9% compared with existing solutions, while preserving the computational cost.

Wed 21 OctComputer Vision and Pattern RecognitionRobotics
The gist
Identifying which parts of objects can be grabbed is tricky when many objects appear together. The authors added a laser pointer to the setup to help the system know which object to focus on. They also retrained the neural networks that recognize graspable parts using a method involving realistic mixed reality images. This improved the system's accuracy in picking the correct target by up to 9% without making it slower.
Open → 2610.29474v1

Atomic motion coordinate improves language-steered robot arm actions

Atomic Motion Coordinate for Language-Steerable and Force-Responsive Manipulation

Abstract: Can changing only the language instruction redirect a VLA policy's end effector, or does the visually driven motion prior dominate? We present Atomic Motion Coordinate, a geometry-grounded coordinate for steerable and force-responsive manipulation. Each arm owns thirteen signed translation, rotation, and hold atoms grounded from text and forward kinematics with vision withheld, and the coordinate is injected into every action-expert block via weighted codebook alignment. Contact history modulates the same coordinate through a bounded spherical residual that is recomputed from a fixed nominal latent to regenerate only the unexecuted horizon suffix. Across 7,520 offline horizon interventions, opposite-atom separation reaches 92.5/83.1% (single/dual) versus 39.1/24.0% for LA4VLA-style. Across 50 real-robot trials per task, AMC raises OOD fruit progress from 60.5% to 87.8%; force adaptation raises Plug/Vase from 59.0/71.5% to 78.5/75.2%.

Mon 14 SeptRobotics
The gist
This paper looks at how robot arms can better follow language instructions instead of just relying on visual cues. The researchers introduce a new way to represent movements called Atomic Motion Coordinate, which breaks down arm motions into smaller parts tied to text and robot balance. This method helps robots change their actions based on language and the forces they feel. The authors tested this approach offline and in real robots, showing better success in manipulating objects and adapting to forces than previous methods.
Open → 2609.15012v1

Robot estimates 3d center of mass from gentle push on unknown objects

Before the Tipping Point: Force-Guided Active Perception for Shape-Agnostic Estimation of 3D Centers of Mass

Abstract: Estimating the 3D center of mass of unknown objects is challenging when grasping is infeasible, geometry is irregular, or mass distribution is uneven. We present a force-based method that estimates CoM height and mass from a single sub-critical tipping experiment by a robot manipulator. The robot applies a quasistatic elevated push and retract motion, using force-angle measurements recorded during tipping to identify parameters from the object trajectory. Our proposed push-retract cycle mitigates frictional bias, enabling generalized fitting. We experimentally validate our method using a robot manipulator with a six-axis force torque sensor on varying types of objects without prior shape information and without specific models. We also propose a method to prevent toppling, keeping the object in a sub-critical tipping regime by leveraging a safety margin. In experimental studies, our method recovers mass, CoM height, and toppling angle with relative errors below 5.0 percent across all unknown objects. This work demonstrates reliable 3D inertial parameter estimation under proper safety thresholds in tipping. Our proposed method informs and enables reliable non-prehensile manipulation and robotic grasping of challenging objects that were previously infeasible.

Fri 11 SeptRobotics
The gist
It is hard for robots to figure out the balance point and weight of strange or oddly shaped objects without picking them up. The authors came up with a method where a robot gently pushes an object just enough to tip it slightly, then helps it settle back. By measuring the forces and angles during this motion, the robot can calculate the object's center of mass height and weight with good accuracy. This process works even without knowing the object’s shape beforehand, and it avoids making the object fall over completely.
Open → 2609.12894v1