Papers for

recommendation system engineers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Hyperintent improves efficiency in reasoning on changing text graphs

HyperIntent: Tracking Intent Shifts for Efficient Reasoning on Dynamic Textual Graphs

Abstract: Dynamic web interactions continuously evolve as new edges arrive, offering large language models (LLMs) great potential for reasoning over edge-level temporal semantics. However, continuously arriving edges are often repetitive, obscuring the key structures that truly reflect temporal changes and limiting the efficiency of LLMs. A key insight is that beneath the dense stream of edge arrivals lies a sparse evolution of temporal intent, enabling LLMs to be responsively triggered only when such intent shifts, while otherwise inheriting the previous state. To this end, we propose a hypergraph-based framework named HyperIntent, which enhances dynamic graph reasoning by parsing differentiated intents, quantifying their temporal discrepancies, and performing shift-triggered semantic updating. Experimental results on destination node retrieval and future link prediction demonstrate that HyperIntent consistently achieves the best overall performance, with average relative Hits@1 gains of 34.0% and 25.4% over vanilla TGAT and DyGFormer, respectively. Meanwhile, HyperIntent reduces LLM token consumption by 54.4%-95.9% across six datasets while achieving leading predictive performance. In-depth studies further confirm the necessity of shift triggering for identifying structural and semantic temporal changes. The code will be made publicly available upon completion of the review process.

Wed 28 OctGraphics
The gist
Many online interactions happen over time and create changing connections between pieces of text. The authors found that these changes often repeat themselves, making it hard for language models to focus on important updates. They created HyperIntent, a method that notices when the main goal or intention behind these changes actually shifts and updates reasoning only then. This helps the language model work faster and use less data while still making good predictions about future connections.
Open → 2610.38182v1

Efficient fine-tuning of language models speeds up recommendation systems

Merge and Branch: Efficient Tree-Structured Supervised Fine-Tuning of LLMs for Recommendation

Abstract: LLM-based generative recommendation reads long, text-rich interaction histories but generates only short semantic identifiers (SIDs). This asymmetry makes supervised fine-tuning inefficient: encoding the history is expensive, yet each history usually provides supervision for only one target. We present Merge and Branch (M&B) to reduce input cost and learn more from each encoded history. Merge compresses each historical item's SID and text into a small number of learned tokens. Branch uses the compressed history to predict multiple target SIDs. To share history computation while keeping these targets independent, M&B organizes each example as a shallow, wide tree. We develop tree FlashAttention to execute this layout efficiently, processing the shared history once and propagating gradients from every branch for end-to-end training. A tree-structured key/value cache extends history sharing to constrained decoding. Experiments on public benchmarks show that M&B outperforms strong recommendation baselines while substantially improving training and decoding efficiency.

Tue 27 OctInformation RetrievalArtificial Intelligence
The gist
Recommendation systems sometimes use large language models (LLMs) to read and understand a user’s long history of actions, but this can be slow because the model processes a lot of text every time. The authors designed a new method called Merge and Branch, which compresses this history into a small set of tokens and then predicts multiple recommendations from this compressed form. This approach organizes predictions in a tree structure, allowing the model to efficiently share computations and train faster. Their method improves both the accuracy and speed of recommendation systems.
Open → 2610.37973v1

LLM agents improve recommendation systems mainly by tuning settings

AutoRSE: Evaluating LLM Agents as Recommendation Engineers for Self-Evolving Recommender Systems

Abstract: Recommender Systems Engineer Agents (RSE-Agents), which use LLM-based agents to autonomously improve recommendation algorithms, are emerging as a promising paradigm. However, their capabilities and limitations remain poorly understood due to the lack of a unified, standardized evaluation framework and systematic trajectory-level analysis. To address this gap, we introduce AutoRSE, an evaluation framework spanning six representative industrial-grade recommendation tasks, and conduct a large-scale empirical study of three frontier LLMs across three widely used agent harnesses. Our results show that RSE-Agents consistently enhance the performance of backbones on five of the six tasks, with an average relative improvement of 16.1%, indicating that they can already autonomously improve recommendation performance. However, trajectory-level analysis also reveals that current RSE-Agents function primarily as engineering optimizers rather than algorithmic improvers: their gains are largely driven by hyperparameter tuning, training strategies, and model ensembling, while genuine algorithmic innovations are rare. Since the largest gains in recommender systems often stem from algorithmic advances, this behavior underscores a fundamental limitation of current RSE-Agents. To probe this limitation, we perform idea-injection experiments and show that agents equipped with innovative ideas from frontier research or human experts achieve substantially larger improvements than those relying on self-generated ideas. These results suggest that idea generation is a central bottleneck of current RSE-Agents, highlights a key direction for the future recommendation system research. Our implementation is publicly available on GitHub: https://github.com/Ray-Tiann/AutoRSE.

Tue 27 OctInformation Retrieval
The gist
Improving recommendation algorithms automatically is a big challenge. The authors study AI agents that use large language models (LLMs) to do this by themselves. They find these agents help a lot by optimizing things like training settings and combining models, but they rarely come up with new algorithm ideas on their own. When given new ideas from experts, these agents perform even better, showing that generating creative ideas is still a hard problem for them.
Open → 2610.37228v1

Dynamic index improves dual vector search efficiency and updates

ACTIVE: A Dynamic Pareto-Frontier-Based Unified Index for Dual-Vector Query

Abstract: Existing approximate nearest neighbor search (ANNS) methods generally assume that each entity has a single vector. In many real-world applications, however, an entity is associated with more than one vector, and queries may jointly consider two attributes. With different queries assigning different weights to each attribute, Pareto-frontier-based indices provide an effective solution for dual-vector retrieval by connecting to approximate nearest neighbors under all possible query preferences. However, existing Pareto-frontier-based approaches suffer from substantial inefficiencies in both index construction and dynamic updates, limiting their practical applicability. To address these issues, we propose ACTIVE, a dynamic Pareto-frontier-based DVQ index that supports efficient construction and updates while maintaining high retrieval performance under varying query preferences. It employs angle-constrained active-range computation and connectivity-loss-driven adaptive repair strategies to accelerate node insertion and deletion, respectively. Extensive experiments show that, at comparable (or slightly below) search accuracy, ACTIVE improves insertion throughput by $1.20$--$1.43\times$ over DEG, and deletion throughput by $1.64$--$2.06\times$ over neighbor-reconnection-based repair and by $22.64$--$39.51\times$ over reinsertion-based repair.

Mon 26 OctDatabases
The gist
Searching for matching items becomes complicated when each item has two sets of information, and queries want different balances of these. The authors created ACTIVE, a new way to organize and update this kind of search system more quickly and efficiently. Their method speeds up adding and removing items while keeping search results accurate. Experiments show it works faster than previous methods, especially when making updates.
Open → 2610.35751v1

Balanced fair sampling methods for multi-objective decision making

Balanced Sampling in Stochastic Multi-objective Bandits

Abstract: In stochastic multi-objective bandits, Pareto optimal arms may represent different trade-offs among objectives. Balanced sampling across them is important in practical settings such as online advertising. Yet, there seems to be little consensus on how to measure fairness, to our best knowledge. Achieving fairness is also tough as the set of Pareto optimal arms is unknown, and early sampling decisions may create imbalances that are difficult to erase afterwards. We measure unfairness by the KL divergence from the uniform distribution over the true Pareto set to the empirical measure induced by the sampling trajectory. Nicely, this measure admits an exact decomposition that separates the cost of sampling suboptimal arms from the imbalance among Pareto optimal arms. With a recursive form for unfairness, we develop \emph{adaptive top-two sampling}, which combines sampling counts and empirical evidence of Pareto membership to define a gain for each arm and guide sampling without committing to an estimated Pareto set. When the Pareto set is stable under small perturbations, we establish an $O(\log T/T)$ and $O(T^{-1})$ bound on expected unfairness and variance, respectively. Information-theoretic lower bounds show that the $\log T/T$ rate can be unavoidable for uniformly fair policies on stable instances, matching our upper bound. More surprisingly, stability is indeed crucial, as the expected unfairness can be $ω(\log T/T)$ without it. Finally, we create a variant that encourages exploration of undersampled arms to reduce the risk of persistent underallocation. At sufficiently large horizons, it preserves the rate on the expected unfairness while admitting a sharper bound of $O(\log^2 T/T^2)$ on variance. Numerical studies support these findings and suggest practical insights.

Mon 26 OctMachine Learning
The gist
When making decisions that balance several goals at once, picking options fairly is hard because the best choices depend on weighing trade-offs. The authors study how to sample fairly among these best options, even when they are unknown at the start. They define a way to measure fairness and create a method that adapts its choices as it learns, ensuring balanced selection over time. Their approach also shows when this fairness is possible and when it’s not, supported by theoretical bounds and experiments.
Open → 2610.35551v1

Conversational bandits combine clicks and comparisons for better recommendations

Conversational Generalized Linear Bandits with Hybrid Feedback

Abstract: Conversational bandits improve recommendations by actively querying users about key-terms to elicit their item preferences. However, existing methods typically assume homogeneous feedback for items and key-terms, using either absolute rewards or pairwise comparisons. In practice, item feedback often takes the form of clicks or ratings, while comparisons are more natural for key-terms. To address this gap, we study conversational generalized linear bandits with hybrid feedback, combining absolute item rewards and relative key-term comparisons. We propose Conversational UCB with Hybrid Feedback (HyConUCB), which constructs unified confidence bounds from heterogeneous feedback and adaptively selects key-term comparisons by balancing information gain and directional coverage. Through a refined regret analysis that jointly exploits both feedback sources, we establish a regret bound that improves upon reward-only and adapted dueling-only benchmarks. Experiments on synthetic and real-world datasets validate the effectiveness of our algorithm.

Mon 26 OctMachine Learning
The gist
Many recommendation systems ask users questions to better understand their preferences. Existing methods treat all feedback as the same, but people often rate items like movies with stars or clicks, while they compare words or features differently. The authors study a method that mixes these two feedback types — absolute item ratings and relative comparisons of key terms — in one system. They create an algorithm called HyConUCB that learns efficiently from both kinds of feedback and shows it leads to better recommendations in tests.
Open → 2610.35262v1

Multigranularity knowledge distillation improves generative recommendation accuracy

MuSID-KD: Multigranularity Knowledge Distillation for Generative Recommendation with Semantic IDs

Abstract: Generative recommendation with semantic IDs (SIDs) represents each item as a sequence of discrete tokens and autoregressively predicts the next item's SID. Despite strong recommendation performance, repeated decoding over multiple SID positions incurs substantial inference cost. Knowledge distillation transfers knowledge from a powerful generative teacher to a lightweight student, yet conventional objectives do not fully account for multi-token SID generation. We identify two limitations: item-level distribution alignment may not adequately preserve the teacher's ranking of candidate groups sharing SID prefixes, while uniform alignment across SID positions may affect final item ranking differently. We propose MuSID-KD, which combines Hierarchical Candidate Distribution Alignment (HCDA) and Ranking Impact Guided Levelwise Distillation (RIGD). HCDA aggregates item probabilities according to shared SID prefixes and aligns candidate distributions at successive levels, from candidate groups to individual items. RIGD evaluates the reduction in pairwise ranking surrogate loss when one student score contribution is replaced with the teacher's contribution, and allocates supervision accordingly. Experiments on real-world recommendation datasets using three lightweight student architectures demonstrate improved recommendation accuracy and better alignment of prefix marginal distributions and pairwise item rankings, without modifying the student's online inference architecture. Code is available at https://anonymous.4open.science/r/m7k2-review-83f9/.

Mon 26 OctArtificial Intelligence
The gist
Making smart item suggestions often involves predicting sequences of tokens that represent items, but this can be slow when dealing with many tokens. The authors found that existing methods for teaching smaller models how to mimic larger ones didn't fully capture important details about ranking items. They created MuSID-KD, which better aligns how groups of tokens and individual tokens are matched between big and small models. This approach helps small models make better recommendations without changing how they work during use.
Open → 2610.35218v1

Mpc protocol speeds up private approximate nearest neighbor search

HNSecW: A Logarithmic-Time MPC Protocol for Approximate Nearest Neighbor Search

Abstract: As a core component of modern RAG systems, approximate nearest neighbor (ANN) search has been extensively studied for decades. In practice, deploying ANN often requires symmetric privacy, where the querier's query and the database owner's data must remain hidden from each other, necessitating a secure multi-party computation (MPC) solution. So far, most MPC-based ANN protocols follow a cluster-based approach: they evaluate distances for the query over a large candidate set and rely on heavyweight primitives such as distributed ORAM to hide access patterns. As a result, each search typically requires $O(\sqrt{N})$ time. We propose HNSecW, a novel MPC protocol for ANN search that achieves the $O(\log N)$ search time for the first time. We first study the single-query setting. Starting from HNSW, the state-of-the-art ANN algorithm, we redesign its control flow and data structures to achieve fully data-independent execution. To further achieve logarithmic search time, we employ offline reshuffling and partial database duplication. Furthermore, we extend our protocol to support multiple sequential queries by introducing a "double visited" caching structure that eliminates redundant cross-query memory accesses, thereby avoiding per-query online shuffling. In addition, we develop a batch-query protocol that exploits higher parallelism to reduce both round complexity and the circuit's critical path. Our experiments show that HNSecW preserves the high accuracy of plaintext HNSW ($\geq 90\%$ recall) and delivers over a $20\times$ efficiency improvement over prior work on million-scale datasets.

