Papers for

prosthetics developers

Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.

Tactus glove senses touch and hand pose for natural dexterity data

Tactus: Tactile & Pose Sensing Glove for Natural Dexterity Data Collection

Abstract: Collecting naturalistic human manipulation demonstrations with accurate contact force and hand pose is essential for robot dexterous manipulation policy and foundational world model learning - yet no existing wearable platform provides both calibrated fingertip force sensing and occlusion-resilient hand tracking in a form factor that preserves natural manipulation behavior. We present Tactus, a textile-integrated sensing glove that co-optimizes three design pillars: (1) a thin, conformal 3D-knit form factor (1.5 mm fingertip stackup) designed to minimize interference with natural manipulation, (2) strategically placed capacitive tactile sensors at manipulation-relevant regions informed by empirical contact studies, and (3) IMU-fused pose tracking that maintains accuracy through the hand-object occlusions where manipulation data is most valuable. Tactus includes a documented calibration pipeline for cross-glove consistency and per-session calibration for subject-dependent correction. To enable objective comparison, we introduce standardized benchmarking protocols for tactile force regression and hand pose estimation, and apply them to Tactus and two commercially available tactile gloves - to our knowledge the first quantitative cross-platform evaluation of this kind. Tactus resolves a minimum detectable force of 0.59 N at 95% confidence, 1.6 - 2.7x lower than the commercial baselines, and with 0.87 cross-participant consistency, while our pose tracking sustains 11.0 mm fingertip keypoint relative error during manipulation, when occlusion is heaviest. We show that these combined signals support object property estimation, slip detection, and representative recording of hand-object interaction - yielding demonstration data with the fidelity required for contact-aware manipulation policies and world models.

Thu 29 OctRoboticsArtificial IntelligenceHardware Architecture
The gist
Collecting natural hand movements with precise touch and hand position data is important for making robots that can handle objects like humans. The authors created Tactus, a special glove that is thin and fits closely to the hand without interfering with how people normally move. It has sensors that measure touch forces where hands mostly contact objects and tracks hand movements accurately even when parts are hidden during manipulation. Tactus was tested to detect very light forces better than other gloves and to track hand positions well during complex tasks. This helps record detailed hand-object interactions to improve robot skills and models.
Open → 2610.39076v1

Finger force sensing improves box manipulation reliability and safety

Proprioceptive Finger Force Estimation for Reliable Box Manipulation

Abstract: Reliable box manipulation requires successful placement without damage, which depends on maintaining sufficient contact force without excessive loading. We hypothesize that per-finger force feedback improves manipulation reliability relative to open-loop finger commands. To this end, we present Finger External-Force Estimation from Proprioceptive SignaLs (FEEL), an uncertainty-aware residual method that estimates per-finger external force magnitude from proprioceptive histories. Our method combines a calibrated virtual-spring estimate with a residual distribution predicted by a Mixture Density Network (MDN) and requires no dedicated contact sensors during deployment. The estimated force is used for continuous per-finger adaptation, while predictive uncertainty is evaluated as an empirical signal of ambiguity in proprioceptive force estimation. Across ten fingers and contact forces spanning 0-20 N, our method achieves a mean RMSE of 0.251 N, reducing the error by 92.8% relative to the virtual spring and by 9.4% relative to an end-to-end MDN. In box pick-and-place, force adaptation maintains task success at 10/10 and increases both damage-free outcomes and reliability from 7/10 to 10/10. The project page is available at https://finger-force-estimation.pages.dev/

Wed 28 OctRobotics
The gist
Gripping boxes safely is hard because you need to hold them firmly without breaking them. The authors created a way to estimate how much force each finger applies just by using the robot's own movement sensors, without extra force sensors. Their method predicts finger forces more accurately and helps the robot adjust its grip in real-time. This leads to better success at picking and placing boxes without damage.
Open → 2610.38351v1

Bimanual robot arms learn to split tasks for better control and efficiency

Learning Functional Specialisation for Bimanual Robotic Control

Abstract: Bimanual robotic control requires simultaneous management of distinct functional demands under motor noise, energetic costs, and communication delays. We investigate how learning responsibility should be organised across modular controllers and the two arms in a simulated musculoskeletal system with two communicating recurrent controllers. Using a 2 x 2 design, we compare differential versus shared controller objectives and fixed versus balanced hand-task assignments. Task-aligned functional specialisation was strongest when differential objectives were combined with a fixed assignment aligned with contralateral control routing. This condition achieved the highest canonical-task performance and control efficiency, reaching 81.33% bimanual success. Its advantage over shared objectives increased with motor noise but narrowed under stronger energy penalties. Stronger specialisation also reduced hand-role flexibility: reversing the hand roles decreased bimanual success by 80.46 percentage points under Differential-Fixed training, compared with 1.51 percentage points under Shared-Balanced training. These results show that controller objectives and hand-task experience jointly determine functional organisation. Stronger role-specific specialisation favours performance and efficiency when roles remain stable, whereas more distributed training favours interchangeability when roles change.

