Papers for
prosthetics designers
Papers whose findings have a practical use for this group, as judged from the abstract. Open a paper to read what it means in practice.
Soft robots designed and printed in one step with integrated controls
Towards end-to-end co-design for one-shot printable task-specific soft robots
Abstract: Soft robot co-design methods can jointly optimise morphology and control, but the resulting designs are often difficult to manufacture, while manufacturable approaches typically restrict actuator placement or require manual assembly. We present a simulation-based co-design framework that jointly optimises material distribution, pneumatic actuator placement and orientation, and control, while producing designs that can be fabricated monolithically using fused deposition modelling. The framework uses a differentiable 2D plane-stress Material Point Method simulator, incorporating an experimentally validated material model and an empirically derived surrogate model of a 3D-printed inflatable actuator. We demonstrate gradient-based optimisation soft robotic arms for prescribed tip trajectories. Optimised designs are transferred directly from simulation to one-shot monolithic FDM fabrication, with integrated actuators and no post-assembly. Physical experiments demonstrate that the resulting arms reproduce the behaviour predicted in simulation. This framework provides a path from task-level objectives to physically realisable soft robots while retaining substantial freedom over both morphology and actuation.
Robotic knee exoskeleton helps reduce muscle effort during squatting
Design and Validation of a Robotic Knee Exoskeleton with Musculoskeletal Simulation-Derived Biological Torque Control
Abstract: Data-driven controllers have enabled lower-limb robotic exoskeletons to adapt assistance to the user across many tasks. A leading example is biological torque control, which estimates the user's own joint moment from onboard sensors and assists in proportion to that estimate. However, its estimators are trained on data recorded with the target device, so deploying the controller on new hardware requires collecting new data. Existing open-source efforts release hardware, software, or controllers separately, so this data collection must still be repeated on the assembled device. Here, we present an open-source knee exoskeleton, built from off-the-shelf components and widely available fabrication tools, with a biological torque controller derived entirely from simulation. A muscle-driven imitation policy reproduces squatting motions from an open biomechanics dataset, and the resulting knee moments are distilled into an estimator that uses only onboard sensors, so no training data are recorded on the device. In seven able-bodied participants, assistance reduced peak biological knee extension moment by 21.5% and peak vastus medialis activation by 26.7% during squatting, relative to squatting without the exoskeleton (p<0.05). Our results demonstrate that a biological torque controller derived from simulation can transfer to physical hardware without device-specific data collection. Because the hardware and training pipeline are released together, research groups can train and compare knee exoskeleton controllers on shared hardware without additional data collection overhead.
Humanoid dexterous hand achieves human-like motion with strong grasping force
A fully articulated humanoid dexterous hand with human-level joint structure enabled by linkage-based actuation
Abstract: Humanoid dexterous hands are a core component of embodied intelligence, enabling robots to translate high-level intent into rich and adaptive physical interaction. However, existing designs remain constrained by a persistent trade-off among anthropomorphic kinematic complexity, mechanical robustness, load capacity and control simplicity, limiting dexterous manipulation in unstructured environments. Here we present Torch-Hand, a fully articulated humanoid dexterous hand that replicates the joint structure and motion hierarchy of the human hand with 21 degrees of freedom (DOF), comprising a highly articulated five-DOF thumb and four DOF in each of the remaining fingers. The differentiated thumb integrates multi-axis CMC motion to provide broad opposition and flexible contact orientation relative to the four fingers. Unlike tendon-driven or hybrid actuation approaches, Torch-Hand adopts an entirely linkage-based transmission architecture. By integrating screw-linkage actuation, the hand achieves high grasping force and substantial payload capacity while maintaining a compact anthropomorphic form. Its actuation architecture is optimized for control tractability, with all actuators integrated within the palm and arranged in a serial-robot-like configuration that establishes a direct correspondence between motor motion and joint kinematics. This architecture mechanically decouples functional DOF to reduce unintended inter-joint motion propagation, while allowing independently addressable DOF to be actively coordinated into coupled multi-joint motion patterns during complex manipulation. Comprehensive experiments assess reachable workspace, coordinated fingertip trajectories, thumb opposition, 33-grasp taxonomy coverage, grasping force, payload capacity and task-level manipulation. These results establish Torch-Hand as a robust hardware foundation for dexterous embodied manipulation.