Sun 25 OctCryptography and SecurityDatabases
The gist
Finding similar items in large databases quickly and privately is a hard problem. The authors created a new method called HNSecW that lets two parties search for nearest neighbors without revealing their data to each other. Their method works much faster than older systems, cutting the time from about the square root of the database size to just the logarithm of it. It keeps the search accurate while protecting privacy and supports many queries efficiently.
Open → 2610.34248v1

TGR-EvoDAG improves generative recommendation with multi-agent code evolution

TGR-EvoDAG: A DAG-based Multi-Agent Code Evolution Framework for Generative Recommendation on Tencent

Abstract: Large Language Model (LLM) agents have enabled automated code evolution for algorithm discovery. However, current recursive self-improvement (RSI) research for sequential recommendation faces a dilemma: general-purpose frameworks lack domain-specific feedback, while recommender-specific frameworks rely on linear evolution. Crucially, naively integrating them fails when applied to Generative Recommendation (GR). Unlike end-to-end models, GR relies on a module-cascaded pipeline (tokenization, pre-training, and alignment). In this paradigm, existing evolution methods suffer from: i) cost blindness, squandering budgets by ignoring stage-asymmetric retraining overheads; and ii) short-sighted evaluation, discarding promising upstream innovations that temporarily regress metrics before downstream adaptation. To bridge these gaps, we propose TGR-EvoDAG, a multi-agent code evolution framework tailored for GR. TGR-EvoDAG models code evolution as a Directed Acyclic Graph (DAG) to maintain multiple evolution branches and merge complementary innovations, unifying advanced search with rich GR diagnostic feedback. We further introduce stage-aware cost planning to optimize GPU-hour budgets, and active downstream co-adaptation to navigate temporary regressions and unlock cross-stage gains. On public Amazon datasets, TGR-EvoDAG enables the first autonomous evolution of a complete GR pipeline, improving offline metrics by up to 37.4% and Agent4Rec simulated user satisfaction by 19.7% over the strongest baseline. Furthermore, in industrial deployment on Tencent's large-scale commercial media platform, the evolved GR achieves a 12.16% relative improvement in offline Hit@1 and a statistically significant 0.40% increase in online click-through rate (CTR).

Fri 23 OctArtificial Intelligence
The gist
It can be hard to improve recommendation systems that generate suggestions by evolving the underlying code, especially when the process is complex and costly. The authors developed TGR-EvoDAG, a system that treats code improvements as a graph of ideas instead of a simple line, allowing better tracking and combining of different improvements. It also plans computing resources better and carefully evaluates changes to avoid dropping good ideas too soon. Tests on public data and Tencent’s platform showed notable improvements in recommendation quality and user engagement.
Open → 2610.32326v1

LLM systems face risks of groupthink and feedback loops

LLM Multi-Agent Systems Are Vulnerable to Herding and Runaway Cascades

Abstract: Large language models (LLMs) increasingly operate in multi-agent systems where they collaborate by responding to others' choices, creating endogenous feedback loops with vulnerability to social influence, herding behavior and runaway cascades. Following the design of the classic Music Lab experiment, we tested this vulnerability in large populations of LLM agents that recommended unfamiliar songs, with or without exposure to cumulative recommendation counts. Exposure led to runaway cascades that generated extreme and unpredictable collective recommendations increasingly divergent from a song's intrinsic appeal. Compared to humans, LLM populations were generally far more susceptible to herding behavior, and unlike humans, LLM cascades were less able to self-correct. This vulnerability has implications for multi-agent collaboration in recommender systems, automated evaluation, complex problem-solving, and unauthorized conspiracies.

Thu 22 OctArtificial IntelligenceMultiagent Systems
The gist
Large language models (LLMs) working together can end up influencing each other too much, like people in a crowd copying others without thinking. The authors show that when many LLM agents recommend songs and see what others have chosen, they tend to follow the crowd, creating extreme and unpredictable popularity patterns that don’t match the actual quality of the songs. This effect is stronger and less self-correcting than what happens with humans. These findings matter for how AI systems work together in choosing recommendations, solving problems, or making decisions.
Open → 2610.30769v1

Fairgate enables adaptive fairness choices for recommendation rankings

FAIRGate: Agentic Runtime Policy Selection and Verified Repair for Fairer Recommendation Delivery

Abstract: Fairness-aware recommender systems often encode one fairness objective during training or apply a fixed re-ranking rule after scoring. In deployment, however, the appropriate fairness action can vary across requests because the candidate pool, item metadata, exposure debt, user preference history, and utility budget all change at runtime. We propose FAIRGate, a model-agnostic delivery controller that places an agentic policy-selection layer between a base ranker and the final top-K list. The agent does not define fairness objectives from scratch. It chooses from a predefined policy library covering long-tail exposure, item-group exposure balance, concentration control, calibration protection, and abstention. A deterministic executor then applies the selected policy through constrained repair, and a validator accepts the result only when relevance, feasibility, metadata, calibration, and audit constraints are satisfied. The final language-model component receives only the verified audit trace and produces evidence-linked narration after the ranking decision is fixed. This design gives the agent runtime responsibility while keeping fairness enforcement measurable, bounded, and replayable.

Wed 21 OctInformation Retrieval
The gist
Recommendation systems often try to be fair by following one rule, but fairness needs can change a lot depending on the situation. The authors propose FAIRGate, a system that can pick from different fairness rules on the fly based on the current context. It checks that the chosen approach works properly and keeps a clear record to make sure fairness is maintained and reviewable. This helps recommendation systems treat items and users more fairly in changing conditions.
Open → 2610.30359v1

Personalized preference learning improves with unlabeled user responses

PerSPL: Personalized Semi-supervised Preference Learning

Abstract: Personalized reward models require user-specific preference comparisons, but collecting such feedback is costly and provides only limited supervision for each user. At the same time, large pools of responses can be generated without user identities or preference labels, yet existing personalized reward models leave this data unused. Directly learning from these responses is difficult because pairwise objectives constrain relative scores within a prompt, whereas pseudo-labeling individual responses requires scores that are comparable across prompts for the same user. We propose \textbf{PerSPL} (Personalized Semi-supervised Preference Learning), a backbone-agnostic framework that uses pair-mean score centering to stabilize this cross-prompt score coordinate and iteratively turns unlabeled responses into user-specific training signals. Against seven representative baselines across four benchmarks---PersonalLLM, HelpSteer2, Reddit TLDR, and Chatbot Arena---PerSPL achieves the highest reported mean accuracy among the evaluated methods for both seen and unseen users. The two latter benchmarks provide real-user preference comparisons in summarization and open-domain chatbot interaction, respectively. These results indicate that unlabeled responses can provide additional supervision for personalized reward modeling when per-user preference labels are scarce.

Wed 21 OctMachine Learning
The gist
Collecting user-specific preferences to train personalized AI models is often expensive and gives limited data for each person. The authors propose a new method called PerSPL that can learn from lots of unlabeled responses that don’t have user info or preference labels. PerSPL stabilizes the scores across different questions so it can generate usable training signals from unlabeled data. This approach improves accuracy in predicting user preferences in tasks like summarization and chatbot interaction, especially when labeled feedback is scarce.
Open → 2610.29219v1

Echo reduces computation for long user behavior sequences in recommendations

ECHO: Efficient Cascade with Homogeneous Operators for Distillation-Guided 100K-Sequence Modeling

Abstract: Modeling lifetime user behavior sequences is essential for capturing long-range preferences in industrial recommendation, yet 100K-length user sequences make target-aware ranking prohibitively expensive. Search-based methods that retrieve from raw sequences incur candidate-dependent costs that grow with sequence length, whereas latent compression methods reduce computation at the expense of item-level addressability. We propose ECHO (Efficient Cascade with Homogeneous Operators), a framework that balances efficiency and fine-grained retrieval by retaining a subset of original event records per user via a Distilled Selector (DS) and retrieving a smaller set of target-relevant records per candidate via a Target-aware Fine-grained Retriever (TFR). DS is supervised by a candidate-aware full-history teacher via per-target distillation, enabling target-aware user-level selection without incurring full-history computation for every candidate. The retriever and target-attention scorer share the teacher's learned relevance parameters, ensuring consistent relevance estimation across the cascade. At a sequence length of L = 100K, ECHO reduces online sequence-branch FLOPs by approximately 160x compared with a representative end-to-end model. Three deployment optimizations, including common user inputs, compact record encoding, and key-side projection absorption, further reduce memory, storage, and data-movement overhead. Experiments on KuaiRand-1K and an industrial-scale short-video platform demonstrate relative GAUC improvements of 0.113%-1.520% over state-of-the-art (SOTA) baselines across multiple tasks. Furthermore, online A/B testing shows a 0.613% improvement in app usage time.

Tue 20 OctInformation Retrieval
The gist
Long records of what users do online help recommend things they like, but these records can be super long and slow to process. The authors created ECHO, a system that smartly picks important parts of a user's history and quickly finds relevant items without looking at everything. Their method works with very long sequences and uses a special teacher model to guide it efficiently. Tests on real platforms showed better recommendation accuracy and more user engagement with less computation needed.
Open → 2610.28569v1

Dynamic graph learning improved by simple low dimensional predictors

From Complex Histories to Simple Predictors: Predictive Dimension in Dynamic Graph Learning

Abstract: Existing continuous-time graph learning methods rely heavily on complex neural architectures to encode ever-expanding interaction histories. However, the future conditional distribution induced by complex histories can often be characterized by a low-dimensional predictive state manifold, implying that only a few predictive degrees of freedom are essential for future interactions. We therefore argue that continuous-time graph learning should identify low-dimensional states sufficient for future prediction rather than reconstruct the full history. To make this perspective measurable, we define and independently estimate the intrinsic predictive dimension, which quantifies the effective predictive degrees of freedom required by a given task. Specifically, we remove the history-independent marginal from the history-conditioned future distribution, decompose the resulting predictive residual operator, and estimate the minimum effective rank needed to preserve the predictive power of the full history. Experiments across datasets show that model performance saturation is largely determined by the intrinsic predictive dimension. Based on this finding, we propose PreDyG, a lightweight model whose capacity is matched to the intrinsic predictive dimension. PreDyG achieves superior predictive performance with only 0.07\% of the parameters of a representative complex baseline.

Tue 20 OctMachine LearningArtificial Intelligence
The gist
Predicting future connections or interactions in continuously changing networks can be complicated because it usually requires looking at long histories. The authors find that only a few key aspects of the history really matter for making accurate predictions. They define a way to measure how many of these key predictive factors are needed, called the intrinsic predictive dimension. Using this insight, they build a much simpler and smaller model that predicts future interactions as well as much larger ones but with far fewer parameters.
Open → 2610.28090v1

New way to measure fairness and relevance in recommendation systems

Robustness Analysis of Pareto-based Joint Evaluation of Fairness and Relevance in Recommender Systems

Abstract: Recommender Systems (RSs) can be evaluated for many aspects, two of them being recommendation relevance and fairness. These two aspects can be evaluated either in isolation, using a measure for each aspect; or jointly with a single`relevance-aware' fairness measure that quantifies fairness with respect to relevance. Yet, neither approach provides a simultaneous evaluation of both relevance and fairness: the first approach may result in two different rankings of models, each corresponding to an evaluation aspect; the second approach often provides an imbalanced evaluation of the two aspects. To address this gap, we propose Distance to Pareto Frontier (DPFR), a new approach to jointly evaluate RS fairness and relevance. DPFR is based on a Pareto frontier of relevance and fairness scores from existing measures. The frontier is generated from user-item interaction data and represents various Pareto-optimal trade-offs between the two aspects. Thus, the distance from a point in the frontier provides a joint score of fairness and relevance. As DPFR can be used with existing measures, it is modular and intuitive. Our experiments with 4 recommenders and 3 fairness-aware re-rankers on 6 real-world datasets reveal inconsistent associations between existing measures and DPFR, showing that they are not reliable proxies for evaluations based on Pareto optimality. We further examine the robustness of DPFR as a joint evaluation approach for fairness and relevance by conducting experiments with artificial recommendations and with various fairness-relevance trade-offs, as well as by analysing DPFR's agreement to simple measures of fairness and relevance. These analyses show that DPFR is more robust than existing joint evaluation approaches. Finally, we provide guidelines for evaluating fairness and relevance jointly with DPFR. Our code: https://github.com/theresiavr/robustness-DPFR-recsys-evaluation.