Sat 24 OctRobotics
The gist
Controlling two robot arms at the same time can be tricky because each arm has different jobs and challenges like noise and delays. The authors studied how to divide control between two modules managing the arms, testing if each module should focus on different tasks or share the same goals. They found that when each controller had distinct goals and a fixed arm to manage, the robot performed better and used energy more efficiently. However, this specialization made it hard to switch the tasks between arms without losing performance. The study shows that how controllers learn and which tasks they practice together affect how well the robot works and adapts.
Open → 2610.33947v1

Robot learning improves dressing by inserting wearable items precisely

Geometry-Aware Reinforcement Learning for Close-Fitting Wearable Insertion

Abstract: Robot-assisted dressing is particularly challenging due to narrow openings and articulated body parts. Even small errors in the relative pose between the body part and garment opening can cause snagging, missed insertion, or incomplete dressing. To address these challenges, we formulate dressing as a geometry-aware insertion problem that represents task-relevant spatial relationships between the body part and object opening, rather than relying on the full deformable-object state. Based on this formulation, we propose a Reinforcement Learning (RL) framework combining a staged curriculum, which progressively guides the policy from coarse alignment to insertion and final placement, with a finger-wise insertion soft gate that provides continuous feedback on individual finger insertion progress and helps suppress premature insertion. We evaluate the framework on rigid and deformable bracelet dressing tasks through component ablations, systematic variations in the initial hand pose, and closed-loop execution of the learned policies on a real robotic system. On the post-training deformable evaluation, the full method reaches 84.7 +- 1.2% success. The insertion gate accounts for the largest gain, and adding the curriculum on top of that gate reaches the top score. On a mannequin hand the same full policy succeeds on 15/20 real-robot trials.

Fri 23 OctRobotics
The gist
Putting on clothes or accessories with robots is hard because they need to fit just right to avoid getting stuck or missing the right spot. The authors see this as a problem of fitting one shape into another, like inserting fingers into a bracelet opening, and they focus on the important spatial relationships instead of every detail of the soft garment. They created a system that teaches a robot step by step how to align and insert the item, using feedback about each finger’s position to avoid mistakes. Their approach worked well in tests with both simulated and real robotic arms dressing a mannequin hand, showing improved success.
Open → 2610.32143v1

GelSlim 5 unifies vision and touch in one fingertip camera

GelSlim 5.0: Unifying Vision and Touch with a Single Fingertip Camera

Abstract: Vision and touch provide complementary cues for object pose and local contact geometry, but external cameras are often occluded at the contact site. We present GelSlim 5.0, a fingertip sensor that acquires visual and tactile observations with one fixed camera and a continuous UV-responsive contact layer. By switching illumination, the camera sequentially acquires through-membrane visual images and contact-sensitive tactile images from a shared viewpoint, avoiding inter-camera extrinsic calibration. To combine these observations, we introduce VisTacFusion, a multimodal transformer with separate prediction paths for planar object pose and contact geometry. Asymmetric bottleneck fusion incorporates visual context while preserving tactile spatial features for depth and surface-normal estimation. Modality dropout enables inference with paired inputs or either modality alone. On real validation data from 12 known objects, paired inputs reduce depth MSE, angular error, and translation $L_1$ by 61.2%, 72.3%, and 61.3%, respectively, relative to tactile-only inference with the same model. Relative to visual-only inference, the corresponding reductions are 93.7%, 6.1%, and 8.6%.

Thu 22 OctRobotics
The gist
It can be hard for robots to 'see' and 'feel' an object at the same time, especially when cameras outside the hand get blocked. The authors created GelSlim 5.0, a sensor that fits on a fingertip and uses one camera with special lighting to get both visual and touch information. They also made a new computer model called VisTacFusion that combines these two types of data to understand an object’s position and surface shape better. Using both vision and touch together reduces mistakes compared to using just one.
Open → 2610.31334v1