Lightweight leg design shares actuators to boost humanoid robot agility
Design and Analysis of a Nonlinear Parallel Mechanism Coupling for Dynamic Humanoid Legs
Abstract: Humanoids increasingly demand lightweight leg mechanisms for agile, dynamic, and energy-efficient locomotion. Reducing distal inertia through proximal actuation has thus become a common design goal. Yet, compact transmissions that preserve torque capability and efficient force transmission remain hard to achieve. This paper presents a novel series-parallel leg design combining a knee parallel mechanism, an ankle parallel mechanism, and a nonlinear knee-ankle coupling where all actuators placed closer to the hip. As the knee flexes, the coupling passively assists ankle dorsiflexion for foot clearance and, as it extends it assists plantarflexion for push-off, redistributing ankle load through the knee transmission. We derive the coupling's nonlinear transmission models and validate them in simulation and on hardware. The design shows that the shared transmission lets both joints draw on each other's actuator capacity by easing the knee's peak torque demand under load and the ankle's peak speed demand during fast motion. %Together With the leg's proximal actuator placement, the leg achieves an effective reflected mass of 0.37kg at the foot for a 6kg leg, demonstrating very low distal leg inertia for dynamic humanoid robots.
Robots learn to hold and press with adaptable softness
Impedance Cloning: Learning Equilibrium Point Parameters for Contact-Rich Manipulation
Abstract: Contact-rich manipulation requires robots to regulate force against surfaces whose geometry deviates unpredictably from training conditions. Trajectory-based imitation learning, which reproduces observable outputs, breaks down under such shifts. We propose Impedance Cloning, which instead imitates the biomechanical priors that generate motion -- the stiffness and equilibrium point -- and thereby passively absorbs contact uncertainty. Because these parameters encode intent rather than outcome, they generalize across surface geometries where trajectory reproduction does not. We extract them from bilateral teleoperation demonstrations via a particle filter without force/torque sensors and evaluate the framework on two CRANE-X7 manipulators. In a wiping task with joint-space actions, the trajectory-based baseline loses contact below -6 cm, whereas the proposed method maintains a consistent 4-5 N contact force above -6 cm, with a gradual decrease below; with Cartesian-space actions, its force-height slope over 0 to +8 cm is 0.13 +/- 0.03 N/cm, versus 0.34-0.83 N/cm for fixed-impedance baselines. In a pick-and-place task with 10 diverse cups (100 trials), the proposed method succeeds in 84 trials, outperforming the fixed-impedance baseline (74/100) and performing comparably to a variable impedance control baseline (82/100) with one demonstration instead of ten. In a grasping task, the representation reduces torque tracking error with both ILBiT and Mamba backbones, confirming its generality across architectures.
Bimanual tactile learning improves wrist motion and force recognition
BiView-Touch: Learning Bimanual Tactile Representations by Cross-Hand Completion
Abstract: Bimanual interaction produces complementary tactile views of the same physical process, yet existing tactile representation learning largely models the two hands independently or combines them only for downstream prediction, leaving their cross-hand relationship unexplored. To exploit this overlooked structure, we introduce BiView-Touch, a tactile-only framework that completes masked target-hand latents from the remaining visible target-hand regions and the synchronized full contralateral hand. A student encoder with a geometry-conditioned directional decoder predicts full-view EMA latent targets, while temporal and layout counterfactuals encourage sensitivity to synchronized and anatomically organized source information. Controlled ablations and source-context interventions show that BiView-Touch learns structured cross-hand dependence on temporally aligned and anatomically organized contralateral tactile context, rather than benefiting from bilateral input alone. On the public HumanTouch dataset, its frozen representations consistently outperform representative self-supervised baselines across low-label settings. With only 5\% downstream labels, BiView-Touch achieves relative balanced-accuracy gains of 7.1\% on bilateral wrist-motion recognition and 14.1\% on force-derived interaction-phase recognition. We further introduce BVT-20, a 20-task bilateral tactile dataset, and demonstrate transfer across recording sessions and pretraining corpora, including transfer to a held-out bimanual task. Our code and dataset details are available on the anonymous project page: https://anonymous.4open.science/w/biview-touch-review-site-050C/.
Two-layer sensor enables robotic fingertips to detect shear and slip
Layered e-skin for Shear Sensing
Abstract: This paper presents a stacked two-layer force-sensing resistor (FSR) array designed for robotic fingertips that combines high-resolution pressure mapping with shear-force estimation. A compliant lattice elastomer spacer converts shear loading into a measurable inter-layer displacement, producing relative center-of-pressure (CoP) shifts between layers. A physics-based moment balance links inter-layer CoP displacement to shear force, while an end-to-end CNN--GRU model captures nonlinear effects from load-dependent compression and contact redistribution. This model, with both layers as input, achieves coefficients of determination $R^2 = 0.914$ for $F_x$ and $R^2 = 0.944$ for $F_y$, consistently outperforming single-layer baselines for shear-force estimation. Robotic manipulation experiments show that, for contact-motion tracking, the deep layer tracks the translation and rotation imposed by the robot arm, whereas the superficial layer tracks the slip at the contact surface. Transient changes in the difference between the total pressure responses of the two layers provide the best slip-event detection performance among the tested cues. These results demonstrate that two-layer FSR arrays can provide three-axis force estimation, contact-motion tracking, and slip-event detection beyond conventional normal-force sensing.
