Papers for

robot manufacturers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Robotic hand rotates balls blind using touch only

No Eyes, No Problem: What Does Touch Contribute to Blind Baoding Ball Manipulation?

Abstract: Humans manipulate objects within their hands through touch alone with remarkable ease, but for robots, achieving sustained real-world manipulation without vision remains an open challenge. Although reinforcement learning (RL) can generate sophisticated blind manipulation policies in simulation, transferring them to a real dexterous hand remains hindered by continuously changing contacts, motion-induced tactile information drift, and the gap between simulated and physical dynamics. We study this problem through Baoding ball rotation on the Shadow Dexterous Hand Lite, using only proprioception and binary tactile feedback as observations. We achieve successful zero-shot transfer through a combination of a sensor-aligned, coupling-aware embodiment in simulation, tactile calibration, and two novel episodic domain randomisations: slew-rate action limits and STuck-AT Taxels. On the physical hand, the policy achieves sustained blind Baoding rotation, completing 225 consecutive $\mathbf{180^\circ}$ rotations (112.5 full rotations) at $\sim0.36 \;\text{rot/s}$ in a single continuous trial without any vision or object-state information. Furthermore, we evaluate the contribution of tactile sensing relative to proprioception alone and identify the hand regions where tactile information is most important. This is the strongest reported hardware result for Baoding ball manipulation in both rotation count and speed, irrespective of the sensing modality used. By effectively bridging the sim-to-real gap, our framework sets a new benchmark for sustained tactile-driven dexterous manipulation on physical hardware.

Fri 16 OctRobotics
The gist
Humans can easily manipulate small objects like Baoding balls using only their sense of touch, but robots find this very difficult without vision. The authors trained a robot hand in simulation to rotate Baoding balls without seeing them, relying only on touch sensors and joint positions. They made key improvements to better match the real robot's sensing and motion, allowing the robot to do many rotations continuously on a physical hand. They also studied which touch sensors helped the most, showing touch alone can guide complex object manipulation.
Open → 2610.23438v1

AI designs and teaches robots to perform tasks with feedback loop

Agentic Robot Creation through Generation, Verification, and Revision

Abstract: Can an AI agent turn high-level user intent into a functioning robot and teach it how to behave? We study this question from two complementary aspects: embodiment and behavior creation. For embodiment creation, we investigate how well current multimodal models capture mechanical requirements, and introduce computational metrics for evaluating generated designs before fabrication. For behavior creation, we present Roboforge, an agentic framework that turns task specifications into executable policies through motion generation, policy learning, and execution-grounded revision. Given a robot embodiment and task, the agent generates a reference motion, configures the learning objective, and trains a policy. Crucially, motion remains in the loop: rollout feedback can revise the reference motion, reward, or both. We evaluate a generated embodiment across multiple MLLMs and behavior creation across four diverse robots against reward-refinement and one-shot motion baselines. Our computational metrics expose recurring mechanical failures in generated designs, while behavior experiments show that execution-grounded refinement improves task-level behavior and execution quality. Finally, we fabricate an agent-generated Gorilla and directly deploy learned behaviors on the physical robot.

Tue 13 OctRobotics
The gist
Creating a robot that both looks right and knows what to do is hard. The authors studied how well AI can design robot bodies and then teach them to perform tasks by making motions, learning policies, and fixing errors during practice. They tested their system with different robot designs and tasks, showing that letting the robot revise its motions based on actual execution helps improve performance. They also built a real robot shaped like a gorilla and showed it could do learned behaviors. This work helps turn high-level ideas into working physical robots with smart behavior.
Open → 2610.17881v1

Evolving robots that learn to manipulate objects without preset parts

Evolving Dexterous Robots from Scratch

Abstract: Little is known about how to manually design agents capable of dexterous manipulation. Some design principles have been inferred from close examination of how animals manipulate objects, but these structures and behaviors have so far resisted biomimicry and may not be optimal for artificial machines. Here we evolve freeform robots to pick up, hold, rotate, and use diverse objects. Unlike other approaches to optimizing robot hands, we do not presuppose the presence, articulation, or geometry of any part of the body. Although familiar prehensile forms such as tails, beaks, paws and claws may emerge spontaneously under certain conditions--and while such conditions could be of interest to evolutionary biologists--de novo manipulator design can also reveal whole new solutions, overlooked or unknown structures which may be better suited for the task at hand. We use contrastive learning to create a highly searchable genetic embedding of design space, an autoregressive developmental model to decode designs, evolutionary strategies to find good designs, and reinforcement learning to train each evolved design. Winning designs were automatically converted into a manufacturable blueprint, printed, assembled and tested in the real world in a zero-shot manner. The results represent the state-of-the-art in evolutionary robotics in terms of performance, diversity and complexity.

Sun 27 SeptRoboticsMachine Learning
The gist
Designing robot hands to handle objects is tricky, and copying animal body parts doesn’t always work well for machines. The authors developed a method where robot shapes and movements evolve freely from scratch, without starting with any set parts like fingers or claws. They used artificial intelligence techniques to explore many robot designs and trained the best ones to pick up, hold, and move different objects. Some evolved robots even made it from computer design to physical machines that worked right away. This approach can discover entirely new robot shapes suited for handling tasks.
Open → 2609.33101v1