Linkage driven humanoid hand printed cheaply with 3 actuation per finger

PHD-Hand: A Printable Humanoid Dexterous Hand with Linkage-Driven 3-DOA Digits

Abstract: Currently, dexterous humanoid robot hands are widely considered the final hardware bottleneck that hampers generalist robots from physically assisting people at home and work. As conventional tendon-driven designs suffer from high cost, demanding maintenance, poor reliability, and short durability, alternative linkage-driven designs have increasingly gained attention. Despite their potential to avoid the weaknesses of tendon-driven hands, integrating multiple degrees of actuation (DOA) in a single digit with linkage drivetrains is a challenge for design and fabrication. Only a few studies have managed to present functional humanoid hands that are completely linkage-driven and have at least three DOAs per digit without compromising actuator placement and other design preferences. Our work introduces a new linkage-driven hand featuring a unique flexure hinge. Together with elastic drive rods made of spring steel, the linkage drivetrains are significantly simplified. Unlike other linkage-driven designs of similar dexterity, our design does not require many miniature moving parts. As a result, the hand can be fabricated easily with a budget 3D printer. This not only significantly lowers the barrier to entry for using and developing dexterous humanoid robot hand functions, but also allows the hands to be sized much closer to regular human hands. The design offers desirable kinematic advantages as well. A prototype is evaluated for grasping and object manipulation. In addition, this paper presents our latest findings on kinematics and control of the hand.

Wed 21 OctRoboticsArtificial Intelligence
The gist
Robot hands that can move fingers freely are hard to build, often expensive and fragile because they rely on complicated tendons. The authors designed a robot hand that uses simple linkages and spring steel rods to make each finger move in three directions without needing many small parts. This design is easier and cheaper because it can be mostly 3D printed, making it closer to the size and shape of a human hand. They tested the hand on picking up and manipulating objects and studied how to control its movements.
Open → 2610.29030v1

Robotic skin shows natural sensor layouts improve touch detection and texture sense

Robotic Physical Comparison of Biologically Motivated and Counterfactual Sensory Arrangements using Biomimetic Skin

Abstract: Human skin contains diverse mechanoreceptors, including Merkel cells and Pacinian corpuscles, each localized in specific regions. Although their spatial organization is known to be shaped by molecular signaling and neural induction during development, experimentally examining its functional significance under controlled conditions in living systems remains challenging. In particular, physically comparing alternative receptor arrangements that do not occur biologically is difficult. In this study, we developed a layered biomimetic robotic skin designed to mimic key structural features of human skin tissue by embedding receptor-analog sensors within compliant soft media. Using this platform, we implemented both biologically motivated and counterfactual sensory arrangements and quantitatively evaluated their performance across three passive tactile tasks: detection of weak contacts, a two-point discrimination-like assessment, and texture identification. Arrangements reflecting key features of the biologically motivated sensory organization exhibited higher performance than the alternative configurations examined. This study addresses a biological question concerning how spatial organization influences tactile function by presenting a biomimetic robotic approach that enables physical and empirical comparison of biologically motivated and counterfactual sensory arrangements that are difficult to investigate in living systems.

Mon 19 OctRobotics
The gist
The paper tackles how the arrangement of different touch sensors in human skin affects how well we feel things. The authors built a soft robotic skin with sensors arranged like those in real human skin and also in made-up patterns that don’t exist in nature. They tested these different layouts on tasks like feeling light touches, telling apart close points, and identifying textures. The natural-like sensor arrangements worked better than the fake ones, suggesting that the way sensors are organized in human skin really matters for touch.
Open → 2610.26680v1

Soft robotic arms gain flexible bending points inspired by octopus

Adaptive Bendpoint Formation in Octopus-Inspired Soft Continuum Arms

Abstract: Octopuses exhibit a powerful form of embodied intelligence from a highly adaptable soft body. One key mechanism is the ability to instantiate bending points at any location along the arm, which enables performant and dexterous behaviours. Taking inspiration from the octopus for its dexterity, this study focuses on changing the curvature of a tendon-actuated arm by adaptively changing the anchoring end-point along the arm. An array of inflatable shells is integrated into the arm, where inflating a shell causes an increase in friction at the location, jamming the tendon and creating a temporary new anchoring point. The novel soft actuator does not break the continuity of the arm between the actuated segment and the loose segment. Experiments show that the actuated segment has a non-constant bell-shaped curvature which is comparable to that of a real octopus arm during a reaching motion. Compared to conventional single-tendon continuum manipulators, the proposed design offers an expanded workspace and enhanced dexterity through the ability to independently shape different regions of the arm through selective curvature tuning. At the same time, it avoids the mechanical complexity typically associated with multi-segment, multi-actuator systems.

