Papers for
robotic fleet operators
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Transformer model plans multiple agents paths quickly in real time
A Transformer-based Approach for Real-time Multi-agent Path Planning with Varying Initial/Final Conditions
Abstract: We address the problem of real-time multi-agent path planning under prescribed initial and final configurations, formulated as a high-dimensional optimal control problem subject to inter-agent collision avoidance and obstacle constraints. Classical solvers based on the Hamilton--Jacobi--Bellman equation or Pontryagin's maximum principle (PMP) become computationally intractable as the number of agents grows, due to the curse of dimensionality and the non-convexity introduced by interaction constraints. We propose OCFormer, a transformer-based neural network that parameterizes the inverse of a coordinate transformation mapping a simple, analytically tractable latent space, in which agents evolve independently under a decoupled Hamiltonian, to the physical space of the coupled, interacting system. The model is trained by minimizing a physics-informed loss comprising the Hamiltonian ODE residual from the PMP and a boundary matching term, without requiring pre-computed trajectory data. The self-attention mechanism endows OCFormer with permutation equivariance over agents, a structural symmetry that prior symplectic network approaches do not natively enforce. When trained on a distribution of boundary conditions, the amortized OCFormer produces near-optimal trajectories for unseen initial and final configurations in a single forward pass ($\sim$220ms), enabling real-time inference without retraining. We further introduce a lightweight transfer learning framework that adapts a pretrained OCFormer to out-of-distribution perturbations in seconds via L-BFGS fine-tuning. Numerical experiments on two- and three-dimensional multi-agent navigation with up to 128 agents demonstrate the scalability and efficiency of the proposed approach.
CUSP detects early hazard warnings to improve off-road robot navigation
CUSP: CUSUM-Governed Survival Hazard Alarms at the Perception Onset for Off-Road Navigation
Abstract: Off-road navigation exposes a robot to potentially hazardous terrain en route. Although learning-based navigation uses safety supervision to choose which path to drive, it provides no runtime alarm when the robot following that path is heading into danger. Such an alarm must be learned from field logs, where human intervention preempts the failure and the failure itself is therefore never observed. The human judges driving unsafe early but typically intervenes only once failure is clearly near, so the intervention marks that judgment late. That earlier judgment is what a runtime alarm must detect, yet no prior intervention-supervised method has targeted it. To address this problem, we introduce CUSP (CUSUM-governed Survival model of the Perception onset), a model-agnostic runtime hazard alarm that learns this moment from intervention-terminated logs. "Cusp" is a word for the point at which one state is about to turn into another, and the moment we target is exactly such a cusp: the point at which safe driving turns unsafe in a human's judgment. We call this point the perception onset and annotate it separately from the intervention. A visual hazard head is trained on the annotated onset with a discrete-time survival objective so that driving with and without an onset both supervise the head, and a CUSUM accumulates the predicted onset risk into alarms. We evaluate CUSP at five unseen sites, two autonomous and three teleoperated, with 142 events and every method tuned to the same rate of ten false alarms per hour. CUSP detected 85 events compared to 26 for the best of nine adapted baselines, and the margin comes from hazards to which every signal in the navigation model is blind.
Meta reinforcement learning speeds up adaptation in multi-agent driving systems
Meta-Multi-Agent Reinforcement Learning for Fast Adaptation of Interactive Policies with Applications to Autonomous Driving
Abstract: This paper develops a meta-multi-agent reinforcement learning (meta-MARL) framework to enable fast adaptation of interactive policies in a multi-agent system (MAS). Meta-reinforcement learning (meta-RL) enables agents to rapidly adapt to new tasks/environments using a bi-level optimization mechanism. However, existing meta-RL generally focuses on single-agent systems. Extending these frameworks and algorithms to multi-agent systems poses additional challenges, as tasks are characterized by not only the environment but also agents' strategic interactions. To address these challenges, we model multi-agent reinforcement learning (MARL) problems as Markov games (MGs) and develop a meta-MARL framework for rapid interactive policy adaptation across a distribution of MGs. A new concept, called meta-NE, is defined to describe the desired solution concept in a meta-MARL problem. Sufficient conditions for the equivalence between a meta-NE and a stationary point of the gradient-play-based meta-MARL algorithm are established. Our evaluation on autonomous-driving tasks demonstrates that the proposed meta-MARL method achieves faster adaptation than pretrained MARL baselines, validating the effectiveness of our framework.
TRACS uses warehouse layout to speed up robot path planning
TRACS: A Geometry-Aware Framework for Scalable Multi-Agent Path Finding in Warehouses
Abstract: Large scale warehouse automation relies on efficient multi agent path finding (MAPF) to coordinate thousands of robots in structured environments. Existing MAPF algorithms primarily improve conflict resolution while representing warehouses as generic navigation graphs, overlooking their inherent geometric structure and traffic patterns. This paper presents TRACS (Traffic aware Routing and Aisle Coordination System), a geometry aware planning framework that exploits warehouse layout to simplify planning rather than introducing another conflict-resolution algorithm. TRACS constructs a directed routing graph with alternating one way aisles that eliminates head on and edge swap conflicts by design, decoupling spatial routing from temporal traffic coordination. Independent hybrid graph grid routing is combined with lightweight edge based scheduling to avoid joint space time search while ensuring collision free execution. Experimental evaluation on warehouse benchmarks against representative priority based, iterative repair, and search based MAPF planners shows that TRACS consistently achieves a 100% empirical success rate while substantially improving planning scalability. On fixed scene benchmarks with up to 1000 robots, TRACS reduces planning time by up to 14.7X while maintaining competitive makespan, lower flowtime, and near optimal path quality. Under a fixed 10 minute planning budget, TRACS routes up to 5120 robots, roughly twice the largest fleet reached by the strongest baselines, while sustaining a 100% success rate, demonstrating the effectiveness of exploiting warehouse geometry for scalable robotic warehouse systems.
Approximation improves routing for multiple depot traveling salesman problem
A $(1+1/\sqrt{2})$-Approximation for the Multiple-Depot Traveling Salesman Problem
Abstract: The metric traveling salesman problem (TSP) is a fundamental problem in combinatorial optimization that asks for a minimum-cost tour covering all clients in a metric graph. The metric multiple-depot TSP (MD-TSP) is a natural extension, where the graph contains depots and clients, and the objective is to compute a minimum-cost set of tours covering all clients, with each tour starting and ending at the same depot. When the number of depots is part of the input, an adaptation of the Christofides--Serdyukov heuristic yields an approximation ratio of $2$. In this paper, we introduce a $(1+1/\sqrt{2})$-approximation algorithm. Like the Christofides--Serdyukov heuristic, our algorithm first computes a rooted spanning forest (RSF), then a matching to correct its odd degrees, and finally obtains a solution by shortcutting. However, instead of using a minimum-cost RSF, we construct an RSF by a primal-dual algorithm for a natural cut relaxation. The algorithm grows rootless components and the component containing all depots at different rates, adding an edge when its dual constraint becomes tight. Vertex labels record the times at which clients first become connected to a depot. The two-speed growth provides a joint bound on the forest cost and two label-dependent terms that also arise in bounding the parity-correction cost. Balancing the coefficients of these two terms by setting both to $\sqrt{2}-1$ yields the claimed approximation ratio.
Game theory algorithms coordinate agents safely with performance guarantees
Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees
Abstract: We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.