Tue 20 OctInformation Retrieval
The gist
Recommendation systems try to suggest items that users like (relevance) while also being fair to different users or groups (fairness). Existing methods either measure relevance and fairness separately, which can give conflicting results, or combine them in a way that might not balance both well. The authors propose a new method called Distance to Pareto Frontier (DPFR) that looks at the trade-offs between relevance and fairness together to give a single, balanced evaluation. They tested DPFR on real datasets and found it gives more reliable and robust results than previous methods. This helps designers better understand and improve recommendation systems considering both what users want and fairness.
Open → 2610.27850v1

Agentic retrieval method improves search with selective feature use

AGR: Agentic Generative Retrieval with Tool-Augmented Search

Abstract: Large-scale search and recommendation systems derive much of their retrieval quality from rich, heterogeneous features, yet existing generative retrieval (GR) methods struggle to exploit such feature ecosystems efficiently. Static feature injection either encodes all available signals or places them according to predetermined schemes, increasing serving cost and introducing irrelevant or conflicting evidence. More fundamentally, existing methods cannot adaptively determine when a feature is needed, which feature to select, or where it should influence hierarchical Semantic ID (SID) generation. We propose Agentic Generative Retrieval (AGR), a tool-augmented paradigm that interleaves SID generation with on-demand feature acquisition. Conditioned on the request and decoded SID prefix, AGR decides whether to invoke a tool, which feature to acquire, and where its observation should influence subsequent decoding, thereby steering generation toward feature-consistent SID branches. To supervise this behavior, we construct tool-augmented trajectories based on feature applicability and information gain along the SID hierarchy, and train the model through SID pretraining followed by tool-augmented fine-tuning. Experiments on an industrial dataset and three public benchmarks, together with an online A/B test, consistently demonstrate the effectiveness of AGR.

Mon 19 OctInformation Retrieval
The gist
Search systems use lots of different clues or features to find good results, but current methods either use all features all the time or stick to fixed rules about how to use them. This can slow things down and add confusing information. The authors created a new approach called Agentic Generative Retrieval (AGR) that decides when and which features to use during the search, making the process smarter and more focused. Their method tests well on multiple benchmarks and even in real-world online experiments.
Open → 2610.26831v1

Local algorithm finds dense bipartite graph areas near a vertex

Constant-Factor Local Approximation for Bipartite Densest Subgraph

Abstract: Given a vertex $v$ in a large bipartite graph $G$, can one quickly find a small densely connected region near $v$? This is the algorithmic core of many fraud detection, community detection, and recommender systems. One would like a local algorithm, i.e., an algorithm that probes $G$ in only a small number of locations to find such a region. Our main contribution is the first constant-factor local approximation, independent of the maximum degree of the graph, for the classical notion of bipartite density: if the sides of a bipartite subgraph are $S$ and $T$, its density is $d(S,T):=e(S,T)/\sqrt{|S||T|}$, where $e(S,T)$ is the number of edges between $S$ and $T$. We consider cohesive dense subgraphs, since every dense subgraph contains a cohesive core of at least the same density. For such a cohesive dense subgraph $S\mathbin{\dot\cup}T$ with at most $k$ vertices per side, our algorithm, starting from any vertex in $S\mathbin{\dot\cup}T$, uses $O_ε(k^{4+ε})$ neighbor queries to find a subgraph $X\mathbin{\dot\cup}Y$ of density $Ω_ε(d(S,T))$ on $O_ε(k^{2+ε})$ vertices, for every fixed $ε>0$. Our result improves upon the result of Andersen (2010), whose approximation guarantee depends logarithmically on the maximum degree. We complement our positive result with information-theoretic and computational limitations showing that the quadratic dependence on $k$ in the output size is essentially unavoidable for constant-factor approximation. Our main technical innovation is an adaptation of the Lovász-Simonovits curve to the bipartite density problem, based on weak-$\ell_p$ norm bounds.

Fri 16 OctData Structures and Algorithms
The gist
Finding small groups of tightly connected points near a given point in a large two-part network can help detect fraud or recommend items. The authors developed a new method that very quickly finds such groups without being slowed down by highly connected points. Their method guarantees to find groups nearly as dense as the best known, using only a limited number of checks around the starting point. They also explain why this method’s performance is close to the best possible. The key idea was adapting a previously known curve technique to work in this two-part network setting.
Open → 2610.24114v1

PrairieFire boosts update speed in large-scale SSD vector search systems

PrairieFire: Igniting High-Throughput Updates in Large-Scale Approximate Nearest Neighbor Search

Abstract: Arrays of modern NVMe SSDs are approaching memory in terms of bandwidth while offering much lower cost per gigabyte. Hence, approximate nearest neighbor search (ANNS) for billion-scale vectors in applications such as recommendation, search, and retrieval-augmented generation increasingly runs on SSD-based systems. Unfortunately, due to the limited update throughput of existing SSD-based solutions, the indexed corpus cannot keep pace with continuous modifications to data and embedding models, thus hindering broader deployment across more scenarios and larger scales. The bottleneck lies in CPU-intensive update paths, where foreground insertions incur frequent SSD accesses and background reassignments repeatedly relocate each vector, making high update throughput difficult to achieve even by exhausting available hardware. In this paper, using buffered updates and batched local rebuilds, we develop PrairieFire with cascaded adjustments, concurrency control, and CPU-GPU-SSD cooperation. These co-designs avoid frequent SSD accesses in foreground updates and heavy background reassignments, achieving high update throughput while maintaining excellent search performance. Evaluations show that, compared with state-of-the-art systems, PrairieFire can sustain approximately 3-35x update throughput while maintaining approximately 3-5x search throughput simultaneously. It also achieves approximately 1.5-8.7x cost efficiency. PrairieFire has been deployed in RedNote's production environments for two months, improving business metrics by higher freshness without frequent index rebuilds.

Fri 16 OctDatabases
The gist
Handling billions of data points for things like search and recommendations usually involves searching through large collections of vectors. These collections often live on SSDs because they are cheaper than memory, but updating them quickly while keeping search fast is hard. The authors designed PrairieFire, a system that batches updates and cleverly shares work between CPUs, GPUs, and SSDs to avoid slowing down searches. It can update data 3 to 35 times faster than current systems without hurting search speed, making it easier to keep data current.
Open → 2610.23232v1

Evaluate many policies at once in stochastic contextual bandits

Explore Once, Evaluate Many: Multiple Policy Evaluation for Stochastic Linear Bandits

Abstract: We study how to evaluate $K$ target policies simultaneously in stochastic contextual bandits with linear reward structure. Given a known $d$-dimensional feature map and reward-free access to policy queries, we propose PRISMA (Policy evaluation through Regularized Information Sharing and Mixture Allocation), an algorithm that estimates every target policy's value to accuracy $\varepsilon$ with probability at least $1-δ$. The algorithm uses $\widetilde{\mathcal{O}}\!\left( \frac{(L^2S^2+β^2)(1\veeρ^\star)}{\varepsilon^2} \cdot \log(K) \right)$ context draws and reward observations, where $ρ^\star\le d$ is an instance-dependent measure of the difficulty of designing a shared sampling distribution. Here, $L$, $S$, and $β$ bound the feature norm, reward parameter norm, and reward noise, respectively, and the suppressed factors are logarithmic in $K$, $d$, and $1/δ$. Our method combines reward-free planning, a regularized sampling design, and a single ridge regression estimator shared across all target policies. An adaptive doubling procedure selects the regularization scale without knowledge of $ρ^\star$. The guarantees require no numerical lower bound on second-moment eigenvalues and have no explicit dependence on the cardinalities of the context and action spaces. Policy-query costs are accounted for separately, with $K$ queries per shared planning context.

Thu 15 OctMachine Learning
The gist
When computers need to choose the best actions based on changing situations, they often test multiple decision strategies or policies to see which works best. This paper presents a method that can efficiently evaluate many such policies simultaneously under uncertain conditions, using fewer tries and observations. The authors introduced an approach that shares information across all policies to estimate their value accurately, reducing the needed data. Their method works without knowing some difficult-to-measure properties in advance and can handle very large or even infinite sets of possible situations and actions.
Open → 2610.22252v1

ConStore cuts content fetch delays in large-scale disk-based vector search

ConStore: Search-Overlapped Prefetch and Co-Retrieval-Aware Content Storage for Disk-Based ANNS

Abstract: Disk-based approximate nearest-neighbor search (ANNS) supports retrieval-augmented generation (RAG), search, recommendation, and advertising over corpora that exceed memory capacity. Existing ANNS research often focuses on vector search at small top-K, whereas industrial-scale applications require larger retrieval sets. Fetching the corresponding content from storage remains comparatively underexplored. Our profiling across million- to billion-vector corpora shows that, at large K, content fetch latency can match or exceed vector-search latency and cannot be ignored in end-to-end retrieval. We present ConStore, a content storage engine combining two complementary techniques to reduce end-to-end retrieval latency. Speculative Inline Content Prefetch (SICP) commonly abstracts graph-based and cluster-based ANNS as progressive SSD I/O that refines an in-flight candidate queue. It prefetches content for stable leading candidates under a bounded I/O budget, overlapping content reads with search without changing the final top-K results. Co-Retrieval-Pattern-Aware Grouping (RPAG) uses query logs to place frequently co-retrieved documents in contiguous segments. Workload-Adaptive Segment Reorganization (WASR) adapts this layout to workload shifts by selectively regrouping segments under a bounded rewrite budget. Group Content Fetch (GCF) exploits this layout to coalesce per-document random reads into batched, page-aware I/O requests. SICP works independently of the content layout, while RPAG and GCF reduce fetch cost even without prefetching. Across three multi-hop QA workloads with K from 10 to 1600, ConStore reduces end-to-end retrieval latency over the best per-document-read baseline by up to 48% on DiskANN and 25% on SPANN. Separate experiments on 100M- and billion-vector indexes demonstrate SICP's applicability at larger scales.

Thu 15 OctDatabases
The gist
Finding similar items in huge databases stored on disks can be slow because fetching the actual details takes a lot of time. The authors show that when you want many results, this fetching time matters as much as the search itself. They introduce ConStore, which guesses early what details will be needed and starts loading them right away, and organizes data by how often items get looked up together. This helps reduce the total wait time considerably without changing search accuracy. Their approach works well on datasets ranging up to billions of items.
Open → 2610.21676v1

Transfer learning improves decision making with unknown prior policies

Transfer Learning in Bandits from Unknown Adaptive Policies: Problem-Dependent Lower and Upper Bounds

Abstract: Transfer learning in stochastic multi-armed bandits is typically studied assuming that prior data forms a fixed offline dataset or is generated by a known source. In practice, historical observations come from a previous adaptive decision process whose policy is unknown. We study this setting for bounded rewards in $[0,1]$. Before the online game starts, the learner receives, for each arm $k$, $N'_k$ observations drawn i.i.d.\ from an unknown distribution $ν'_k$, collected by an arbitrary and possibly data-dependent strategy, so the sample sizes $N'_k$ may be random. Source and target means satisfy $|μ_k-μ'_k|<L_k$ for known constants $(L_k)_k$. We derive an asymptotic problem-dependent lower bound and propose KL-UCB-Transfer, which combines online and historical data and achieves logarithmic regret with an improved leading constant whenever $μ'_a<μ_1-L_a$, and recovers the classical KL-UCB guarantee otherwise. Since bounding the source-target discrepancy is often unrealistic, we relax the assumption to the one-sided condition $μ_k-μ'_k<L_k$ and show that logarithmic regret can survive under misspecification, characterizing three regimes ranging from improvement to a degraded logarithmic bound to a loss of guarantee. Simulations illustrate the practical benefits of exploiting process-generated historical data.