Penguin inspired torso motion improves biped walking on slippery surfaces
When to Waddle: A Comparative Study of Bipedal Torso-Stabilization on Low-Friction Surfaces
Abstract: Low-friction surfaces challenge bipedal locomotion by limiting the contact forces available during stepping. Inspired by penguin waddling, we investigate how lateral torso motion and center of mass (COM) placement affect locomotion as surface friction changes. Using a five-actuator biped, we compare an upright-gait strategy with a penguin-inspired torso-over-stance-leg strategy across multiple COM placements in simulation and hardware. In the 3-D simulator MuJoCo, we sweep through sinusoidal leg and hip actuation parameters across four friction coefficients mu = 0.1, 0.3, 0.5, 0.7. In simulation, torso-over-stance-leg motion produces more successful controllers and higher forward speeds at low friction, with the highest speed occurring for the high-COM configuration. Hardware experiments show the same low-friction speed trend: at mu=0.12, torso-over-stance-leg motion increases forward speed and reduces cost of transport at both tested COM ratios, and the higher COM also improves both measures. The high-COM penguin configuration is the fastest and most energy efficient while maintaining low sideways foot motion. At mu=0.45, the COM trend reverses: the lower-COM configurations are faster and more energy efficient, while gait strategy has little effect on forward speed but still changes sideways foot motion. These results show that the effects of lateral torso motion and COM placement depend on the available friction, and that forward speed, energy use, and slip-related foot motion can be modulated with a penguin-inspired torso motion on hardware.
3D printed soft spring actuator improves robot safety in human interaction
Design and Experimental Validation of a 3D Printed Torsional Series Elastic Actuator for Safe Human Robot Interaction
Abstract: Ensuring intrinsic safety in physical human robot interaction (pHRI) is a critical requirement for social and service robots. While Series Elastic Actuators (SEAs) offer hardware based compliance, traditional metallic designs often require complex, multi part assemblies. This paper presents the design, finite element analysis (FEA), and experimental validation of a low stiffness, torsional spring for SEAs, manufactured via 3D printed thermoplastic polyurethane (TPU). The compliant element exhibits a highly linear torque deformation response (Ks = 0.066 Nm/degree), matching numerical predictions with under 3% deviation, a variance attributed to FDM structural anisotropy. To accommodate external interactions using standard position limited servomotors, a hybrid position controller with torque threshold switching was implemented. Experimental evaluations demonstrate the system ability to accurately track non stationary trajectories and safely yield to external disturbances. Furthermore, the inherent material damping of the TPU acts as a passive low pass filter, preventing high frequency oscillations during control mode transitions. The proposed architecture offers a cost effective, reliable, and easily manufacturable solution for safe pHRI.
Wearable device accurately decodes hand movements for teleoperation
Wearable Multimodal Human-Machine Interface for Integrated Hand Intentions Decoding in Dynamic Teleoperation
Abstract: Under ubiquitous teleoperation environments with optically challenging conditions, an interface for tele-operated grasping that combines wearability with precise decoding of hand intentions (hand pose, gestures, and grasping force) is essential. Yet, existing interfaces often fall short in meeting these demands, compromising either the diversity of multiple intentions decoding or wearability. To address this, we developed a novel Multiple Intentions Decoding Human-Machine Interface (MI-DHMI) that integrates high-throughput surface electromyography (sEMG) sensors with hand-mounted and forearm-mounted inertial measurement units (IMUs). The developed interface is supported by a unified framework for simultaneous multiple intentions decoding. By employing multimodal deep learning and hardware design with a low noise floor, the decoding framework selectively focuses on the sEMG components that are genuinely associated with finger movements. This effectively reduces decoding errors caused by sEMG variability during unconstrained upper-limb motions, thereby significantly enhancing robustness. Even under unconstrained wrist and forearm motion, the interface achieves a gesture recognition accuracy exceeding 97%, grasping force estimation with $R^2 = 0.95$, and hand pose decoding consistent with the actual hand pose, outperforming baseline devices and algorithms. Ablation studies further validate the effectiveness of the proposed decoding framework. Finally, two online experiments were conducted to validate the device, demonstrating its superior performance in high-stability tasks, including a pouring task and object grasping. The developed interface provides a new solution of a fully wearable, multiple intentions decoding system, offering effective support for ubiquitous teleoperation and contributing to the advancement of human-machine interaction research.