Papers for

robotic control developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

World action model generates real time driving and control actions fast

OSWAM: An Effective World Action Model with One-Step Action Generation

Abstract: Direct-policy World Action Models (WAM) have demonstrated the benefits of decoupling action generation from explicit future visual prediction for efficient inference in autonomous driving and embodied control. However, they still require tens of denoising steps to achieve competitive action quality, incurring substantial latency and hindering real-time deployment. Simply reducing the number of denoising steps will collapse the nonlinear multi-step denoising trajectory into coarse updates, substantially degrading action quality. To reduce the denoising steps while enabling real-time action generation, we present an effective world action model with one-step action generation, namely OSWAM, for autonomous driving and embodied control. We argue that it is the absence of structured action priors in random noise initialization that forces direct-policy WAMs to recover coherent action sequences through iterative denoising. Hence, we construct imagination tokens to initialize the diffusion process, providing physical priors and action-conditioned representations. We further introduce privileged information distillation with future conditioning to enhance future-aware action generation. As a result, OSWAM can efficiently and effectively generate high quality actions in just one diffusion step. Our experiments demonstrate that OSWAM achieves comparable or even better results in both autonomous driving and embodied control than direct-policy WAM and Joint-WAM that require tens of steps. It obtains approximately $3\times$ speedup over direct-policy WAM baselines and supports real-time compiled inference with latency as low as 40ms on an NVIDIA RTX 5090 GPU. The project page is available at https://gwenzhang.github.io/OSWAM/

Mon 26 OctComputer Vision and Pattern RecognitionRobotics
The gist
Generating actions for self-driving cars and robots usually takes many steps, which slows them down. The authors found that starting with better guesses about actions helps reduce these steps to just one. They introduced a new method called OSWAM that uses special tokens to give physical hints and learn from future information. This lets the model produce good actions very quickly, making real-time decisions possible. Their tests show OSWAM works as well or better than slower methods for driving and robot control.
Open → 2610.35850v1

Tactile sensing advances robot learning for flexible interaction

Tactile-Guided Robot Learning: From Representation Learning to Foundation Models

Abstract: Tactile sensing is becoming central to robust, adaptive, and dexterous robotic manipulation. Beyond its traditional role in contact detection and reactive control, touch is increasingly used to learn transferable representations, condition manipulation policies, and support embodied physical reasoning. Yet existing surveys largely emphasize tactile hardware and perception, leaving the rapid shift toward learning-based tactile manipulation insufficiently synthesized. This paper reviews tactile-guided skill learning from a learning-centric perspective, organized by the functional role of touch across the learning and control pipeline. We examine tactile representation and policy learning, tactile foundation models, predictive and adaptive control, and generalization across objects, tasks, sensors, embodiments, and simulation-to-real transfer. Across these directions, we identify common design principles and remaining challenges in learning transferable physical representations, integrating semantic reasoning with contact-level control, and scaling tactile learning across heterogeneous data and hardware. Finally, we outline emerging directions toward tactile foundation and world models that can predict, reason about, and adapt physical interactions. Together, this review characterizes the transition of touch from a task-specific feedback signal toward a core modality for general-purpose embodied intelligence. An accompanying database of the reviewed literature and associated resources is available at https://sites.google.com/view/touch-in-robot-learning-review.

Wed 14 OctRobotics
The gist
Robots use touch to better understand and interact with objects, not just to detect contact but to learn skills that work in many situations. The authors review how touch data helps robots learn representations, make decisions, and adapt to new tasks or environments. They discuss challenges like combining touch with other types of understanding and scaling these methods to different robots and hardware. This work sees touch as a key sense for robots becoming more adaptable and intelligent in their actions.
Open → 2610.20134v1

Soft robots improve damage recovery with phase adaptation in nine trials

Nine Trials to Recover: A Reproducible Benchmark for Repertoire-Free Soft-Robot Damage Adaptation