Thu 15 OctMachine Learning
The gist
When making decisions based on past experience, the past data often comes from an unknown way of choosing, not a fixed recipe. The authors study how to use such unpredictable past data to make better choices now. They create a method called KL-UCB-Transfer that mixes past and new data to reduce mistakes over time. They also analyze when and how this helps, especially if past and current situations differ in certain ways. Their tests show practical benefits from using historical data generated by unknown decision processes.
Open → 2610.21582v1

Credit assignment method improves multi-action retrieval in sponsored search

CASI: Credit Assignment via Set Intervention for Agentic Retrieval

Abstract: Large language models increasingly generate multiple retrieval actions jointly, while downstream systems often provide only one reward for the resulting set. Broadcasting this reward provides a valid score-function gradient estimator for the expected set-level objective, but does not determine a coalition-dependent within-set attribution. We introduce CASI (Credit Assignment via Set Intervention for Agentic Retrieval), which constructs the missing counterfactual information through snapshot-grounded set intervention: generate and retrieve once, hold replayable snapshot components fixed, and evaluate alternative subsets under common conditions. Shapley aggregation converts these marginals into within-set credit, which bounded zero-sum advantage shaping incorporates into policy optimization. For m >= 4, singleton, leave-one-out, and full-set endpoints do not generally determine the Shapley allocation; under additive set values, extra coalition evaluations are redundant. In a five-action sponsored-search setting, exhaustive auction replay over 1,200 requests reveals substantial coalition dependence. Under the training-time evaluator, CASI achieves the highest median cosine similarity to a replay-defined Shapley reference among evaluated credit rules; under a sensitivity backend, CASI does not outperform Singleton. Across five independent training runs, CASI-trained policies achieve higher held-out auction-replay set value than Singleton- or Broadcast-trained policies. In a randomized seven-day production A/B test on 10% of traffic, the CASI-trained policy yields an observed 3.51% lift in the primary advertiser-value metric over production control.

Wed 14 OctArtificial IntelligenceInformation RetrievalMachine Learning
The gist
When computer systems make several decisions together, it can be hard to tell how much each choice contributed to the overall result. The authors propose CASI, a way to break down credit fairly among multiple decisions by testing alternative groups of actions under the same conditions. They use a technique called Shapley values to assign credit and incorporate it into learning better decision policies. On sponsored search data, CASI leads to improved policies and even showed a positive impact when tested live.
Open → 2610.20293v1

Context-lumpable bandits achieve near-optimal online decision making

Optimal Online Regret for Context-Lumpable Bandits

Abstract: We study stochastic contextual bandits with an unknown context-lumpable structure. The $S$ contexts are partitioned into $r$ blocks, and every arm has the same mean reward across contexts in the same block. Under arbitrary context distributions and without separation assumptions, we design an algorithm with expected regret $\widetilde{O}(\sqrt{r(S+K)T})$, matching the lower bound of Lee et al. (2023) up to logarithmic factors and improving their previous upper bound by a factor of $r$. The algorithm operates over dyadic accuracy levels, using a baseline policy and confidence-based early stopping to control exploration. It then performs cross-context elimination: since rewards are identical within a block, one selected arm eliminates all surviving records from that block, requiring at most $r$ selections at each level. Multi-scale exploration assigns finer accuracies to frequent blocks and coarser accuracies to rare blocks, yielding a near-optimal arm for every block while keeping the weighted policy error small.

Tue 13 OctMachine Learning
The gist
This work looks at a type of decision-making problem where there are many situations (contexts) grouped into blocks that share the same reward patterns for each choice (arm). The authors design an algorithm that learns to make decisions with less regret, even when it doesn’t know these groups in advance. Their method cleverly balances exploration and exploitation across different groups by using confidence rules and eliminates unnecessary options efficiently. This results in a performance that matches the best known theoretical limits up to small factors.
Open → 2610.18258v1

Heterogeneous agentic coevolution improves specialized ai models

Heterogeneous Agentic Coevolution

Abstract: Recent advances in self-improving LLM agents have demonstrated the potential of AI systems that drive their own intelligence. However, many domain-specific applications rely on specialized foundation models that possess strong domain expertise but remain dependent on human-designed improvements. Extending recursive self-improvement to these models presents a key challenge: as a specialist improves, the strategies used to advance it must also adapt. To address this challenge, we propose Heterogeneous Agentic CoEvolution (HACE), a framework that jointly evolves specialized foundation models and LLM agents through reciprocal learning. HACE improves the specialist through supervised learning while training the agent with on-policy reinforced self-training, guided by verified performance gains on the current specialist. The agent's exploration, in turn, informs subsequent specialist training, enabling both models to adapt to each other's progress. To sustain this reciprocal learning, HACE further employs evolutionary search to optimize their interaction harness, adapting how the models exchange information and select training experiences as their capabilities evolve. We evaluate HACE across three challenging domains: recommendation systems, protein function prediction in biology, and crystal stability prediction in material discovery. We show that HACE outperforms the evaluated self-improving methods on the primary task metrics across all three domains. These results shed light on heterogeneous coevolution as a universal approach to improving specialized foundation models through reciprocal interaction with a learning agent.

Mon 12 OctArtificial Intelligence
The gist
Many AI systems that focus on specific tasks rely on specialized models that need humans to help improve them, which can slow progress. The authors present a method called Heterogeneous Agentic CoEvolution (HACE) where two different AI models learn from each other to get better together. One model specializes in the task, while the other explores ways to improve it, with both adapting as each gets stronger. They tested this approach in areas like recommending products, predicting protein functions, and discovering new materials, finding improvements over previous methods.
Open → 2610.16078v1

Sequential social learning helps find top items despite local mistakes

Social Learning of Ranking: Getting the Top Right despite Local Herding

Abstract: In sequential learning, a group of agents sequentially receives a noisy private signal and observes the predictions of prior agents to estimate a hidden ground truth. While extensively studied for binary signals, we formalize and analyze sequential learning when the hidden ground truth is an ordering of $n$ items, and both private signals and inferences involve pairwise comparisons. A key focus in sequential learning is herding, where agents disregard their private signals to follow the crowd. We show that, while local herding in our model may lead agents to make incorrect pairwise inferences, the global hidden order can still be approximated. Specifically, by aggregating all pairwise comparison outputs, the highest-ranked items can be retrieved. We investigate top-$k$ retrieval across three scenarios: (1) passive aggregation, where information is gathered from the social learning process without intervention; (2) strategic selection, where agents choose their pairwise comparisons dynamically; and (3) aggregation with stubborn nodes, where a very small set of stubborn agents, who base their inferences solely on their private signals, join the mechanism. With query complexity as the number of agents needed for a high-probability estimation, we propose top-$k$ retrieval algorithms with query complexities sublinear in $O(n^2)$, the total number of pairs.

Sun 11 OctData Structures and Algorithms
The gist
Figuring out the best things in a list can be hard when people only see imperfect clues and watch others' guesses. The authors look at how groups can still find the top items correctly, even if people sometimes blindly follow others and make mistakes on smaller comparisons. By combining all the small pair comparisons, the group can still get the overall order mostly right. They also study ways to improve this by letting agents pick what pairs to compare or adding a few stubborn agents who always trust their own clues.
Open → 2610.15896v1

Multimodal recommendation systems get clearer explanations for choices

Toward Explainability in Multimodal Recommendation

Abstract: Multimodal recommender systems effectively alleviate data sparsity and cold-start problems by integrating heterogeneous information, yet complex cross-modal representations and model decision-making processes also introduce new interpretability challenges. Despite the rapid growth of research on the interpretability of multimodal recommendation in recent years, relevant methods and evaluation criteria remain relatively fragmented, lacking a unified conceptual framework. To address this gap, this paper categorizes existing methods into modality explanation and post-hoc explanation based on the timing and manner of explanation generation, and further constructs a progressive system for each category. Building on this foundation, this paper synthesizes four categories of evaluation metrics from both objective quantitative and subjective perceptual perspectives, and reviews relevant datasets along the dimensions of application domain and data source. Through a comprehensive analysis of existing research, we further propose future research directions. This paper aims to establish a unified analytical perspective across multimodal representation, recommendation decision-making, and user preferences, providing a research foundation for building transparent and trustworthy multimodal recommender systems.

Sun 11 OctInformation Retrieval
The gist
Recommender systems that use multiple types of data, like images and text, help make better suggestions but can be hard to understand how they decide. The authors organize current explanation methods into two main types based on when the explanation is created, and create clear frameworks for each. They also review how explanation quality is measured and suggest future directions to help build recommendation systems that users can trust and understand better.
Open → 2610.15484v1

Data release must keep key action weights for accurate policy evaluation

What a Data Release Must Preserve for Off-Policy Evaluation

Abstract: In off-policy evaluation, merging decision-time histories that matter differently for a specified policy value or comparison can make that evaluation unidentified, even with observed actions and outcomes and known behavior and target policies. We characterize which distinctions must be preserved: identification holds if and only if the action-specific evaluation weights are constant within each released record, and the coarsest exact release groups histories by these weights. For normalized outcomes, the largest sharp width induced by the release equals a behavior-weighted within-record radius of these weights. The same radius becomes a release-design objective when each record may be refined into at most $m$ categories. The optimum has an exact $m$-center characterization. When behavior does not vary within a released record, we give a finite-data repair algorithm whose maximum evaluation-weight radius is at most twice the finite-data optimum. For a fixed action-outcome distribution within a released record, a distinct sharp-identification problem remains. Under the same condition, the action-specific outcome distributions are identified, and optimizing over their couplings gives the sharp interval. We construct an AIPW envelope containing this sharp interval; it matches the interval for all such outcome distributions exactly when the extreme within-record action-coefficient vectors take at most two values in each action coordinate. In 24 KuaiRec tasks, the repair algorithm yields a 93% median reduction in mean pairwise sharp width at $m=64$ relative to the unrepaired release.

Sun 11 OctMachine Learning
The gist
Evaluating the impact of a policy using existing data can become impossible if important differences in the data are lost when it is shared. The authors explain exactly what details must be preserved in data releases to ensure reliable evaluation of how well a policy works. They offer methods to organize data that keeps these key details and to improve existing data so evaluations remain trustworthy. Their techniques greatly reduce uncertainty when using released data for policy assessment in recommendation systems.
Open → 2610.15283v1

Generative recommenders vulnerable to targeted poisoning with few fake interactions

AlignPoison: Conditional Targeted Poisoning of Generative Recommenders via Decoding-Aligned Prefixes

Abstract: Generative recommendation models based on autoregressive decoding have been adopted as alternatives to classical ranking-based systems. While their modeling flexibility has been widely studied, their resilience to data poisoning remains largely unexplored. In this work, we ask: how susceptible are generative recommenders to conditional targeted poisoning? Under a realistic setting where an adversary can inject limited malicious interactions and query a recommendation API as a black box, our empirical study shows that generative recommenders are vulnerable: injecting fewer than 1% synthetic interactions significantly increases the likelihood of promoting malicious targets under the trigger. To characterize this vulnerability, we analyze the synthesis of malicious interactions from two perspectives: (i) decoding alignment and (ii) prefix popularity. We observe that short, context-aligned prefixes that are both common under the model's induced transition dynamics and strongly linked to a frequent trigger consistently amplify targeted promotion. Motivated by this analysis, we develop AlignPoison, a black-box framework that discovers and samples context-aligned prefixes from API outputs. We conduct experiments on benchmarks in unimodal and multimodal generative recommendation settings. Results show that these prefixes outperform competitive baselines, improving ASR lift by up to 16.3 percentage points and highlighting a decoding-dependent, context-sensitive poisoning vulnerability in generative recommendation models.

Sat 10 OctArtificial Intelligence
The gist
Generative recommendation systems, which suggest items like movies or products by predicting the next best choice, can be tricked by attackers who add small amounts of fake data. The authors found that injecting less than 1% of fake interactions can make these systems unfairly promote harmful or unwanted items when certain triggers appear. They studied why this happens and developed a method called AlignPoison that finds special starting points in the system’s predictions to make targeted attacks more effective. Their experiments showed that this approach significantly increases how often these systems promote the targeted items, revealing a new security weakness.
Open → 2610.14487v1

Autoregressive retriever boosts multimodal search by refining queries iteratively

Autoregressive Retriever: Improving Query Understanding from Item Feedback for Universal Multimodal Retrieval

Abstract: Universal multimodal retrieval typically encodes a query once and ranks independently indexed items by embedding similarity. This design supports efficient search, but leaves the query representation unchanged even when retrieved items could help clarify the information need. We introduce the AutoRegressive Retriever (ARR), a multimodal retrieval model that learns both to select informative items and to use their content to refine subsequent retrieval. ARR alternates between retrieving an item and updating the query embedding, then uses the final embedding to rank the collection. Supervised fine-tuning teaches the encoder to use feedback through stepwise contrastive supervision. Reinforcement learning treats feedback items as actions and optimizes their selection using the final reciprocal rank of a relevant item. A query-side adapter enables this optimization against a fixed item index. ARR demonstrates strong retrieval performance on both in-domain and zero-shot benchmarks, outperforming the compared baselines on average. Further analyses show that feedback improves retrieval at inference time and that training with feedback also improves the initial query embedding, before any item is observed.

