Papers for

robot sports trainers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Humanoid robot learns badminton skills from limited human motion data

Humanoid Badminton: Learning Dynamic Racket Skills from Limited Human Motion Data

Abstract: High-speed racket sports provide a demanding testbed for humanoid robots, requiring time-critical decisions, precise striking, and dynamic whole-body coordination. In badminton, fast-changing shuttle trajectories require timely contact decisions, while successful returns demand precise racket pose and velocity within a brief contact window and across a broad three-dimensional striking workspace. Human motion data provide valuable priors for such athletic skills, but usable badminton references are limited and imperfect. Direct tracking provides insufficient executable variation for diverse shuttle conditions, while purely task-driven optimization may produce unnatural motion. To address these challenges, we present a three-stage hierarchical reinforcement learning framework for dynamic humanoid badminton. First, task-randomized motion augmentation expands sparse annotated hitting events into executable target-conditioned stroke variations, forming a continuous latent skill space. Second, a high-level planner outputs continuous latent skill codes to compose these skills online according to the observed shuttle state. Third, a context-conditioned adversarial regularizer encourages more natural planner-level skill usage while preserving return performance. When deployed on a real humanoid robot, our system achieves sustained multi-skill rallies with human players, including forehand, backhand, and highly dynamic jump returns. This is the first real-world humanoid racket-sport system to demonstrate multi-skill human--robot rallies including highly dynamic jump returns.

Fri 25 SeptRobotics
The gist
Playing badminton with a humanoid robot is very challenging because it needs to react quickly and hit the shuttle accurately. The authors created a new system that helps a robot learn how to play badminton by using a small set of human motion examples and smart learning techniques. Their approach breaks down the learning into stages, letting the robot practice a variety of strokes and decide how to play based on the shuttle’s position. When tested, the robot could play rallies with people, including tricky moves like jumping smashes.
Open → 2609.31840v1