Papers for

robotic automation engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Automated robot grasping learns from skeleton-based geometry guidance

Skeleton-Guided Geometry-Aware Auto-Labeling for Robotic Grasping: From 4-DoF Learning to 6-DoF Execution

Abstract: Robotic grasping relies on large manually annotated datasets, which are costly to create. We introduce a straight-skeleton-based algorithm for generating two-finger grasp keypoints and identifying regions suitable for stable, feasible grasps. Our automated pipeline produces consistent grasp annotations without human intervention. We also propose the Skeleton-based Generative Grasp Convolutional Neural Network (SkelGG-CNN), a 4-DoF architecture that learns geometric grasp features from skeleton-based guidance. To extend auto-labeling to 6-DoF grasping, we develop a generalized quasi-3D skeletonization algorithm that operates directly on point clouds. Using automatically generated 4-DoF labels, SkelGG-CNN achieves accuracies of 95.42%, 96.55%, and 97.1% on Jacquard V1, Jacquard V2, and Cornell, respectively. On the GraspNet novel split, 6-DoF auto-labeling achieves an average precision of 18.33, comparable to state-of-the-art model-based approaches. In simulation, the 6-DoF method achieves success rates of 98.4% on Dex-Net and 89.1% on EGAD!. Real-world experiments with a Delta parallel robot show success rates of 97.4% on single household objects and 95.0% in cluttered scenes, outperforming state-of-the-art methods without domain adaptation. The 4-DoF pipeline adapts across environments and produces annotations approaching human-level precision, enabling efficient training of lightweight models on small datasets. The generalized 6-DoF method provides scalable, geometry-aware annotations for cluttered 3D scenes.

Wed 28 OctRobotics
The gist
Robotic grasping usually needs lots of human-labeled examples to work well, which is slow and expensive. The authors present a new way to automatically create labels for robot grasps using a skeleton-like shape representation of objects. They build a lightweight learning system that uses these labels for robot arms to pick up objects precisely in 3D space. Tests show their method works well on different datasets and in real-world scenes, even cluttered ones, often beating existing methods without extra tuning. This approach helps robots learn to grasp better without relying on manual labeling.
Open → 2610.38443v1

Kinematic constraint method improves robotic articulation evaluation

Kinematic Constraint-Referenced Evaluation for Articulated Object Manipulation

Abstract: Manipulation policies are evaluated predominantly by binary task success, which cannot tell whether the commanded gesture is the one the object's kinematics admit. We introduce Constraint-Referenced Strategy (CRS), which projects the commanded end-effector twist onto the object's joint axis, separating progress along the joint from off-constraint waste. CRS requires a joint model and a joint-following scripted controller derived from it, but no recorded demonstration or learned judge. On 74 simulated articulated objects, success registers three transfer failures as lower rates but attributes none, while the two CRS channels give each a distinct signature. A door-trained behavior-cloning policy opens drawers in 59 of 110 episodes, and in these passes it commands about $40\times$ the off-axis rotation of a drawer-trained policy's passes ($1.27$ vs.\ $0.032$~rad/s). Relative to a scripted controller scored with the same axis, CRS verdicts are unchanged under joint-axis errors up to $30^\circ$; absolute thresholds tolerate about $8^\circ$.

Tue 27 OctRoboticsArtificial Intelligence
The gist
Robots often try to open or move objects like doors or drawers, but usually we only say if they succeeded or failed without checking if they moved the object correctly. The authors created a method that breaks down the robot’s movement into parts that actually follow the object's joint motion and parts that waste effort by moving off the joint’s allowed path. Their method uses a model of the object and a simple controller, so it doesn’t need past examples or training. Tests on many objects showed that this method can better tell how well the robot is moving the parts relative to the object's joints, even if the exact joint angles are a bit off.
Open → 2610.37550v1