Abstract: We present a repertoire-free benchmark for soft-robot damage recovery under nine online trials. The protocol pairs damage masks within each morphology, retains a measured nominal fallback, and separates method development from evaluation on new bodies. A Gaussian-process expected-improvement (GP-EI) reference controller adapts actuator phases using three initialization probes and six feedback-selected rollouts. Across two disjoint 75-body cohorts, it outperforms random search, Sobol, CEM, and CMA-ES under equal budgets. GP-EI improves the worst-mask gain on 69/75 confirmation bodies and exceeds these four baselines by 0.235-0.310 mean worst-mask reward. A TuRBO-style local GP is the closest comparator; the paired confidence interval includes zero. Post-confirmation fixed-controller replay finds 5.06 voxel widths of mean recovery together with a 0.0031 increase in worst-mask p99 geometric edge strain; a strict no-added-demand deployment gate retains 48.7% of mean gain. In a frozen development stress test that physically removes 10% of occupied voxels, GP-EI improves 71/75 bodies and exceeds official BoTorch TuRBO by 0.356 mean worst-mask gain. Together, the replayable controllers, body-level inference, and frozen-cohort evaluation provide a reference for measuring the added value of learned damage priors and future adaptation methods.

Tue 6 OctRobotics
The gist
Soft robots can get hurt or damaged, which makes it hard for them to keep moving well. This paper presents a way to help soft robots quickly adjust and recover from damage without needing a large set of pre-made behaviors. The method uses smart testing combined with feedback to find good new control settings in just nine tries. When tested on many robot designs and different types of damage, this approach worked better than four other common methods. The results provide a reliable way to compare future techniques that help soft robots heal from damage on the fly.
Open → 2610.07616v1

Retrace likelihood method improves credit assignment in language agents

RELACE: retrospective likelihood-based action credit estimation for long-horizon language agents

Abstract: Group Relative Policy Optimization (GRPO) avoids a separate critic by estimating advantages from rollout groups. For multi-turn agents, however, trajectory-level supervision provides coarse, noisy credit: terminal rewards do not locate errors and can penalize useful actions alongside mistakes. Group-in-Group Policy Optimization (GiGPO) and subsequent methods refine supervision through state-conditioned comparisons, but their credit estimates remain sensitive to downstream decisions and outcomes. We introduce RELACE, Retrospective Likelihood-based Action, a critic-free framework that integrates retrospective action assessment with state-conditioned advantage estimation. RELACE evaluates executed actions through teacher-forced likelihood scoring under both their original contexts and outcome-augmented contexts. Comparing these likelihoods yields a trajectory-normalized retrospective factor that captures outcome-dependent changes in action plausibility, rather than hindsight plausibility alone. We use this factor to reweight discounted task returns and construct local advantages by comparing weighted returns among actions from equivalent states within a task. This couples retrospective relevance with observed reward, producing fine-grained credit that complements trajectory-level GRPO supervision. Temporal smoothing and success-protecting masking further stabilize the local signal. RELACE requires neither auxiliary value nor reward models nor additional autoregressive rollouts for credit estimation. Experiments on ALFWorld and WebShop with Qwen2.5-1.5B-Instruct and Qwen2.5-7B-Instruct demonstrate substantial improvements over GRPO, GiGPO, and HCAPO. With the 1.5B model, RELACE achieves $96.35\%$ success on ALFWorld and $79.43\%$ on WebShop, surpassing GiGPO by $5.47$ and $5.60$ percentage points, respectively.

Mon 5 OctMachine LearningArtificial Intelligence
The gist
Teaching AI agents to act over many steps is hard because it's tough to know which past actions caused success or failure. The paper introduces RELACE, a new way to give detailed feedback on past actions by comparing how likely those actions seem before and after knowing the outcome. This helps the AI learn which actions truly mattered, leading to better performance in tasks like virtual navigation and online shopping. The authors show RELACE works better than earlier methods without needing extra trained models.
Open → 2610.07349v1

Spatio-temporal composer improves procedural coding with adaptive memory use

From Memory to Guide: Spatio-Temporal Composer for Procedural Coding Memory

Abstract: Memory-augmented agents typically integrate procedural knowledge by injecting retrieved skills directly into text prompts. This approach dangerously equates readable text with reliable execution. To bridge this gap, we introduce From Memory to Guide, a novel paradigm that transitions procedural memory from passive text delivery to active, inference-time policy adaptation. We instantiate this paradigm through the Spatio-Temporal Composer, an active policy compiler that explicitly manages exactly how and when retrieved knowledge should be applied. Rather than treating skills as plug-and-play modules, Composer dynamically aligns historical knowledge with current environmental constraints (spatial adaptation) and precisely dictates its applicable lifecycle (temporal orchestration). It actively transforms static memories into strictly bounded Runtime Guides---equipping the agent with localized objectives and behavioral guardrails without requiring a single parameter update. Extensive evaluations on 13 demanding, long-horizon software engineering tasks in EngramBench demonstrate the clear advantages of this architecture. Composer not only robustly prevents context mismatch but drives an absolute pass-rate increase of 7.2 percentage points on the most complex tasks, while simultaneously slashing the main agent's token usage by 32.2%.