Sun 18 OctRobotics
The gist
Robotic arms are usually rigid or have fixed bending points, limiting their flexibility. The authors designed a soft robotic arm that can create new temporary bending points anywhere along its length, just like an octopus. This is done by inflating small sections that increase friction and hold a tendon in place, allowing the arm to bend more naturally and dexterously. Their experiments show this method allows the arm to reach further and move more like a real octopus arm without complex mechanical parts.
Open → 2610.25585v1

Bio-inspired signals improve electrotactile feedback realism and comfort

Bio-Inspired Electrotactile Feedback: A Framework and Impacts of Multimodal Cues

Abstract: Electrotactile stimulation, as a haptic feedback method, often struggles to evoke high-quality natural sensations. Consequently, despite its practical advantages, it is generally less preferred in human-machine systems than mechanical approaches. In this paper, we propose a bio-inspired stimulation framework that generates signals modelled on afferent neural activity derived from a touch model. By producing more biologically plausible spiking patterns, the proposed approach aims to enhance the realism of perceived tactile sensations. To evaluate these stimulation patterns in a realistic task context and to quantify the influence of visual and movement cues, we conducted a series of subjective experiments under three conditions. The results indicate that bio-inspired modulation was effective: in particular, bio-inspired co-modulation of amplitude and frequency achieved a favourable pressure-irritation trade-off, increasing the probability of perceiving pressure while maintaining low irritation (pressure: 0.78; irritation: 0.24) relative to the other patterns. Visual cues and hand movement further improved feedback quality by significantly increasing the probability of reporting pressure (p$<$0.001) without a corresponding increase in irritation, and by increasing mean naturalness ratings. Overall, these findings demonstrate the potential of bio-inspired electrotactile patterns to improve haptic feedback quality, and highlight the importance of evaluating such methods under realistic, multimodal interaction scenarios.

Tue 13 OctHuman-Computer InteractionEmerging Technologies
The gist
Electrotactile stimulation, which uses small electrical signals to create touch sensations, often feels unnatural and irritating. The authors designed a new way to send these signals based on how nerves actually respond to touch, making the feelings closer to real pressure. They tested different ways to change the signal’s strength and speed together, and found this approach gave users a better sense of pressure with less irritation. Adding visual cues and allowing hand movement also made the sensations feel more natural.
Open → 2610.18746v1

DexFLEX improves robot hand control by making contact decisions

DexFLEX: Contact-Aware Foundation Controller for Command-Guided Dexterity

Abstract: Dexterous robot hands can receive useful motion intent from teleoperation or learned policies, but successful execution also depends on contact decisions that these commands rarely specify. We introduce DexFLEX, a contact-aware foundation controller that turns upstream fingertip-motion drafts into contact-consistent joint commands. Instead of treating a draft as a trajectory to copy, DexFLEX treats it as evidence about intent: from the current tactile-proprioceptive state, it proposes feasible short-horizon motion chunks, predicts their contact consequences, and selects the candidate that best follows the command while preserving future contact stability. At inference time, a simple Draft-Dream-Select procedure combines pure-prior proposals for recovery with draft-seeded proposals for responsiveness, then decodes the selected motion into executable joint-space targets. Across degraded-command simulation, real-world shared control, and visuomotor policy learning, the same trained controller improves robustness without retraining, increasing real-world teleoperation success from 29.2% to 78.3% and reaching 46.7% policy-learning success, 3.5 times direct joint-action prediction, and 1.56 times prior-only correction. Videos are available at dex-flex.github.io.

Fri 9 OctRoboticsArtificial IntelligenceMachine Learning
The gist
Robot hands often receive instructions on how to move, but these instructions don’t say much about when or how to touch or hold things securely. The authors introduce DexFLEX, a controller that helps robot hands decide how to move their fingers while making good contact with objects. Instead of blindly copying finger movements, DexFLEX predicts the effects of movements and chooses the best motions to keep stable contact and follow the command. This approach made teleoperated robot hand tasks much more successful and improved learning-based control.
Open → 2610.14372v1

Dexterous robot hands improve grasping with touch sensing models

Temporal Visuo-Tactile Learning for Dexterous Grasp Stability

Abstract: Humans can grasp everyday objects with almost perfect success rates using fingertip tactile feedback, yet much of the robotic grasping literature emphasizes vision-based grasp selection with parallel grippers. In this work, we systematically investigate how high-resolution, dynamic tactile sensing contributes to grasp stability prediction and model-guided grasping in dexterous robotic hands. To this end, we collected a dataset of 10,000 grasp trials across 200 objects using a multi-fingered robotic hand equipped with four Digit 360 tactile sensors, recording external vision, proprioception, and tactile streams throughout each grasp. With this dataset, we trained end-to-end temporal multimodal models to predict post-lift stability from pre-lift grasp observations and compared sensing modalities and encoding backbones. Experimental results and controlled input ablations show that incorporating touch, and particularly high-resolution, dynamic touch, improves grasp stability prediction. Finally, we deployed the learned predictor as an online stability gate on the real robot, where visuo-tactile model-guided regrasping improved the success rate among executed lifts by 10.5 percentage points over a non-tactile gate. These results show how rich fingertip sensing and expressive temporal models that capture the dynamics of touch can support learned grasping with multi-fingered hands without explicit contact or force modeling, providing a scalable data-driven path from tactile experience toward stable dexterous manipulation. The dataset is publicly available at https://lasr-lab.github.io/dexterous-grasp-stability/.