Thu 8 OctInformation RetrievalComputer Vision and Pattern Recognition
The gist
Multimodal search systems usually find items by matching a user’s query to stored information only once, which can miss important details. The authors developed a method called AutoRegressive Retriever (ARR) that improves search by successively picking helpful items and updating the query to better understand what the user wants. This process continues through several steps before producing a final search result, making the search more accurate. They train ARR using special techniques so it learns how to use feedback effectively.
Open → 2610.11666v1

Ranking accuracy improves with repeated user comparisons under varying preferences

How Many Repeated Pairwise Comparisons Are Needed for Ranking under Heterogeneity?

Abstract: We study ranking models by population-average utility from pairwise comparisons when preferences vary across users and tasks. Prior work shows that a single comparison per user can be insufficient to identify the alternative with the highest average utility, even with arbitrarily many users (Golz et al., 2025). We investigate how many repeated comparisons within each user-task context are necessary and sufficient for ranking recovery. Under a heterogeneous Bradley-Terry model with fixed inverse temperature, we start with a naive MLE-based algorithm that requires $Ω(1/Δ^2)$ repeated comparisons per context to ensure ranking recovery. We then present two MLE-based variants and a randomized Russian Roulette-style algorithm that recover the ranking using $O(\log(1/Δ))$ repeated comparisons per context, and we prove that this logarithmic dependence is optimal. Despite this worst-case requirement, our Russian Roulette algorithm uses only $O(1)$ comparisons per context in expectation. Synthetic experiments and semi-synthetic experiments based on Arena data compare the four algorithms in settings with varying levels of preference heterogeneity and under varying context distributions.

Wed 7 OctMachine LearningInformation Theory
The gist
This paper looks at how to figure out which option is best when people have different preferences and compare options in pairs. Earlier work showed that asking each person to compare options just once might not find the true best option. The authors study how many times each person needs to compare to get the right ranking. They propose algorithms that need only a small number of repeated comparisons, sometimes just a few on average, to accurately find the top option across all users. They test these methods using simulated data and data from a gaming platform to see how well they work.
Open → 2610.10795v1

Multi resolution routing improves recommendation from long user histories

MARS: Multi-resolution Adaptive Routing for Sequential Recommendation

Abstract: Long-history recommenders often compress each user's history into a compact, candidate-independent memory that is cached and reused to score large candidate pools. We show that real user histories exhibit multi-scale semantic structure, with short-lived intent, medium-term interests, and long-term preferences coexisting in one sequence, and that monolithic cached memories preserve these scales unevenly: linear probes recover recent and mid-range content far worse than long-range content. We call this failure mode \textit{temporal aliasing}. We propose \textbf{MARS}, a multi-resolution user memory that writes the full history into recurrent state tracks anchored to different half-lives, and a sparse routing reader that materializes compact seed memories by selecting the relevant temporal resolutions for each seed, preserving fixed-size candidate scoring. MARS outperforms strong baselines on three public datasets, with gains that grow with history length. Component-matched ablations with paired tests show that temporal diversity and selective routing each contribute beyond what hard-window memories or added capacity provide. The advantage of MARS over its interface-matched baseline also widens after within-user behavioral shifts, at about $1.02\times$ that baseline's warm-cache serving latency for $1{,}000$ candidates per user.

Mon 5 OctArtificial Intelligence
The gist
Many recommendation systems try to summarize a user's entire history into a single memory to predict what they might like next. The authors found that user behavior has different time scales—short-term intents, medium-term interests, and long-term preferences—and a single memory mixes these, causing errors called temporal aliasing. They created MARS, a system that keeps multiple memories at different time scales and picks which to use when scoring items. This approach helps recommendations get better, especially when user histories are long or when user behavior changes.
Open → 2610.07505v1

Simple SimHash tokens match complex methods in item recommendations

Rethinking Semantic ID Construction for Generative Recommendation: SimHash with Parallel Decoding and Semantic Alignment

Abstract: Semantic ID-based generative recommendation represents each item as a sequence of discrete tokens, enabling structured modeling of item semantics. A critical challenge is constructing semantic IDs that are both semantically expressive and computationally efficient. While recent approaches favor complex learned quantization, simple hashing-based methods such as SimHash are widely regarded as fundamentally inferior. In this work, we challenge this consensus by showing that the apparent performance gap does not stem from inherent limitations of hashing, but rather from a structural mismatch with autoregressive decoding, coupled with the inevitable information loss during rigid discretization. Based on this insight, we propose FLASH, a two-stage framework that revitalizes training-free SimHash tokenization through parallel decoding and explicit semantic alignment. Despite its simplicity, FLASH achieves state-of-the-art performance across multiple datasets without requiring any tokenizer training, while exhibiting stronger generalization in cold-start scenarios. Notably, we demonstrate that semantic alignment acts as a universally effective mechanism across diverse paradigms. Our findings suggest that, with compatible decoding and semantic grounding, simple and efficient tokenizers can achieve performance comparable to complex learned counterparts in generative recommendation. Our code is available at https://github.com/KevinC2015/Flash.

Mon 5 OctInformation Retrieval
The gist
Recommender systems often represent items using sequences of tokens that capture their meanings. Normally, creating these tokens involves complex training, but this paper shows that a simple hashing technique called SimHash can perform just as well if combined with certain decoding and alignment steps. The authors introduce FLASH, a method that uses SimHash without any training and improves recommendation results, especially when suggesting new or rare items. This challenges the belief that only complex learned methods can work well for such tasks.
Open → 2610.07402v1

Contextual bandits improve decisions by acquiring key outcomes carefully

The Surrogate Is Not the Reward: Post-Surrogate Primary-Outcome Acquisition in Contextual Bandits

Abstract: We study contextual bandits in which a surrogate is observed after the action but before the learner decides whether to acquire the primary outcome that defines action value and regret. The value of acquiring the primary outcome depends on both decision relevance (how much the current outcome matters for comparing policies) and the residual uncertainty after observing the surrogate. The Audited Surrogate Bandit (ASB) learns a contextual policy while allocating a budget of $B$ primary-outcome acquisitions over $T$ rounds. ASB sets a pre-surrogate acquisition level from current decision relevance and, after observing the surrogate, redistributes that level using an estimate of that residual uncertainty. For a finite class of $N$ policies over $K$ actions, ASB incurs $\widetilde O[\sqrt{KT\log N}\{1+\sqrt{T/B}\}]$ regret relative to the best policy in the class. In a two-action family where the surrogate does not reveal the better action, a learner that observes the surrogate before deciding whether to acquire can achieve bounded regret, whereas any learner that must decide before seeing the surrogate incurs $Ω(T/B)$ worst-case regret under the same budget. Synthetic experiments show that both acquisition factors matter: ASB has lower regret than variants using only decision relevance or only residual uncertainty. On a KuaiRec benchmark of user-video interactions, the regret gap relative to relevance-only acquisition widens and then narrows as the budget grows.

Mon 5 OctMachine Learning
The gist
When algorithms try to learn the best action by looking at clues (called surrogates), they face a challenge: should they pay extra to get the real important outcome or not? The authors study a new strategy that decides when to get this important outcome based on how useful it is and how unclear the clues are. They show their method leads to better learning performance than simpler approaches and provide mathematical guarantees about its effectiveness. They also test their ideas with synthetic data and a real video recommendation system.
Open → 2610.06610v1

Recursive recommenders improve by selecting most useful verified sequences

From Valid to Useful: Post-Verification Acquisition for Recursive Self-Improving Recommendation

Abstract: Sequential recommenders can generate synthetic interaction sequences and retrain on the augmented corpus in a recursive self-improvement loop. To limit error accumulation, current methods verify each generated sequence remains predictive of the user's real interactions and discard those that drift away from it. Verification does not, however, determine which verified sequences should train the next model. With every verified sequence used for training, source sequences yielding more verified sequences or longer continuations have more influence, although neither quantity indicates how much those sequences will help the next model. We formulate the decision of which verified sequences are used to train the next model as \emph{post-verification acquisition} and introduce {\bf Disagreement-Aware Recursive Self-Improving Recommendation (DA-RSIR)}. DA-RSIR caps each source sequence's contribution and ranks its verified sequences by how much the model's predictions disagree over their augmented interactions. It uses a score derived from Bayesian Active Learning by Disagreement (BALD) and estimated with Monte Carlo (MC) dropout. DA-RSIR requires no extra labels, teacher model, or quality scorer. Across four datasets, three recommender models, and two metrics, it improves on the retain-all approach in all $24$ comparisons and attains the highest mean in $23$ of $24$ overall; the aggregate improvement is statistically significant on both metrics. A single DA-RSIR round exceeds the retain-all approach's best gain over five recursive rounds. These findings establish post-verification acquisition as a separate control point in recursive self-improvement, separating which sequences pass verification from which verified sequences are used to train the next model.

Sat 3 OctInformation Retrieval
The gist
Recommender systems try to get better by generating new user activity sequences and retraining themselves with that data. However, not all generated sequences help learning equally well. The authors show that by carefully choosing which verified sequences to use based on where the recommender models disagree the most, they can improve recommendation quality more efficiently. Their method, DA-RSIR, achieves better results than simply using all verified sequences across various datasets and models. This approach separates verifying data from deciding which data truly helps improvements.
Open → 2610.04302v1

Large language models improve recommendations with verifiable preference proofs

Reasoning with Evidence, Not Merely Rationales: Verifiable Preference Proofs for LLM-Based Recommendation

Abstract: Large language models (LLMs) can infer user preferences from interaction histories and reviews, yet the rationales they generate may not reflect the information actually used for recommendation. A preference claim may be weakly supported by its selected evidence, or may have little effect on the final ranking. We refer to these two failures as the grounding-influence gap. We introduce PROVE-REC, a general framework for verifiable preference reasoning in LLM-based recommendation. Pass A converts the complete pre-target history into a compact preference proof consisting of positive and avoidance claims linked to selected evidence entries. Pass B predicts the next item using only the proof and its selected evidence, preventing the recommender from bypassing the reasoning path. To verify evidence-to-proof grounding, we compare the effect of masking selected evidence with masking a comparable control entry. To verify proof-to-recommendation influence, we remove a preference claim and measure the resulting decrease in the target item's ranking margin. A ranking-preservation objective further retains useful information from the complete history. Comprehensive experiments on wide-ranging real-world datasets demonstrate that PROVE-REC consistently outperforms strong sequential, generative, and LLM-enhanced baselines, with improvements of up to 7.45%. Controlled ablations confirm the effectiveness of the two-pass architecture and verification objectives. Moreover, PROVE-REC produces claims that are more strongly grounded in historical evidence and more influential to recommendation while preserving ranking quality.

Fri 2 OctArtificial Intelligence
The gist
When computers suggest things you might like, they often explain their choices in ways that don’t fully match the actual reasons they used. This paper introduces a method called PROVE-REC that makes these explanations reliable by linking each preference to exact past information. It checks whether these linked reasons truly affect the suggestions, making recommendations clearer and more trustworthy. The method performs better than previous approaches on many real-world tests.
Open → 2610.02968v1

Personal AI memory improves rating predictions with correct histories

A Controlled Audit of Personal AI Memory for Rating Prediction

Abstract: In structured rating prediction, does a personal AI use historical item-rating associations, or mainly the user's rating tendencies? We audit this distinction by permuting historical ratings within each user while preserving the exact rating distribution, item support, and metadata. We combine this control with full history, native memory extraction, and matched numerical readers in a publicly frozen evaluation of 400 held-out user profiles and 6,160 target ratings across Coat and MovieLens. On Coat, the tested Qwen-written Mem0 pipeline increases user-macro mean absolute error relative to full history by 0.084 for Qwen and 0.149 for Phi; both family-adjusted bootstrap intervals exclude zero. Correct historical assignments help both readers on Coat, but the corresponding MovieLens effects are smaller and inconclusive after adjustment. A history-only ridge reader outperforms Qwen in both domains and Phi on MovieLens, while the Coat Phi comparison is unresolved. All 2,800 reader calls, including 150 invalid outputs, are retained under a fixed fallback rule. A separate implementation verifies inputs, metrics, and all ten primary contrasts. The contribution is a reproducible diagnostic study showing why extraction, association use, output reliability, and reader choice require separate evaluation.

