Papers for

quantum protocol designers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Quantum strategies solve games classical methods cannot with small quantum resources

On the Quantum Chromatic Gap II

Abstract: We confirm a conjecture of the first author [SODA'26] on a strong form of pseudo-telepathy for Khot's $d$-to-$1$ games: for every $d\geq 4$, every $ε>0$, and every $k\in\mathbb N$, there is a $d$-to-$1$ label-cover game of classical value less than $ε$ that admits a perfect quantum strategy using finite-dimensional shared entanglement with measurement contexts of radius at least $k$. As a consequence, there exist graphs whose quantum chromatic number $χ_q$ is $3$ and whose classical chromatic number $χ$ is arbitrarily large. This is the first improvement on the quantum chromatic gap since the work of Brassard, Cleve, and Tapp [Phys. Rev. Lett.'99], which produced graphs for which $χ$ grows exponentially in $χ_q$. To prove the conjecture, we proceed as follows. We start with a ``stretched'' version of the Mermin--Peres magic square, obtained by spacing out its equations and linking them with additional long equation wires. This operation increases the radius of the initial measurement contexts of a perfect quantum strategy for the game, while preserving classical unsatisfiability. We then apply parallel repetition to make the classical value small, and we turn the system into a pseudo-telepathic multi-layered Kneser hypergraph via a PCP construction of Dinur, Guruswami, Khot, and Regev [STOC'03]. Finally, we feed the resulting hypergraph into the reduction of Fei, Minzer, and Wang from hypergraph colouring to $4$-to-$1$ games, we establish quantum completeness of this reduction, and we show that it preserves context radius.

Thu 29 OctComputational ComplexityLogic in Computer Science
The gist
The paper investigates how quantum mechanics allows players to perfectly win certain games that are impossible to win classically. The authors confirm a previous prediction showing that for some complex games, quantum players can always win using a limited type of quantum entanglement and measurements involving distant elements. This leads to examples of networks (graphs) that seem simple when viewed quantumly but are very complex classically. Their work deepens our understanding of quantum advantages in game theory and graph coloring problems.
Open → 2610.40571v1

Quantum advantage characterized for generalized hidden matching problems

Characterizing Quantum Advantage for Generalizations of the Boolean Hidden Matching Problem

Abstract: We study the one-way communication complexity of the $f$-Boolean Hidden Partition problem. Here, Alice is given an $n$-bit string and Bob is given $Ω(n)$ disjoint blocks of its indices together with a string of labels. Under the promise that the evaluations of $f$ on these blocks either agree with all of the labels or disagree with all of them, Bob must determine which is the case using a single message from Alice. This problem generalizes the Boolean Hidden Matching and Hidden Hypermatching problems, which capture the special case where $f$ is the parity function. We establish classical and quantum communication bounds for $f$-Boolean Hidden Partition in terms of the sign degree $d$ of $f$, proving a conjecture of Doriguello and Montanaro (TQC 2020). Their prior work gave logarithmic communication upper bounds for classical protocols when $d \le 1$ and quantum protocols when $d \le 2$, as well as polynomial lower bounds for certain structured functions with larger sign degree. We show that for every $f$ of sign degree $d \ge 2$, the randomized classical communication complexity of this problem is $Θ(n^{1-1/d})$ while its quantum communication complexity lies between $Ω(n^{1-2/d})$ and $\bO{n^{1-1/\lceil d/2 \rceil} \log n}$. This completely characterizes the functions $f$ admitting polynomial quantum advantage as those for which $d \ge 2$, with a new infinite family of exponential separations given by the case $d = 2$.

Mon 5 OctComputational Complexity
The gist
This work examines a communication task where two players, Alice and Bob, have to figure out if certain blocks of data align with given labels or not. The study generalizes previous problems by looking at more complex functions beyond parity. The authors show how the complexity of these problems depends on a mathematical property called sign degree, describing when quantum methods outperform classical ones. They find exact bounds for the communication needed in both classical and quantum settings, identifying when significant quantum advantages occur.
Open → 2610.06789v1

Quantum communication can increase cheating success under repeated games

Quantum interaction can superactivate cheating under parallel repetition

Abstract: We study interactive multiprover games and many-round protocols in which the communication between the verifier and the provers is quantum. Parallel repetition is known to suppress soundness error of classical two-prover games arbitrarily close to zero, as shown by Raz (STOC '95), even with quantum strategies as shown by Yuen (ICALP '16), and Bavarian, Vidick and Yuen (STOC '17). Yet, we show that quantum communication can have the opposite, unexpected effect. Specifically, we exhibit a one-round quantum game and two-round $\mathsf{QMIP}$ protocols whose local (unentangled) value is strictly less than one for a single instance, yet equals one under $n$-fold parallel repetition for every $n \geq 2$. The key is that parallel repetition not only imposes additional winning conditions but also supplies additional quantum resources as entanglement in the exchanged states can be exploited jointly across copies. Our multiround examples build on superactivation of zero-error capacities of quantum channels. To establish this connection, we introduce quantum games and interactive protocols which capture the one-shot zero-error classical and quantum capacities, both with and without entanglement assistance. Our constructions use quantum-state verification and a teleportation-based reduction from two rounds to one. In contrast, when shared entanglement is allowed, we show that parallel repetition cannot increase the entangled value when at most $3$ messages are exchanged, consistent with classical results of Bellare, Impagliazzo and Naor (FOCS '97), and that of single-prover systems by Kitaev and Watrous (STOC '00). Combining this monotonicity with our quantum game-channel correspondence, we show that entanglement-assisted zero-error classical and quantum capacities cannot be superactivated.

Fri 25 SeptComputational Complexity
The gist
In some games where players try to prove something using quantum communication, repeating the same game multiple times usually makes cheating harder. However, the authors found that when the communication is quantum, repeating the games can actually help dishonest players win perfectly, even if they couldn't win as well in a single game. This happens because repeating the game gives players extra quantum resources that they can use together across all repeats. The authors also show that if the players share entanglement beforehand, this problem does not happen for certain simple protocols.
Open → 2609.31223v1

Quantum strategies achieve perfect play for unsolvable linear equations mod n

Linear equations mod $n$ are pseudo-telepathic

Abstract: We prove that the quantum monad in dimension $2n$ admits no natural transformation to the polymorphism clone of linear equations modulo $n$. Consequently, for every $n\geq 2$, there exists an unsatisfiable system of linear equations over $\mathbb{Z}_n$ whose constraint system game admits a perfect finite-dimensional quantum strategy. As a corollary, we completely characterise pseudo-telepathic constraint languages in finite dimension. The proof combines a result of Harding, Jager, and Smith on group-valued measures on subspaces of Hilbert spaces with the polymorphism-minion characterisation of quantum pseudo-telepathy.

Sun 13 SeptComputational ComplexityLogic in Computer Science
The gist
Some systems of linear equations modulo a number n have no solutions, but the authors show that quantum players can still always win a certain game based on these unsolvable systems. They prove this by combining previous mathematical results with quantum theory about how certain transformations cannot exist. This means that there are problems that are impossible to solve classically but can be perfectly solved if players use quantum resources, a phenomenon called pseudo-telepathy. The work also fully describes which types of constraint systems have these quantum advantages in finite dimensions.
Open → 2609.14632v1