Wed 7 OctRoboticsComputer Vision and Pattern RecognitionMachine Learning
The gist
Grasping objects reliably is tricky for robots, especially when they just use cameras. The authors show that giving a robot hand sensitive touch sensors on its fingers helps it better predict if it’s holding something firmly. They trained computer models using a large dataset with many grasp attempts and different objects to learn from both vision and touch over time. When the robot used these touch-based predictions to adjust its grip, it successfully picked up objects more often. This work shows that detailed touch sensing combined with smart models can help robots handle delicate tasks more like humans do.
Open → 2610.10283v1

Robotic system reveals how brain signals control movement precision

Decoding Neural Population Dynamics through Robotic Analog

Abstract: Animal evidence shows that precise voluntary movements arise from rotational neural population dynamics in motor cortex, but their physical effects remain unknown. We developed a robotic analog of biological motor systems with artificial muscles, multimodal sensors, and a neural network controller trained via reinforcement learning. The robotic analog exhibited accurate movements, robustness to damage, and neural population dynamics akin to animals. This task-driven, embodied model illuminates the causal link between neural population dynamics and motor outcomes. We discovered that neural rotations generate oscillatory maneuvers orthogonal to the reaching direction, optimizing trajectory adjustments, which is confirmed by primate neural data. The model also revealed counterintuitive neural energy principles under sensor and motor redundancies, and striking Eureka moments during motor learning, bridging biological and artificial systems. These findings provide new perspectives on how neural dynamics contribute to accurate and flexible movement, inspiring future intelligent robots with animal-like mobility.

Wed 7 OctRobotics
The gist
Voluntary movements in animals come from special brain activity patterns called rotational neural dynamics, but how these relate to actual movement was unclear. The authors built a robot with artificial muscles and sensors, controlled by a neural network mimicking brain signals. This robot showed movement patterns and brain-like dynamics similar to animals, helping explain how brain rotations create smooth adjustments during reaching. Their model also found surprising energy rules in the brain and moments of insight during learning, linking biology and robotics.
Open → 2610.09977v1

Human limb coupling enables video to exoskeleton motion mapping

ExoBridge: Learning a Bare Hand to Hand-Worn Exoskeleton Mapping through Human Limb Coupling

Abstract: Human video offers a scalable source of experience for dexterous robot learning, but obtaining motion and tactile supervision while preserving bare hand interaction remains challenging. We present ExoBridge, a framework that leverages human limb coupling to learn a bridging function from bare hand video to the motion and tactile state of a sensorized exoskeleton. Our central idea is to use coordinated bimanual behavior to connect an uninstrumented visual source with a measured manipulation interface. During collection, one hand remains bare and provides visual observations, while the opposite hand wears the exoskeleton and supplies synchronized motion and tactile measurements. These paired demonstrations train a temporal visual model to predict fingertip contact, continuous tactile intensity, and relative encoder motion from bare hand video alone. The exoskeleton defines an intermediate state space whose motion coordinates are linked to a dexterous robot hand through existing calibration. Evaluation on 1,215 demonstrations across four manipulation tasks uses held out collection sessions and yields a pooled any contact AUROC of 0.916 and a Pearson correlation of 0.790 for tactile intensity. The learned bridge also predicts relative changes in exoskeleton configuration from bare hand video. These results demonstrate that human limb coupling can turn exoskeleton measurements into supervision for bare hand video, establishing a learned bridge between human visual demonstrations and a robot oriented manipulation interface.