Robot insertion improved by separating tactile signals over time

PACE: Temporal-Role Tactile Conditioning for Chunk-Based Insertion Policies

Abstract: Contact-rich insertion requires robots to combine visual alignment with tactile adjustment. However, existing visuotactile chunk-based policies collapse tactile feedback into a single generation-time fusion pathway, leaving persistent contact states, abrupt contact events, and future contact consequences implicitly modeled in a single representation. We present PACE (Phase-Aware Contact-Event Conditioning), a temporal-role tactile conditioning framework for chunk-based insertion policies. PACE organizes a shared tactile stream into three temporal roles: persistent contact states condition action-chunk generation, abrupt contact events correct the generated chunk, and contact-consequence prediction shapes action representations during training. This design preserves chunk-level action continuity while assigning distinct pathways to different temporal roles of contact feedback. Across five real-robot insertion tasks, PACE achieves an average success rate of 90.7%, outperforming vision-only and generation-time tactile-fusion baselines by over 44 percentage points; on the ManipulationNet benchmark, PACE maintains 88.7% success across six geometry-clearance configurations, including an industrial-grade 0.1-mm clearance. Ablations confirm the complementary contributions of the three temporal roles, mechanistic analyses show that PACE separates normal insertion progress from contact events requiring immediate correction, and cross-signal and cross-architecture experiments indicate that this temporal-role principle extends across different physical feedback signals and policy backbones. Videos and materials are available at https://pace-insertion.github.io/.

Mon 12 OctRobotics
The gist
Putting objects together precisely is hard for robots because they need to feel how things fit while also seeing them. The authors developed a method called PACE that splits the robot’s sense of touch into three parts based on when the touch happens: constant touch, sudden events, and future touch predictions. This helps the robot decide better how to move and adjust during insertion tasks. Tests showed that PACE helped robots succeed much more often than older methods that mixed all touch signals at once.
Open → 2610.16308v1

Robots assemble custom wooden designs with less manual tuning

On-Demand Robotic Assembly via Differentiable Geometric Part Repair

Abstract: Transitioning from a digital design to a robotic assembly process currently requires months of expert manual tuning to reconcile part geometries with robotic constraints. This paper presents an end-to-end, autonomous pipeline for the design and physical construction of bespoke wooden assemblies. A generative AI agent translates user prompts into initial 3D geometries, balancing the visual fidelity of the design with select physical constraints. The assemblability of the design is further improved by a gradient-based repair stage that backpropagates through a graph attention network surrogate to adjust component geometries. In addition to correcting for disjointed and overlapping components, we demonstrate hardware-specific corrections, differentiably optimizing the geometry of components to enable robot screwdriving for 86.7% of 60 novel natural language inputs, significantly outperforming prior work by a factor of ten. For ten of the structures, we physically demonstrate assemblability with two UR5e robots. This work marks a meaningful step toward on-demand robotic manufacturing, enabling the rapid production of customized, low-volume goods.

Wed 7 OctRobotics
The gist
Turning a digital design into a physical wooden assembly usually takes months of expert work to fit the parts for robots. The authors created an automated system that starts from user ideas, generates 3D designs, and adjusts part shapes so that robots can assemble them more easily. Their method fixes errors like overlapping parts and adapts components so robots can screw them together correctly. They tested this with two robots successfully building ten different wooden structures from natural language prompts.
Open → 2610.09777v1

Continuum robot gripper adapts shape and fit for reliable grasping

A Support-Enhanced Granular-Jamming Gripper for RL-based Grasping with Continuum Manipulators

Abstract: Continuum manipulators provide dexterous motion in confined spaces, but structural compliance, hysteresis, and load-dependent deformation leave residual position and orientation errors that can undermine reliable contact with rigid grippers. To address this limitation, this paper presents a lightweight support-enhanced granular-jamming gripper tailored to a continuum manipulator. The gripper maintains compliance before jamming while establishing a direct load path to the continuum manipulator tip after jamming. To improve its grasping performance, we systematically designed membrane materials, particles, filling ratios, and the internal support structure, and further identify geometry-dependent grasp boundaries with respect to contact offset and object shape. Building on these results, we construct a physical manipulation system integrating the continuum manipulator, granular-jamming gripper, visual feedback, tendon actuation, and pneumatic control. We then train a reinforcement-learning-based reaching controller in a randomized simulation and deploy it on the physical system, demonstrating how positioning control and contact level mechanical adaptation can complement each other in a modular grasp-and-release task. By introducing an adaptive structure that relaxes the need for highly accurate modeling and positioning control, this work explores a design paradigm that integrates physical and embodied intelligence.