Sun 4 OctArtificial Intelligence
The gist
Procedural memory in AI agents often just copies past instructions as text, which can lead to mismatches when used in new situations. The authors propose a new way to actively guide AI policies by adjusting stored knowledge based on the current environment’s needs and timing. Their Spatio-Temporal Composer decides exactly when and how to use old skills to match current tasks better. Tests show it helps the AI solve complex coding problems more accurately and efficiently, using fewer tokens.
Open → 2610.04868v1

Vehicle latent models measured for physical accuracy and control use

What Do Latent Predictive Vehicle Representations Retain? Measuring State, Geometry, and Local Response

Abstract: Models of vehicle dynamics learned from logged states and commands complement physics-based models, and latent world models, which predict in a learned representation, are used to plan and train controllers in other domains. Vehicle controllers are usually specified in physical terms: costs, limits, and references depend on position, yaw angle, speed, and yaw rate, and the optimizer compares or differentiates predicted outcomes across nearby commands. A latent model placed in such a controller must therefore let these quantities be recovered and must change its predictions with commands as the vehicle does, and prediction error on its own latent targets measures neither. We contribute a measurement protocol for action-conditioned latent predictors with a physical readout that separately tests retention, physical-neighborhood organization, forecasting, and local response to command perturbations, using an untrained-encoder reference and three matched response paths that locate errors in the representation or the predictor. In a case study of a temporal joint-embedding predictive model trained on signals logged in IPG CarMaker, the representations retain the measured planar outputs, though an untrained encoder of the same architecture retains them slightly better; future-command input improves one-second forecasts with retention nearly unchanged; and responses to small command pulses diverge from the simulator already in latent coordinates, raising regret when choosing among nearby commands in all comparisons. Updating the predictor on responses corrects them locally at a cost in forecast accuracy. Measuring retention, forecasting, and local response separately is thus what qualifies a predictive latent as a candidate model for control, and the protocol provides the basis for its closed-loop evaluation.

Sat 26 SeptMachine Learning
The gist
Predicting how vehicles move is important for making controllers that drive them safely and effectively. The paper studies how well models that learn hidden representations of vehicle states keep track of physical details like position, speed, and steering angle. The authors test these models to see if they predict future vehicle behavior realistically, respond properly to small changes in commands, and keep important physical information. They find that while such models retain key details, they sometimes struggle to perfectly match the vehicle’s response to new commands, which can cause errors in control decisions.
Open → 2609.32512v1

Information theory measures mechanical intelligence in legged robots

Quantifying Mechanical Intelligence in Legged Robots with Information Theory

Abstract: Mechanical intelligence, loosely defined as the reduction in control burden afforded by a robot's physical form, has become a prominent concept in robotics, with instantiations in bioinspired robotics, soft robotics, robotic swarms, and many other areas. However, rigorous theoretical understanding and quantitative measures of mechanical intelligence have lagged behind the engineering systems that the community has developed. In this work, using modern legged robots as a benchmark and exemplar, we propose several information-theoretic metrics for quantifying mechanical intelligence. By viewing body dynamics as both a computational process and a communication channel, we show that several prior insights in legged-robot engineering can be described using information theory, and we quantify how bits are processed by mechanical modes and across robot coordinates. Specifically, we examine the trade-off between explicitly incorporating compliance through series-elastic actuation and using so-called proprioceptive, low-gear-ratio transmissions, and we explore how these mechanisms interact with control policies during locomotion. We develop these results on systems of increasing complexity: a simplified linear model of a robot-leg transmission, a nonlinear single-leg simulation, and simulated quadruped robots controlled by a learned policy while navigating challenging terrain. These results lay the groundwork for broader study of robot mechanisms and their role in embodied computation.

Thu 17 SeptRobotics
The gist
Robots can use their body’s natural movements to help control themselves, making walking and balancing easier. This paper looks at how to measure how much a robot’s body helps with its control using ideas from information theory, which studies how information is processed and shared. The authors tested their measurements on simple leg models and simulated walking robots to see how different robot parts affect control. Their work helps us understand and improve robot designs by showing how the body itself can do some of the 'thinking' needed for movement.
Open → 2609.19588v1