Fri 2 OctMachine Learning
The gist
The paper looks at whether personal AI systems rely more on a user's past item ratings or just their overall rating habits to predict new ratings. The authors scrambled the order of past ratings while keeping other details the same to test this. They found that having the correct history of item ratings helps the AI make better predictions, especially on one dataset called Coat, but the effect was less clear on another dataset, MovieLens. The study also shows that how AI systems use past data and how reliable their predictions are need to be evaluated carefully on their own.
Open → 2610.02764v1

Repair method improves ranking from compressed user preference states

Not All Is Lost: Repairing Lossy User Preference States of Personalization Encoders

Abstract: Personalization encoders compress evolving interaction histories into preference states used to rank items or condition text generation. A task head operating only on this state can miss useful evidence that remains in the frozen encoder's cached representations for individual timesteps. We study this recoverability gap and propose REPAIR, which compares cached representations with the current preference state in a compact learned coordinate space. It resolves corrective evidence over extended history, recent interactions, and localized bursts. It then selects which patterns at which timesteps contribute and adds their aggregate correction to the state before the task head. Encoder-host repair reuses representations from the existing forward computation without re-encoding the history. Across MovieLens, PENS, MIND, and Amazon Reviews 2023, training only REPAIR improves MRR and nDCG@10 for all twelve representative recommendation hosts while both encoder and task head remain frozen. Head-only finetuning of the same hosts yields smaller gains. For example, Mamba4Rec on MovieLens gains 3.96 MRR points, compared with 0.19 from head-only finetuning. Rank and temporal diagnostics support a compact, host-dependent corrective structure. In personalized generation, IMPerSumm improves the two reported weighted PerSEval variants, which assess responsiveness to user preference, by up to 25.23%. These results support post-compression state correction and distinguish the availability of preference evidence from its downstream use.

Thu 1 OctMachine LearningInformation Retrieval
The gist
Personalization systems try to summarize a user’s likes and dislikes into a compact state to recommend items or generate text. But this compressed summary can miss some useful details stored in the system’s internal memory from past interactions. The authors introduce REPAIR, a technique that looks at these internal memories and fixes the compressed state by adding important missing information before making recommendations. This method improves recommendation accuracy across multiple datasets and works better than just adjusting the final ranking part. It also helps personalized text generation better reflect user preferences.
Open → 2610.01270v1

Residual trajectory distillation improves generative retrieval accuracy

Residual Trajectory Distillation for Generative Retrieval

Abstract: Generative retrieval has emerged as a general retrieval paradigm, representing items with discrete Semantic IDs (SIDs) and retrieving them through autoregressive identifier generation. When SIDs are constructed with residual quantization (RQ), standard retrieval training supervises only the selected codes and discards the residual trajectories that produce them. The same hard code can nevertheless arise from different preferences over competing codewords, while the residual trajectory also contains information about subsequent quantization decisions. As a result, hard SID supervision collapses distinct quantization behaviors into identical targets and leaves information available during indexing unused in retrieval training. We introduce ResTD, a Residual Trajectory Distillation framework that transfers this discarded indexing information into retrieval training. Treating the frozen RQ indexer as a process teacher, it distills residual-induced codeword preferences into SID-decoding states. This supervision recovers distinctions hidden by hard assignments and allows earlier decoder states to capture information about subsequent quantization decisions before the corresponding SID suffix is generated. In this way, richer information from SID construction is incorporated into retrieval learning while preserving the original retrieval index and inference procedure. Experiments on multilingual e-commerce retrieval show consistent improvements over strong baselines and matched training controls. Controlled comparisons show that residual-derived targets outperform the tested codebook-only soft targets. Representation probes further show that future codebook preferences become more recoverable from earlier decoder states. ResTD can also be readily extended beyond retrieval to generative recommendation. Code is available at: https://github.com/Nevaeh7/iclr2027_ResTD.git.

Wed 30 SeptInformation Retrieval
The gist
Search systems sometimes represent items using compact digital codes and try to find them by predicting these codes step-by-step. Traditional methods only learn from the final chosen codes, ignoring helpful clues about how those codes were made. The authors introduce a new way to teach retrieval models to use these clues from the entire coding process, improving search performance. They tested this idea on multilingual online shopping searches and found it made the system better at retrieving relevant items.
Open → 2609.39319v1

ImbalancE improves link prediction for uneven entity connections

ImbalancE: Inference-Time Latent Search Against Degree Imbalance in Link Prediction

Abstract: Knowledge Graph Embedding models have been extensively used to learn representations of entities and relations in Knowledge Graphs for predicting missing links. However, the quality of the learned representations varies a lot across different areas of the graph. If previous research has loosely linked the problem to relation types or degree bias, we show that it is more widespread and it correlates with the degree imbalance of the entities in test triples. In particular, the prediction of a target entity that has a degree much smaller than the degree of the anchor entity is extremely problematic. This is critical in recommender systems and other use cases, where these triples represent important corner cases. To address this issue, we propose an inference-time latent search optimization method capable of significantly improving model predictions on the most imbalanced triples. Built on top of a pre-trained model, it explores the embedding space at evaluation time, blending known and out-of-band information to mitigate the degree imbalance bias. We show the value of our approach on imbalanced triples from common benchmark datasets, where we outperform conventional methods, opening the door to the successful adoption of Knowledge Graph Embedding models on these critical corner cases.

Tue 29 SeptArtificial IntelligenceMachine Learning
The gist
Sometimes computer programs that predict relationships in big data graphs do worse when they try to connect entities with very different numbers of connections. The authors found this problem happens a lot and made an extra step that searches for better predictions during the testing phase. Their method improves accuracy especially on challenging examples where one entity is much less connected than the other. This helps make such prediction models more reliable in tricky cases like recommendations.
Open → 2609.36996v1

Ranking policies learned efficiently from past data using top k approach

Efficient Offline Learning of Ranking Policies via Top-$k$ Policy Decomposition

Abstract: Many recommender systems such as for e-commerce and news platforms aim to provide users with rankings they are likely to interact with. Off-Policy Learning (OPL) of ranking policies enables us to learn new ranking policies using only historical logged data. However, ranking settings make OPL remarkably challenging because their action spaces consist of permutations of unique items, being extremely large. Existing methods primarily use either policy- or regression-based approaches. The policy-based approach, which typically uses importance-weighted policy gradients, can suffer from high variance due to large action spaces. The regression-based approach, on the other hand, estimates the expected reward using conventional machine learning methods, avoiding variance issues but potentially suffering from severe bias. To circumvent these issues of existing methods, we propose a new OPL method for ranking, named Ranking Policy Optimization via Top-$k$ Policy Decomposition (R-POD), which combines the policy- and regression-based approaches in an effective fashion. Specifically, R-POD decomposes a ranking policy into a first-stage policy for selecting top-$k$ actions and a second-stage policy for choosing the bottom actions given the top-$k$ actions. It learns the first-stage policy using a new policy gradient estimator and the second-stage policy via the regression-based approach. This method can substantially reduce variance, since it applies importance weighting only to the top-$k$ actions. We also demonstrate that our policy-gradient estimator for the first-stage policy is unbiased under a conditional pairwise correctness condition, which only requires that the expected reward differences of pairs of rankings sharing the same top-$k$ actions can be estimated correctly.

Tue 29 SeptMachine Learning
The gist
Ranking systems, like those showing products or news, try to put the best items at the top. The challenge is learning better rankings just from past user behavior, which is tough because there are so many possible ways to arrange items. The authors came up with a new method that splits the ranking into two parts: picking the top items carefully and then arranging the rest. This reduces guesswork and improves learning from past data, making the system better at figuring out user preferences.
Open → 2609.36740v1

Personalized language model generation improved with efficient ranking models

Rethinking Personalized Generation: Test-Time Alignment via Factorized Ranking Models

Abstract: Aligning large language models (LLMs) to diverse user preferences is fundamentally hindered by standard alignment paradigms that optimize for monolithic users. In this work, empirical studies are first used to reveal the existence of a massive, untapped performance headroom for personalized generation through test-time alignment. We demonstrate that personalized generation is uniquely suited for test-time scaling methods like Best-of-N (BoN) because it can be viewed primarily as a candidate matching problem rather than a generator capability bottleneck. While reward models could in principle exploit this headroom, they are poorly calibrated for personalization, and their billion-parameter scale makes scoring large candidate pools prohibitively expensive. To overcome this limitation, we propose a parameter-efficient framework utilizing million-parameter scale multi-layer perceptron (MLP) ranking models. Our personalized ranking model directly reuses the internal embeddings of the base generator with minimal overhead. By scaling train-time data to provide fine-grained personalized preferences, this million-parameter ranking model accurately scores large candidate pools and can seamlessly guide generation to reduce the cost of materializing N candidates. Extensive experiments on nine datasets spanning three personalized generation settings show that our personalized ranking model effectively exploits the discovered headroom, outperforming billion-parameter generalist reward models on every dataset, with under 0.4% of their parameters and four orders of magnitude lower scoring latency.

Mon 28 SeptMachine LearningComputation and Language
The gist
Personalizing language models to match different user preferences is often difficult because current methods treat all users the same. The authors found that generating many possible responses and picking the best one after seeing them can greatly improve personalization. However, scoring many responses with large models is slow and costly. To fix this, they created a small ranking model that reuses parts of the main language model to quickly score many options based on fine-tuned personal preferences. This method works better and faster than previous large models on various tasks involving personalized text generation.
Open → 2609.35695v1

Personalized reward models improve with preference-aligned fast weights

Using Context Is Not Enough: Test-Time Training for Personalized Reward Modeling

Abstract: Reinforcement learning from human feedback (RLHF) aligns large language models (LLMs) with human preferences, yet most pipelines learn a single reward model that overlooks individual differences in preferences. Personalized reward models (PRMs) address this by conditioning rewards on user-specific feedback, most commonly through in-context learning (ICL), where a user's historical comparisons are supplied as contextual preference pairs. However, we identify a key limitation of ICL-based PRMs: they fail to capture the preference relations conveyed by contextual pairs. To address this, we propose Preference-Aligned Test-Time Training (P-TTT), which explicitly encodes these relations into user-specific fast weights for personalized reward prediction. P-TTT introduces sequence-level update and apply operations to match the response-level granularity of preference feedback, together with a preference-aligned objective that directly uses pairwise preference relations to guide fast-weight adaptation. Notably, P-TTT is simple to implement and computationally efficient, updating fast weights within a single forward pass without inference-time backpropagation. Extensive experiments show that P-TTT more effectively captures historical preference relations and outperforms state-of-the-art methods by a large margin.

Mon 28 SeptArtificial Intelligence
The gist
Most systems that teach computers how to prefer some answers over others use a one-size-fits-all model that ignores individual likes and dislikes. The authors found that simply giving past examples of preferences doesn’t help the model understand how those preferences relate to one another. They created a new way to quickly adjust the model’s settings during use, so it better reflects each user's unique preferences. This new method works faster and more accurately without needing extra training steps when making predictions.
Open → 2609.35109v1

Identity cues can bias recommendations but drift can be reduced

Measuring and Mitigating Identity-Cue Preference Drift in LLM-based Recommender Systems

Abstract: In large language model-based recommender systems, identity cues embedded in prompts can steer recommendations toward group-level patterns even when the underlying behavioral evidence remains unchanged. We introduce PromptShift, an interpretable, training-free framework for quantifying and mitigating such identity-cue preference drift. We define Drift as the divergence, in both item membership and ranking order, between a recommendation list generated under an identity-cued prompt and the reference list produced from the same user's interaction history alone. SliceShift then measures the extent to which a cued list gravitates, relative to the history-only reference, toward items that are more popular within the cued slice than among the global user population. Beyond conventional accuracy, we propose DifHitRate, a difficulty-weighted hit metric that credits only relevant items, assigning higher credit to hits that are less popular within the cued slice and ranked higher in the list. All components are supported by an identity-slice-by-item table constructed from positive interactions, which further enables an adaptive post-hoc reranking strategy: the reranker interpolates between the original LLM ranking and inverse slice-popularity, with personalized interpolation weight. Experiments on two datasets with three LLMs show that identity-cued prompts incur higher mean Drift than identity-free paraphrase controls, an effect beyond generic wording sensitivity, and that SliceShift is positive across all six dataset-model settings. PromptShift consistently reduces both Drift and SliceShift, lowering macro-mean SliceShift by 62.42%, while improving DifHitRate, HitRate and MRR. These results demonstrate that identity-cue preference drift can be measured and mitigated without any model training, albeit with a modest, metric-dependent utility cost.