Thu 24 SeptRobotics
The gist
Robotic arms that bend like tentacles can be great at moving in tight spots, but they sometimes miss their target because they're too soft and wobbly. To fix this, the authors created a special soft robotic hand that can change from flexible to firm, gripping objects better. They carefully chose the materials and design so this hand works well with the bending arm. Then they used a kind of learning software to help the robot know how to reach and grab things well. Their work shows how combining smart design and machine learning can make robots better at grabbing stuff without needing perfect models or control.
Open → 2609.29093v1

Counterweights improve serial robot arm performance based on task patterns

Task-Distribution-Aware Counterweight Synthesis and Constrained Co-Design for Serial Manipulators

Abstract: Passive counterweights are simple gravity compensators, but a counterweight selected from a single pose is not generally optimal for the configurations and tasks a manipulator actually executes. This paper develops a task-distribution-aware synthesis framework in which the operating distribution $ρ(q)$ enters the design explicitly. For a counterweight moment $p=m_c r_c$ with gravity torque $-gpφ(q)$, the weighted mean-square residual gravity torque has the closed-form minimizer $p^*=E_ρ[τ_gφ]/(gE_ρ[φ^2])$. If payload gravity torque is affine in payload mass, the optimum is also affine: $p^*(m_p,ρ)=p_0^*(ρ)+m_pK_p(ρ)$. For fixed static moment, added counterweight inertia is $I_c=pr_c$ while mass is $m_c=p/r_c$, so mass-radius selection is underdetermined unless physical constraints are specified. A recovered three-link manipulator is used as a case study. At $r_c=0.20$ m, zero-payload equivalent optima are 0.672 kg for uniform joint-space operation, 0.683 kg for approximately uniform task-space operation, 0.713 kg for a representative pick-and-place family, and 0.952 kg for a high-gravity-biased distribution, a change of more than 40% caused solely by the operating distribution. Nondominated fronts show that preferred mass-radius pairs depend on declared engineering bounds. A rated-torque-referenced all-joint screen increases zero-payload feasible task-space coverage from 78.1% without compensation to 93.7% for the uniform-distribution design. A lumped point-mass trajectory study gives a provisional crossover from no counterweight at very aggressive motion to stronger compensation as motion slows. These actuator and dynamic results are engineering consequence studies rather than physical validation.

Mon 14 SeptRoboticsMachine Learning
The gist
Robotic arms often use counterweights to balance themselves against gravity, but a single fixed counterweight isn’t ideal for all the tasks and positions the arm might use. The authors create a method that designs counterweights while considering how the arm is actually used, making the balance better for the most common tasks. They tested their approach on a simple three-joint arm and found that the best counterweight changes significantly depending on where and how the arm works. Their method could help improve robot efficiency and reduce strain on motors during typical operations.
Open → 2609.15082v1

GROOVE reduces jerky robotic arm motions for smoother task execution

GROOVE: Geometry-Guided Reduction of Operational-Space Jerk in VLA Execution

Abstract: Chunked vision language action (VLA) policies execute several commands per query, but jerk within chunks and across replanning boundaries can induce oscillatory motion and sharp actuator transients. We present GROOVE, an online regulator that searches directional correction regions around the raw three dimensional end effector (EEF) path, without retraining or additional VLA inference. It optimizes the new chunk using delivered commands as boundary conditions, reducing boundary and within chunk jerk while bounding cumulative translation and local axis angle deviation from the raw plan after every command. Using quadratic programs (QPs), GROOVE generates a cube reference and thirteen directional candidates, then selects the one with the lowest command space jerk under a reference relative deviation cap. On a held out LIBERO benchmark, GROOVE achieves the largest reductions among the evaluated methods, reducing translational and rotational EEF jerk by 33.02% and 43.42%, respectively, with task success of 95.75% versus 93.75% for raw execution. Across 50 matched UR5e pairs with measured execution timing, it reduces translational and rotational tool center point (TCP) jerk by 16.39% and 19.49% and joint current slew by 29.09%.

Sat 12 SeptRobotics
The gist
When robots follow a set of commands, their movements can be jerky and cause wear or errors. The authors present GROOVE, a software tool that adjusts the robot’s hand path in real time to make movements smoother without changing the original commands. GROOVE uses math to find better directions that reduce sudden changes in speed or rotation. Tests show that GROOVE lowers jolts in robot arm motions while maintaining or improving the success of tasks.
Open → 2609.13695v1