Tue 6 OctRobotics
The gist
It’s hard to capture detailed hand motion and touch data while watching someone use their bare hands in videos. The authors created ExoBridge, which uses the linked motion of both hands together: one hand wears a sensor-packed robotic glove while the other hand stays bare and is recorded on video. By learning from this paired data, the system can predict the robotic glove’s movements and tactile signals just by watching video of a bare hand. This helps connect human hand videos to robot hand control, potentially improving robot skill learning from uninstrumented video.
Open → 2610.07692v1

Series elastic actuators improved with a second torque source

A Second Torque Port for Series Elastic Actuators: Parallel-Integrated Design and Time-Scale Torque Allocation

Abstract: A series elastic actuator has a single torque port and pays for it twice: the geared motor must swing its own reflected inertia through the spring, so the amplitude it delivers collapses as $ω^{-2}$ in the command frequency $ω$ once it saturates, while commands below the transmission's breakaway friction never arrive at all. This letter opens a second torque port on the load side, placing a frameless direct-drive micro motor in parallel with a fixed-stiffness spring -- a parallel-integrated SEA, or Pi-SEA, whose delivered torque is read from spring deflection and micro current without a sensor -- and dividing the commanded torque between the two channels by time scale rather than by filter design. The micro torque loop is the fast subsystem, which makes the closed loop singularly perturbed and turns the separation the channels need into a bound to check rather than a crossover to tune; a leaky mid-ranging integrator returns the steady load to the spring; and the amplitude ceiling, read backwards, becomes a closed-form sizing rule that matches spring, geared motor and micro motor to the amplitudes and frequencies an application asks for. Against SEAs, the Pi-SEA widens the tracked band at small amplitudes and lowers the residual the joint imposes on its environment, each by an order of magnitude.

Fri 25 SeptRobotics
The gist
Series elastic actuators (SEAs) usually send torque through one path, which limits how quickly and smoothly they can respond, especially at certain speeds. The authors introduce a design called Pi-SEA that adds a second motor working alongside the first, sharing the torque delivery in a way that uses different time scales instead of filtering. This approach helps the actuator respond faster and more accurately to commands while reducing unwanted forces on the environment. Their method also provides guidelines to choose the parts based on the application's needs.
Open → 2609.30873v1

Humanoid finger tactile array senses grip contact beyond fingertips

Tactile Sensing Array for Multi-Phalanx Sensing in Humanoid Hands

Abstract: Humanoid hands require tactile feedback across the whole finger, not just the fingertip, to grasp and manipulate objects properly. Vision and proprioception alone cannot reliably provide this information, particularly when the hand's own fingers occlude the camera's view of the grasp. We present a low-cost tactile array for a humanoid finger, made from Velostat and conductive tape. The fingertip carries seven contact points including a 2x3 matrix wrapped across its front, left, and right faces, and a separate contact point at the tip. The proximal and middle phalanges each carry a single front-facing contact line. We measure the sensor's hysteresis and recovery time after release, through repeated loading and press-release tests. We also test a compliant, 3D-printed contact structure with a gap and a bump, inspired by similar designs in prior work, and show it cuts recovery time by 74% compared to a flush-contact baseline. We then show the sensor can produce distinct activation patterns for different contact geometries (flat, edge, corner) at the fingertip, and that it registers contact across all three phalanges during a grip. Finally, we discuss the limits of our fabrication changes and point to software-based compensation as a promising way to more directly fix the remaining hysteresis in the future.

Thu 24 SeptRoboticsEmerging Technologies
The gist
Robots with human-like hands need to feel touches not just on their fingertips but along their fingers to grab objects properly. Vision alone can’t tell if the fingers are touching something when they block the camera’s view. The authors made a low-cost sensor using materials like Velostat that can detect touch across different parts of a robot finger. Their design senses different shapes pressing on the fingertip and registers contact on several finger parts during a grip. They also improved the sensor’s speed in letting go of touch by changing its shape, and suggest software tricks could fix remaining delays.
Open → 2609.30506v1

Cerebellar model improves motor control and learning with delayed feedback

Error- and Prediction-Driven Motor Learning in the Cortico-Cerebellar Loop

Abstract: Robust control under delayed sensory feedback remains a key challenge in both robotics and neuroscience. Classical cerebellar models explain delay compensation through forward prediction but fail to account for fast online corrections and rapid adaptation observed in biological systems. We propose a cerebellum-inspired control framework that combines multiplexed predictive representations with internal feedback. By jointly encoding kinematic variables and task-relevant error signals, the model enables accurate online correction despite delayed feedback. Furthermore, incorporating feedback within the cerebellar loop significantly accelerates adaptation, reducing learning time by an order of magnitude. Our results show that single-signal predictions are insufficient under delay, while multiplexing and feedback together provide a unified mechanism for online control and rapid learning.

