Papers for
robot navigation engineers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Uav path planning keeps location errors low without gps
Optimal Path Planning with Localization constraints
Abstract: This paper studies UAV path planning in areas where GPS signals are not present. Because these drones can easily get lost when they don't have GPS, they must rely on dead reckoning and occasionally pass near cellular towers, which act as landmarks to reset and fix their position. The goal is to find the shortest path from a start to a goal location while keeping the estimation uncertainty within a given bound. To solve this problem, we propose a localization-constrained A* planner that treats uncertainty as a hard constraint during search. The robot state and covariance are propagated using an Extended Kalman Filter (EKF), and only paths that satisfy the covariance limit are considered. We also show that the proposed method does not affect heuristic used in A* and remains admissible and consistent, ensuring optimality among all feasible paths. Extensive Monte Carlo simulations and PyBullet quadrotor test show that the proposed method finds shorter and more reliable paths compared to RRT* and PRM, while always satisfying the uncertainty constraint.
Object relative representations boost reinforcement learning in games
Reframing Object-Centric Reinforcement Learning: From Absolute to Relative Representations
Abstract: Object-centric reinforcement learning agents typically receive each object's position in a fixed global frame, even though their decisions usually depend on where objects are relative to one another. These absolute views often fail to capture the local context that is most relevant to the agent's behavior. As a result, an agent must relearn the same response at every location where a configuration can occur, and its performance collapses when the scene is merely shifted. In this work, we propose a shift toward Object-Relative Coordinates fixed to Anchor (ORCA), where entities are described in a relative frame of reference. To operationalize this idea, we introduce Object-Relative inductive-Bias Transformers (ORBiT), a transformer-based architecture for processing anchor-relative inputs in reinforcement learning. Our results suggest these relative representations improve performance for both MLP and transformer agents. Furthermore, we demonstrate that ORBiT outperforms the pixel-based PPO baseline, achieving an aggregate HNS IQM greater than 1.0 over 13 Atari games. ORBiT learns the game of Foosball from scratch, dominating all baselines. In our controlled Tag environment, we further show that ORCA extends to rotations, that ORBiT generalizes to unseen numbers of distractors, and that these gains require a decision-relevant anchor.
Radar technique improves robot location accuracy despite rotation
ReRadar: Robust Radar Global Localization via Rotation-Equivariant Descriptor Learning
Abstract: Global localization with scanning millimeter-wave radar remains challenging because place-recognition descriptors often discard spatial structure needed for accurate pose retrieval. We present ReRadar, a radar global localization pipeline that extracts rotation-equivariant intermediate features using steerable convolutional neural networks, forms rotation-invariant descriptors through group pooling and NetVLAD aggregation, and combines descriptor retrieval with landmark-based matching to estimate the robot's three-degree-of-freedom (3-DoF) pose. Across fixed database-query evaluations, ReRadar with target-dataset adaptation achieves 99.37% Recall@1 on OORD Bellmouth, 91.44% Recall@1 with 80.99% F1_max on Mulran DCC01, and 99.38% Recall@1 on falling-snow Boreas sequence. Without target-dataset data, the cross-dataset model reaches 98.07% Recall@1 on OORD, performing comparably to the evaluated state-of-the-art methods.
Oblivious agents take longer to meet on a line with limited memory
Oblivious Self-Distance Symmetric Rendezvous on the Integer Line
Abstract: Symmetric rendezvous on the line is a search problem in which two agents, initially placed at distance $2d$, must follow the same randomized strategy to meet as quickly as possible. In the standard model, agents may condition their actions on the entire execution history, and both the known- and unknown-distance variants admit expected rendezvous time $Θ(d)$. We study the role of memory by introducing oblivious self-distance strategies, in which an agent's decision depends only on her position relative to her own starting location. For an initial separation of $2d$, let $R_d$ denote the optimal oblivious expected rendezvous time in the known-distance setting. We develop two finite-state frameworks based on absorbing Markov chains. Truncated chains give computable upper bounds through finite-support strategies, while weak-peek chains give lower bounds through a revealed-information relaxation. Together, they provide a mechanism for certifying optimality. Using that mechanism, we determine $R_1$ exactly and prove that it is attained by a finite-support strategy. For $d=2,\ldots,6$, numerical optimization gives the same truncation structure and objective values, yielding rigorous upper bounds below $7.83d^2$. We do not prove that the computed weak-peek minimizers are global, but the stability of the computations leads us to conjecture that they are, in which case the corresponding truncated strategies are optimal. We also prove that $R_d=Θ(d^2)$. In the unknown-distance setting, we construct a universal strategy, independent of $d$, with expected rendezvous time $O(d^{2+η})$ for every fixed $η>0$. Thus, under the memory restriction, the known-distance rendezvous time becomes quadratic, while near-quadratic performance remains possible even without knowing $d$. The asymptotic analysis uses birth-death Markov chains and their electrical-network interpretation.