Papers for

robot engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

World models learn scene physics from short exploratory clips quickly

PhysiCalWorld: In-Context Physics Calibration for World Models

Abstract: Existing world models typically perceive a scene through current visual frame or a narrow history window. However, these observations may not reveal the physics properties that determine transition dynamics, such as an object's mass distribution, joint damping, or surface friction. Without calibrating these physics factors for world models, predictions tend to regress toward an empirical prior and induce severe drift in novel test scenes. To this end, we propose PhysiCalWorld, which calibrates action-conditioned world models to the instance-specific dynamics via in-context prompting, without fine-tuning or analytical physics modeling. Our method encodes an exploratory interaction clip collected within the test scene into a compact physics descriptor token, which grounds subsequent predictions in the scene's actual physical behavior. PhysiCalWorld is trained end-to-end with the latent prediction loss alone, without physics labels. At inference time, the descriptor token is extracted once and can be reused across rollouts with negligible compute overhead. We evaluate PhysiCalWorld across four environments covering diverse physics variations and show that it substantially improves rollout prediction accuracy and visual planning success rate. The learned descriptors also form a physically structured latent space and generalize beyond the physics ranges seen during training.

Wed 21 OctRoboticsArtificial IntelligenceComputer Vision and Pattern Recognition
The gist
Predicting how objects move and interact in new scenes is hard because their physical properties like weight and friction aren’t directly visible. The authors introduce PhysiCalWorld, which watches a short video of how things move when pushed around and uses that to understand the scene’s unique physics. This helps the model make better predictions about what will happen next without needing to be retrained or know complicated physics formulas. Their method improved accuracy and planning across various test environments just by learning from the visual data.
Open → 2610.30125v1

Diffusion models generate humanoid robot control networks from learned weights

Modeling and Understanding Neural Weights of Humanoid Policies with Diffusion

Abstract: Recent advances in robot learning have driven rapid progress in humanoid control, enabling increasingly agile behaviors in the real world. However, humanoid control networks are typically obtained through conventional training procedures, while comparatively little attention has been given to directly modeling the distribution of their learned weights and generating functional networks in weight space. In this work, we investigate whether high-performing humanoid control networks can be generatively modeled directly through their weights. We adopt a latent diffusion framework that couples a linear autoencoder with a Diffusion Transformer. The autoencoder compresses actor network parameters into a compact latent space, and the Diffusion Transformer models the distribution of these latents. Trained on networks collected from reinforcement learning for the Unitree G1 robot, our approach generates deployable networks that perform various motions in the real world, including walking, dancing, and spin kick. Beyond generation, we further study the learned weight space to better understand the structure captured by these humanoid control networks. We identify a structural principle in the first-layer weights that consistently reflects the robot's kinematic prior. Notably, this kinematic prior emerges under both Reinforcement Learning (RL) and Imitation Learning (IL) training, suggesting that it is not specific to a particular optimization process but may instead reflect common knowledge associated with humanoid embodiment. Together, these results demonstrate the feasibility of generative modeling in humanoid network weight space, while providing initial insights into the information encoded by their learned weights. Additional results are available on our project website: https://humanoid-weight-diffusion.github.io/

Wed 14 OctRoboticsArtificial IntelligenceMachine Learning
The gist
Humanoid robots need smart computer programs to control their movements. This paper looks at creating these programs by directly modeling their internal settings, called weights, instead of training them from scratch each time. The authors use a special machine learning method called latent diffusion to compress and generate these control programs. Their approach can create working control programs for tasks like walking and dancing, and also reveals common patterns related to the robot’s body structure. This helps us better understand how robot control programs encode knowledge about movement.
Open → 2610.20606v1

Parametric tool simplifies robot design and control testing

Draft: A Parametric Tool for Robot Design Exploration

Abstract: Robot performance is often limited by the cost of iterating on morphology and control together, since every computer-aided design (CAD) change has to be carried into a simulation-ready model before control work begins. Co-design methods attempt to close this gap, but each uses a model generator written for a single platform or lack the use of real-world data to suggest that designs are plausible. We present Draft, a parametric generation tool whose generalized engine compiles any parametric tree of serial chains into a simulation-ready MJCF model, without CAD. It allows engineers to explore design tradeoffs through easily adjustable models and evaluate how changes influence controller performance. Draft grounds the free parameters of each design using trends fitted to a survey of $114$ actuators and $49$ published robot descriptions, so that a generated robot is anchored to real-world hardware. We validate those trends wholistically by building twins of four off-the-shelf robots, whose masses agree to $1.10\times$ geometric mean fold error. Finally, we demonstrate how Draft exposes design tradeoffs by evaluating three quadrupeds through a two-stage reinforcement learning curriculum.

Tue 29 SeptRobotics
The gist
Robot designers face challenges when changing robot shapes and controls because converting designs for testing takes a lot of time. The paper presents Draft, a tool that quickly creates testing-ready robot models without needing CAD software. Draft uses real-world data about robot parts to make sure designs are practical. The authors checked Draft by recreating existing robots with close accuracy and tested different robot designs to see how changes affect robot behavior. This helps engineers try many design ideas and see what works best.
Open → 2609.38405v1

Visible touch improves robot grasping using magnet sensors

Visible Touch: Rendering Contact for Visuomotor Policies

Abstract: Integrating contact information into visuomotor policies remains an open problem. Touch is essential to robust manipulation, yet most modern policies, including pretrained vision-language-action (VLA) models, operate from vision and proprioception alone. Existing approaches to closing this gap require specialized tactile hardware, add separate tactile encoders, or commit to non-image policy backbones, all incompatible with the modern paradigm of image-conditioned policies built on pretrained 2D visual representations. Our key insight is that the bottleneck is not the contact information itself, but how it is delivered: when contact signals are exposed in the same spatial frame as the scene the policy already attends to, they become directly usable by any image-conditioned policy without architectural changes. We operationalize this insight in Visible Touch, paired with a custom low-cost magnetic contact sensor that is open-sourced and fabricated from off-the-shelf parts via a parametric CAD-to-mold pipeline. Across the LIBERO benchmark, Visible Touch improves BC-Transformer success by 15.7 percentage points on average in the 2-view setting, with similar gains in the 1-view setting; controlled comparisons show that the contact-integration strategy strongly affects how effectively tactile information is used. The pattern holds when fine-tuning pretrained VLAs: miniVLA on LIBERO gains 25 percentage points on average, and $π_{0.5}$ on four real-world contact-rich tasks gains 30 percentage points with our custom sensor.

Sat 12 SeptRobotics
The gist
Robots struggle to manipulate objects reliably because they often rely only on vision, missing the sense of touch that humans use naturally. The authors show that by adding touch information in a way that overlays the contact signals directly onto the robot’s visual input, existing AI models can understand and use touch without changing their design. They built a low-cost magnetic touch sensor that attaches to robots and demonstrated that it significantly improves the success of robot learning in manipulation tasks. This approach works well with current vision-based AI models and is openly available for others to build.
Open → 2609.14156v1