Thu 24 SeptMachine Learning
The gist
Controlling movements is hard when sensory feedback is delayed, like how your brain sometimes reacts late to what your eyes see. The authors propose a brain-inspired method that predicts movement and errors together, helping to make quick corrections even with delayed information. Their model also uses feedback within the brain loop to learn much faster than before. This approach better mimics how actual brains handle movement and adaptation.
Open → 2609.29945v1

Berkeley QUAD hand improves robotic grasping with efficient finger design

A Quasi-Direct-Drive Underactuated Asymmetric Hand for Dexterous and Efficient Grasping and Manipulation

Abstract: In this paper, we present the Berkeley QUAD (Quasi-direct-drive, Underactuated, Asymmetric Design) Hand, a four-finger anthropomorphic robotic hand with 11 degrees of freedom and 8 degrees of actuation. The design utilizes QDD actuation at the base of each finger, enabling high force transparency for dexterous, adaptive performance. However, the low torque density of these actuators traditionally presents major issues with size, weight, and thermal limits. We overcome this by applying bio-inspired asymmetry, delegating dexterity to the radial fingers through individual QDD actuation, and strength to the ulnar finger through an underactuated, compliantly coupled transmission driven by a larger QDD motor. A novel preloaded, linkage-based transmission permits this ulnar coupling in a way that preserves human-like workspace reachability. Under light loads, the ulnar motor drives the third (middle) finger directly for dexterity while the fourth (ring) finger mirrors its motion. However, under larger loads, the middle finger complies while the motor drives the ring finger further downwards and inwards toward the center of the grasp to apply better closure forces. Hardware evaluations validate this architecture, demonstrating that the hand achieves 29 out of 33 Feix taxonomy grasps and exhibits backdrive forces as low as 50 g for delicate interactions. Additionally, the underactuated fourth finger improves grasp closure and provides the spatial efficiency necessary for larger actuation, yielding up to a 96-fold reduction in heat generation during sustained loading. Webpage: https://benudavis.github.io/berkeley-quadhand/

Wed 23 SeptRobotics
The gist
Robotic hands often struggle to be both strong and precise while staying lightweight and cool. The Berkeley QUAD Hand uses a clever mix of strong motors for some fingers and smaller, precise motors for others. This combination helps the hand make many types of grasps, like humans do, while staying efficient and not overheating. The design also uses a smart way to share power between two fingers, making the hand both flexible and strong depending on the object's needs.
Open → 2609.27240v1

3D printed soft actuator with built-in force sensing and bending

A Monolithic Force-Proprioception Soft Acutuator Enabled by Single-Material 3D printing

Abstract: Pneumatic proprioceptive actuators integrate actuation and sensing for soft robots that attract interest due to functional potential. Existing approaches often suffer from assembly errors or stress concentrations caused by heterogeneous materials. In this work, we propose the Monolithic Force-Proprioception Soft (MFPS) design and fabrication method that integrates an Asymmetric Origami Bending (AOB) chamber and a Force-Proprioception Soft (FPS) sensor with single material through one-step Fused Deposition Modeling (FDM) fabrication. Based on the resistance response to strain of conductive thermoplastic polyurethane (TPU), we design and analyze the structure of the FPS sensor, and conduct parametric analysis on the sensing characteristics. The FDM fabrication parameters of the MFPS actuator are analyzed, followed by actuator fabrication and characterization of the actuation and proprioception performance. Experimental results show that the MFPS actuator achieves a bending angle of 40°, an output force of 12.5 N, and a resistance change of 26.9% as the applied external force increased from 0 to 45 N. A two-finger force-proprioception gripper is developed based on the MFPS actuator. The grasping and force-proprioception capabilities are experimentally validated, proving that the MFPS design method provides a new approach for the development of self-sensing actuators.

Mon 21 SeptRobotics
The gist
Soft robots need to bend and sense forces to work safely and accurately. The authors created a soft bending actuator that can both move and feel how much force it is applying using just one material and one 3D printing step. They used a special conductive plastic that changes electrical resistance when stretched to sense how the actuator bends and the force it exerts. Their device bends up to 40 degrees, pushes with 12.5 newtons of force, and detects forces up to 45 newtons reliably. They also built a two-finger gripper using this actuator that can grasp objects while sensing the force applied.
Open → 2609.24499v1

Task oriented design improves robotic geared actuators performance

Task-Oriented Co-Design and Optimization of Geared Actuators for Robotic Applications