Mon 28 SeptInformation RetrievalSocial and Information Networks
The gist
Recommendations from large language models can be unintentionally biased when commands include identity information, causing them to rely more on group trends than individual interests. The authors developed PromptShift, a way to measure how much these identity cues change the recommendations and a method to correct the bias without retraining the model. They tested their approach on multiple datasets and models, showing it reduces bias while keeping recommendation quality. This helps to make LLM-powered recommendation systems more personalized and fair.
Open → 2609.34229v1

Algorithm matches best learner performance with fewer computations

Oracle-Efficient Online Classification with Stochastic Inputs and Adversarial Outputs

Abstract: We consider contextual binary prediction with i.i.d. contexts from an unknown distribution and adaptively chosen losses. We show that a simple Follow-the-Perturbed-Leader algorithm with Gaussian perturbation for each observed context achieves the optimal $\widetilde O(\sqrt{T\log N})$ expected regret for a class of $N$ experts, while requiring one optimization-oracle call per round and no explicit enumeration of the class. For an infinite hypothesis class $\mathcal H$, the algorithm attains $\widetilde O(\sqrt{T\operatorname{VC}(\mathcal H)})$ regret. This resolves an open problem posed by Lazaric and Munos (2012), showing that hybrid classification is computationally as easy as statistical learning.

Sun 27 SeptMachine Learning
The gist
The paper solves a problem in machine learning where data inputs are random but results to learn from can be tricky and changing. The authors show that a simple, efficient algorithm can perform nearly as well as the best possible expert predictions using only limited calculations each time it gets new data. Their method works even when there are infinitely many possible prediction rules, making it as easy to compute as standard learning methods. This answers a long-standing question about how computationally hard it is to learn well in this challenging setting.
Open → 2609.33760v1

Learnable price randomization improves buyer surplus against adaptive optimization

Learnable Randomization as Commitment Against Adaptive Optimizers

Abstract: A pricing page can walk the posted price up to the last amount a buyer still accepts, a recommender can hold back a better item for a barely acceptable promoted one, and a classifier can shift its boundary once applicants change their features. The system predicts the response and then picks the menu that serves its own objective, so the surplus above the user's cutoff is taken. Playing the single best action publishes that cutoff, while noise on actions the user would never take throws away payoff and teaches the platform that a worse menu is still acceptable. We study unpredictable near-optimal policies (UNOP), which mix uniformly on near-best actions that remain individually rational. The mixture is a commitment about the response. On a finite price grid, when the best sure-demand price strictly out-earns the randomized band, a seller who already knows the curve posts below the band, and the purchase that occurs is deterministic. Knowing that curve is not the same as predicting the next draw. The mixture can be learned and the optimizer can match its best response, while the user's payoff stays higher because the mixture changes which action is targeted. In pricing and in policy-aware recommendation this leaves more surplus than greedy play when the platform optimizes against the curve and more than one action is acceptable. The gain goes away under quality ranking, a singleton near-optimal set, a wrong utility estimate, or a short-horizon explorer. That is also where mixing should be turned off if the other side is trying to cooperate.

Sat 26 SeptComputer Science and Game TheoryArtificial Intelligence
The gist
This paper looks at how systems that set prices, recommend items, or classify users often face buyers or users who adapt to the system's choices. When a system always picks the single best option, it reveals too much about what the buyer will accept, allowing the buyer to respond and reduce the system's surplus. The authors propose mixing among several near-best options to keep actions unpredictable. This randomization can be learned and helps the system keep more surplus while still serving buyers acceptably. However, the benefit disappears if only one option is clearly best or if the system and user cooperate.
Open → 2609.32772v1

DP-Rec improves recommendation efficiency on long user histories

DP-Rec: Towards Dynamic Patching for Efficient Long-Sequence Recommendation

Abstract: Transformers have redefined sequential recommendation by effectively modeling dynamic user behaviors and long-range dependencies. However, they remain inherently inefficient: standard architectures operate at a fixed rate, allocating comparable computation to every item in a user's history regardless of its information content. This leads to prohibitive computational overhead on long sequences and increased sensitivity to behavioral noise. To address this, practitioners often resort to lossy sequence compression, staged modeling, or truncation. This limits the model's ability to leverage the full context of long histories during inference. Inspired by the recent success of Byte Latent Transformer, we propose DP-Rec, a dynamic latent patching architecture for recommendation. DP-Rec shifts from item-level modeling to patch-level modeling by segmenting interaction sequences using contrastive entropy surprise to identify informative behavioral boundaries. A lightweight patch encoder compresses these temporally contextualized segments into a reduced set of dynamic latent behavior vectors, which are then processed by a larger latent transformer and decoded for next-item prediction. Extensive experiments show that, under constrained computational budgets, DP-Rec scales effectively to long sequences and achieves a superior efficiency-accuracy trade-off over both non-compressed and fixed-size compression baselines.

Sat 26 SeptMachine LearningArtificial IntelligenceInformation Retrieval
The gist
Long lists of user activity can help online services recommend things, but looking at every single action can be slow and noisy. The authors propose a new way to group user actions into meaningful chunks, compressing the data to focus on important behavior changes. Their method, called DP-Rec, processes these chunks efficiently to predict what a user might want next while using less computing power. Tests show it works better than existing methods when computers have limited resources.
Open → 2609.32215v1

Privacy and stability improve slate recommendation with noisy scores

Decoupled Learning and Selection in Slate Recommendation for Privacy and Stability Under Noisy Scores

Abstract: We formalize slate recommendation as a randomized score learner followed by deterministic selection. First, an appropriately scoped differential-privacy guarantee passes through selection and its audit trace by post-processing. End-to-end privacy holds only when selector inputs are public or independent, previous private outputs, or separately privacy-accounted; fixing raw state or candidate information instead yields only a conditional guarantee. Second, we derive a logged margin certificate: bounded score-induced objective movement below half the smallest greedy decision margin guarantees that the ordered slate is unchanged. Controlled fixed-margin tests show near-linear exponent scaling, with an empirical slope of $-0.220$ (95% CI $[-0.231,-0.210]$) against the independent-noise reference $-1/4$. Real-anchor experiments on OULAD, MovieLens-25M, and Amazon Musical Instruments show that greater anchor weight reduces score-noise-induced ranking churn. OULAD and EdNet certificate checks validate the implementation of the logged inequality, while closed-loop simulations show bounded target drift and setting-dependent downstream utility. The contribution is therefore a privacy-scope contract and a certifiable score-to-slate stability mechanism, not a universal utility claim.

Thu 24 SeptMachine LearningInformation Retrieval
The gist
Slate recommendation means picking a list of items to show to users, like movies or products, based on scores given by a model. The authors explore how privacy rules apply when the system both learns those scores privately and then selects items based on them. They also develop a way to check if small random changes in scores will change the chosen list, helping guarantee stability. Their tests on real datasets show their method reduces ranking changes caused by noise without hurting performance too much.
Open → 2609.29453v1

X-Rec improves recommendation speed and accuracy with continuous embedding generation

X-Rec Technical Report

Abstract: Recent advances in generative modeling have reshaped recommender systems by formulating recommendation as a next-item generation problem. Existing retrieval approaches primarily follow two paradigms: user-to-item (U2I) methods represent user context using one or a few deterministic embeddings, which limits the ability to capture diverse and multi-mode interests, while semantic-ID-based autoregressive (SID-AR) methods model more expressive distributions but suffer from quantization errors and the low throughput of sequential decoding. To address these limitations, we propose X-Rec to directly learn the recommendation distribution in the continuous item embedding space through flow matching and generate embedding triggers for approximate nearest neighbor retrieval. X-Rec incorporates three key designs to make this formulation effective and efficient. First, we introduce anchor conditioning to decompose generation into coarse semantic-region selection and fine-grained refinement. Second, we adopt Riemannian flow matching to align generative trajectories with the hyperspherical geometry of item embeddings. Third, we design a late-interaction diffusion Transformer that restricts repeated velocity-field estimation to the final Transformer layer. On a streaming benchmark, X-Rec substantially outperforms U2I baselines, matches the retrieval quality of SID-AR methods, and delivers 3.46x higher inference throughput than SID-AR. X-Rec has also been deployed as a new retrieval source for a specific vertical content on TikTok, where two consecutive launches have yielded significant improvements in both vertical engagement (+4.1484%) and general engagement (+0.0111%).

Thu 24 SeptInformation Retrieval
The gist
Recommender systems suggest items like videos or products by predicting what a user might want next. Traditional methods either simplify user interests into a few fixed signals or use complex sequences that are slow to process. The authors propose X-Rec, which generates item features in a continuous space to better capture varied user preferences and speed up predictions. They tested X-Rec on real-world data and found it matches the best accuracy methods while being over three times faster. This approach has been successfully applied at TikTok, improving user engagement on specific content types.
Open → 2609.29180v1

Clustering method cuts computing costs for linear bandits

Efficient Linear Bandits via Cluster-Aware Sketching

Abstract: We study the problem of computational efficiency for linear bandits in high-dimensional settings with a finite arm set. In linear bandits, the increase in the dimension $d$ of the feature vectors leads to growing computational costs of $O(d^2)$ at each round of update. Traditional sketching-based methods such as SOFUL reduce computation via fixed-size matrix sketching, yet run the risk of incurring vacuous linear regret when the spectral tail of the data is heavy and the sketch size is inadequately selected. To guarantee regret convergence and effectively reduce computational costs, we introduce a clustering mechanism and propose the Cluster Sketch Linear Bandit (CS-LB) algorithm. Our method preserves the full covariance information in each cluster to guarantee robust sublinear regret without spectral-tail vulnerabilities, performs cluster switching by assigning a sentinel for each cluster, and reduces per-round update computation to $O(l^2d)$ via a tunable sketch size $l<d$. Experiments on synthetic datasets demonstrate that our method consistently maintains a favorable trade-off between efficiency and regret.

Wed 23 SeptMachine Learning
The gist
In problems where a computer must choose options based on many features, calculations can become very slow as the number of features grows. The authors looked at a type of problem called linear bandits where this happens and designed a new approach using clustering. Their method groups similar data points and keeps detailed information within each group to avoid losing accuracy, while speeding up the calculations compared to earlier methods. Tests on made-up data show it balances being fast and making good decisions.
Open → 2609.27594v1

Claim calibration clarifies reproducibility in recommender systems studies

Calibrating Reproduced Claims in Recommender Systems

Abstract: Reproduction studies can produce mixed outcomes. Reported values may differ while the ordering of the compared methods remains the same, a result may hold only under some experimental conditions, or a released implementation may fail to reproduce a result that the model can still reach. The terms repeatability, reproducibility, and replicability describe how a follow-up study relates to the original experiment, but not which parts of the original claim are supported by the new results. We introduce \emph{claim calibration} as a way of stating the strongest claim supported by a follow-up study, together with the conditions under which it holds and the parts that remain untested. We apply this perspective to five original--follow-up paper pairs from recommender-systems research. The cases show that agreement in numerical values, method rankings, statistical results, and overall conclusions does not always coincide, and that follow-up studies often support only part of the original claim. Based on these observations, we propose a Claim Evidence Profile for reporting the original claim, its scope, the reproduction target, the reported results, the calibrated claim, and the parts of the original claim that remain unresolved.

Tue 22 SeptInformation Retrieval
The gist
When researchers try to repeat or reproduce results in recommender systems, they sometimes find different numbers or outcomes but still agree on which methods are better. The authors introduce the idea of "claim calibration" to clearly state what parts of an original research claim are truly supported by follow-up studies and under what conditions. They tested this approach using five pairs of original and follow-up research papers to show that full agreement is rare and that follow-up studies often confirm only parts of original claims. They also propose a way to report these findings in a structured profile to improve clarity.
Open → 2609.26975v1

Efficient algorithms speed up recommending similar items in huge networks

Efficient Swing Computation for Retrieval in Large-Scale Recommender Systems

Abstract: Given a user-item graph $G$, a query item $v_q$ and a target item $v_t$, the Swing score $sw(v_q, v_t)$ of the item pair $(v_q, v_t)$ leverages the user-item-user interaction structure to evaluate their similarity. This measure is found to be highly effective in item-to-item (i2i) retrieval task and finds extensive applications in industrial-scale recommender systems. However, existing solutions towards computing Swing scores are either prohibitively expensive due to their quadratic time complexity w.r.t. the item degree, or rely on truncation heuristics that yield unsatisfactory quality, rendering them impractical particularly on graphs with billions of interactions. In this paper, we present ASC and $K$-ASC, two novel and efficient algorithms for approximate and top-$K$ Swing queries, to address the aforementioned limitations. Specifically, these algorithms provide rigorous theoretical guarantees in probabilistic relative and additive errors of Swing values. The basic idea of ASC is to combine two randomized algorithms, GNS and USS, in a simple yet non-trivial way to adaptively process high- and low-degree query items with minimal runtime cost. In particular, $K$-ASC offers practical efficiency and effectiveness for top-$K$ queries through a filter-refinement paradigm with carefully-designed heuristics. Extensive experiments over eight real datasets demonstrate that ASC and $K$-ASC can achieve orders of magnitude speed-up over competitors in terms of computational time while offering the same approximate and top-$K$ query result quality, and in particular, $K$-ASC is highly efficient on massive graphs including the billion-edge Yambda and MAG datasets.

Tue 15 SeptInformation Retrieval
The gist
Finding items similar to a given item in networks with billions of interactions is usually very slow or inaccurate. The authors propose two new algorithms, ASC and K-ASC, that quickly estimate item similarities with some error guarantees. These methods combine smart random sampling techniques and special filtering to handle both common and rare items efficiently. Tests show these algorithms are much faster than previous ones while keeping similar quality, even on enormous datasets with billions of edges.
Open → 2609.16850v1

Bandit algorithm adapts to shared decision changes ignoring local noise

Adapting to Decision-Relevant Non-Stationarity in Decentralized Heterogeneous Bandits

Abstract: Decentralized bandit systems often contain heterogeneous agents: rewards can change at individual agents even when the best action for the network stays the same. These local changes may cancel when rewards are averaged across agents, so the number of local changes $\Stloc$ can be much larger than the number of changes in the best common arm $\Stdec$. We introduce Decision-Relevant Fresh Comparison (DRFC), which uses new, balanced samples from all agents to compare arms at the network level and switches only when fresh global evidence indicates that the common best arm has changed. We prove a high-probability dynamic regret bound with no adaptation term depending on $\Stloc$, and show that every algorithm must still pay for identifying genuine decision switches and propagating them through the communication graph. Under a distinct time-average benchmark, an anytime-valid sliding-window extension handles gradual drift; experiments on synthetic, semi-real, and MovieLens-1M replays show that DRFC ignores decision-irrelevant local changes while the extension avoids false switches.

Tue 15 SeptMachine Learning
The gist
In systems where many agents choose actions and get rewards that can change individually without affecting the overall best choice, the authors found a way to focus on when the best action really changes for the whole network. Their method, DRFC, collects new information from all agents to decide if a switch in the best action is truly needed, ignoring local reward changes that don’t matter to network decisions. This reduces unnecessary switching and improves decision-making. They also extended their approach to handle gradual changes over time and tested it on different data showing its effectiveness.
Open → 2609.16824v1

Label stratified graphs speed up approximate nearest neighbor searches

Fast Label-Filtering Approximate Nearest Neighbor Search via Progressive Label Set Stratification

Abstract: Approximate nearest neighbor search (ANNS) retrieves the most similar vectors to a query vector in high-dimensional space. Label-filtering ANNS (LFANNS) extends ANNS with a label filter that the labels of base vectors must satisfy a set relation (e.g., equality, containment, or overlap) with the query labels. Existing LFANNS indices suffer from inconsistent performance across different filter types and degraded scalability under varying label scale and distribution. In this paper, we define label-stratified similarity graph (LSSG), where edges connect neighboring vectors whose label sets fall within stratified similarity thresholds. To implement LSSG efficiently, we design an incremental insertion algorithm to prune redundant edges in both vector and label spaces, and leverage a MinHash structure to ensure scalability for large-scale labels. We analyze stepwise probabilities under explicit label models and explain why stricter label tiers reduce ineffective in-filtering expansions. Benchmark experiments show that LSSG achieves ideal optimality for equality queries, and 1.06x-92.9x and 1.08x-84.1x faster than the best competing index for containment and overlap, respectively, in query speed with identical accuracy and 0.35x index size.

Mon 14 SeptDatabases
The gist
Finding close matches to a query in large, complex data can be slow, especially when items have labels that must meet certain conditions. The authors propose a new way to organize data into layers based on labels, reducing unnecessary comparisons during search. Their method also uses a special hashing technique to handle many labels efficiently. Tests show their approach is faster and smaller in size than previous methods when searching with specific label rules.
Open → 2609.15058v1

Llm based recommendation improves user preference understanding and retrieval

P3Rec: Distilling Prior--Posterior Preference Reasoning for LLM-based Recommendation

Abstract: Large language models (LLMs) exhibit strong semantic understanding and preference reasoning capabilities, offering new opportunities for user modeling in recommender systems. Existing LLM-as-Enhancer methods typically distill LLM-derived preference knowledge into lightweight recommenders to avoid costly online LLM inference. However, they often construct distillation knowledge from only one perspective. Prior preference captures users' stable and consistent interests but provides limited guidance for the current decision, whereas posterior preference reveals target-relevant fine-grained interests but may rely excessively on target clues. To address these limitations, we propose P$^3$Rec, a framework that jointly extracts and internalizes complementary prior and posterior preference reasoning knowledge. Specifically, P$^3$Rec first derives target-agnostic prior preferences and target-conditioned posterior preferences from the user side, while further extracting item-centric preference representations from item semantics and predecessor interactions. It then progressively internalizes prior and posterior knowledge into behavioral representations through prior preference absorption and posterior-guided preference distillation. Since the resulting comprehensive preference representation may not always provide an equally decisive retrieval direction, P$^3$Rec further characterizes historical interest dispersion with interest entropy and adaptively calibrates the user representation before contrastive retrieval optimization. In this way, P$^3$Rec achieves more complete preference reasoning while preserving efficient recommendation. Extensive experiments on multiple public datasets demonstrate its effectiveness.

Sat 12 SeptInformation Retrieval
The gist
Recommender systems try to figure out what you like to suggest things you might enjoy, but it can be tricky to balance long-term interests with what you want right now. This work introduces P3Rec, a new method that uses large language models to learn both your stable past preferences and your current detailed interests. It combines these two views to create a better user profile and then adjusts the recommendations based on how focused or varied your past interests are. The approach was tested on public datasets, showing that it helps make recommendations more accurate and efficient.
Open → 2609.13993v1

Rlhf performs well when human feedback matches model behavior distribution

Distortion of AI Alignment Revisited: RLHF is a Decent Utilitarian Aligner

Abstract: While Reinforcement Learning from Human Feedback (RLHF) is the standard paradigm for aligning large language models with human preferences, its effectiveness in pluralistic settings has been called into question. Notably, recent work by Gölz et al. (2025) demonstrated that the \textit{distortion} -- defined as the multiplicative gap between the average user utility of the RLHF policy and the optimal average utility -- can scale exponentially with the Bradley-Terry temperature parameter $β$ when users have heterogeneous preferences. In this work, we present a fine-grained analysis of the distortion of RLHF with reward clipping and demonstrate that such exponential degradation is not a fundamental property of the algorithm but rather a consequence of distribution mismatch between the distribution generating preference data ($μ$) and the KL reference policy ($π_{\mathrm{ref}}$). To this end, we establish tight upper and lower bounds on the distortion of RLHF across multiple regimes of the KL regularization strength. We show that in a representative regime, under the Bradley-Terry model, the distortion is $\tildeΘ(βB + β)$, where $B$ is an upper bound on the log density ratio between $μ$ and $π_{\mathrm{ref}}$. In particular, when there is no distribution mismatch (i.e., $μ= π_{\mathrm{ref}}$), RLHF achieves the optimal distortion of $O(β)$ up to a constant. Our results suggest that, to reasonably maximize average utility with RLHF, it is preferable to use on-policy sampled preference data or to fine-tune before RLHF on data from a source close to $μ$.

Fri 11 SeptMachine LearningComputer Science and Game Theory
The gist
People train AI language models using human feedback to make them act the way users want, but when different users have different tastes, this can cause problems. The authors studied how a common training method called RLHF can sometimes perform poorly if the preferences given by humans don’t align with what the model expects. They found that this problem isn’t a fundamental flaw in RLHF, and if the feedback data matches the model’s behavior, RLHF works well at balancing different users’ wishes. This means it helps to collect feedback in a way that fits the model’s current behavior or to fine-tune the model first on similar data before training.
Open → 2609.12651v1

OneLA speeds up large beam decoding for generative recommendations

OneLA: Scaling Linear-Attention Decoding to Large Beams in Generative Recommendation

Abstract: Generative recommendation (GR) relies on large-beam decoding to generate hundreds of candidate items, creating a new scaling challenge for recurrent linear attention. Existing linear attention serving systems either materialize a full recurrent state for every beam or repeatedly replay shared history, incurring substantial memory and traffic overhead. To address this, we present OneLA, a linear-attention decoding framework that exploits the shared prompt and short divergent suffixes of GR workloads. Specifically, OneLA represents all beam states using a single shared prompt-derived state and compact, append-only records of their divergent transitions. Using this representation, OneLA computes only the state information required at each decoding step, without reconstructing a full recurrent state for every beam. Furthermore, OneLA uses a lightweight ancestry index to track the transition records that make up each beam's history, allowing beams to be updated without moving or copying existing records. A fused GPU kernel further reuses the shared state across beams. Our analysis shows that OneLA achieves 1.54-2.46x end-to-end decode speedups while substantially reducing recurrent-state memory use and data movement.

Fri 11 SeptArtificial IntelligenceDistributed, Parallel, and Cluster ComputingInformation Retrieval
The gist
Generating recommendations often requires looking at many possible options at once, which can use a lot of computer memory and slow down the process. The authors introduce OneLA, a way to share information across all these options so the computer doesn't have to repeat work or store as much data. Their method uses a clever system to keep track of only the differences between options, making decoding faster and less memory-intensive. This helps recommendation systems produce lots of suggestions more quickly and efficiently.
Open → 2609.12399v1

MoEMB improves multimodal embeddings using efficient expert scaling

MoEMB: Scaling Universal Multimodal Embeddings with Efficient Mixture-of-Experts Models

Abstract: Universal multimodal embedding (UME) increasingly demands encoder's capacity for handling a broad range of tasks and modalities with increased complexity. Prior scaling methods either increase the representation size, retrieval effort, or scales the encoder into a heavy multimodal LLM. Recent works, such as Think-Then-Embed (TTE), explore scaling via reasoning tokens. However, embedding models are hard to scale up: increasing parameters directly tradeoffs for the large training batch size that contrastive learning needs, and retrieval has to be served under tight latency. Moreover, UME tasks are diverse in complexity, where scaling up embedders can bring significant redundant computation. In this work, we propose MOEMB, which instead scales UME along the expert axis through mixture-of-experts (MoE), growing encoder capacity while preserving single-vector, non-autoregressive encoding. Through a systematic study of the design space and training recipes for MoE-based UME, MoEMB sets a new state of the art on both MMEB-V2 and MRMR among models trained on public MMEB-family data: with only 3B active parameters, MoEMB surpasses TTE-based methods with >4x active parameters, using significantly less computes. To further improve the scalability and efficiency, we conduct the first comprehensive study of adaptive computation for MoE-based embedding, spanning diverse strategies across training-based and inference-only methods. Together, these results support expert scaling as an effective and efficient direction for UME, with adaptive computation further improving efficiency for MLLM-based embedding models towards large-scale retrieval and recommendation systems.

Tue 8 SeptMachine LearningArtificial Intelligence
The gist
Handling many types of data like images and text together is tricky because embedding models often become too big or slow. The authors show a new way to make these models bigger and smarter without needing much extra computing power. They do this by splitting the work among different 'experts' inside the model, only using some experts for each task. This approach beats older methods while using less computing effort. They also study how to make the model use computing resources better by adjusting which experts are active as needed.
Open → 2609.08663v1

Personalized language models learn minimal user profiles to save computing costs

Less Is Personal: Learning Minimal Sufficient User Profiles for Personalized Language Models

Abstract: Retrieval-augmented personalization enables large language models to produce more accurate and preference-aligned outputs using relevant records retrieved from user histories. Personalized language models typically prepend a fixed number of retrieved user records, even when additional history is redundant, harmful, or unrelated to a user's distinctive behavior. We study minimal sufficient personalization: constructing the least costly ordered profile for each input while preserving the utility achievable from a retrieved candidate pool. We introduce ENOUGH, a method that iteratively appends behavioral records or emits STOP to construct profiles with adaptive lengths. Offline, bounded counterfactual search evaluates profile prefixes by jointly considering downstream gains, user specificity, and token costs. The resulting long-horizon targets are distilled into a multi-head value controller with explicit ranking and stopping supervision. At inference, the controller selects and orders records through lightweight decisions, and the frozen generator is invoked once after stopping. Extensive experiments on six personalized tasks demonstrate that ENOUGH consistently outperforms strong heuristic and retrieval-augmented baselines in both effectiveness and efficiency, achieving minimal sufficient profiles that preserve personalization utility while reducing unnecessary context costs.

Tue 8 SeptArtificial Intelligence
The gist
Language models can give better, more personalized answers by looking at a user’s past behavior, but not all past data helps. The researchers found a way to pick just enough relevant user history each time, instead of loading a fixed amount that might be too much or too little. Their method, called ENOUGH, learns when to stop adding more user records based on how useful it is for predicting the best answer. This approach makes personalized models faster and cheaper while still being accurate.
Open → 2609.08180v1