Abstract: Different tasks performed by legged robots impose distinct torque and speed requirements on actuators. Existing robotic actuators are generally optimized at the component level for metrics such as torque or power density, without explicit task guidance. System-level optimization across components such as motors, gearboxes, and sensors is challenging because of the high computational cost and coupling among mechanical, electrical, and electromagnetic behaviors. Consequently, improvements in individual components may not translate into better robot performance in a specific task. To this end, we present a systematic optimization framework for task-oriented co-design of actuator hardware and control. First, surrogate models are employed to accelerate motor evaluation and support global exploration of the coupled design space. Then, a hierarchical mixed-variable optimization strategy is adopted, combining discrete enumeration with continuous search over dimensions and real-valued indices. These indices are rounded to select admissible values for the remaining discrete choices before each evaluation. Within this search, rated output torque density and task performance are jointly optimized, with Bezier-parameterized joint torque profiles determined for each hardware candidate. Finally, the effectiveness of the proposed framework is validated through actuator fabrication and experiments on a two-degree-of-freedom jumping leg. Based on its measured mass, the fabricated prototype achieves a nominal rated output torque density of 35.7 N m/kg, approximately 60% higher than that of a widely used commercial geared joint actuator, while being 18.6% lighter. Under matched bench conditions, it achieves 12.0% greater jump height at twice-rated torque. Together, these results demonstrate a systematic route from task requirements to actuator design and control.

Sat 19 SeptRobotics
The gist
Robotic legs need motors that can provide just the right mix of speed and power for different tasks, like jumping or running. The authors created a way to design and optimize these motors and gearboxes together, based on what the robot actually needs. Their approach uses smart models and search techniques to find the best mix of parts and control settings. They built a prototype that is lighter and stronger than a typical motor and showed it can jump higher. This method helps make better robot parts by focusing on the task, not just individual pieces.
Open → 2609.22795v1

Bipedal robot walks stably on slopes using optimized joint movements

Walking on the Slope: Stable Bipedal Gaits with Genetic-Algorithm-Optimized Trajectories

Abstract: This paper presents the kinematic and dynamic modeling, trajectory generation, and stability analysis of an 8-degree-of-freedom (DOF) biped robot walking on flat and inclined terrain. Denavit-Hartenberg (DH) parameters and homogeneous transformations are used to derive the forward kinematics, while closed-form inverse kinematics maps the desired hip and swing-foot Cartesian trajectories, generated with cubic splines, to joint angles. Joint torques are computed using the Newton-Euler iterative algorithm, and dynamic stability is evaluated using the zero moment point (ZMP) criterion. A genetic algorithm (GA) optimizes the hip height, maximum swing-foot lift, and frontal-plane tilt angle by minimizing the work done by the joints subject to a ZMP feasibility penalty. Simulation results in MATLAB show that the nominal 8-DOF model remains ZMP-stable for step completion times down to 0.5 s and for slope inclinations up to 22.5 degrees with the given foot geometry. Beyond these limits, the ZMP leaves the support polygon, and either the foot dimensions or the trajectory parameters must be modified. The results also show that ZMP stability is governed by the mass distribution among the links rather than the total mass of the robot.

Thu 17 SeptRobotics
The gist
Walking robots need to move their legs carefully to stay balanced, especially on hills. The paper shows how a robot with 8 moving parts can walk steadily on flat ground and slopes up to 22.5 degrees by planning its leg movements using math and computer algorithms. The robot’s movements are fine-tuned with a genetic algorithm that chooses the easiest walking style to lower energy use while keeping balance. Stability depends more on how the robot’s weight is spread out than its total weight. If the robot tries to walk too fast or on steeper slopes, it might tip over unless its steps or feet are changed.
Open → 2609.20570v1

Robotic hand learns to assemble two parts using one hand

Assembling Two Parts in One Hand

Abstract: A hallmark of human dexterity is the cooperative use of fingers, where different fingers take on distinct yet coordinated roles to accomplish fine manipu- lation, such as capping a pen with the hand that holds it. We study this finger-level coordination through in-hand assembly: mating two rigid objects within a single dexterous hand, with no second arm and no fixture. We present a reinforcement learning formulation to solve this problem in a unified framework, which is driven by a goal relative pose between the two parts. Finger coordination is shaped by a function-based auxiliary reward and regularized toward a single human reference pose, while domain randomization and a fusion of historical proprioception and object observation confer robustness to occlusion-induced estimation noise. The same recipe solves three different assembly tasks (Bottle, Syringe, and Marker). Trained purely in simulation, the policies transfer zero-shot to hardware with a single camera, demonstrating robustness to state-estimation errors caused by oc- clusion. Our experiments also reveal that in-hand assembly places demands on hand morphology and can serve as a benchmark for modern robotic hand systems. Videos and code are available at https://ltbgbird.github.io/in-hand-assembly-page/.

Wed 9 SeptRobotics
The gist
Putting two objects together using only one hand is something humans do with ease, but it’s hard for robots. The authors taught a robot hand to hold and fit two objects together without needing help from another arm or tool. They used a kind of trial-and-error learning method, trained the robot in a computer simulation, and then successfully tested it on a real robot hand. The method works even when the robot can’t perfectly see the objects it’s holding, showing it can handle tricky situations like occlusion.
Open → 2609.10137v1